Stick Warfare: Blood Strike Wiki
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https://stickwarfarebloodstrike.wiki.gg/wiki/Stick_Warfare:_Blood_Strike_Wiki
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Gadget definition talk
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Map talk
Main Page
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FANDOM moved page [[Main Page]] to [[Stick Warfare: Blood Strike Wiki]]: SEO
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#REDIRECT [[Stick Warfare: Blood Strike Wiki]]
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Category:Quote templates
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Created page with "[[Category:Templates]]"
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[[Category:Templates]]
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Template:Character/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Episode
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<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Location/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Season/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:T
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<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
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Module:Dialogue/doc
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getting rid of red links
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This module is invoked by the {{t|Dialogue}} template.
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Template:Uploadlink
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<includeonly><span class="plainlinks">[{{fullurl:Special:Upload|wpDestFile={{urlencode:{{{1|}}}}}{{#ifeq:{{lc:{{{reupload|}}}}}|yes|&wpForReUpload=1|}}}} {{#if:{{{2|}}}|{{{2}}}|File:{{{1}}} }}]</span></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Book/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Tocright
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<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:!-/doc
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;Description
:This template is used for creating a pipe followed by a hyphen which denotes a new table row, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!-}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Stubs
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__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/doc
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This module is invoked by the {{t|Namespace}} template.
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Template:Editlink/doc
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;Description
This template creates a direct link to edit a given wiki page.
;Syntax
:{{t|editlink|page}}
:{{t|editlink|page|link text}}
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Template documentation
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Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]"
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The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Category:Candidates for deletion
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__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
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File:Example.jpg
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{{PD}}
[[Category:Images]]
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== Summary ==
{{PD}}
[[Category:Images]]
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Template:Episode/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airdate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f89b62bda227691a45fd6d42d8bf89b151436cd2
Category:Disambiguations
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FANDOM
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Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Module:Hatnote/doc
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
b5c1fc43f0f6bd96416f2fec21a7da0b34ae8aac
Template:Space
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wikitext
text/x-wiki
<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
e1c3d6d869303e7cc9d8a997c69b01995b7e4928
Template:Game
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
632ebe6f3e8bab75f012f57996157e6b71f04c2c
Template:((
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wikitext
text/x-wiki
<includeonly>{{{</includeonly><noinclude>
{{documentation}}</noinclude>
b95819d85b49f0323edc5be979b6d28dbd1b73e8
Template:Album
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wikitext
text/x-wiki
<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
7145bd5ecd9bcafcf1907686b6a57145c9c894ac
Category:Media
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FANDOM
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Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
dd8aaa34cf600c1567d240a3f4bc615164a11592
Template:Cols
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wikitext
text/x-wiki
<includeonly><div style="-moz-column-count: {{{1}}}; -webkit-column-count: {{{1}}}; column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:=/doc
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wikitext
text/x-wiki
;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ce8f267527b35c852e8190c38416584783aa37ac
Category:General wiki templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Template:Dialogue
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1 revision imported
wikitext
text/x-wiki
<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Template:!-
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wikitext
text/x-wiki
<includeonly>|-</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Quest/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
3c80ee4fc3fe45023bd67b3c400b2e64f4f2892a
Category:Videos
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Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
b141d2b9971d6efe9f59bd03449781e71411c631
Module:Namespace detect/data/doc
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Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons."
wikitext
text/x-wiki
This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
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Template:(/doc
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wikitext
text/x-wiki
;Description
Result: <code><nowiki>{{</nowiki></code>
This template returns a pair of ''opening curly braces''.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Notice templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Category:Maintenance
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wikitext
text/x-wiki
The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
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Template:Trim
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wikitext
text/x-wiki
<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
21c7177ac37ea769b22ca26a2493df055a56f87a
Module:Quote/doc
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to get rid of the red link for the documentation
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
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Template:((/doc
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wikitext
text/x-wiki
;Description
'''Result''': <code><nowiki>{{{</nowiki></code>
This template returns a set of three ''opening curly braces''.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Stub/doc
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Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..."
wikitext
text/x-wiki
;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Blog posts
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wikitext
text/x-wiki
This is an automatically generated list of blog posts
[[Category:Community]]
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Template:Quote
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
bf6ed2ef0e8d676125dfd9d9b8b8ad72a18049e3
File:Wiki.png
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wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Stick Warfare: Blood Strike Wiki
0
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FANDOM moved page [[Main Page]] to [[Stick Warfare: Blood Strike Wiki]]: SEO
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
d76c4dbb86effa37fdc72eae03d62f027f7b93e9
Template:Editlink
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wikitext
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<includeonly><span class="plainlinks">[{{fullurl:{{FULLPAGENAME:{{{1|}}} }}|action=edit}} {{#if:{{{2|}}}|{{{2}}}|{{{1}}} }}]</span></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:*
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wikitext
text/x-wiki
<includeonly> • </includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Series
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
f2e00daecd3f3df5c31267e0a9ffd721ac2f186d
Module:Dialogue
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
a147d7d4d5837eeb0910d21be2904bbae6658ad2
Template:Cols/doc
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wikitext
text/x-wiki
;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:*/doc
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wikitext
text/x-wiki
;Description
'''Result:''' •
It works similarly to the HTML markup sequence: <code><nowiki>&nbsp;&bull;&nbsp;</nowiki></code>, that is, a non-breaking space, a bullet and another non-breaking space.
This template is used when you want a larger bullet than a bold middot '''·''', but something smaller than an en dash '''–'''.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
804d8ff7ddfbf983357bb8288cc8376e61a3b188
Template:Hatnote
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
47651229f8ca41785babe25d56cdae7ac03ad9e1
Template:Cast
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Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
b1e4767be7d53e599ae3ac18e9f41dff90fdfe89
Template:Topic/doc
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wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b
Category:Documentation templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Module:Namespace detect
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
108c1bd4f38e4a0b40b9a85178a4d68cd557cef3
Template:Season
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wikitext
text/x-wiki
<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
2e09c5f43c99d98363971b63ad639874c5e6c452
Module:Hatnote
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Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
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Template:Clear/doc
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wikitext
text/x-wiki
;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Event/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
1502585ceb0f0a7e1e70edc0fa8c88720e7da905
Module:Namespace detect/config/doc
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Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
wikitext
text/x-wiki
This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
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Template:Tocright/doc
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wikitext
text/x-wiki
;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:MessageBox/doc
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wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda
Template:Game/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f43ae1af35184ba75281f54d6c3683a202f5fd69
Template:Navbox/doc
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wikitext
text/x-wiki
;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<createbox>
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</createbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
2b8ef8e8cb67d353df41f5076026e97a13fcc913
Module:Navbox/doc
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5
Category:Hatnote templates with errors
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Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
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Template:Namespace
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1 revision imported
wikitext
text/x-wiki
{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Template:(
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wikitext
text/x-wiki
<includeonly>{{</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:)
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wikitext
text/x-wiki
<includeonly>}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Quest
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wikitext
text/x-wiki
<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Stub
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Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
613ef53fa1801107adb93e3c0eb28209ba253a26
Category:Infobox templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Template:Main
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
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Template:Space/doc
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wikitext
text/x-wiki
;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2
Template:))
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wikitext
text/x-wiki
<includeonly>}}}</includeonly><noinclude>
{{documentation}}</noinclude>
989d3df29959d7435478a682bc6e553e3f5aefe1
Template:Delete
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wikitext
text/x-wiki
{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
4173b2533a1aa36de4f2777956f1eae8889808ba
Template:Further
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
2b274c2a078defdd0995162869db05d3fc772067
Template:Character
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wikitext
text/x-wiki
<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
f63ba56dbc9f4a25683ff5d7104509d0e8bb9eda
Category:Pages with broken file links
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26064
Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Template:Item/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ecd61f0a9df462e9790349a7ef0034b375ef0e2b
Template:Film
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FANDOM
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
92b5337f22ec52309cba873beaf3cdb11d2f64e0
Template:!!
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1 revision imported
wikitext
text/x-wiki
||<noinclude>
{{documentation}}</noinclude>
54aae3bd5b8fe4d07053ac28bd05c7781a901922
Category:Images
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FANDOM
26064
Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
b141d2b9971d6efe9f59bd03449781e71411c631
Template:Disambiguation
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1 revision imported
wikitext
text/x-wiki
{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
e68846bd7766db76c73db83dffaac49fc83a2f49
Template:About
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
510109cae7f705952c7a0279d73a7a44fa82d41f
Template:Navbox
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FANDOM
26064
1 revision imported
wikitext
text/x-wiki
{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
21aa3440d9c06c537ca5808c298e155d57e8dc90
Template:))/doc
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wikitext
text/x-wiki
;Description
'''Result''': <code><nowiki>}}}</nowiki></code>
This template returns a set of three ''ending curly braces''.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b7fc91fa0f8fd345c5fedf6505fbc6f3564a7d40
Module:Namespace detect/data
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
4056c252664c31f05a9d54c48fcd865cdf41dd9f
Module:Namespace detect/config
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
22ca76ef47387cf20b5fcc7d1f14687f0b2da915
Module:Mbox/doc
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getting rid of a red link for the documentation
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
f4a47833d87441e40c6613bb641eb72f6207cbb1
Template:Cite web
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wikitext
text/x-wiki
<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
06085b03744dda1cb654deed7c8e92495d7593a6
Template:Film/doc
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FANDOM
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
b085f97e35a2ac96b5ddf92a22e98fbd93933736
Template:Documentation
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wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;" role="complementary"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/Draft|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
6e341767ff596436f1b040528841633012d55232
Template:Item
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FANDOM
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wikitext
text/x-wiki
<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6
Template:Delete/doc
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2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
baa263e149fb470c182f0de3af57178739e61a86
Template:Disambiguation/doc
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wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
c0a52d0ac40d9827b4462625985906e37c6f83c9
Template:Cast/doc
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FANDOM
26064
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fea3e74e01ad2f66bb54f921f82426cb1a7fa748
Template:Uploadlink/doc
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26064
wikitext
text/x-wiki
;Description
This template creates a direct link to upload a given file.
;Syntax
<nowiki>{{uploadlink|file}}</nowiki>
<nowiki>{{uploadlink|file|link text}}</nowiki>
<nowiki>{{uploadlink|file|reupload=yes}}</nowiki>
<nowiki>{{uploadlink|file|link text|reupload=yes}}</nowiki>
Setting <code>reupload</code> to <code>yes</code> indicates there is a file there and this link should be for uploading a new version. You should verify the file exists before using this form.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
8786db3dd6a403be9b965ef2a8e400a70c22e34e
Template:Location
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FANDOM
26064
wikitext
text/x-wiki
<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
74c089bf3093e560bd6a2144977d9d0bc5faebc0
Template:!!/doc
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364
744
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
;Description
:This template is used for creating two pipes, in [[w:Help:Table|wikitables]] contained in [[w:Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!!}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
926c6f488577da1f261d17ae4dd9b10fdcf06ee3
Module:Mbox/data/doc
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366
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2020-10-10T07:22:20Z
FANDOM
26064
to get rid of a red link for documentation
wikitext
text/x-wiki
This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
fcd42c844d485c7da3317a85c9521ea96145cb35
Template:Series/doc
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2020-10-10T07:22:20Z
FANDOM
26064
Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7f9a7daecb805234290cd4addefc0c049fe125ce
Template:Cite web/doc
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FANDOM
26064
Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..."
wikitext
text/x-wiki
__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Navbox
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
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Template:Trim/doc
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;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Community
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Created page with "[[Category:{{SITENAME}}]]"
wikitext
text/x-wiki
[[Category:{{SITENAME}}]]
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Module:Quote
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
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Template:Namespace/doc
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This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Event
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<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:=
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Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>"
wikitext
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<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
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Template:See also
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wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Topic
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Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Book
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wikitext
text/x-wiki
<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Module:Mbox
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
1c196d668f9209faef3e9a78c1f082f1c8573042
Template:)/doc
10
396
794
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
;Description
'''Result''': <code><nowiki>}}</nowiki></code>
This template returns a pair of ''closing curly braces''.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
af1c9a6ffbf3af956d71e61992f79f2958de5d4f
Template:T/doc
10
403
803
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
6f7307b6bcfef75efcc1d71fc932366c04cd61b3
Template:-
10
406
807
2020-10-10T07:22:20Z
FANDOM
26064
Redirected page to [[Template:Clear]]
wikitext
text/x-wiki
#REDIRECT [[Template:Clear]]
1a2aa4a9ba7478e54a2b21cbce68887ea297ea86
Template:Clear
10
407
808
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
02f4c0e17d50c41f902cad74e6d937f585ba4719
Module:Mbox/data
828
409
811
2020-10-10T07:22:20Z
FANDOM
26064
1 revision imported
Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['background-color'] = 'rgba(255, 255, 255, 0.7)',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
73632d301e4640a94d0f8321387a4f1d3d81f26f
Template:MessageBox
10
415
821
2020-10-10T07:22:20Z
FANDOM
26064
1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
fab8a2df56fd74147e1709af14e8993cfab7ebe7
Category:Navbox templates
14
416
822
2020-10-10T07:22:20Z
FANDOM
26064
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Category:Templates
14
417
823
2020-10-10T07:22:20Z
FANDOM
26064
Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Template:Quote/doc
10
418
824
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
9257007bdd810476e8723e435841c3f133a204f2
Template:Documentation/doc
10
423
844
2020-10-10T07:22:20Z
FANDOM
26064
wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
58ca364cb71b551e4a71ddf3046cf41c84db0d57
MediaWiki:Mainpage
8
124
210
2020-10-10T07:22:21Z
FANDOM
26064
SEO
wikitext
text/x-wiki
Stick Warfare: Blood Strike Wiki
9c1db9a378847eea2262640ee6a0c7efc41636a3
File:Capture.PNG
6
234
515
2020-10-10T07:31:54Z
Dailekhungocreate
506704
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Stick Warfare: Blood Strike Wiki
0
161
332
331
2020-10-10T07:32:22Z
Dailekhungocreate
506704
Editing a gallery
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Placeholder|[[A page about your topic]]|link=A page about your topic
Placeholder|[[A Main Character]]|link=A Main Character
Placeholder|[[The First Episode]]|link=The First Episode
Placeholder|[[An Important Location]]|link=An Important Location
Placeholder|[[A Key Event]]|link=A Key Event
Placeholder|[[A Crucial Item]]|link=A Crucial Item
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
995ff3137a0579bb2ddbd93d9a84decd957eefae
333
332
2020-10-10T07:34:09Z
Dailekhungocreate
506704
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
f636628c879d3e6015248f3695deb6c16fdd71fc
334
333
2020-10-10T07:55:35Z
Dailekhungocreate
506704
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
a89c151f7a64b4d4b07d5bd5c6ff7e88ed5c0353
335
334
2021-03-16T11:44:13Z
Kruzvazor1
506690
Adding categories
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
1cae21e60e30427cbb78d9345734ebb899bb7f6d
Delete
0
325
689
2020-10-10T07:53:06Z
Dailekhungocreate
506704
Created page with "{{Game}}"
wikitext
text/x-wiki
{{Game}}
77b07bee7f858b1884e6e97e303dfe5414c00281
690
689
2021-01-04T08:30:15Z
EliteCrusader2
506683
wikitext
text/x-wiki
{{Game|image=https://stick-warfare-blood-strike.fandom.com/wiki/Stick_Warfare:_Blood_Strike_Wiki?file=Capture.PNG|caption=The main character of the game.}}
444ef82abb34ca6c5a0651e8825e9255f98cc77c
M17
0
134
224
2021-02-14T07:40:15Z
Captain Altas
506698
Yay
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]].
bb53d5e8baf6f7e900f4b457f8862746844f2bb3
225
224
2021-03-16T12:03:17Z
Kruzvazor1
506690
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: %30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Note: Upgrades or Skills Aren't included.
fcc6d08a077ce74aa19a485d544fd5f82935f71c
226
225
2021-03-16T12:04:21Z
Kruzvazor1
506690
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: %30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
e76bc7cb1c16b53c13fa7cb915c66887908d9d3d
227
226
2021-03-16T12:05:48Z
Kruzvazor1
506690
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: 30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
6450d149ad90b1565b44b9481c9688c590b1c7d3
R92
0
115
197
2021-02-14T07:42:37Z
Captain Altas
506698
Ok
wikitext
text/x-wiki
The '''R92''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
b1cf731ddd9887f3444759b01a3baa690777a0f0
198
197
2021-03-16T12:05:31Z
Kruzvazor1
506690
wikitext
text/x-wiki
The '''R92''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
Accuracy: 85%
Damage: 35
Range: 15 Units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 15/125
Reload speed: 0.9 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 40%
Price: 50$
Note: Upgrades or Skills Aren't included.
ef85eaecfa2e592fdec6684879dc195eb660216e
CP45
0
221
484
2021-02-14T07:44:13Z
Captain Altas
506698
Ok then
wikitext
text/x-wiki
The '''CP45''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
381265ea31e728e51f298f42617467e2aabe8543
485
484
2021-03-16T12:06:48Z
Kruzvazor1
506690
wikitext
text/x-wiki
The '''CP45''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Accuracy: 85%
Damage: 45
Range: 25 Units
Fire rate: 260 Rounds Per Minute
Magazine capacity: 10/120
Reload speed: 1.1 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 25%
Price: 100$
Note: Upgrades or Skills Aren't included.
2c4cefdee30a56a70f75200c7138acd4cd1b74d4
Perks
0
52
83
2021-02-21T05:14:03Z
Kevincat24
506689
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
84
83
2021-03-16T12:14:41Z
Kruzvazor1
506690
wikitext
text/x-wiki
Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.
Gunslinger:
This perk is based on pistols, good for starters, but becomes less useful over time.
Pistol / Revolver Damage increases (1 percent per level)
Pistol / Revolver Reload speed increases (0.5 percent per level)
Pistol / Revolver Fire rate increases (1 percent per level)
Pistol / Revolver Penetration increases (0.1 percent per level)
Pistol / Revolver Penetration damage increases (1 percent per level)
Pistol / Revolver Ammo pickup bonus increases (1 percent per level)
Starting Pistol / Revolver ammo increases by 50 percent
There are 11 more perks, but I havent added them yet, so stay tight while I edit those.
bfe7cd0782e1b7cf1a94d9a4938f25973d07e98f
85
84
2021-03-16T12:16:42Z
Kruzvazor1
506690
wikitext
text/x-wiki
Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.
Gunslinger:
This perk is based on pistols, good for starters, but becomes less useful over time.
Pistol / Revolver Damage increases (1 percent per level)
Pistol / Revolver Reload speed increases (0.5 percent per level)
Pistol / Revolver Fire rate increases (1 percent per level)
Pistol / Revolver Penetration increases (0.1 percent per level)
Pistol / Revolver Penetration damage increases (1 percent per level)
Pistol / Revolver Ammo pickup bonus increases (1 percent per level)
Starting Pistol / Revolver ammo increases by 50 percent
There are 11 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623
c98f377b0094dc84aee1c0f48bce9b49920abf0d
86
85
2021-03-16T12:41:53Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: This perk is based on pistols, good for starters, but becomes less useful over time.</big>
<big>Juggernaut: This perk is based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
<br />
* Pistol / Revolver Damage increases by '''1''' percent per level)
* Pistol / Revolver Reload speed increases by '''0.5''' percent per level)
* Pistol / Revolver Fire rate increases by '''1''' percent per level)
* Pistol / Revolver Penetration increases by '''0.1''' percent per level)
* Pistol / Revolver Penetration damage increases by '''1''' percent per level)
* Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)
* Starting Pistol / Revolver ammo increases by '''50''' percent
----<big>Juggernau</big>t:
This perk is based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.
* Max Hp increases by '''5''' percent per level
* Max Armor increases by '''5''' percent per level
* Recovers hp every second ('''0.2''' per level)
* Starts with extra armor ('''1''' per level)
* Movement speed decreases by '''10''' percent
* Armor damage absorption increases by '''20''' percent
* Ignores damage over '''30'''
* Can use heavy weapons as a primary
* Heavy weapon damage increases by '''1''' percent per level
* Heavy weapon reload speed increases by '''1''' percent per level
----
'''There are a 10 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623'''
4ffc82aa521900d1fa72cc2fac6ffc45abe449ea
87
86
2021-03-16T15:08:16Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''
<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''
<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big>
* ''Assault Rifle Damage increases by 0.8 per level''
* ''Assault Rifle Reload speed increases by 0.8 per level''
* ''Increases Chances of Spawning an assault rifle in supply crates''
----
'''There are a 9 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623'''
e4bd75a4c09ed2d2fd5baa7721084b05b18aee19
Perks
0
52
88
87
2021-03-16T15:09:49Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big>
<br />
*''Assault Rifle Damage increases by 0.8 per level''
*''Assault Rifle Reload speed increases by 0.8 per level''
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
'''There are a 9 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623'''
166c7dbd06752e56e1ae2e4979821940d2967c17
89
88
2021-03-17T07:43:53Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br />
*''Assault Rifle Damage increases by 0.8 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 50''
* ''Increases The Chances of spawning shotgun in supply crates''
----
'''There are a 8 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is EpicMonke #8623'''
7d59cd3bfe82f567e2ece6576b675607a20fb830
Stick Warfare: Blood Strike Wiki
0
161
336
335
2021-03-16T15:17:53Z
Kruzvazor1
506690
Adding categories
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
1f0cffee7c596a4af12c83aa5a396908065b64ab
337
336
2021-03-17T07:23:15Z
Kruzvazor1
506690
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
List of [[Perks]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
6c2b7b497843294b344e52943a39fcb0214425c0
338
337
2021-04-27T16:23:12Z
VTechwavev
506687
Editing a gallery
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185">
Capture.PNG|Main character
Screenshot_(28).png|TD-2000
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
List of [[Perks]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
1c49786d43aa0aae876ac09378d35e2d5c830110
339
338
2021-04-27T16:24:14Z
VTechwavev
506687
Editing a gallery
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185" orientation="none">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
List of [[Perks]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
0d2bb7ebee16959a292ea0bb82b33b6da445903a
340
339
2021-04-27T17:16:26Z
VTechwavev
506687
Adding categories
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Important articles==
<gallery position="center" captionalign="center" navigation="true" widths="185" orientation="none">
Capture.PNG|Main character
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
List of [[Perks]]
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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File:Screenshot (28).png
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179
431
2021-04-27T16:22:49Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
TD-2000
0
422
838
2021-04-27T17:06:29Z
VTechwavev
506687
Created page with "[[File:Screenshot (28).png|218x218px]]{{Item}} === The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. === <big>Specs:</big> Accuracy: 90% Damage: 1000 Range:..."
wikitext
text/x-wiki
[[File:Screenshot (28).png|218x218px]]{{Item}}
=== The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. ===
<big>Specs:</big>
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minuet
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
<big>In-Game Description:</big>
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code>
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
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839
838
2021-04-27T17:49:52Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:Screenshot (28).png|218x218px]]{{Item}}
=== The TD-2000 is a Rocket Launcher in Stick Warfare: Blood Strike. ===
<big>Specs:</big>
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minuet
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
<big>In-Game Description:</big>
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code>
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
[[Category:Rocket Launcher]]
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User:VTechwavev
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354
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2021-04-27T17:20:14Z
VTechwavev
506687
Created page with "Hello, I'm Techwave. I'm currently working on the Stickman Warfare: Bloodstrike wiki."
wikitext
text/x-wiki
Hello, I'm Techwave.
I'm currently working on the Stickman Warfare: Bloodstrike wiki.
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File:CIV-200.png
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2021-04-27T17:25:48Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
CIV-200
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751
2021-04-27T17:43:46Z
VTechwavev
506687
Created page with "[[File:CIV-200.png|256x256px]] == The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 98% Damage: 180 Range: 45 unit Fire Rate: 4..."
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
In-Game Description:
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
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752
751
2021-04-27T17:47:58Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
In-Game Description:
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
[[Category:Items]]
961f4a17e2cd4188e4baf92370f161e06d3905d5
753
752
2021-04-27T17:49:09Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
In-Game Description:
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
[[Category:Sniper Rifle]]
2008586327a430dc2c1d8b7f69ded3db9038d127
754
753
2021-04-27T17:58:34Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
[[Category:Sniper Rifle]]
7ee95d237ce772a9cb6815a09587eba9f040a3c3
755
754
2021-04-27T18:17:35Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
== <small>Price: 24 Gold</small> ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
[[Category:Sniper Rifle]]
5b374e84b395075c19b592263b86b7000d5ea4e4
Category:Rocket Launcher
14
274
572
2021-04-27T17:52:18Z
VTechwavev
506687
Created page with "Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage."
wikitext
text/x-wiki
Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage.
16eca3af9435f04a547d53086b86a0acd07a717f
Category:Sniper Rifle
14
100
172
2021-04-27T17:56:21Z
VTechwavev
506687
Created page with "A camper's favorite weapon. Sometimes your enemies faces are unbearably ugly, so firing a rifle with enough range to kill someone from mile away, is the surprising effective s..."
wikitext
text/x-wiki
A camper's favorite weapon. Sometimes your enemies faces are unbearably ugly, so firing a rifle with enough range to kill someone from mile away, is the surprising effective solution. Slaughter the competition before you can even see them.
df5a2953085357de1d94b5674c9c7757b3626d38
File:GC-3.png
6
217
480
2021-04-27T18:12:32Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
GC-3
0
136
243
2021-04-27T18:32:03Z
VTechwavev
506687
Created page with "[[File:GC-3.png|181x181px]] == The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 45% Damage: 25 Range: 30 Unit Fire Rate: 120..."
wikitext
text/x-wiki
[[File:GC-3.png|181x181px]]
== The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
== <small>Price: 5000 Cash or 100 Gold</small> ==
<big>In-Game Description:</big>
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code>
Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (who has that kind of money) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you.
ddb92678be1ecaecad677d254068422da14d4b77
244
243
2021-04-27T18:32:45Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:GC-3.png|181x181px]]
== The GC-3 Is a Light Machine Gun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
== <small>Price: 5000 Cash or 100 Gold</small> ==
<big>In-Game Description:</big>
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code>
Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (who has that kind of money) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you.
[[Category:Light Machine Gun]]
99ab4d4175a604de5ab4ac07a303d308b0a457d9
Category:Light Machine Gun
14
365
745
2021-04-27T18:50:23Z
VTechwavev
506687
Created page with "The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets..."
wikitext
text/x-wiki
The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets at 1000rpm? Paint the battle field with bodies and used shells.
53ab6178f7b9206638721f0d3075a302558eb0fc
File:Hawk-50.png
6
79
146
2021-04-27T18:51:57Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Hawk-50
0
135
235
2021-04-27T19:07:00Z
VTechwavev
506687
Created page with "[[File:Hawk-50.png|199x199px]] == The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 75 Range: 40 Unit Fire Rate: 200 Roun..."
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[[File:Hawk-50.png|199x199px]]
== The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
== <small>Price: 375 Cash or 7 Gold</small> ==
<big>In-Game Description:</big>
<code>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.</code>
Note: This screams Desert Eagle. If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
c72f29e1bd50e7a4f8fc1bca865e112172a47309
236
235
2021-04-27T19:09:20Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:Hawk-50.png|199x199px]]
== The Hawk-50 is a Pistol in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
== <small>Price: 375 Cash or 7 Gold</small> ==
<big>In-Game Description:</big>
<code>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.</code>
Note: This screams Desert Eagle. If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
a1ab3a49102dfcd1c9ab5304a197b7e0193b29b7
Category:Automatic Pistol
14
60
121
2021-04-27T19:16:56Z
VTechwavev
506687
Created page with "<br /> === ''noun'' === === 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. === That..."
wikitext
text/x-wiki
<br />
=== ''noun'' ===
=== 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. ===
That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today!
565d586c4bd4d977c3ccb9688157580f222d7a69
File:XM-3.png
6
37
66
2021-04-27T19:22:34Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
XM-3
0
402
800
2021-04-27T19:41:10Z
VTechwavev
506687
Created page with "[[File:XM-3.png|177x177px]] == The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 40 Range: 12.5 Unit Fire Rate: 600 Ro..."
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[[File:XM-3.png|177x177px]]
== The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 50%
Damage: 40
Range: 12.5 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 125/500
Reload Speed: 5.25
Penetration: 5
Penetration Damage Fall-Off: 40%
== <small>Price: 2000 Cash or 40 Gold</small> ==
<big>In-Game Description:</big>
<code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code>
Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army.
02b8e1529b0cdf0114176cb6e0379ce3e5f98b36
801
800
2021-04-27T19:41:44Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:XM-3.png|177x177px]]
== The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 50%
Damage: 40
Range: 12.5 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 125/500
Reload Speed: 5.25
Penetration: 5
Penetration Damage Fall-Off: 40%
== <small>Price: 2000 Cash or 40 Gold</small> ==
<big>In-Game Description:</big>
<code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code>
Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army.
[[Category:Flame Weapon]]
ff9c2310ad872dbf50f94bb1929cb8dbee4a044f
Category:Flame Weapon
14
159
329
2021-04-27T19:47:22Z
VTechwavev
506687
Created page with "Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the num..."
wikitext
text/x-wiki
Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the number remaining walking marshmallows waiting to be roasted,(enemies) to the ground.
77add46f9413db06e5080fe6a153f2f00698f8c4
File:Double Barrel Shotgun.png
6
76
142
2021-04-27T19:52:35Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Double Barrel Shotgun
0
256
538
2021-04-27T20:02:15Z
VTechwavev
506687
Created page with "[[File:Double Barrel Shotgun.png|179x179px]] == The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 50% Damage: 350 Range..."
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[[File:Double Barrel Shotgun.png|179x179px]]
== The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 50%
Damage: 350
Range: 15
Fire Rate: 171 Rounds Per Minute
Magazine Capacity: 2/48
Reload Speed: 2.25 Seconds
Penetration: 1
Penetration Damage Fall-Off: 20%
== <small>Price: 1100 Cash or 22 Gold</small> ==
<big>In-Game Description:</big>
<code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code>
Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use.
628511903d09d6dd20179dff5ab0633293bbe5c4
539
538
2021-04-27T20:09:19Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:Double Barrel Shotgun.png|179x179px]]
== The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 50%
Damage: 350
Range: 15
Fire Rate: 171 Rounds Per Minute
Magazine Capacity: 2/48
Reload Speed: 2.25 Seconds
Penetration: 1
Penetration Damage Fall-Off: 20%
== <small>Price: 1100 Cash or 22 Gold</small> ==
<big>In-Game Description:</big>
<code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code>
Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use.
[[Category:Shotgun]]
b6116fa47e01cef0581f16f3060663f593f5ec19
Category:Shotgun
14
263
561
2021-04-27T20:13:28Z
VTechwavev
506687
Created page with "Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that be..."
wikitext
text/x-wiki
Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that being said, from the pump to the load, these guns deliver very satisfying firepower to their wielders.
45f239ba45bb3b65fa42ffd142e9b2e323c542c8
File:SMG-53.png
6
313
640
2021-04-27T20:19:47Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
SMG-53
0
376
766
2021-04-27T20:31:25Z
VTechwavev
506687
Created page with "[[File:SMG-53.png|168x168px]] == The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 75% Damage: 65 Range: 25 Unit Fire Rate: 60..."
wikitext
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[[File:SMG-53.png|168x168px]]
== The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 75%
Damage: 65
Range: 25 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 32/256
Reload Speed: 1.85 Seconds
Penetration: 0
Penetration Damage Fall-Off: 20%
== <small>Price: 3000 Cash or 60 Gold</small> ==
<big>In-Game Description:</big>
<code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code>
Note: Using 9mm rounds, it deals an impressive 65 damage with 600rpm. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right?
3e69f75d3481fc76c780413b761ace987e03b8d3
767
766
2021-04-27T20:32:07Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:SMG-53.png|168x168px]]
== The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 75%
Damage: 65
Range: 25 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 32/256
Reload Speed: 1.85 Seconds
Penetration: 0
Penetration Damage Fall-Off: 20%
== <small>Price: 3000 Cash or 60 Gold</small> ==
<big>In-Game Description:</big>
<code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code>
Note: Using 9mm rounds, it deals an impressive 65 damage with 600rpm. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right?
[[Category:Submachine Gun]]
9822641dd34f9aa279e98e0150589745cb8342d5
Category:Submachine Gun
14
247
529
2021-04-27T20:36:33Z
VTechwavev
506687
Created page with "The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're loo..."
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text/x-wiki
The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're looking for a weapon that will rain bullets on your foes, pick up one of these bad boys today!
9b3ca94b5f58278b1e4cdbf30ba06bbb0d9da7fd
File:Enrager.png
6
424
845
2021-04-27T20:38:24Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Enrager
0
130
217
2021-04-27T20:49:19Z
VTechwavev
506687
Created page with "[[File:Enrager.png|175x175px]] == The Enrager is a Revolver in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 90 Range: 40 Units Fire Rate: 86 Ro..."
wikitext
text/x-wiki
[[File:Enrager.png|175x175px]]
== The Enrager is a Revolver in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 90
Range: 40 Units
Fire Rate: 86 Rounds Per Minute
Magazine Capacity: 6/60
Reload Speed: 1.85 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 30 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code>
Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing.
6462f59ef5e0391e242beafda560bb00e4ab4150
218
217
2021-04-27T20:49:45Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:Enrager.png|175x175px]]
== The Enrager is a Revolver in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 90
Range: 40 Units
Fire Rate: 86 Rounds Per Minute
Magazine Capacity: 6/60
Reload Speed: 1.85 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 30 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code>
Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing.
[[Category:Revolver]]
58482d8785bc14bc4125675aba5b8912fa81be1a
Category:Revolver
14
140
256
2021-04-27T20:54:34Z
VTechwavev
506687
Created page with "Deep down inside we all want to be a cowboy. Take a Revolver, grab your hat, lever action rifle, and your gunslinger perk, and hit the battlefield like they did back in the go..."
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text/x-wiki
Deep down inside we all want to be a cowboy. Take a Revolver, grab your hat, lever action rifle, and your gunslinger perk, and hit the battlefield like they did back in the good ol' days. Yeeha partner. Just be sure to shoot first when at a stand off with enemies, they don't respect the western culture, and will fire first if you don't. Honestly, these guns are great at killing multiple enemies with one shot.
6da73688f8e30f23475da42713ba5985c7ad150c
File:DSG-1.png
6
65
131
2021-04-27T20:56:06Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
DSG-1
0
296
618
2021-04-27T21:06:56Z
VTechwavev
506687
Created page with "[[File:DSG-1.png|150x150px]] == The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 85% Damage: 95 Range: 40 Units Fir..."
wikitext
text/x-wiki
[[File:DSG-1.png|150x150px]]
== The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 85%
Damage: 95
Range: 40 Units
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 5/130
Reload Speed: 2.35
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 1250 Cash or 25 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code>
7cbdc526e3efaefedab07b310ffd8f09a53fc501
619
618
2021-04-27T21:07:20Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:DSG-1.png|150x150px]]
== The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 85%
Damage: 95
Range: 40 Units
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 5/130
Reload Speed: 2.35 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 1250 Cash or 25 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code>
e6774400caa121a105385c8166b303447667780e
620
619
2021-04-27T21:10:50Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:DSG-1.png|150x150px]]
== The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 85%
Damage: 95
Range: 40 Units
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 5/130
Reload Speed: 2.35 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 1250 Cash or 25 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code>
Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow threw them like paper. It's ammunition consumption is insanely low and it'll get you threw some tough times.
0f14da9a8c94ce22d039b3de1bd6023c1830d911
621
620
2021-04-27T21:11:41Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:DSG-1.png|150x150px]]
== The DSG-1 is a Designated Marksman Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 85%
Damage: 95
Range: 40 Units
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 5/130
Reload Speed: 2.35 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
== <small>Price: 1250 Cash or 25 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code>
Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow threw them like paper. It's ammunition consumption is insanely low and it'll get you threw some tough times.
[[Category:Designated Marksman Rifle]]
5472eba87cfd6f40f76d7cf41eece5a83a6d6a39
Category:Designated Marksman Rifle
14
339
708
2021-04-27T21:14:52Z
VTechwavev
506687
Created page with "AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on..."
wikitext
text/x-wiki
AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on an army with one. That won't end well...
cdd12f2caff5db30987bfa2404d068bf8070fafe
File:Bear-Trap PDW.png
6
121
206
2021-04-27T21:16:54Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Bear-Trap PDW
0
105
178
2021-04-27T21:26:23Z
VTechwavev
506687
Created page with "[[File:Bear-Trap PDW.png|163x163px]] == The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 78% Damage: 35 Range: 30 Unit..."
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[[File:Bear-Trap PDW.png|163x163px]]
== The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
== <small>Price: 1200 Cash or 24 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight.
e4a0a27dbbb3eaa3adfedef3aea75b4567f569b5
179
178
2021-04-27T21:27:31Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
== The Bear-Trap PDW is a Assault Rifle in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
== <small>Price: 1200 Cash or 24 Gold</small> ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight.
[[Category:Assault Rifle]]
591c02562b4ff9f5d199a8730900f0c17467b89d
180
179
2021-06-07T14:38:13Z
EliteCrusader2
506683
/* Price: 1200 Cash or 24 Gold */
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
<small>Price: 1200 Cash or 24 Gold</small>
Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows threw enemies really well, and has enough firepower to turn the tables on a unfair fight.
[[Category:Assault Rifle]]
585a953ea5253e6abec3265e0fb3a0161b372b4d
181
180
2021-06-07T14:38:51Z
EliteCrusader2
506683
/* Price: 1200 Cash or 24 Gold */
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1200 Cash or 24 Gold
Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows through enemies really well, and has enough firepower to turn the tables on a unfair fight.
<br />
[[Category:Assault Rifle]]
ac01f1982c8fa65be80469feb209f66c32c82092
Category:Assault Rifle
14
162
406
2021-04-27T21:30:37Z
VTechwavev
506687
Created page with "Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great quantities, a few fla..."
wikitext
text/x-wiki
Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great quantities, a few flaws, but at the end of the day, they're dependable guns.
8451f2091411394f00a29780c281d48585a7c278
407
406
2021-04-27T21:31:09Z
VTechwavev
506687
wikitext
text/x-wiki
Well balanced guns that come in many shapes and sizes. You typically can add A LOT of add-ons to these, making them a great primary weapon. Tons of great qualities, a few flaws, but at the end of the day, they're dependable guns.
78ed834c97a023190362e98ddab96fcc0fc7c7fc
File:MGL-6.png
6
304
631
2021-04-27T21:32:53Z
VTechwavev
506687
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
MGL-6
0
99
169
2021-04-27T21:44:40Z
VTechwavev
506687
Created page with "[[File:MGL-6.png|175x175px]] == The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. == <big>Specs:</big> Accuracy: 80% Damage: 225 Range: 20 Units Fire Rate:..."
wikitext
text/x-wiki
[[File:MGL-6.png|175x175px]]
== The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 225
Range: 20 Units
Fire Rate: 150 Rounds Per Minute
Magazine Capacity: 6/48
Reload Speed: 5.25 Seconds
Penetration: 6
Penetration Damage Fall-Off: 35%
== <small>Price: 60 Gold</small> ==
<big>In-Game Description:</big>
<code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code>
Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves.
1986e403efc558f60dd0fa9922ee1bd29bc24a07
170
169
2021-04-27T21:45:28Z
VTechwavev
506687
wikitext
text/x-wiki
[[File:MGL-6.png|175x175px]]
== The MGL-6 is a Grenade Launcher in Stick Warfare: Blood Strike. ==
<big>Specs:</big>
Accuracy: 80%
Damage: 225
Range: 20 Units
Fire Rate: 150 Rounds Per Minute
Magazine Capacity: 6/48
Reload Speed: 5.25 Seconds
Penetration: 6
Penetration Damage Fall-Off: 35%
== <small>Price: 60 Gold</small> ==
<big>In-Game Description:</big>
<code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code>
Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves.
[[Category:Grenade Launcher]]
eba997dc62ce54a01a159608c845e5789015f012
171
170
2021-06-07T14:41:47Z
EliteCrusader2
506683
/* Price: 60 Gold */
wikitext
text/x-wiki
[[File:MGL-6.png|175x175px]]
== MGL-6 ==
<big>In-Game Description:</big>
<code>A SEMI AUTOMATIC GRENADE LAUNCHER THAT POURS OUT 6 CONSECTUTIVE 40MM GERNADES. GIFT THE ENEMY WITH GRENADE BOMBARDMENTS!</code>
<big>Specs:</big>
Accuracy: 80%
Damage: 225
Range: 20 Units
Fire Rate: 150 Rounds Per Minute
Magazine Capacity: 6/48
Reload Speed: 5.25 Seconds
Penetration: 6
Penetration Damage Fall-Off: 35%
Price: 60 Gold
Note: I'm not sure what needs to be said about this gun. It's crazy destructive and practically defines carnage. Slaughter endless amounts of enemies with a launcher that every Demo-Man loves.
[[Category:Grenade Launcher]]
c61086e2e0ce28e5b7fc21c525c71922ce9599dd
Category:Grenade Launcher
14
119
204
2021-04-27T21:48:22Z
VTechwavev
506687
Created page with "Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe..."
wikitext
text/x-wiki
Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe not that far, but they're insanely fun to use!
e869109eb630bd851fef3fa094ab30aea45d1756
Perks
0
52
90
89
2021-05-18T16:27:10Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br />
*''Assault Rifle Damage increases by 0.8 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 50''
* ''Increases The Chances of spawning shotgun in supply crates''
----
'''There are a 8 more perks, but I havent added them yet, so stay tight while I edit those. If you need to contact me, my discord is PoleshKuw #8623'''
5417208c45ff5f284c5ffdd9be8568abfb862ba5
91
90
2021-05-18T16:35:06Z
Kruzvazor1
506690
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that doesnt mean they are always better. As you get more exp, they also level up. Some perks allows the player to use new weapons or deploy new turrets.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br />
*''Assault Rifle Damage increases by 0.8 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 50''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are a 8 more perks, but I havent added them yet
e66a129af4bb6aefac79cf6bd5fa1f68526a3951
92
91
2021-11-11T07:30:17Z
TheOOFliability
506691
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Good for starters, but becomes less useful over time.</big>
<big>Juggernaut: Based on miniguns and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage, but be mindful of your ammo count.</big>
<big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside improving your ability to dodge bullets.</big>
<big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles.</big>
<big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: The perk where you turn everyone into firewood.</big>
<big>Technician: A perk for those who prefer a more passive playstyle.</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over '''30'''''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy. <s>Not much stuff in this perk, get a specialist instead of this</s></big><br />
*''Assault Rifle Damage increases by 0.8 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 50''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
59ddecae73a1cfa0f484de39824e3e7a9e9dbd8a
Stick Warfare: Blood Strike Wiki
0
161
341
340
2021-06-07T14:38:59Z
EliteCrusader2
506683
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Content==
List of [[Perks]]<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
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<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
306ba7c813944fa077aaa754e10ba2ff38de93fb
Main character
0
22
35
2021-06-07T14:39:35Z
EliteCrusader2
506683
EliteCrusader2 moved page [[Main character]] to [[Delete]]: It shouldn't really exist.
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#REDIRECT [[Delete]]
4eba2c57ca9dd77ad578c2e446043b21e9bd7dc7
Delete
0
325
691
690
2021-06-07T14:39:35Z
EliteCrusader2
506683
EliteCrusader2 moved page [[Main character]] to [[Delete]]: It shouldn't really exist.
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{{Game|image=https://stick-warfare-blood-strike.fandom.com/wiki/Stick_Warfare:_Blood_Strike_Wiki?file=Capture.PNG|caption=The main character of the game.}}
444ef82abb34ca6c5a0651e8825e9255f98cc77c
CIV-200
0
371
756
755
2021-06-07T14:40:40Z
EliteCrusader2
506683
/* The CIV-200 is a Sniper Rifle in Stick Warfare: Blood Strike. */
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[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
[[Category:Sniper Rifle]]
7078acd8a5a51427fb1c3db31b5d2b0c575a1fad
757
756
2021-06-11T20:00:01Z
UltimaDoombotMK1
152215
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[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this.
Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies.
Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time.
[[Category:Sniper Rifle]]
ca62e431841fd9725fde36978f3dbe97a2a5d420
758
757
2021-06-22T16:52:35Z
UltimaDoombotMK1
152215
/* CIV-200 */
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[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFLE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this.
Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies.
Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time.
[[Category:Sniper Rifle]]
65c5f6de4d05ab514fd0eded82b592ade7242fe1
User:EliteCrusader2
2
206
468
2021-06-07T14:42:04Z
EliteCrusader2
506683
Created page with "cleaning up pages"
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cleaning up pages
523aa910a222834e3cfda380df8b3ebe46f29e15
Double Barrel Shotgun
0
256
540
539
2021-06-07T14:42:35Z
EliteCrusader2
506683
/* Price: 1100 Cash or 22 Gold */
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[[File:Double Barrel Shotgun.png|179x179px]]
== The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. ==
<big>In-Game Description:</big>
<code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code>
<big>Specs:</big>
Accuracy: 50%
Damage: 350
Range: 15
Fire Rate: 171 Rounds Per Minute
Magazine Capacity: 2/48
Reload Speed: 2.25 Seconds
Penetration: 1
Penetration Damage Fall-Off: 20%
Price: 1100 Cash or 22 Gold
Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use.
<br />
[[Category:Shotgun]]
637b33c1a7e32fd23d010d13c806dd80418ae2f2
GC-3
0
136
245
244
2021-06-07T14:44:41Z
EliteCrusader2
506683
/* Price: 5000 Cash or 100 Gold */
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[[File:GC-3.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you.
[[Category:Light Machine Gun]]
cc3873210aae423122d75a9fa4cfd7f70de75581
Enrager
0
130
219
218
2021-06-07T14:45:23Z
EliteCrusader2
506683
/* Price: 30 Gold */
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[[File:Enrager.png|175x175px]]
== Enrager ==
<big>In-Game Description:</big>
<code>THIS IS THE BEST WAY TO TALK WHEN YOU'RE ANGRY.</code>
<big>Specs:</big>
Accuracy: 80%
Damage: 90
Range: 40 Units
Fire Rate: 86 Rounds Per Minute
Magazine Capacity: 6/60
Reload Speed: 1.85 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
Price: 30 Gold
Note: Indeed it is. When the enemies are getting on you're nerves, and your GC-3 has finally run out of ammunition, pull out this bad boy. You'll end at least 60 enemies before running out of ammo on this thing.
[[Category:Revolver]]
60040ee3c96a4dd604e366609ac45c56f0ead12b
DSG-1
0
296
622
621
2021-06-07T14:46:18Z
EliteCrusader2
506683
/* Price: 1250 Cash or 25 Gold */
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[[File:DSG-1.png|150x150px]]
== DSG-1 ==
<big>In-Game Description:</big>
<code>THIS DMR THAT WAS DEVELOPED TO QUICKLY SUBDUE MULTIPLE ENEMIES. IT USES A FREE-FLOATING BARREL TO IMPROVE PRECISION MASSIVELY.</code>
<big>Specs:</big>
Accuracy: 85%
Damage: 95
Range: 40 Units
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 5/130
Reload Speed: 2.35 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
Price: 1250 Cash or 25 Gold
Note: This weapon sounds great when you're wasting packs of enemies with it's bullets that blow through them like paper. It's ammunition consumption is insanely low and it'll get you through some tough times.
[[Category:Designated Marksman Rifle]]
81a2fb9c36838e377e5ea3762c133c1342835046
TD-2000
0
422
840
839
2021-06-07T14:48:22Z
EliteCrusader2
506683
wikitext
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[[File:Screenshot (28).png|218x218px]]
== TD-2000 ==
<big>In-Game Description:</big>
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code>
<big>Specs:</big>
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minute
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
[[Category:Rocket Launcher]]
d178b24afd152ccfa88ca64372b6fbc2490bc68a
SMG-53
0
376
768
767
2021-06-07T14:49:02Z
EliteCrusader2
506683
/* The SMG-53 is a Submachine Gun in Stick Warfare: Blood Strike. */
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[[File:SMG-53.png|168x168px]]
== SMG-53 ==
<big>In-Game Description:</big>
<code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code>
<big>Specs:</big>
Accuracy: 75%
Damage: 65
Range: 25 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 32/256
Reload Speed: 1.85 Seconds
Penetration: 0
Penetration Damage Fall-Off: 20%
Price: 3000 Cash or 60 Gold
Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right?
[[Category:Submachine Gun]]
d5fee951da04b29018c4b8b93dc251a7fc90098a
XM-3
0
402
802
801
2021-06-07T14:49:52Z
EliteCrusader2
506683
/* The XM-3 is a Flamethrower in Stick Warfare: Blood Strike. */
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[[File:XM-3.png|177x177px]]
== XM-3 ==
<big>In-Game Description:</big>
<code>SOMETIMES THE ANSWER MAY BE TO BURN IT ALL UP... RIGHT?</code>
<big>Specs:</big>
Accuracy: 50%
Damage: 40
Range: 12.5 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 125/500
Reload Speed: 5.25
Penetration: 5
Penetration Damage Fall-Off: 40%
Price: 2000 Cash or 40 Gold
Note: If you haven't purchased a flame weapon yet, Let me tell ya, you're missing out, and this bad boy will help you get back in the game. It's performance is worth the price, with enough "Fire Power" to waste armored enemies in Extreme Mode with ease. It's a bit boring waiting at enemy spawn doors just to have them pop out and get waisted by a burning inferno for 10 minuets strait, But if roasting stick-figures is your fancy, be my guest. A go to weapon when the going gets tough, or when you're fighting an army.
[[Category:Flame Weapon]]
d7af93759259e194e7c0decff607e224c353710f
Hawk-50
0
135
237
236
2021-06-07T14:50:53Z
EliteCrusader2
506683
/* Price: 375 Cash or 7 Gold */
wikitext
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.
<big>Specs:</big>
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
cc6e9c0e09df7f9ced0a449502ff22e9c3adcbde
238
237
2021-06-07T14:51:36Z
EliteCrusader2
506683
wikitext
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
<s><nowiki><code></nowiki></s>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code></nowiki></s>
<big>Specs:</big>
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
aa2ad01e9c4a36b5d43174cd601b530582aec510
239
238
2021-06-07T14:51:51Z
EliteCrusader2
506683
wikitext
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
<nowiki><code></nowiki>A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code></nowiki>
<big>Specs:</big>
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
11b0997aa7aabbfd9736a4b3b1f8007af050dd13
240
239
2021-06-07T14:53:02Z
EliteCrusader2
506683
wikitext
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.<s><nowiki></code>
Specs:
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
2bbdd598a0584dafa7ce6e0dbe15626aa107e055
241
240
2021-06-13T16:02:15Z
UltimaDoombotMK1
152215
removed the strikethroughs for the entire bottom of the page
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
A BIG, SCARY 50 CALIBER AUTOMATIC PISTOL THAT CAN LOAD UP TO SEVEN ROUNDS IN ITS MAGAZINE. IT HAS IMPRESSIVE PENETRATION POWER.
Specs:
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
ebf2b81c87a8c82eb8f8c9771fe7ff345effd18c
242
241
2021-06-22T16:51:20Z
UltimaDoombotMK1
152215
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[[File:Hawk-50.png|199x199px]]
== Hawk-50 ==
In-Game Description:
A big, scary 50 caliber automatic pistol that can load up to seven rounds in its magazine. It has impressive penetration power.
Specs:
Accuracy: 80%
Damage: 75
Range: 40 Unit
Fire Rate: 200 Rounds Per Minute
Magazine Capacity: 7/56
Reload Speed: 1.55 Seconds
Penetration: 1
Penetration Damage Fall-Off: 35%
Price: 375 Cash or 7 Gold
Note: This screams Desert Eagle (due to it being a Desert Eagle). If you want a gun that can shoot threw 5 armored enemies, go with this, and If you dump a bunch of gold into it's upgrades like I have, You'll be swaging through missions saying "I have a God Pistol" blowing up your enemies heads while waiting for more to come. Body Count 1k+
[[Category:Automatic Pistol]]
afc59a7bc183278e57a1757f0e00b1a3ca61de80
M17
0
134
228
227
2021-06-07T14:55:23Z
EliteCrusader2
506683
Adding categories
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The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: 30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
6e7f1385ff46b6201e315067e0d97f92c1651bf3
Category:Automatic Pistol
14
60
122
121
2021-06-07T14:55:46Z
EliteCrusader2
506683
/* 1. a type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. */
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<br />
=== A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. ===
That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today!
5c811d81cca7ad70ab942443b97de744414822ee
123
122
2021-06-08T02:00:22Z
EliteCrusader2
506683
/* A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again. */
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<br />
'''A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again.'''
That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today!
f9485494c4275ea21bc9e42c4688a406ab942b1e
CP45
0
221
486
485
2021-06-07T14:56:22Z
EliteCrusader2
506683
wikitext
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The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Accuracy: 85%
Damage: 45
Range: 25 Units
Fire rate: 260 Rounds Per Minute
Magazine capacity: 10/120
Reload speed: 1.1 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 25%
Price: 100$
Note: Upgrades or Skills Aren't included.
ae771afebcaf9efcc6c9a0c9aea90d3981c022b7
487
486
2021-06-08T02:00:57Z
EliteCrusader2
506683
Adding categories
wikitext
text/x-wiki
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Accuracy: 85%
Damage: 45
Range: 25 Units
Fire rate: 260 Rounds Per Minute
Magazine capacity: 10/120
Reload speed: 1.1 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 25%
Price: 100$
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
ba658e00ce89d03f54af7bfd4ef5ed6d0e89c6ec
R92
0
115
199
198
2021-06-07T14:56:36Z
EliteCrusader2
506683
wikitext
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The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
Accuracy: 85%
Damage: 35
Range: 15 Units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 15/125
Reload speed: 0.9 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 40%
Price: 50$
Note: Upgrades or Skills Aren't included.
ad10e092948969459e2124903479b359e0512355
200
199
2021-06-08T02:00:47Z
EliteCrusader2
506683
Adding categories
wikitext
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The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
Accuracy: 85%
Damage: 35
Range: 15 Units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 15/125
Reload speed: 0.9 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 40%
Price: 50$
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
e92896101d637269b31cd739dd07146bdaaa3be6
Category:Rocket Launcher
14
274
573
572
2021-06-08T01:01:28Z
ARTTH IS SMART
506715
wikitext
text/x-wiki
Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage, But be careful use it on the right time because of the reload speed.
1fea042afefaa0df8bea8c138e63af8327916e73
GM-262 BULLETSTORM
0
290
592
2021-06-22T16:01:41Z
UltimaDoombotMK1
152215
Created and started to write info for the GM262
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
Stats
WIP, switching to PC since my tablet ain't typing well
e389bce9415d2adb285418b657987d2f9b71b951
593
592
2021-06-22T16:43:51Z
UltimaDoombotMK1
152215
finished off the page, to some extent. I don't know how to polish this and organise the infoboxes.
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
{{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest}}
[[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]]
Stats
Accuracy: 50%
Damage: 30
Stopping Power: 5%
Range: 25 Units
Fire Rate: 3000 RPM
Mag Capacity: 600 / 1800
Reload Time: 11 seconds
Penetration: 1
Penetration Damage Fall Off: 35%
Notes:
Haha, minigun go brrrrrrrrr... literally in this case.
Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil.
Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles
Cons: Sluggish reload times and low penetration
4a687c8e15174a9b3081c051b69f2c664f57063a
594
593
2021-06-22T16:46:06Z
UltimaDoombotMK1
152215
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
{{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest|start=i didn't mean to put this in how do i delete it}}
[[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]]
Stats
Accuracy: 50%
Damage: 30
Stopping Power: 5%
Range: 25 Units
Fire Rate: 3000 RPM
Mag Capacity: 600 / 1800
Reload Time: 11 seconds
Penetration: 1
Penetration Damage Fall Off: 35%
Notes:
Haha, minigun go brrrrrrrrr... literally in this case.
Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil.
Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles
Cons: Sluggish reload times and low penetration
9fb0c3070033ebc30a326c047b5c82b224cfab95
595
594
2021-06-22T16:47:20Z
UltimaDoombotMK1
152215
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
{{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}{{Quest|start=i didn't mean to put this in how do i delete it|title=this infobox was a mistake}}
[[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]]
Stats
Accuracy: 50%
Damage: 30
Stopping Power: 5%
Range: 25 Units
Fire Rate: 3000 RPM
Mag Capacity: 600 / 1800
Reload Time: 11 seconds
Penetration: 1
Penetration Damage Fall Off: 35%
Notes:
Haha, minigun go brrrrrrrrr... literally in this case.
Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil.
Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles
Cons: Sluggish reload times and low penetration
f63e3ceab7ef9a89242ad13f34f051fad939b640
596
595
2021-06-22T16:49:19Z
UltimaDoombotMK1
152215
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
{{Item|title=GM-262 BULLETSTORM|imagecaption=BRRT|type=Heavy Weapon (Minigun Type)|source=Weapon Shop|buy=160 Gold|image=GM-262 BULLETSTORM small.jpg}}
[[File:GM-262 BULLETSTORM small.png|thumb|The GM-262 BULLETSTORM in all its glory. Look at it.]]
Stats
Accuracy: 50%
Damage: 30
Stopping Power: 5%
Range: 25 Units
Fire Rate: 3000 RPM
Mag Capacity: 600 / 1800
Reload Time: 11 seconds
Penetration: 1
Penetration Damage Fall Off: 35%
Notes:
Haha, minigun go brrrrrrrrr... literally in this case.
Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil.
Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles
Cons: Sluggish reload times and low penetration
c4801fd4a749d2948a03b49288f35793b6b89091
File:GM-262 BULLETSTORM small.png
6
286
587
2021-06-22T16:34:00Z
UltimaDoombotMK1
152215
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
User:Dailekhungocreate
2
166
418
2021-07-23T22:01:24Z
Oscanius
506710
Created page with "Hello, I'm interested in helping out in the community with everything about SMG and the Assault reccon class, can you call me on discord? oscanius#3975"
wikitext
text/x-wiki
Hello, I'm interested in helping out in the community with everything about SMG and the Assault reccon class, can you call me on discord? oscanius#3975
a3e81d5e4c9c2b4db22327fd6bf952b3f5e8f423
Main Page
0
1
1
2021-11-29T15:17:56Z
MediaWiki default
0
wikitext
text/x-wiki
<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
5702e4d5fd9173246331a889294caf01a3ad3706
Codes
0
316
643
2022-01-18T06:53:36Z
Idkjwhggge
506708
Nothing
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST)
== Codes: ==
1:Happy 1st Anniversary
2:Merry Christmas 2020
3:Happy New Year 2021
4:Happy New Year 2022
That's all
NOTE:there may be other codes hidden the codes shown is all I know
Trivia: Merry Christmas 2021 didn't exist
8e7c32eba92047c527570d26f4c65c00863f4dac
644
643
2022-01-18T06:55:49Z
Idkjwhggge
506708
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST)
== Codes: ==
1:Happy 1st Anniversary
2:Merry Christmas 2020
3:Happy New Year 2021
4:Happy New Year 2022
5:Greeting
That's all
NOTE:there may be other codes hidden the codes shown is all I know
Trivia: Merry Christmas 2021 didn't exist
cb4505744da56760940c775ac67d8c4a1becb441
Stick Warfare: Blood Strike Wiki
0
161
342
341
2022-02-24T08:35:33Z
Notabot2112
506705
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Content==
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
3c5e8c11c6f4b170af888eba682037aaccd635f5
343
342
2022-02-24T09:06:14Z
Notabot2112
506705
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
List of [[Perks]] List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of [[:Category:Grenade Launcher|Grenade Launchers]] List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles]] List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns]] List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Flame Weapon|Flame Weapons]] List of [[:Category:Light Machine Gun|Light Machine Guns]]
List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Rocket Launcher|Rocket Launchers]]<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
ce3c7ce7c0eeea774c248fb4b55c8606f3e71ba8
344
343
2022-06-11T03:07:53Z
Tayshawn07
506688
Added the new classes. Also rearranged the weapons to go in the order that is shown in-game. (I need to create the pages for new guns so i can link them here)
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
List of [[Perks]] List of Skills
List of [[:Category:Automatic Pistol|Automatic Pistols]] List of [[:Category:Revolver|Revolvers]]
List of Machine pistols List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Shotgun|Shotguns]] List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]] List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]] List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Rocket Launcher|Rocket Launchers]] List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[:Category:Flame Weapon|Flame Weapons]] List of Healing Weapons
List of Heavy Weapons <mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
5fcc752c3c09d77881a909543667a9dad3c76f9a
345
344
2022-06-11T03:28:36Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{| class="fandom-table"
|List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
8b1e89aaadd121c7533426b668a613b3dc4c47e1
346
345
2022-06-11T03:30:00Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
5a16239d2e25871dae456c22803dbab30ba4d6a0
347
346
2022-06-11T03:36:03Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
da411631c136458e739e068c47bd706b83b2b964
348
347
2022-06-11T03:36:25Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
564a8d13b2243428e741a1ba1ef2304086451081
349
348
2022-06-11T03:38:27Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|
List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
ae3da38129c443a4bcdd2b0e199cb4dc12be213f
350
349
2022-06-11T03:39:09Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
d77f1947f0d85d003c301007a79a2572440982d1
351
350
2022-06-11T03:39:52Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|
List of Skills
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
0274ef58cc25d010b3f5ee417bbccd36dcb6fcbb
352
351
2022-06-11T18:41:31Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Heavy Weapon
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
7edb9c0801d1e6e5cc7377f2d1918ed3fbbf5b05
Stick Warfare: Blood Strike Wiki:Wiki rules
0
241
522
2022-02-24T09:30:14Z
Notabot2112
506705
Created page with "Rules: No Hate Be kind to everyone <br />"
wikitext
text/x-wiki
Rules:
No Hate
Be kind to everyone
<br />
bbe7e26844d1f9cdf3672c8df5f95c065c64df6b
Game Modes
0
260
545
2022-04-10T11:28:16Z
Krimah
506713
Created page with "= Game Modes = Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''',..."
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty
== Classic Modes ==
==== Bodycount ====
The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game.
==== Gun Game ====
Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger.
==== Termination ====
Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
== Objective Modes ==
Needs content
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets.
==== Overlord ====
Based off
821ca72b931b49a754e33f45956384b369bfb04a
546
545
2022-04-10T11:35:55Z
Krimah
506713
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty
== Classic Modes ==
==== Bodycount ====
The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game.
==== Gun Game ====
Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger.
==== Termination ====
Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
== Objective Modes ==
Needs content
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets.
==== Overlord ====
This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicle such as Tanks and HMGs appear in this mission.
It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.
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547
546
2022-04-10T11:51:29Z
Krimah
506713
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', and '''Other Modes'''. These can be played at any difficulty
== Classic Modes ==
==== Tutorial ====
Recommended to new beginners, this teaches you aspects and how to play the game.
==== Bodycount ====
The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game.
==== Gun Game ====
Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger.
==== Termination ====
Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
== Objective Modes ==
Needs content
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets.
==== Overlord ====
This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicle such as Tanks and HMGs appear in this mission.
It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.
== Stealth Modes ==
==== Base Infiltration ====
The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temprarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base.
However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards.
6de9bf8874ea6906d1aa249368ecd0e39b13b6aa
548
547
2022-04-11T01:37:39Z
Krimah
506713
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty.
== Classic Modes ==
==== Tutorial ====
Recommended to new beginners, this teaches you aspects and how to play the game.
==== Bodycount ====
The goal is to eliminate a number of enemies. There are customizable aspects of the gamemode; The Spawn Speed affects the rate at which enemies appear; The Game Length affects the amount of enemies required to be killed to finished the game.
==== Gun Game ====
Kill a number enemies with the provided weapons from supply boxes, as the game progresses the weapons given will be stronger, and so will the enemies.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger.
==== Termination ====
Somehow based off the Terminator Franchise. The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
== Objective Modes ==
==== Train Assault ====
The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution.
==== Pursuit ====
Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough amd the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers.
==== Wave Defense ====
Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies.
==== Vip Escort ====
The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed.
==== Siege ====
Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points.
<br />
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points.
==== Overlord ====
This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds.
It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.
==== Armored Strike ====
Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy.
==== Stronghold ====
Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded.
== Stealth Modes ==
==== Base Infiltration ====
The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temprarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base.
However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards.
== Zombie Modes ==
Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode
==== Zombie invasion ====
A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes.
==== Wave Defense Z ====
A zombie version of Wave Defense, build defenses and fend off waves of charging zombies.
==== Siege Z ====
A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage.
fa1a68ef1454d3becb417123c5323d8b099cc3b6
UAR-3
0
35
59
2022-04-11T08:01:42Z
Normal1237
506686
Created page with "In-Game Description: "A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL." Sp..."
wikitext
text/x-wiki
In-Game Description:
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Magazine Capacity: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
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60
59
2022-04-11T08:02:24Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Assault_Rifle RIFLE]. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Magazine Capacity: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
[[Category:Assault Rifle]]
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61
60
2022-04-11T08:03:06Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Magazine Capacity: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
[[Category:Assault Rifle]]
9148f49689464f92371a03001dbe6f18ef637615
62
61
2022-04-11T09:21:23Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Magazine Capacity: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
Upgrade cost (Cash): 225 -> 450 -> 900
Upgrade cost (Gold): 36 -> 72
The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds.
Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy.
The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer.
<br />
[[Category:Assault Rifle]]
177f3dedaf22abc1d012787cff0085b278e085a0
MRX-15
0
34
56
2022-04-12T07:56:28Z
Normal1237
506686
Created page with "In-Game Description: "IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES." Specs: Accuracy: 60% Damage: 250 Stopping Power: 30% Range: 15 unit Fire Rat..."
wikitext
text/x-wiki
In-Game Description:
"IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES."
Specs:
Accuracy: 60%
Damage: 250
Stopping Power: 30%
Range: 15 unit
Fire Rate: 120 Rounds Per Minute
Magazine Capacity: 14 / 84
Reload Speed: 9 Seconds
Penetration: 1
Penetration Damage Fall-Off: 25%
Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000
Upgrade cost (Gold): 240 -> 480
Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire.
There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus''').
It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up.
It's possible to cancel the reload by using the fire button.
Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads.
Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill.
To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets.
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57
56
2022-04-12T17:20:49Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES."
Specs:
Accuracy: 60%
Damage: 250
Stopping Power: 30%
Range: 15 unit
Fire Rate: 120 Rounds Per Minute
Magazine Capacity: 14 / 84
Reload Speed: 9 Seconds
Penetration: 1
Penetration Damage Fall-Off: 25%
Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000
Upgrade cost (Gold): 240 -> 480
Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire.
There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus''').
It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up.
It's possible to cancel the reload by using the fire button.
Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads.
Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill.
To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets.
[[Category:Shotgun]]
bc1b44213c712b4723988675041619614618ed5f
HMG-45
0
98
166
2022-04-13T08:34:51Z
Normal1237
506686
Created page with "In-Game Description: "THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION..."
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In-Game Description:
"THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT."
Specs:
Accuracy: 65%
Damage: 50
Stopping Power: 20%
Range: 25 unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 25 / 250
Reload Speed: 2 Seconds
Penetration: 1
Penetration Damage Fall-Off: 21.51%
Upgrade cost (Cash): 700 -> 1,400 -> 2,800
Upgrade cost (Gold): 112 -> 224
The HMG-45 is a fully automatic submachine gun which trades rate-of-fire and reload speed for increased damage and range.
It's fairly accurate, although it could be improved with the following gadgets:
* The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision.
* The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances.
* The '''Laser Sight''' increases accuracy by '''15%'''.
* The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference.
* The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''.
Upgrading it's accuracy or the "Hawk-Eye" skill can also help.
The HMG-45's effective range is good for hitting targets off-screen.
Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist.
[[Category:Submachine Gun]]
fc383efe8eab25a599bee4f8a4dbedb6b4f735af
167
166
2022-04-13T08:36:36Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT."
Specs:
Accuracy: 65%
Damage: 50
Stopping Power: 20%
Range: 25 unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 25 / 250
Reload Speed: 2 Seconds
Penetration: 1
Penetration Damage Fall-Off: 21.51%
Upgrade cost (Cash): 700 -> 1,400 -> 2,800
Upgrade cost (Gold): 112 -> 224
The HMG-45 is a fully automatic submachine gun which trades rate-of-fire for increased damage and range.
It's fairly accurate, although it could be improved with the following gadgets:
* The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision.
* The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances.
* The '''Laser Sight''' increases accuracy by '''15%'''.
* The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference.
* The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''.
Upgrading it's accuracy or the "Hawk-Eye" skill can also help.
The HMG-45's effective range is good for hitting targets off-screen.
Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist.
[[Category:Submachine Gun]]
26fa3d92aa942caffd690cc7d6b5fee5bc8be9a8
CP45
0
221
488
487
2022-06-11T17:06:41Z
Tayshawn07
506688
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The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Accuracy: 80%
Damage: 45
Stopping Power: 15%
Range: 20 Units
Fire rate: 261 Rounds Per Minute
Magazine capacity: 10/120
Reload speed: 1.1 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 25%
Price: 100$ or 2G
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
f202884f59bcfc4e9c69af93b14e32567d2bf5c8
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2022-06-11T17:20:10Z
Tayshawn07
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Accuracy: 80%
Damage: 45
Stopping Power: 15%
Range: 20 Units
Fire rate: 261 Rounds Per Minute
Magazine capacity: 10/120
Reload speed: 1.1 Seconds
Penetration Power: 0
Penetration Damage Fall-Off: 25%
Price: 100$ or 2G
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
df237feb83d4a4dc8c56866e6550c52d1c6cc215
490
489
2022-06-11T17:26:25Z
Tayshawn07
506688
Made a new template for guns. Also added gun description. Will add upgraded states later.
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
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Note: Upgrades or Skills Aren't included
[[Category:Automatic Pistol]]
b31413a0d54b26a4e70cc6cc32c992df45d25332
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2022-06-11T17:39:42Z
Tayshawn07
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=https://cdn.discordapp.com/attachments/811441402835107850/985231068900773918/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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|}
Note: Skills Aren't included
[[Category:Automatic Pistol]]
b787b5f2cb7f33bdc0d890c8f40717a17465ac2a
492
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2022-06-11T17:45:21Z
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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|-
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|-
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|}
Note: Skills Aren't included
[[Category:Automatic Pistol]]
a050421499b9d1bb770c7cd4813cc703e0f1b6d4
493
492
2022-06-11T17:46:23Z
Tayshawn07
506688
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985238159975665664/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
2532c29cc09ecaa5d83a06f878c85f82f3312271
494
493
2022-06-11T17:48:05Z
Tayshawn07
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=985238159828848711}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
7423df9f800750645f33151da80d5985e10d35c6
495
494
2022-06-11T17:56:56Z
Tayshawn07
506688
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol||caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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|-
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|}
Note: Skills Aren't included
[[Category:Automatic Pistol]]
3669c0b2b2db5907d136a6e5fedc1242a87b1bf8
496
495
2022-06-11T18:07:42Z
Tayshawn07
506688
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=A standard military .45 caliber pistol used in service for over a hundred years.|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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|}
Note: Skills Aren't included
[[Category:Automatic Pistol]]
627e30e5b12215cb6d8edbe2244f989954cfbab3
497
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2022-06-11T18:12:23Z
Tayshawn07
506688
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
3e5f1b9622dfebd57745228acf2f0f6411d1db8c
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2022-06-11T18:19:10Z
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
9b6a70a315536a0c45c1ec1d58f1cfbaf180f7cc
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|thumb]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
9df3299c76aac17b0a8be6746ece8d66c79725af
500
499
2022-06-11T18:22:03Z
Tayshawn07
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=[[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg|200px]]|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%|image1=file:///C:/Users/Tayshawn/Downloads/Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
e1b224df80a71d79775c4242ea184933f6062b41
501
500
2022-06-11T18:23:44Z
Tayshawn07
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|image1=Screenshot_20220611-131537_Stick_Warfare_Blood_Strike.jpg|caption1=|price=100$ (2G)|accuracy=80%|damage=45|stopping_power=15%|range=20 Units|fire_rate=261 Rounds Per Minute|max_ammo=10/120|reload_speed=1.1 Seconds|penetration=0|pnt_dmg_f-o=25%}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
A standard military .45 caliber pistol used in service for over a hundred years.
{| class="fandom-table"
!Base Stats
!Cash to Max
!Gold to Max
!Final stats
|-
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Note: Skills Aren't included
[[Category:Automatic Pistol]]
08ca674b831c0a33bda3473e8fc82e17e63a306e
Template:SW:BS Gun Stat Sheet
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147
2022-06-11T17:12:40Z
Tayshawn07
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Description</header> <data source="price"> <label>Price</label> </data> <data source="accuracy"> <label>Accuracy</label> </data> <data source="damage"> <label>Damage</label> </data> <data source="stopping_power"> <label>Stopping Power</label> <..."
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Description</header>
<data source="price">
<label>Price</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="damage">
<label>Damage</label>
</data>
<data source="stopping_power">
<label>Stopping Power</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="fire_rate">
<label>Fire Rate</label>
</data>
<data source="max_ammo">
<label>Max Ammo</label>
</data>
<data source="reload_speed">
<label>Reload Speed</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="pnt_dmg_f-o">
<label>PNT. DMG. F-O</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{SW:BS Gun Stat Sheet
| title1=Example
| image1=Example
| caption1=Example
| price=Example
| accuracy=Example
| damage=Example
| stopping_power=Example
| range=Example
| fire_rate=Example
| max_ammo=Example
| reload_speed=Example
| penetration=Example
| pnt_dmg_f-o=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"price":{"suggested":true},"accuracy":{"suggested":true},"damage":{"suggested":true},"stopping_power":{"suggested":true},"range":{"suggested":true},"fire_rate":{"suggested":true},"max_ammo":{"suggested":true},"reload_speed":{"suggested":true},"penetration":{"suggested":true},"pnt_dmg_f-o":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
9f7a9bd2da088d9beafa90159f11c0a2411705a6
GM-262 BULLETSTORM
0
290
597
596
2022-06-11T17:28:08Z
Tayshawn07
506688
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
Accuracy: 50%
Damage: 30
Stopping Power: 5%
Range: 25 Units
Fire Rate: 3000 RPM
Mag Capacity: 600 / 1800
Reload Time: 11 seconds
Penetration: 1
Penetration Damage Fall Off: 35%
Notes:
Haha, minigun go brrrrrrrrr... literally in this case.
Though, you kind of don't want to do that unless you're facing a massive pile-up of enemies or enemy vehicles. Instead, tap the fire button to get short but deadly brrts to wipe out lone or small groups of infantry. Honestly, it's surprising your character doesn't just start flying backwards due to the (assumed) recoil.
Pros: Colossal ammo capacity allows for lots of bursts to destroy lone enemies, or sustained periods of fire to wipe out large clusters and vehicles
Cons: Sluggish reload times and low penetration
764938d2a98f143aabafa10bce24a9b6b63d44a7
598
597
2022-06-11T17:36:18Z
Tayshawn07
506688
wikitext
text/x-wiki
"A huge, terrifying fully automatic 20mm Gatling cannon."
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%}}
deed337e28a9ff4260b53962b5572f0863b6d678
599
598
2022-06-11T17:39:54Z
Tayshawn07
506688
wikitext
text/x-wiki
The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%}}
c181a489def5565f733f789e96aa5e8b1955ade0
File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg
6
101
174
2022-06-11T17:57:32Z
Tayshawn07
506688
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Category:Automatic Pistol
14
60
124
123
2022-06-11T18:28:49Z
Tayshawn07
506688
wikitext
text/x-wiki
<br />
'''A type of pistol having a mechanism that throws out the empty shell, puts in a new one, and prepares the pistol to be fired again.'''
That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wronged you today!
[[Category:Automatic Pistol]]
90f3354655691f030a552e5c1819b0d1ba12fff7
Skills
0
150
274
2022-06-11T18:40:29Z
Tayshawn07
506688
Created page with "Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold."
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
d71ef10d4f7168581cb6446da7ce1370cfb61b3f
275
274
2022-06-11T19:10:36Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skills max out at 10 levels and cost
=== Physical ===
{| class="fandom-table"
|Tough Skin
!Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
!40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest will be added when I recover all my braincells. ===
c28fc0c36ae2c54faa7c7fd2684aa02609643786
276
275
2022-06-11T19:11:28Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold. All skills max out at 10 levels and cost
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest will be added when I recover all my braincells. ===
25ec472aa8cf40f8b2b054cdacff39a918b44c25
277
276
2022-06-11T20:15:42Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
==== Cost to Upgrade per level: ====
{| class="mw-collapsible mw-collapsed fandom-table"
|Lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
b6047d1e9071d9ceb5acc6022179c508313047f5
Skills
0
150
278
277
2022-06-11T20:17:09Z
Tayshawn07
506688
/* Cost to Upgrade per level: */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
==== Cost to Upgrade per level: ====
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level
|
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
0ab9a5c2910d6ef9b7c31e2dc424726c30fe33e7
279
278
2022-06-11T20:17:27Z
Tayshawn07
506688
/* Cost to Upgrade per level: */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level
|
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
d36dea3260f8bd2233f550816d9fc501aab1572c
280
279
2022-06-11T20:18:14Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level
|
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
43ffd2fca7fbe0b02b2983a827c1cd27585fa56e
281
280
2022-06-11T20:18:41Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level
|
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G to max. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
387a9ee9aecc6478a7e4d324ec0230df60d8fe07
282
281
2022-06-11T20:18:53Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level:
|
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|}
Every Skill costs 2750$ or 55G to max. To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
e8568dcc9bc1201d3a8d73f95a64f8cced5e0bcc
283
282
2022-06-11T20:20:35Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level:
|
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|}
To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
3f0bfc7c7d6b42036424839e4556610815a47402
284
283
2022-06-11T20:21:28Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give boosts to all characters for cash and gold.
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|Cost to Upgrade per level:
|
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|}
To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
40ed1dea032a3ce7e77f7e44016ed6313e154eba
285
284
2022-06-11T20:23:13Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|}
To max every skill it will cost 132,000$ or 2640G.
=== Physical ===
8eed7cb7fa3e2674f27a8c759a2fbdf49bfb5836
286
285
2022-06-11T20:24:10Z
Tayshawn07
506688
/* Physical */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== The rest of the skills will be added when I recover all my braincells. ===
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
9de31ecbd13cbaee33ff9ff672ecfddc8df4f456
287
286
2022-06-11T20:26:38Z
Tayshawn07
506688
/* The rest of the skills will be added when I recover all my braincells. */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash and gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
1eac2b7f7b9c17a5e294597820ee013bbefcc510
288
287
2022-06-11T20:27:03Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
40965301d20695a988be11ef4604379496a72bc5
289
288
2022-06-11T20:28:22Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
[[Category:Physical]]
bf28404a497d6d66dee04d8b8116cffeca4725f0
290
289
2022-06-11T20:44:56Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
[[Category:Physical]]
[[Category:Combat]]
[[Category:Defense]]
a5178bc8b600cc96642bcf5f6c0214968eb76d7d
291
290
2022-06-11T20:47:21Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
[[Category:Stick Warfare: Blood Strike Wiki]]
92be305d5f708ef8e543dd34cb36285f46414676
292
291
2022-06-11T20:49:07Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
[[Category:Home]]
a1b7fa19539de85322fd2ae5625b71742501938e
293
292
2022-06-11T20:49:59Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade per level ===
All skill cost the same amount to upgrade. Each level cost 50$ more than the last or can be bought with gold which increase by 1 per level.
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill it will cost 132,000$ or 2640G.
|
|}
40965301d20695a988be11ef4604379496a72bc5
294
293
2022-06-11T20:51:51Z
Tayshawn07
506688
/* Cost to Upgrade per level */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
f014b3812928e72f3c61b695ea9cd5fb65c25d65
295
294
2022-06-11T20:52:28Z
Tayshawn07
506688
/* Cost to Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
95e6843594ec83198c3fb66740eeeb95202b146f
296
295
2022-06-11T20:53:20Z
Tayshawn07
506688
/* Cost to Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
1697120a640a4b0ec8cdae8f3bef19e55fc0bc56
297
296
2022-06-11T20:54:00Z
Tayshawn07
506688
/* Cost to Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
[[Category:Character Upgrade]]
4c5a54fcd7e1a595ab0dc09d3d427607ee9270ed
298
297
2022-06-11T21:11:06Z
Tayshawn07
506688
/* Cost to Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
[[Category:Character Upgrade]]
5858ebcd04b48dfd9de86058abe7bb71034862ee
299
298
2022-06-11T21:11:28Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
5ec37223fbfc6d38a3afa78de32690758eb2d4d5
300
299
2022-06-11T22:56:04Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]]
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]]
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
58eb8ad9b77fe855b9c687d7707b8b086cb2acbf
301
300
2022-06-11T22:58:04Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]]
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]]
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]]
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]]
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
909cdc9a4999cc0babcbdfff90874db8a551ad03
302
301
2022-06-11T23:04:55Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|Hard Bullet
[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]]
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|Hawk-Eye
[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px]]
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|Target Practice
[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]]
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|Quick Reload
[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]]
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]]
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]]
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]]
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]]
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
47597dcd292f35ce448a534ebb51c2ef6a9d8c70
303
302
2022-06-11T23:08:37Z
Tayshawn07
506688
/* Combat */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]]
|Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]]
|Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]]
|Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]]
|Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
d9f9044dcd8e6ed92fb5aaae162fc440c0ae52b3
304
303
2022-06-11T23:17:18Z
Tayshawn07
506688
/* Defense */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|
|Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|
|Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|
|Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|
|Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
0812063f5ef060baaeeb8b1bd91650571be8499a
305
304
2022-06-11T23:23:40Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
717dff95bbfb1935a391270271ce73dd2bf4425b
306
305
2022-06-11T23:24:02Z
Tayshawn07
506688
/* Defense */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will ba able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
751a230abbfc2e13fb33fd9c17f893dd166badd9
307
306
2022-06-11T23:26:49Z
Tayshawn07
506688
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
df16f25da6cb4decdee0ca1b34c39ef727d4b1d1
308
307
2022-06-11T23:27:47Z
Tayshawn07
506688
/* Defense */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
dd1568c272dc640b1a7b8b68719fe5f65d064117
309
308
2022-06-11T23:28:45Z
Tayshawn07
506688
/* Defense */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|left|60x60px]]Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
639cfd71fd7174472a770422aa74edcf7fc22210
310
309
2022-06-11T23:29:49Z
Tayshawn07
506688
/* Defense */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike. Level 9-10 are any upgradable by gold. 11250$ or (216G) to get to lvl 8. 114G to get to lvl 10.
{| class="fandom-table"
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
0455ab840760d2820f99aba735a8b9f7abaff4b2
311
310
2022-06-11T23:41:50Z
Tayshawn07
506688
/* Character Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
c3d48d5cac78694bc24552922fb5ea315b419a1b
312
311
2022-06-11T23:47:40Z
Tayshawn07
506688
/* Character Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| +4% Max Hp per level
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| +2% Movement speed per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| +2% Damage reduction while crouched per level
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| +2.5 Hp 3 seconds after being hit per level
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| +3% Weapon damage per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| +2.5% Weapon accuracy per level
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| +3% Weapon range per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed
| +2.5% Weapon reload speed per level
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| +5 Starting armor per level
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact
| +1.5% Armor damage absorption per level
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies
| +3% Ammo of current weapon when armor is picked up per level
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies
| +3% Health when armor is picked up per level
|30% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrade ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main page of Stick Warfare: Blood Strike.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
28beffdf1ed2890eab3de34c0fb4c53dfed91375
313
312
2022-06-12T01:47:07Z
Tayshawn07
506688
Added first 6 skill categories. Prices for upgrading skills. Character upgrades. Prices for character upgrades.
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
f59902b3161b321c41b054f4dcfc4dbb44663f75
314
313
2022-06-12T01:48:11Z
Tayshawn07
506688
/* Cost to Upgrade */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
07e1ba341782d138f591882f205045a69abcebee
315
314
2022-06-12T01:54:59Z
Tayshawn07
506688
/* Cost to Upgrade Skills */
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
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GM-262 BULLETSTORM
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985362307595010088/Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}}
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=https://cdn.discordapp.com/attachments/811441402835107850/985362307595010088/Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}}
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wikitext
text/x-wiki
The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50%|damage=50|stopping_power=5%|range=25 Units|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds|penetration=1|pnt_dmg_f-o=35%|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}}
c6fce8b685c3a1a3f9410fe0a413b0b50e2461bf
Stick Warfare: Blood Strike Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Perks|Heavy Weapon]]
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
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*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
ea6b4b975edf117edc3c43b15e3bd5a640b61e99
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of Healing Weapons
List of Gadgets and Cosmetics
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
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*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63
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/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
{|
|
|}
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
adba2031e498417f6e69822bfb81c9faf2bfd2a9
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/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
86e22b317b66ad7fe4bea2e9e19d8fcc5d19eb63
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]<!-- This is filler -->
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
eaf91dd38da80e16516b553e8b5368448ebdc92e
359
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Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:02:58Z
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wikitext
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons|<mainpage-endcolumn />]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:04:15Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of
[[Heavy Weapons|<mainpage-endcolumn />]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:07:36Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of
[[Heavy Weapons|<mainpage-endcolumn>cvbzb</mainpage-endcolumn>]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:09:07Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:10:42Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]]
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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365
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2022-06-12T17:11:47Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
[[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:12:29Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]] [[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
[[:Category:Gadgets and Cosmetics|<mainpage-endcolumn />]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:13:51Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
157b12f02b62a34796439c3f0e93c911532d00fb
368
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2022-06-12T17:16:40Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<nowiki>|}</nowiki>
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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369
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2022-06-12T17:17:01Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:22:29Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<nowiki>No wiki formatting</nowiki>
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:23:34Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<mainpage-rightcolumn-start />
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:24:12Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
{{!}}-{{!}}
<mainpage-rightcolumn-start />
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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373
372
2022-06-12T17:26:17Z
Tayshawn07
506688
/* Contents */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
<mainpage-rightcolumn-start />
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
<mainpage-rightcolumn-start />
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<!-- This is just for spacing ignore this. -->
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:26:56Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
<mainpage-rightcolumn-start />
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
<mainpage-rightcolumn-start />
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<!-- This is just for spacing ignore this. -->
<mainpage-endcolumn />
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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375
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2022-06-12T17:27:25Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
<mainpage-rightcolumn-start />
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<!-- This is just for spacing ignore this. -->
<mainpage-endcolumn />
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:28:01Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
<mainpage-rightcolumn-start />
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
<!-- This is just for spacing ignore this. -->
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:29:55Z
Tayshawn07
506688
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''</div>
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
==Contents==
<mainpage-rightcolumn-start />
{|
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:34:55Z
LucyKuranSKYDOME
80022
wikitext
text/x-wiki
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
==Contents==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|
List of [[Perks]]
List of [[:Category:Automatic Pistol|Automatic Pistols]]
List of Machine pistols
List of [[:Category:Shotgun|Shotguns]]
List of [[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
List of [[:Category:Sniper Rifle|Sniper Rifles]]
List of [[:Category:Rocket Launcher|Rocket Launchers]]
List of Healing Weapons
List of Gadgets and Cosmetics
|
List of [[Skills]]
List of [[:Category:Revolver|Revolvers]]
List of [[:Category:Submachine Gun|Submachine Guns (SMG)]]
List of [[:Category:Assault Rifle|Assault Rifles]]
List of [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
List of [[:Category:Grenade Launcher|Grenade Launchers]]
List of [[:Category:Flame Weapon|Flame Weapons]]
List of [[Heavy Weapons]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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2022-06-12T17:41:23Z
LucyKuranSKYDOME
80022
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Shotgun|Shotguns]]
|[[Heavy Weapons]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|-
|[[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]]
|[[Skills]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
| rowspan="2" |[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|-
|[[:Category:Assault Rifle|Assault Rifles]]
| [[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Revolver|Revolvers]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
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2022-06-12T18:01:53Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
{| class="article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
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380
2022-06-12T18:02:18Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[:Category:Gadgets and Cosmetics|Gadgets and Cosmetics]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
70816d1c1bcb061c7de2d007b2bda9472b41decf
382
381
2022-06-12T18:03:19Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Cosmetics]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[:Category:Gadgets and Cosmetics|Gadgets]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
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383
382
2022-06-12T18:04:19Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
We are currently maintaining [[Special:Statistics|{{NUMBEROFPAGES}} pages ({{NUMBEROFARTICLES}} articles)]].</div>
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
d887f06aa5c45ebb74bcd349173179f6c5e9bdf5
384
383
2022-06-12T18:08:48Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
453095d125cd6abb9875e289ad9a6607f2963558
385
384
2022-06-12T18:09:38Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
== '''Content:''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
0d6bee7fb13ed7bfc0c06633c954e1f66e414221
386
385
2022-06-12T18:10:21Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
969747a26194ab690668e2ea0aeeaaa34ba0b3bb
387
386
2022-06-12T18:10:45Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
853818c3e5babb7d26c8828d42e625703b643a8b
388
387
2022-06-12T18:14:02Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|Game modes
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
01d1abdf6c303db7a5ba401f6872a2d6f7a087b6
389
388
2022-06-12T23:19:31Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">'''Welcome to {{SITENAME}}!'''
We're a collaborative community website about the game Stick Warfare: Blood Strike that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
e2f0b88cc9574bf50f9a352283889e5f2db72a47
Heavy Weapons
0
141
258
2022-06-12T16:26:54Z
Tayshawn07
506688
Created page with "[[GM-262 BULLETSTORM]]"
wikitext
text/x-wiki
[[GM-262 BULLETSTORM]]
d11f5aa966273682fe44419f9ca0af9d880f52ba
Category:Machine pistols
14
120
205
2022-06-12T17:43:18Z
LucyKuranSKYDOME
80022
Created page with "{{stub}}"
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{{stub}}
b1c449c0e560e1baecc3a6ad29dd05cf6e323c07
Category:Gadgets and Cosmetics
14
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2022-06-12T17:43:31Z
LucyKuranSKYDOME
80022
Created page with "{{stub}}"
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{{stub}}
b1c449c0e560e1baecc3a6ad29dd05cf6e323c07
Category:Healing Weapons
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2022-06-12T17:43:44Z
LucyKuranSKYDOME
80022
Created page with "{{stub}}"
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{{stub}}
b1c449c0e560e1baecc3a6ad29dd05cf6e323c07
Game Modes
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260
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2022-06-12T23:18:25Z
Tayshawn07
506688
/* Game Modes */
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty.
== Classic Modes ==
==== Bodycount ====
Kill all enemies until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.
==== Gun Game ====
Kill enemies with the provided weapons, as the game progresses the weapons given will be stronger, and so will the enemies. Starting equipment is not available in this mode. Game Length and Spawn Speed settings available.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. Game Length and Spawn Speed settings available.
==== Termination ====
The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
==== TRM ====
Kill all enemies with three totally randomized rules! Game Length and Spawn Speed settings available.
==== Public Enemy ====
Become an enemy and kill the evil players with enemy forces. Starting equipment is not available in this mode.
==== Elite Bodycount ====
Kill super tough, powerful special unit forces until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.
== Objective Modes ==
==== Train Assault ====
The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution.
==== Pursuit ====
Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough and the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers.
==== Wave Defense ====
Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies.
==== Vip Escort ====
The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed.
==== Siege ====
Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points.
<br />
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points.
==== Overlord ====
This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds.
It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.
==== Armored Strike ====
Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy.
==== Stronghold ====
Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded.
== Stealth Modes ==
==== Base Infiltration ====
The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temporarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base.
However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards.
== Zombie Modes ==
Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode
==== Zombie invasion ====
A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes.
==== Wave Defense Z ====
A zombie version of Wave Defense, build defenses and fend off waves of charging zombies.
==== Siege Z ====
A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage.
== Other Modes ==
==== Tutorial ====
Learn how to fight enemies.
==== Shooting Range ====
Test your equipment.
e3d0fdb93b6dde96e1d20e74bcbde03ae25920e9
HMG-45
0
98
168
167
2022-06-16T17:45:13Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"THE HMG-45 SMG WAS DEVELOPED TO REPLACE THE LONG USED GLOBAL STANDARD COUNTER-TERRORIST SMG. IT'S LACKING IN MAGAZINE CAPACITY, BUT IT'S HEAVY SENSATION WHEN FIRING IS MAGNIFICENT."
Specs:
Accuracy: 65%
Damage: 50
Stopping Power: 20%
Range: 25 unit
Fire Rate: 600 Rounds Per Minute
Max Ammo: 25 / 250
Reload Speed: 2 Seconds
Penetration: 1
Penetration Damage Fall-Off: 21.51%
Upgrade cost (Cash): 700 -> 1,400 -> 2,800
Upgrade cost (Gold): 112 -> 224
The HMG-45 is a fully automatic submachine gun which trades rate-of-fire for increased damage and range.
It's fairly accurate, although it could be improved with the following gadgets:
* The '''Red Dot Sight''' increases damage by '''5%''' and accuracy by '''10%'''; when equipped, the HMG-45 will inflict more damage with greater precision.
* The '''Hybrid Sight''' increases range and accuracy both by '''15%'''; while this gadget doesn't improve on damage output, it does make the HMG-45 better at killing enemies at further distances.
* The '''Laser Sight''' increases accuracy by '''15%'''.
* The '''IR Laser Sight''' increases damage and accuracy both by '''5%'''; this and the Laser Sight are good options to pick - matter of preference.
* The '''Angled Grip''' increases damage by '''5%''' and accuracy by '''10%'''; if you want more accuracy, use the '''Vertical Grip''' which increases accuracy by '''15%'''; though, if you want both accuracy and damage boost, use the '''Angled Grip'''.
Upgrading it's accuracy or the "Hawk-Eye" skill can also help.
The HMG-45's effective range is good for hitting targets off-screen.
Reload speed is fairly quick at 2 seconds, and can be faster while equipped with Magazine Assist.
[[Category:Submachine Gun]]
d3e5f85a9200c89d59f02125f7740148ce87d085
MRX-15
0
34
58
57
2022-06-16T17:45:39Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"IT'S A 12 GAUGE PUMP-ACTION SHOTGUN WITH TWO 7-ROUNDS MAGAZINE TUBES."
Specs:
Accuracy: 60%
Damage: 250
Stopping Power: 30%
Range: 15 unit
Fire Rate: 120 Rounds Per Minute
Max Ammo: 14 / 84
Reload Speed: 9 Seconds
Penetration: 1
Penetration Damage Fall-Off: 25%
Upgrade cost (Cash): 1,500 -> 3,000 -> 6,000
Upgrade cost (Gold): 240 -> 480
Judging by it's stats, the MRX-15 is a good shotgun to purchase with Cash - it deals a lot of damage and is fairly accurate for a shotgun, but has a slow rate-of-fire.
There are multiple ways for upgrading it's damage; upgrading it separately, and using Incendiary Shells ('''-20% range''', target is set on fire) or 00 Buckshot ('''+30% damage''', '''+5% stopping power''', '''-20% range''', '''-30% ammo pickup bonus''').
It boasts a large capacity of 14 shells, thus allowing the user to stay in the fight for a longer period of time; however, this comes at the expense of a slow reload process - enemies can attack you before it finishes up.
It's possible to cancel the reload by using the fire button.
Upgrading it's Reload Speed or the "Quick Reload" skill are beneficial for faster reloads.
Range, as expected with the majority of shotguns, is fairly short, so it's only effective at close range gunfights - this can be solved by upgrading it's Range, using Flechette ammo (+'''30% range''', '''+1 penetration''', '''-20% damage''', '''-10% stopping power'''), or upgrading the "Target Practice" skill.
To sum it up, the MRX-15 is worth the purchase; combining firepower and decent penetration for hitting multiple targets.
[[Category:Shotgun]]
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UAR-3
0
35
63
62
2022-06-16T17:46:06Z
Normal1237
506686
wikitext
text/x-wiki
In-Game Description:
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Max Ammo: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
Upgrade cost (Cash): 225 -> 450 -> 900
Upgrade cost (Gold): 36 -> 72
The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds.
Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy.
The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer.
<br />
[[Category:Assault Rifle]]
a82e86d54aab67485c2011e451a12413764136a1
KN-94
0
393
787
2022-06-17T15:57:26Z
Normal1237
506686
Created page with "== In-Game Description == "AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL." == Specs == Accuracy: 77% Damage: 63 (2x Burst-Fire) Stopping Power: 8% Range: 25 unit Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM) Max Ammo: 30 / 150 Reload Speed:..."
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== In-Game Description ==
"AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL."
== Specs ==
Accuracy: 77%
Damage: 63 (2x Burst-Fire)
Stopping Power: 8%
Range: 25 unit
Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM)
Max Ammo: 30 / 150
Reload Speed: 3 Seconds
Penetration: 1
Penetration Damage Fall-Off: 45%
Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900
Upgrade cost ('''Gold'''): 76 -> 152
== Available Gadgets ==
'''Optics''': Hologram Sight, Telescopic Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Assault Rifle]]
aeda353f077687ec2e0a84c910cb063450fc1bdb
SR-24
0
117
202
2022-06-18T06:35:31Z
Normal1237
506686
Created page with "== In-Game Description == "A SIMPLE AND HIGHLY RELIABLE MILITARY 7.62mm BOLT-ACTION RIFLE THAT IS WIDELY USED AROUND THE WORLD." == Specs == Accuracy: 94% Damage: 100 Stopping Power: 10% Range: 25 unit Fire Rate: 60 Rounds Per Minute Max Ammo: 5 / 30 Reload Speed: 2.15 Seconds Penetration: 2 Penetration Damage Fall-Off: 10% Upgrade cost ('''Cash'''): 137 -> 275 -> 550 Upgrade cost ('''Gold'''): 22 -> 44 == Available Gadgets == '''Optics''': Hologram Sight, R..."
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== In-Game Description ==
"A SIMPLE AND HIGHLY RELIABLE MILITARY 7.62mm BOLT-ACTION RIFLE THAT IS WIDELY USED AROUND THE WORLD."
== Specs ==
Accuracy: 94%
Damage: 100
Stopping Power: 10%
Range: 25 unit
Fire Rate: 60 Rounds Per Minute
Max Ammo: 5 / 30
Reload Speed: 2.15 Seconds
Penetration: 2
Penetration Damage Fall-Off: 10%
Upgrade cost ('''Cash'''): 137 -> 275 -> 550
Upgrade cost ('''Gold'''): 22 -> 44
== Available Gadgets ==
'''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight
'''Handguards''': Laser Sight
'''Muzzles''': Muzzle-Brake, Silencer
'''Grips & Sub Weapons''': Bipod (Sniper Rifle)
'''Magazine Gadgets''': None
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Sniper Rifle]]
91c4888cfda3c973794e861786ef023f919a4353
KN-94
0
393
788
787
2022-06-18T06:36:20Z
Normal1237
506686
wikitext
text/x-wiki
== In-Game Description ==
"AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL."
== Specs ==
Accuracy: 77%
Damage: 63 (2x Burst-Fire)
Stopping Power: 8%
Range: 25 unit
Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM)
Max Ammo: 30 / 150
Reload Speed: 3 Seconds
Penetration: 1
Penetration Damage Fall-Off: 45%
Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900
Upgrade cost ('''Gold'''): 76 -> 152
== Available Gadgets ==
'''Optics''': Hologram Sight, Telescopic Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': None
'''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Assault Rifle]]
a1b46cc1b7b67f39c039323fc3f5799638eabbd8
789
788
2022-06-30T08:12:26Z
Normal1237
506686
wikitext
text/x-wiki
[[File:KN-94.jpg|frameless|312x312px]]
== In-Game Description ==
"AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL."
== Specs ==
Accuracy: 77%
Damage: 63 (2x Burst-Fire)
Stopping Power: 8%
Range: 25 unit
Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM)
Max Ammo: 30 / 150
Reload Speed: 3 Seconds
Penetration: 1
Penetration Damage Fall-Off: 45%
Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900
Upgrade cost ('''Gold'''): 76 -> 152
== Available Gadgets ==
'''Optics''': Hologram Sight, Telescopic Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': None
'''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Assault Rifle]]
246433903778c41efb5278d9b52cc230176df9df
Enemies
0
324
685
2022-06-20T05:07:50Z
Captain Altas
506698
Just a list of enemies in the game
wikitext
text/x-wiki
There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them
'''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named'''
=== Elites ===
* [[Submachine Gunner]]
* [[Shotgunner (enemy)|Shotgunner]]
* [[Riot Soldier]]
* [[Sniper]]
* [[Pyro]]
* [[Machine Gunner]]
* [[Demoman]]
* [[Heavy Gunner (enemy)|Heavy Gunner]]
=== Other ===
* [[Soldier]]
* [[Machine Gunner]]
* [[AT Gunner]]
* [[Bank Robber]]
* [[Crime Boss]]
* [[Terminator]]
* [[Big Game Hunters]]
* [[HMGV]]
* [[IFV]]
* [[MBT]]
d15f525794a68ec131e2541c0dd3071d2153ff74
Submachine Gunner
0
216
479
2022-06-20T05:15:45Z
Captain Altas
506698
Created page with "'''Submachine Gunners''' are an Elite enemy in Stick Warfare: Blood Strike. They appear in Bodycount, Onslaught, Elite Bodycount, Extermination, and TRM. == Appearance == They are pink and wear a ballcap and backpack == Weapons == They use SMGs such as the SMG-5, SMG-7, HMG-45, HMG-9, etc."
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'''Submachine Gunners''' are an Elite enemy in Stick Warfare: Blood Strike. They appear in Bodycount, Onslaught, Elite Bodycount, Extermination, and TRM.
== Appearance ==
They are pink and wear a ballcap and backpack
== Weapons ==
They use SMGs such as the SMG-5, SMG-7, HMG-45, HMG-9, etc.
5743b54e2110e3bc25e47262653e9ad1b7dc6adc
File:1655889574746.jpg
6
189
442
2022-06-22T09:20:53Z
Normal1237
506686
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Shotgunner (enemy)
0
172
424
2022-06-22T09:47:24Z
Normal1237
506686
Created page with "[[File:1655889574746.jpg|thumb]] '''Shotgunners''' are one of the multiple enemy types in Stick Warfare: Blood Strike. They make an appearance in Bodycount, Onslaught, Elite Bodycount, and Extermination. == Appearance == Their skin is colored in Blue and they wear a tactical headset. == Weapons == They use shotguns as their weapon of choice, either being the '''CSG''' or '''K870''' with random gadgets equipped."
wikitext
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[[File:1655889574746.jpg|thumb]]
'''Shotgunners''' are one of the multiple enemy types in Stick Warfare: Blood Strike. They make an appearance in Bodycount, Onslaught, Elite Bodycount, and Extermination.
== Appearance ==
Their skin is colored in Blue and they wear a tactical headset.
== Weapons ==
They use shotguns as their weapon of choice, either being the '''CSG''' or '''K870''' with random gadgets equipped.
cd36b469de6640a5c8ea665cd3f3295915a48b21
File:UKV-8 LMG.jpg
6
235
516
2022-06-23T09:16:32Z
Normal1237
506686
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
UKV-8
0
209
471
2022-06-23T09:20:35Z
Normal1237
506686
Created page with "[[File:UKV-8 LMG.jpg|frameless|300x300px]] == In-Game Description == "THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS." == Specs == Accuracy: 56% Damage: 27 Stopping Power: 10% Range: 20 unit Fire Rate: 600 Rounds Per Minute Max Ammo: 40 / 280 Reload Speed: 2.6 Seconds Penetration: 1 Penetration Damage Fall-Off: 15% Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000..."
wikitext
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[[File:UKV-8 LMG.jpg|frameless|300x300px]]
== In-Game Description ==
"THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS."
== Specs ==
Accuracy: 56%
Damage: 27
Stopping Power: 10%
Range: 20 unit
Fire Rate: 600 Rounds Per Minute
Max Ammo: 40 / 280
Reload Speed: 2.6 Seconds
Penetration: 1
Penetration Damage Fall-Off: 15%
Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000
Upgrade cost ('''Gold'''): 40 -> 80
== Available Gadgets ==
'''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': Muzzle-Brake, Silencer
'''Grips & Sub Weapons''': Vertical and Angled Grips, Bipod (LMG)
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
04c8497afc1e5d8dc487ca47614a5974d7c0000e
472
471
2022-06-23T09:20:56Z
Normal1237
506686
wikitext
text/x-wiki
[[File:UKV-8 LMG.jpg|frameless|300x300px]]
== In-Game Description ==
"THIS AUTOMATIC RIFLE-LOOKING LMG IS ACTUALLY AN INTERESTING HYBRID BETWEEN AN AUTOMATIC RIFLE AND AN LMG. IT MIXED THE QUALITIES OF BOTH WEAPONS."
== Specs ==
Accuracy: 56%
Damage: 27
Stopping Power: 10%
Range: 20 unit
Fire Rate: 600 Rounds Per Minute
Max Ammo: 40 / 280
Reload Speed: 2.6 Seconds
Penetration: 1
Penetration Damage Fall-Off: 15%
Upgrade cost ('''Cash'''): 250 -> 500 -> 1,000
Upgrade cost ('''Gold'''): 40 -> 80
== Available Gadgets ==
'''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': Muzzle-Brake, Silencer
'''Grips & Sub Weapons''': Vertical and Angled Grips, Bipod (LMG)
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Light Machine Gun]]
8fb7f18d39b4fc8a3c6617090588ca6f49e3b03c
File:SMG5.jpg
6
160
330
2022-06-25T17:17:24Z
Normal1237
506686
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
SMG-5
0
246
527
2022-06-25T17:19:53Z
Normal1237
506686
Created page with "[[File:SMG5.jpg|frameless|304x304px]] == In-Game Description == "THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY." == Specs == Accuracy: 80% Damage: 20 Stopping Power: 15% Range: 15 unit Fire Rate: 800 Rounds Per Minute Max Ammo: 30 / 240 Reload Speed: 1.25 Seconds Penetration: 0 Penetration Damage Fall-Off: 50% Upgrade cost ('''Cash'''): 75 -> 150 -> 300..."
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text/x-wiki
[[File:SMG5.jpg|frameless|304x304px]]
== In-Game Description ==
"THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY."
== Specs ==
Accuracy: 80%
Damage: 20
Stopping Power: 15%
Range: 15 unit
Fire Rate: 800 Rounds Per Minute
Max Ammo: 30 / 240
Reload Speed: 1.25 Seconds
Penetration: 0
Penetration Damage Fall-Off: 50%
Upgrade cost ('''Cash'''): 75 -> 150 -> 300
Upgrade cost ('''Gold'''): 12 -> 24
== Available Gadgets ==
'''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': Muzzle-Brake, Silencer
'''Grips & Sub Weapons''': Vertical & Angled Grips
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
c1fdc2f83165fd7491dd67aec3ada08029fc01ef
528
527
2022-06-25T17:20:14Z
Normal1237
506686
wikitext
text/x-wiki
[[File:SMG5.jpg|frameless|304x304px]]
== In-Game Description ==
"THE STANDARD SMG FOR GLOBAL COUNTER-TERRORIST UNITS. RECENTLY, IT HAS COME SHORT IN DEALING WITH HEAVILY ARMED ENEMIES, BUT IT STILL FUNCTIONS PROPERLY."
== Specs ==
Accuracy: 80%
Damage: 20
Stopping Power: 15%
Range: 15 unit
Fire Rate: 800 Rounds Per Minute
Max Ammo: 30 / 240
Reload Speed: 1.25 Seconds
Penetration: 0
Penetration Damage Fall-Off: 50%
Upgrade cost ('''Cash'''): 75 -> 150 -> 300
Upgrade cost ('''Gold'''): 12 -> 24
== Available Gadgets ==
'''Optics''': Hologram Sight, Red Dot Sight, Telescopic Sight, Hybrid Sight, Reflex Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': Muzzle-Brake, Silencer
'''Grips & Sub Weapons''': Vertical & Angled Grips
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Submachine Gun]]
487818dbbe5b80a787951c0af669d4127d098dcf
File:KN-94.jpg
6
357
736
2022-06-30T08:11:45Z
Normal1237
506686
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
BMV-20 SHOTGUN
0
163
409
2022-07-08T08:55:48Z
Idkjwhggge
506708
Progress didn't got saved after my phone died
wikitext
text/x-wiki
It took me like 2 hours but my phone died and it didn't save :/ im gonna re make this later
f7f8692736ecde636084a15dce4e8228a9b3e474
410
409
2022-07-09T04:01:25Z
Idkjwhggge
506708
Added new page
wikitext
text/x-wiki
== STATS ==
<blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats:
Damage:360
STPG Power:40%
Accuracy:60%
Range:20Unit
Max Ammo:5/65
RLD Speed:4.08S
PNT:1
PNT.DMG.F-O:22.
Cost: 120Gs
== DESCRIPTION ==
One of the most powerful gun the game has ever offered. Loads of experienced players use this weapon because how powerful it is combined with the shotgun trick and shotgunner perk, it can one shot nightmare/ultra-nightmare enemies. if upgraded can penetrate and cause carnage and make loads of money easily.
=== Contributor Thoughts ===
This is my main goal of playing this game, its like a m25 Shotgun/k870 Shotgun but Superbuffed.
150edeed86ebe1e4a615d816b069d43fdeaeb535
411
410
2022-07-12T06:32:35Z
Idkjwhggge
506708
wikitext
text/x-wiki
== STATS ==
=== IMAGE NOT AVAILABLE ===
<blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats:
Damage:360
STPG Power:40%
Accuracy:60%
Range:20Unit
Max Ammo:5/65
RLD Speed:4.08S
PNT:1
PNT.DMG.F-O:22.
Cost: 120Gs
== DESCRIPTION ==
One of the most powerful gun the game has ever offered. Loads of experienced players use this weapon because how powerful it is combined with the shotgun trick and shotgunner perk, it can one shot nightmare/ultra-nightmare enemies. if upgraded can penetrate and cause carnage and make loads of money easily.
=== Contributor Thoughts ===
This is my main goal of playing this game, its like a m25 Shotgun/k870 Shotgun but Superbuffed.
451540d2228f7e2c94531fb65667590d64ba857b
412
411
2022-10-15T02:43:58Z
TheEditorialGuy
506696
wikitext
text/x-wiki
== STATS ==
=== IMAGE AVAILABLE ===
<blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats:
Damage:360
STPG Power:40%
Accuracy:60%
Range:20Unit
Max Ammo:5/65
RLD Speed:4.08S
PNT:1
PNT.DMG.F-O:22.
Cost: 120Gs
== DESCRIPTION ==
One of the least powerful gun the game has ever offered. Loads of inexperienced players use this weapon because of how weak it is combined with the shotgun trick and shotgunner perk, it cannot one shot nightmare/ultra-nightmare enemies. If upgraded it can't even penetrate and cause carnage and make loads of money hardly.
=== Contributor Thoughts ===
This is my main goal of playing this game, its like a garbage can but weaker.
71e95b9c3688ec7e6382ab39e65bbc4ae201d796
413
412
2022-10-23T03:07:44Z
TDSZAN
506709
added info at description
wikitext
text/x-wiki
== STATS ==
=== IMAGE AVAILABLE ===
<blockquote>Its a brand new 12 gauge pump-action shotgun. </blockquote>Stats:
Damage:360
STPG Power:40%
Accuracy:60%
Range:20Unit
Max Ammo:5/65
RLD Speed:4.08S
PNT:1
PNT.DMG.F-O:22.
Cost: 120Gs
== DESCRIPTION ==
One of the least powerful gun the game has ever offered. Loads of inexperienced players use this weapon because of how weak it is combined with the shotgun trick and shotgunner perk, it cannot one shot nightmare/ultra-nightmare enemies. If upgraded it can't even penetrate and cause carnage and make loads of money hardly. So it is **not** recomended as an main weapon.
=== Contributor Thoughts ===
This is my main goal of playing this game, its like a garbage can but weaker.
5c8b46af2d79d2a665b7915c56f6ecc72154113f
414
413
2023-01-15T14:21:09Z
Aosdhsg
506692
Unvandalised page (Vandalised entirely by TheEditorialGuy, Link to profile: https://stick-warfare-blood-strike.fandom.com/wiki/User:TheEditorialGuy )
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== BMV-20 Shotgun ==
=== IMAGE UNAVAILABLE ===
Stats:
Damage: 360
Stopping Power: 40%
Accuracy: 60%
Fire Rate: 120 RPM
Range: 20 Units
Max Ammo: 5/65
Reload Speed: 4.08S
Penetration: 1
Penetration Damage Fall-Off: 22,5%
Cost: 120 Gold
== In-Game Description ==
IT'S A BRAND NEW 12 GAUGE PUMP-ACTION SHOTGUN.
=== Contributor Thoughts ===
This is my main goal of playing this game, its like a garbage can but weaker.
Note from Aosdhsg: ok
b7d3a93a827608cbfbe1b5fda54f92d646703fb0
Codes
0
316
645
644
2022-09-02T14:11:11Z
JENJENBROFIST
506717
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST)
== Codes: ==
1:Happy 1st Anniversary
2:Merry Christmas 2020
3:We wish you a Merry Christmas!
4:Happy New Year 2021
5:Happy New Year 2022
6:Greeting
That's all
NOTE:there may be other codes hidden the codes shown is all I know
Trivia: Merry Christmas 2021 didn't exist
15bdb4364dc3735d5fa5a38c1c3eb818fc387491
646
645
2022-10-15T02:40:43Z
TheEditorialGuy
506696
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST)
== Codes: ==
1: Happy 1st Anniversary
2: Merry Christmas 2020
3: We wish you a Merry Christmas!
4: Happy New Year 2021
5: Happy New Year 2022
6: Greeting
That sucks
NOTE: There may be other codes hidden the codes shown is all I know
Trivia: NOTHING
d22de19ec295b2062156a1705b486d83dc26c264
647
646
2022-12-22T15:28:33Z
PudimCJ
506694
/* Codes: */
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds (READ THE NOTE FIRST)
== Codes: ==
1: Happy 1st Anniversary
2: Merry Christmas 2020
3: We wish you a Merry Christmas!
4: Happy New Year 2021
5: Happy New Year 2022
6: Greeting
7: Happy 2nd Anniversary
That sucks
NOTE: There may be other codes hidden the codes shown is all I know
Trivia: NOTHING
2c2740e0ce752a8162d7f89884ef2776feb06dfb
648
647
2023-01-15T14:25:22Z
Aosdhsg
506692
wikitext
text/x-wiki
There is a code in the game where if you use it then you can get money and golds
=== <big>(READ THE NOTE FIRST)</big> ===
== Codes: ==
1: Happy 1st Anniversary
2: Merry Christmas 2020
3: We wish you a Merry Christmas!
4: Happy New Year 2021
5: Happy New Year 2022
6: Greeting
7: Happy 2nd Anniversary
Note: There may be other codes hidden the codes shown is all I know
Trivia: Its free money and gold.
dd3a321d89df529d7e0021ed0dd535bbfa83424b
649
648
2023-01-15T14:30:43Z
Aosdhsg
506692
wikitext
text/x-wiki
There is are codes in the game that reward the player Money and Gold if redeemed.
To redeem codes click on Reward Code on the main menu.
=== <big>(READ THE NOTE FIRST)</big> ===
== Codes: ==
1: Happy 1st Anniversary (Active)
2: Merry Christmas 2020 (Active)
3: We wish you a Merry Christmas! (Active)
4: Happy New Year 2021 (Active)
5: Happy New Year 2022 (Active)
6: Greeting (Active)
7: Happy 2nd Anniversary (Expired)
Note: There may be other codes hidden the codes shown, that's all I know.
Trivia: Its free money and gold.
894172d4145f6a8fa19655f79183d20c763e4c4e
Bear-Trap PDW
0
105
182
181
2022-10-12T07:53:25Z
TheEditorialGuy
506696
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[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSUALT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY. It sucks.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1200 Cash or 24 Gold
Note: A nice rifle that's fairly quiet and comes at a pleasant price. Blows through enemies really well, and has enough firepower to turn the tables on a unfair fight.
<br />
[[Category:Assault Rifle]]
43143bf39d5c501a014060686e69e82676a0d65b
183
182
2022-10-15T02:39:01Z
TheEditorialGuy
506696
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN SMG RIFLE DEVELOPED BY A UNPROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING CREATING BAD GUNS AND ATTACHMENTS. IT SUCKS.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1200 Cash or 24 Gold
[[Category:Assault Rifle]]
4a75dc3586575ec09d7078c6e8a2f3df310d2c83
184
183
2023-01-15T06:22:19Z
Yongyongying1
506697
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[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 30 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1200 Cash or 24 Gold
[[Category:Assault Rifle]]
82abb62855f4765632451d370b1911d38de4aa09
185
184
2023-01-15T14:23:28Z
Aosdhsg
506692
Unvandalised page (Vandalised entirely by TheEditorialGuy, Link to profile: https://stick-warfare-blood-strike.fandom.com/wiki/User:TheEditorialGuy )
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[[File:Bear-Trap PDW.png|163x163px]]
== Bear Trap PDW ==
<big>In-Game Description:</big>
<code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
<big>Specs:</big>
Accuracy: 78%
Damage: 35
Range: 20 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1400 Cash or 28 Gold
[[Category:Assault Rifle]]
9ae73b6a1d4fe978ec25fa2330ad828f5e2d693c
GC-3
0
136
246
245
2022-10-12T07:54:51Z
TheEditorialGuy
506696
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[[File:GC-3.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you.
[[Category:Light Machine Gun]]
4d99c72c3ccff2ee81e246c5e7b3f7397ea80e18
247
246
2022-10-12T07:55:33Z
TheEditorialGuy
506696
wikitext
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[[File:GC-3.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO VERY LITTLE SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
Note: Ever dream of being a walking turret? Now you can! With the GC-3, You'll be the equivalent of a Level 50, Tier 0, Tactician's Sentry Turret! (Infinite ammunition not included) And it's all for the soul crushing price of 5k cash (either you can't afford it or you've been grinding for a long time) or 100 gold! (WHY?!) No, but honestly, if you want to be Rambo for like 30 seconds and die due to it's low damage, then this gun is just for you.
[[Category:Light Machine Gun]]
c534d8c86955d1553330663a738c107745860396
248
247
2022-10-12T08:10:13Z
TheEditorialGuy
506696
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[[File:GC-3.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO VERY LITTLE SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
[[Category:Light Machine Gun]]
ce0fa4c8718cc5a00acd0a2f669b7abaf28b45c6
CIV-200
0
371
759
758
2022-10-12T08:01:09Z
TheEditorialGuy
506696
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[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR BAD IRRELEVANT RIFLE SYSTEM (BIRS) PURPOSES AND KILLIN ENEMY RATS. THE KINETIC ENERGY OF IT'S 4 CALIBER ROUNDS REACH 1J. THE ONLY GOOD ENEMY IS A STILL LIVING ENEMY THAT CAN STILL KILL YOU.</code>
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
Note: You may be able to tell based on it's description, that it's quite effective. I mean, if you crouch behind a crate for cover and place a turret at your 6 firing this bad boy at your 12, then you can't lose. You won't even see your enemies as your body count increases, due to it's impressive range. It's a sniper rifle, if you're not sniping with it, then what ARE you doing?
Note 2 (by UltimaDoombotMK1): This thing is ridiculously over the top, which may come as a surprise due to the comparatively low price tag. This thing will bust upwards of 5 heads per shot and leaves behind a trail of utter devastation. With almost perfect accuracy right off the bat only one accuracy attachment or a single level in the accuracy stat is required to reach 100% accuracy and never miss a shot. Slap as much damage and range onto this bad boy as you can and every enemy you can reach will be a corpse relatively soon. All the janitors in the area are going to be asking for a pay rise after you're done sweeping a level with this.
Pros: Massive damage and near perfect accuracy. Long range and high penetration gives it a massive edge over other enemies.
Cons: Can't handle stacked up enemies well. Low ammo capacity and slow-ish reload time.
[[Category:Sniper Rifle]]
7a442546e5f1cbfda77d20b07103c6d18ab62f55
760
759
2022-10-12T08:05:38Z
TheEditorialGuy
506696
wikitext
text/x-wiki
[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR BAD IRRELEVANT RIFLE SYSTEM (BIRS) PURPOSES AND KILLIN ENEMY RATS. THE KINETIC ENERGY OF IT'S 4 CALIBER ROUNDS REACH 1J. THE ONLY GOOD ENEMY IS A STILL LIVING ENEMY THAT CAN STILL KILL YOU.</code>
<big>Specs:</big>
Accuracy: 98%
Damage: 180
Range: 45 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.85 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
[[Category:Sniper Rifle]]
de7fa5636a6fe548bedb5f1b16158e1936f2ce8a
761
760
2023-01-15T14:01:18Z
Aosdhsg
506692
wikitext
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[[File:CIV-200.png|256x256px]]
== CIV-200 ==
<big>In-Game Description:</big>
<code>A LARGE CALIBER SNIPER RIFLE DEVELOPED FOR LONG RANGE RIFLE SYSTEM (LRRS) PURPOSES AND SNIPING ENEMY SNIPERS. THE KINETIC ENERGY OF IT'S 408 CALIBER ROUNDS REACH 11,000J. THE ONLY GOOD ENEMY IS A DEAD ENEMY.</code>
<big>Stats:</big>
Accuracy: 90%
Damage: 180
Stopping Power: 10%
Range: 27.5 unit
Fire Rate: 48 Rounds Per Minute
Magazine capacity: 5/60
Reload speed: 2.8 Seconds
Penetration: 4
Penetration Damage Fall-Off: 20%
Price: 24 Gold
[[Category:Sniper Rifle]]
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Template:Extension DPL
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2022-12-18T00:55:51Z
DynamicPageList3 extension
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Autogenerated DPL's necessary template for content inclusion
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<noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude>
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File:Gunsliner ps.jpg
6
59
120
2022-12-22T03:12:47Z
PudimCJ
506694
wikitext
text/x-wiki
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Perks
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93
92
2023-01-15T14:49:40Z
Aosdhsg
506692
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<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
c0b3bfd1515e99c69830c4b71996b5722ac0c823
File:Sniper .jpg
6
169
421
2023-02-18T17:20:08Z
Icy Wolf01
506681
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Sniper
2081d06ecb8f68cbf79e9de820f81f7f82fa4625
Sniper
0
36
65
2023-02-18T17:21:13Z
Icy Wolf01
506681
You’re welcome
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'''Snipers''' are enemies in Stick Warfare: Blood Strike. They are commonly seen in normal modes such as [[Bodycount]] but are even more common in [[Elite Bodycount]].
== Overview ==
Snipers use sniper rifles and deal moderate damage. Despite using sniper rifles, they cannot actually hit the player from longer range, and instead move towards the player and shoot them like other enemies. They are relatively weak as well, as most guns can 1-2 shot kill them on lower difficulties. Never underestimate the Sniper however, as they deal high damage if the player doesn’t deal with them quickly.
== Appearance ==
Snipers are gray stickmen with the Cap with Headset and Military Backpack cosmetics. They typically wield the [[SR-24]] or the [[Magnum Sniper Rifle]], usually without attachments.
== Gallery ==
<gallery>
File:Sniper .jpg|The Sniper as he appears in Stick Warfare
</gallery>
37d5a5290a8c0d0ba7a900473a4f18badc94a160
File:Pursuit .jpg
6
41
70
2023-02-18T17:32:22Z
Icy Wolf01
506681
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The Pursuit Mode
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Bank Robber
0
280
581
2023-02-18T17:33:11Z
Icy Wolf01
506681
Created page with "'''Bank Robbers''' are unique enemies that only appear in the [[Pursuit]] mode. == Overview == No matter the difficulty, the Bank Robbers are relatively fast and have high HP and armor. They run away from the player and kill anyone who gets in their way. The Bank Robbers all use different, but predetermined guns, and are very strong. The player must be careful trying to attack them, as one of them wields a shotgun which can easily kill the player. == Appearance == Th..."
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'''Bank Robbers''' are unique enemies that only appear in the [[Pursuit]] mode.
== Overview ==
No matter the difficulty, the Bank Robbers are relatively fast and have high HP and armor. They run away from the player and kill anyone who gets in their way. The Bank Robbers all use different, but predetermined guns, and are very strong. The player must be careful trying to attack them, as one of them wields a shotgun which can easily kill the player.
== Appearance ==
Three of the Bank Robbers wear Sunglasses, while the other wears a Cap. All of them have a unique Money Duffel back cosmetic which cannot be obtained by the player and are all gray stickmen. All of the Bank Robbers together use [[M416]], [[French 12G]], and [[UAR Para]] respectively.
== Gallery ==
<gallery>
File:Pursuit .jpg|The Bank Robbers as seen for the thumbnail for Pursuit
</gallery>
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Big Game Hunters
0
295
617
2023-02-18T20:06:56Z
Icy Wolf01
506681
Please add more information to this page
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'''Big Game Hunters''' are enemies in Stick Warfare: Blood Strike. They make their only appearance in [[TRM]].
== Overview ==
Big Game Hunters use western guns like revolvers.
== Appearance ==
They are black stickmen that wear Cowboy Hats and the Whip cosmetic.
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AT Gunner
0
243
524
2023-02-18T20:12:31Z
Icy Wolf01
506681
Created page with "The '''AT Gunner''' is an enemy in Stick Warfare: Blood Strike. They only appear in Warfare game modes such as [[Frontline]] and [[Armored Strike]]. == Overview == The AT Gunner always uses a [[Type-7 Rocket Launcher]]. They appear at enemy bases to protect them, alongside [[MG Gunner|MG Gunners]] and [[Flamethrower (enemy)|Flamethrowers]]. The AT Gunner doesn’t move and simply stays at the base to defend it. They are armored like the other two base defending enemies..."
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The '''AT Gunner''' is an enemy in Stick Warfare: Blood Strike. They only appear in Warfare game modes such as [[Frontline]] and [[Armored Strike]].
== Overview ==
The AT Gunner always uses a [[Type-7 Rocket Launcher]]. They appear at enemy bases to protect them, alongside [[MG Gunner|MG Gunners]] and [[Flamethrower (enemy)|Flamethrowers]]. The AT Gunner doesn’t move and simply stays at the base to defend it. They are armored like the other two base defending enemies so it requires lots of suppressive fire to be able to kill them.
== Appearance ==
Their appearance depends on difficulty. If the player is playing on Easy-Extreme difficulty, they will look like the other enemies. If the player is playing on Nightmare or Ultra Nightmare difficulty, they will wear Tactical Helmets like the other enemies. If the player is playing on Hell’s Highway, they will wear Heavy Fireteam Helmets and Backpacks like other enemies.
4df41f199957650746b35e33105458a397ccabe0
Demoman
0
183
436
2023-02-18T20:17:02Z
Icy Wolf01
506681
Created page with "The '''Demoman''' is an enemy in Stick Warfare: Blood Strike. They appear in normal game modes like [[Bodycount]] but are more frequent in [[Elite Bodycount]]. == Overview == There are two types of Demomen, one that uses a [[GL-79]] and another that uses a [[MGL-6]]. Although they both look different, they are both deadly as they can one hit kill players who don’t have good armor or skills. Like the other Elite units, they are easy to kill on lower difficulties with j..."
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The '''Demoman''' is an enemy in Stick Warfare: Blood Strike. They appear in normal game modes like [[Bodycount]] but are more frequent in [[Elite Bodycount]].
== Overview ==
There are two types of Demomen, one that uses a [[GL-79]] and another that uses a [[MGL-6]]. Although they both look different, they are both deadly as they can one hit kill players who don’t have good armor or skills. Like the other Elite units, they are easy to kill on lower difficulties with just 2-3 shots from any weapon.
== Appearance ==
Normal Demomen are light green, wear the Cap with Headset, and Grenade Belt, while the other Demomen wear Tactical Helmets and the Grenade Belt.
9dd1001b8834c5dd84abd8717ee6a1b43baad9cc
Automatic Pistols
0
13
25
2023-02-18T20:44:48Z
Icy Wolf01
506681
Created page with "'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike. == Overview == Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages. == List of Automatic Pistols == === Pistols tha..."
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'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
05c5a8603ebe6a9205f43e2dbae9238cf962ef50
HMGV
0
397
795
2023-02-18T20:50:12Z
Icy Wolf01
506681
Created page with "'''HMGVs''' (Heavy Machine Gun Vehicle) are an enemy and ally in Stick Warfare: Blood Strike. They appear only in Warfare game modes. == Overview == HMGVs are Humvees armed with a deadly machine gun that can kill the player very quickly if they aren’t careful. They have a lot of HP and require a hefty amount of firepower if one wants to destroy an HMGV quickly. HMGVs can also be allied to the player if they are purchased in [[Frontline]] and [[Stronghold]], and spawn..."
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'''HMGVs''' (Heavy Machine Gun Vehicle) are an enemy and ally in Stick Warfare: Blood Strike. They appear only in Warfare game modes.
== Overview ==
HMGVs are Humvees armed with a deadly machine gun that can kill the player very quickly if they aren’t careful. They have a lot of HP and require a hefty amount of firepower if one wants to destroy an HMGV quickly. HMGVs can also be allied to the player if they are purchased in [[Frontline]] and [[Stronghold]], and spawn naturally in [[Armored Strike]], [[Overlord]], and [[Extermination]].
== Appearance ==
Before the update, HMGVs had basic textures and had a gray color. After an update was applied, the HMGV and other vehicles were made more realistic.
bfb6de53ed13e321d78a8c273dd5c95aefd6316a
File:Crime Boss.jpg
6
49
80
2023-02-19T02:27:12Z
Icy Wolf01
506681
wikitext
text/x-wiki
The Crime Boss guy
2e6aae73f1793c5046fc790c3947b31161399061
Crime Boss
0
236
517
2023-02-19T02:28:07Z
Icy Wolf01
506681
Created page with "The '''Crime Boss''' is an enemy in Stick Warfare: Blood Strike. He serves as the boss at the end of [[Siege]]. == Background == He is presumably the leader of the crime group that has control of the building the player’s team breaches. They seem to smuggle guns and drugs as the player can confiscate these items in rooms. == Overview == The Crime Boss has a lot of HP and armor and carries a [[GM-7]] machine gun. If the player is not properly prepared, the Crime Boss..."
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text/x-wiki
The '''Crime Boss''' is an enemy in Stick Warfare: Blood Strike. He serves as the boss at the end of [[Siege]].
== Background ==
He is presumably the leader of the crime group that has control of the building the player’s team breaches. They seem to smuggle guns and drugs as the player can confiscate these items in rooms.
== Overview ==
The Crime Boss has a lot of HP and armor and carries a [[GM-7]] machine gun. If the player is not properly prepared, the Crime Boss can easily kill the player. Since the player has allies, killing the Crime Boss is rather easy.
== Appearance ==
The Crime Boss is a gray stickman that wears a Skull Bandana and a Grenade Belt. He always uses a GM-7.
== Gallery ==
<gallery>
File:Crime Boss.jpg|The Crime Boss as he appears in Siege
</gallery>
959cd7fd69d8fff9cfd461f468d2280f554e455a
File:Heavy Gunner.jpg
6
348
717
2023-02-19T02:36:18Z
Icy Wolf01
506681
wikitext
text/x-wiki
This guy carries around major muscle..
4ad2a9f0475dc2b5fd349ce5d92605518176fc41
Heavy Gunner (enemy)
0
33
48
2023-02-19T02:36:54Z
Icy Wolf01
506681
Created page with "The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]]. == Overview == Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. == Appearance == They are..."
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The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough.
== Appearance ==
They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
d53b00c99e3d57cade531c34e25ab684cfbab6c0
49
48
2023-10-03T21:42:14Z
ZgSurv
506684
Added trivia for the heavy enemy
wikitext
text/x-wiki
The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough.
== Appearance ==
They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
c9560f64eaee2efa3ce253aca9f05ea80d5ee880
IFV
0
288
590
2023-02-19T05:26:07Z
Icy Wolf01
506681
Created page with "The '''IFV''' (Infantry Fighting Vehicle) is an enemy and ally in Stick Warfare: Blood Strike. They only appear in Warfare game modes. == Overview == The IFV is a large tank like vehicle that has a powerful gun mounted on it that fires explosive shells that deal splash damage. Although they are slightly weaker than the [[HMGV]] and [[MBT]], IFVs more than make up for this with higher HP than the HMGV. Taking on IFVs is slightly easier than HMGVs because their weapon dea..."
wikitext
text/x-wiki
The '''IFV''' (Infantry Fighting Vehicle) is an enemy and ally in Stick Warfare: Blood Strike. They only appear in Warfare game modes.
== Overview ==
The IFV is a large tank like vehicle that has a powerful gun mounted on it that fires explosive shells that deal splash damage. Although they are slightly weaker than the [[HMGV]] and [[MBT]], IFVs more than make up for this with higher HP than the HMGV. Taking on IFVs is slightly easier than HMGVs because their weapon deals slightly less damage, but don’t rush at one as it might kill you.
== Appearance ==
The IFV used to be a dark gray prior to an update which made it a desert tan instead.
933e268a5e60d6b7550d400b0c634164def8543d
Further (disambiguation)
0
23
36
2023-02-19T05:50:48Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Hatnote (disambiguation)
0
400
798
2023-02-19T05:51:00Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
About (disambiguation)
0
190
443
2023-02-19T05:51:08Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
For (disambiguation)
0
48
79
2023-02-19T05:51:20Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Foo (disambiguation)
0
54
115
2023-02-19T05:51:28Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Main (disambiguation)
0
227
507
2023-02-19T05:51:36Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
See also (disambiguation)
0
200
460
2023-02-19T05:52:01Z
Icy Wolf01
506681
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Category:Classes
14
411
815
2023-03-02T09:18:22Z
Worbeeq
506735
Я не изменил статью, а добавил почти всю важную информацию
wikitext
text/x-wiki
В этой статье написаны лишь основы, нету рекомендаций к классам и т.п.
Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам.
Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10%
Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины.
Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью.
Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка.
Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит.
Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено.
Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам.
Марксман - этот класс имеет бонусы к марксманским винтовкам.
Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам.
Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения.
Инженер - этот класс носит с собой турель и имеет бонусы к ней.
Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки.
Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне.
Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами.
CQC специалист - я так и не понял что этот класс делает.
Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте.
Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки.
Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату.
Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки.
Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере.
Надеюсь я кому-то помог(вряд-ли)
улеметчик
cc7d44475c341b81ca3a670facf74799561f68b2
816
815
2023-03-02T09:20:12Z
Worbeeq
506735
Исправил опечатки
wikitext
text/x-wiki
В этой статье написаны лишь основы, нету рекомендаций к классам и т.п.
Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам.
Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10%
Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины.
Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью.
Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка.
Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит.
Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено.
Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам.
Марксман - этот класс имеет бонусы к марксманским винтовкам.
Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам.
Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения.
Инженер - этот класс носит с собой турель и имеет бонусы к ней.
Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки.
Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне.
Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами.
CQC специалист - я так и не понял что этот класс делает.
Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте.
Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки.
Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату.
Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки.
Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере.
Надеюсь я кому-то помог(вряд-ли)
5f74a446da7918228042016c0f05f2eec4931905
Heavy Weapons
0
141
259
258
2023-05-19T09:52:04Z
Gogo Pogo
506703
wikitext
text/x-wiki
[[GM-262 BULLETSTORM]]
[[DEATH MACHINE]]
d9023c8440917fd5f53240d3f145beefebfcfc51
DEATH MACHINE
0
398
796
2023-05-19T09:54:07Z
Gogo Pogo
506703
Created page with "The Death Machine stats go here"
wikitext
text/x-wiki
The Death Machine stats go here
bb7725c8cb931f9fc582d00fd663c86d35ad58e2
Codes
0
316
650
649
2023-06-04T15:23:12Z
Tom229102973
506718
Added 3rd anniversary
wikitext
text/x-wiki
There is are codes in the game that reward the player Money and Gold if redeemed.
To redeem codes click on Reward Code on the main menu.
=== <big>(READ THE NOTE FIRST)</big> ===
== Codes: ==
1: Happy 1st Anniversary (Active)
2: Merry Christmas 2020 (Active)
3: We wish you a Merry Christmas! (Active)
4: Happy New Year 2021 (Active)
5: Happy New Year 2022 (Active)
6: Greeting (Active)
7: Happy 2nd Anniversary (Expired)
8: Happy 3rd Anniversary (Active)
Note: There may be other codes hidden the codes shown, that's all I know.
Trivia: Its free money and gold.
2b8bd0f9b47271695e2044d0b4810a8477c04832
651
650
2023-06-25T08:44:38Z
Hori47
506695
idk lol (this is done by someone with little to no experience in coding)
wikitext
text/x-wiki
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
75e2ee2bb56a2653d9da8dfcd424e76b3427f04d
652
651
2023-06-25T09:22:33Z
Hori47
506695
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
e9031f630d8444b25c7f33bca36161d1b852afef
653
652
2023-06-25T09:43:47Z
Hori47
506695
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
4ef5e4f36b55e7c69ea61f4adae699ffdd51ec26
654
653
2023-08-18T04:49:34Z
Hori47
506695
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
b57663241792127eb194299123973e0f4dc7d476
655
654
2023-10-06T05:08:42Z
Arun Joseph Valdez
506719
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
fd063b6b1c69f6a325942e822622088b16f25bc5
656
655
2023-10-06T05:11:09Z
Arun Joseph Valdez
506719
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
98096005f0e59aeea89c2b8bd2bd58173d961c5e
Gunslinger Guide
0
199
452
2023-06-25T09:33:00Z
Hori47
506695
Created page with "Gunslinger Perk Guide '''Note: This page is under construction, you can help by editing this page.''' Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server. Description: An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend us..."
wikitext
text/x-wiki
Gunslinger Perk Guide
'''Note: This page is under construction, you can help by editing this page.'''
Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server.
Description:
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
Perk Type:
DPS (Balanced) - built to be cheap and reliable (to be used by beginners)
Perk Strength:
Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons.
Great crowd control due to perk penetration buff
Difficulty of Usage:
Can run out of ammunition without proper ammo conservation
Weak against armored vehicles
May get overwhelmed without proper perk usage
Gamemodes:
Recommended:
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
Optional:
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
Loadouts:
Beginner (Starters' pack):
SC-61 SMG
M17 Pistol
Hawk-357 Pistol
Hawk-50 Pistol
Intermediate (Cash):
M95C Pistol
MAR-9 Pistol
SP9 Silenced Pistol
Advanced (Gold):
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
Special (Package):
CP50A1 - Heavy Fire
BM45 Pistol (Arctic) - Arctic Warfare
PAR 45 Pistol - Night Ops
Attachments: Hologram Sight, Laser Sight, Silencer
Skill Upgrades:
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
Gadgets
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
EXP:
Extra EXP earned when:
Full "More EXP" Gadget equipped
Enemy kills using perk main weapons
Equipped Cowboy Hat equipment
Equipped Lever action rifle back equipment
Privilege Skill
Stopping Power
Pistol/Revolver Damage +20%
Pistol/Revolver Penetration +1
Pistol/Revolver Penetration Damage +15%
Special Notes/Tips:
Technique: Sacrificial Damage
- You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended.
Technique: Flash Double Wield
<s>- Spam click the switch weapon button while holding the fire button to double the fire rate of your weapons (which also slows your reload speed by 100%). Will require Quick Draw skill to be effective.</s> Nerfed since 11.6.0
Random knowledge: You can actually equip 2 M17 Pistols at the same time
[[Category:Perk Guides]]
00e8077a1ee1f0fc107f860e48bf9743aa0a8bc2
File:Reward Code.jpg
6
144
267
2023-06-25T09:41:16Z
Hori47
506695
wikitext
text/x-wiki
Reward Code button
b76a31cc470b4055705fd903099d2a8924fd46e6
KN-94
0
393
790
789
2023-06-25T09:55:33Z
Hori47
506695
Added template
wikitext
text/x-wiki
[[File:KN-94.jpg|frameless|312x312px]]
{{SW:BS Gun Stat Sheet|title1=KN-94 RIFLE|image1=KN-94.jpg|price=1900$|accuracy=77%|damage=65 (2x BURST-FIRE)|stopping_power=8%|range=22.5 UNIT|fire_rate=267 RPM (BURST-FIRE 1200 RPM)|max_ammo=30/150|reload_speed=3S|penetration=1|pnt_dmg_f-o=45%}}
== In-Game Description ==
"AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL."
== Specs ==
Accuracy: 77%
Damage: 63 (2x Burst-Fire)
Stopping Power: 8%
Range: 25 unit
Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM)
Max Ammo: 30 / 150
Reload Speed: 3 Seconds
Penetration: 1
Penetration Damage Fall-Off: 45%
Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900
Upgrade cost ('''Gold'''): 76 -> 152
== Available Gadgets ==
'''Optics''': Hologram Sight, Telescopic Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': None
'''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Assault Rifle]]
9b22a91c02ffa1c95c82f5584f2230a6ceef31e6
791
790
2023-06-25T09:56:56Z
Hori47
506695
wikitext
text/x-wiki
{{DISPLAYTITLE:KN-94 RIFLE}}
[[File:KN-94.jpg|frameless|312x312px]]
{{SW:BS Gun Stat Sheet|title1=KN-94 RIFLE|image1=KN-94.jpg|price=1900$|accuracy=77%|damage=65 (2x BURST-FIRE)|stopping_power=8%|range=22.5 UNIT|fire_rate=267 RPM (BURST-FIRE 1200 RPM)|max_ammo=30/150|reload_speed=3S|penetration=1|pnt_dmg_f-o=45%}}
== In-Game Description ==
"AN INTERESTING AUTOMATIC RIFLE THAT SHOOTS HIGH-SPEED TWO ROUND BURSTS. INSTEAD OF IMPROVING THE FORCE OF THE ROUNDS USED TO PENETRATE BULLETPROOF ARMOR, IT CAN RELY ON ITS TWO-ROUND BURST TO PIERCE BULLETPROOF ARMOR BY HITTING THE SAME SPOT. IT'S VERY POWERFUL."
== Specs ==
Accuracy: 77%
Damage: 63 (2x Burst-Fire)
Stopping Power: 8%
Range: 25 unit
Fire Rate: 267 Rounds Per Minute (Burst-Fire 1,200 RPM)
Max Ammo: 30 / 150
Reload Speed: 3 Seconds
Penetration: 1
Penetration Damage Fall-Off: 45%
Upgrade cost ('''Cash'''): 475 -> 950 -> 1,900
Upgrade cost ('''Gold'''): 76 -> 152
== Available Gadgets ==
'''Optics''': Hologram Sight, Telescopic Sight
'''Handguards''': Laser Sight, IR Laser Sight
'''Muzzles''': None
'''Grips & Sub Weapons''': Vertical and Angled Grips, Under-barrel 40mm Grenade Launcher (HE, AP, Incendiary, Healing), Under-barrel Shotgun, Under-barrel Revolving Shotgun
'''Magazine Gadgets''': Magazine Assist
'''Ammunitions''': Incendiary Rounds, Hollow-Point Rounds, FMJ Rounds, Joint Hollow-Point Rounds
[[Category:Assault Rifle]]
{{DEFAULTSORT:KN-94 RIFLE}}
c0a70177875e6b4ce07ba5f44cc669fd236f601e
Template:SW:BS Gun Stat Sheet
10
80
148
147
2023-06-25T10:02:34Z
Hori47
506695
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption-image1"/>
</image>
<group>
<header>Description</header>
<data source="price">
<label>Price</label>
</data>
<data source="accuracy">
<label>Accuracy</label>
</data>
<data source="damage">
<label>Damage</label>
</data>
<data source="explosion_radius">
<label>Explosion Radius</label>
</data>
<data source="burning_damage">
<label>Burning Damage</label>
</data>
<data source="healing_amount">
<label>Healing Amount</label>
</data>
<data source="stopping_power">
<label>Stopping Power</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="fire_rate">
<label>Fire Rate</label>
</data>
<data source="max_ammo">
<label>Max Ammo</label>
</data>
<data source="reload_speed">
<label>Reload Speed</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="pnt_dmg_f-o">
<label>PNT. DMG. F-O</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{SW:BS Gun Stat Sheet
| title1=Example
| image1=Example
| caption-image1=Example
| price=Example
| accuracy=Example
| damage=Example
| explosion_radius=Example
| burning_damage=Example
| healing_amount=Example
| stopping_power=Example
| range=Example
| fire_rate=Example
| max_ammo=Example
| reload_speed=Example
| penetration=Example
| pnt_dmg_f-o=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"price":{"suggested":true},"accuracy":{"suggested":true},"damage":{"suggested":true},"explosion_radius":{"suggested":true},"burning_damage":{"suggested":true},"healing_amount":{"suggested":true},"stopping_power":{"suggested":true},"range":{"suggested":true},"fire_rate":{"suggested":true},"max_ammo":{"suggested":true},"reload_speed":{"suggested":true},"penetration":{"suggested":true},"pnt_dmg_f-o":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
d4ea4d0cccb9926d4b2ab37651e1fffd489b4abf
TD-2000
0
422
841
840
2023-06-25T10:05:32Z
Hori47
506695
wikitext
text/x-wiki
[[File:Screenshot (28).png|218x218px]]
{{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%}}
== TD-2000 ==
<big>In-Game Description:</big>
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code>
<big>Specs:</big>
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minute
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
[[Category:Rocket Launcher]]
0f03a8a0b16400a65312cbefce9fe374b1e4cb38
842
841
2023-06-25T10:07:03Z
Hori47
506695
wikitext
text/x-wiki
[[File:Screenshot (28).png|218x218px]]
{{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%|image1=Screenshot_(28).png}}
== TD-2000 ==
<big>In-Game Description:</big>
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANKS</code>
<big>Specs:</big>
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minute
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
[[Category:Rocket Launcher]]
b373e8c84aa56cfb0940933f6b1c343cdb91a19a
843
842
2023-06-25T10:14:29Z
Hori47
506695
added infobox
wikitext
text/x-wiki
[[File:Screenshot (28).png|218x218px]]
{{SW:BS_Gun_Stat_Sheet|title1=TD-2000 ROCKET LAUNCHER|price=100G|accuracy=90%|explosion_radius=8 UNITS|stopping_power=90%|range=8 UNIT|fire_rate=600 RPM|max_ammo=1/24|reload_speed=3.55S|penetration=15|pnt_dmg_f-o=10%|image1=Screenshot_(28).png}}
== In-Game Description==
<code>A HUGE ANTI-TANK ROCKET LAUNCHER DESIGNED TO MAINLY DESTROY MAIN BATTLE TANK</code>
==Specs==
Accuracy: 90%
Damage: 1000
Range: 20 unit
Rate of Fire: 600 Rounds Per Minute
Magazine Capacity: 1/24
Reload Speed: 3.55 Seconds
Penetration: 15
Penetration Damage Fall-Off: 10%
Price: 100 Gold
Note: Simply put, if you want to cause mass destruction with a single shot, whether you're fighting an army of armored enemies or reducing a armored vehicle to atoms, this gun is for you.
[[Category:Rocket Launcher]]
a1ddc4b36961266ac0afdd33098b853dcf036593
File:Screenshot (28).png
6
179
432
431
2023-06-25T10:06:22Z
Hori47
506695
wikitext
text/x-wiki
{{DEFAULTSORT:File:TD-2000.png}}
752725a5bf09f6cc64f8c6c505e591f580da7230
Bear-Trap PDW
0
105
186
185
2023-06-25T10:18:55Z
Hori47
506695
added infobox
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
{{SW:BS_Gun_Stat_Sheet|title1=BEAR-TRAP PDW|image1=BEAR-TRAP PDW.png|price=1400$|accuracy=78%|damage=35|stopping_power=7%|range=20 UNIT|fire_rate=800 RPM|max_ammo=32/224|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=57.5%}}
== In-Game Description ==
<code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
== Specs ==
Accuracy: 78%
Damage: 35
Range: 20 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1400 Cash or 28 Gold
[[Category:Assault Rifle]]
31dfa5fa41e9022ec5f99178c8c9983860488947
187
186
2023-06-25T10:20:35Z
Hori47
506695
wikitext
text/x-wiki
[[File:Bear-Trap PDW.png|163x163px]]
{{SW:BS_Gun_Stat_Sheet|title1=BEAR-TRAP PDW|image1=Bear-Trap PDW.png|price=1400$|accuracy=78%|damage=35|stopping_power=7%|range=20 UNIT|fire_rate=800 RPM|max_ammo=32/224|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=57.5%}}
== In-Game Description ==
<code>THIS PDW IS AN ASSAULT RIFLE DEVELOPED BY A PROFESSIONAL SILENCER MANUFACTURER THAT SPECIALIZES IN BEING SILENT AND DEADLY.</code>
== Specs ==
Accuracy: 78%
Damage: 35
Range: 20 Unit
Fire Rate: 800 Rounds Per Minute
Magazine Capacity: 32/224
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 57.5%
Price: 1400 Cash or 28 Gold
[[Category:Assault Rifle]]
35fc7998dc3d7bacd55d9f87b4f1bd3a96db3eb7
SMG-53
0
376
769
768
2023-06-25T10:28:37Z
Hori47
506695
Added template, updated stats
wikitext
text/x-wiki
[[File:SMG-53.png|168x168px]]
{{SW:BS_Gun_Stat_Sheet|title1=SMG-53 SMG|image1=SMG-53|price=3000$|accuracy=75%|damage=65|stopping_power=15%|range=17.5 UNIT|fire_rate=600 RPM|max_ammo=32/256|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=20%}}
== In-Game Description ==
<code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code>
== Specs ==
Accuracy: 75%
Damage: 65
Range: 17.5 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 32/256
Reload Speed: 1.75 Seconds
Penetration: 0
Penetration Damage Fall-Off: 20%
Price: 3000 Cash or 60 Gold
Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right?
[[Category:Submachine Gun]]
d6c9a957fbc025e2031b1632b34b9e47ec855ae8
770
769
2023-06-25T10:29:04Z
Hori47
506695
wikitext
text/x-wiki
[[File:SMG-53.png|168x168px]]
{{SW:BS_Gun_Stat_Sheet|title1=SMG-53 SMG|image1=SMG-53.png|price=3000$|accuracy=75%|damage=65|stopping_power=15%|range=17.5 UNIT|fire_rate=600 RPM|max_ammo=32/256|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=20%}}
== In-Game Description ==
<code>IT'S A WELL-KNOWN, MASTERPIECE AN OPEN BOLT 9MM SUBMACHINE GUN.</code>
== Specs ==
Accuracy: 75%
Damage: 65
Range: 17.5 Unit
Fire Rate: 600 Rounds Per Minute
Magazine Capacity: 32/256
Reload Speed: 1.75 Seconds
Penetration: 0
Penetration Damage Fall-Off: 20%
Price: 3000 Cash or 60 Gold
Note: Using 9mm rounds, it deals an impressive 65 damage with 600 RPM. It's accuracy is actually pretty impressive for an SMG, as well as it's damage. It's a pretty good sized gun, although a bit expensive, it seems worth it, Right?
[[Category:Submachine Gun]]
78a817ebe54c10426a4daa4640fdb525fb85039a
Combat Armor
0
349
718
2023-07-12T19:39:29Z
ReThic1337
506733
Created page with "'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''"
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
b977c9e32fe24affb6ac15fab3f73e48a7dda1be
719
718
2023-07-12T19:44:21Z
ReThic1337
506733
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
56d793c6e13d0b4dbd62d638fa09acf1b67b75ea
720
719
2023-07-12T19:48:00Z
ReThic1337
506733
/* Descreption */
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''A standart military-grade armor protects the wearer and also provides additional ammo''
be9e5bcac1b10b3685779450e6c4cb895df7bce9
721
720
2023-07-12T19:48:55Z
ReThic1337
506733
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives''
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722
721
2023-07-12T19:52:55Z
ReThic1337
506733
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
8fd4b083ff05bed0a15210be26e6f233ef83f073
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2023-07-12T19:56:39Z
ReThic1337
506733
/* Descreption */
wikitext
text/x-wiki
'''Combat Armor- One of the armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="fandom-table"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
277cadade49f25f6e9d6ad3d74ede4a8521fe541
724
723
2023-07-12T19:57:16Z
ReThic1337
506733
wikitext
text/x-wiki
'''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="fandom-table"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
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725
724
2023-07-12T19:58:20Z
ReThic1337
506733
wikitext
text/x-wiki
'''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="fandom-table"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
== Сharacteristics ==
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726
725
2023-07-12T20:00:32Z
ReThic1337
506733
/* Сharacteristics */
wikitext
text/x-wiki
'''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="fandom-table"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
== Сharacteristics ==
Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor
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727
726
2023-07-12T20:02:37Z
ReThic1337
506733
/* Сharacteristics */
wikitext
text/x-wiki
'''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="fandom-table"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
== Сharacteristics ==
Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor, absorbs damage by <ref>''absorbs all damage by 50%''</ref> ''absorbs all damage by 50%,'' also add <ref>''extra 15% ammunition''</ref> extra 15% ammunition...
a6eac313383509ef23a4b04e1d87da2a248a99c0
File:Stick warfare background.jpg
6
259
544
2023-07-22T00:25:27Z
Tempesyad055
506706
wikitext
text/x-wiki
Background of stick warfare: blood strike.
credits: https://alogum.io/wp-content/uploads/image/2021/08/19-08/19080949/f1f19e8378b09934f13a476d6c103962/Stick-Warfare-Blood-Strike.jpg
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Stick Warfare: Blood Strike Wiki
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2023-07-22T00:31:31Z
Tempesyad055
506706
Added images, changed text for more readable wiki.
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Stick Warfare: Blood Strike Wiki ==
Welcome! We're a collaborative community website about the game Stick Warfare: Blood Strike. That anyone, including you, can build and expand. Wikis like this one depends on readers getting involved and adding content. Click the "Add New Page" or "Edit" button at the top of any page to get started editing and helping the wiki. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
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2023-07-22T00:34:12Z
Tempesyad055
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wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Stick Warfare: Blood Strike Wiki Home ==
Welcome! We're a collaborative community website about the game Stick Warfare: Blood Strike. That anyone, including you, can build and expand. Wikis like this one depends on readers getting involved and adding content. Click the "Add New Page" or "Edit" button at the top of any page to get started editing and helping the wiki. You can be an informant contributor to this wiki!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
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Delete
0
325
692
691
2023-10-06T02:06:32Z
Arkin789
506731
Delete all data
wikitext
text/x-wiki
Mengapa
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M17
0
134
229
228
2023-10-14T03:29:27Z
34r4r44rr4r4
506699
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and its also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: 30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
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2023-10-14T03:31:05Z
34r4r44rr4r4
506699
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: 30
Range: 15 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
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Heavy Weapons
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141
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2023-10-14T03:31:57Z
34r4r44rr4r4
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wikitext
text/x-wiki
[[GM-262 BULLETSTORM]]
[[DEATH MACHINE]]
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2024-05-05T08:04:25Z
Gb39483
506680
wikitext
text/x-wiki
Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed.
[[GM-262 BULLETSTORM]]
[[DEATH MACHINE]]
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Heavy Gunner (enemy)
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33
50
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2023-10-14T14:24:35Z
ZgSurv
506684
wikitext
text/x-wiki
The '''big boi''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough.
== Appearance ==
They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
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2023-10-14T14:25:17Z
ZgSurv
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wikitext
text/x-wiki
The '''Heavy Gunners''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
Heavy Gunners wield heavy weapons such as the [[MG50]] and [[Death Machine]]. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough.
== Appearance ==
They are dark blue stickmen that wear a Riot Helmet and Military Backpack and always use the Death Machine or MG50.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
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2024-01-10T11:57:34Z
Gb39483
506680
wikitext
text/x-wiki
The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
From Easy to Nightmare mode, they can sometimes appear wielding an MG50 and the Death Machine heavy weapon. While Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they wield an EDEN 30MM and the GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough.
== Appearance ==
They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
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2024-01-10T12:00:47Z
Gb39483
506680
wikitext
text/x-wiki
The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc.
== Appearance ==
They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
38aaa1520ad280109e69ad200726bc68fb3c5a6a
54
53
2024-02-29T23:15:43Z
JoRoCro
506685
Yes
wikitext
text/x-wiki
The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc.
== Appearance ==
They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on.
Shh... they don't know I'm here...
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
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55
54
2024-04-05T07:44:20Z
Gb39483
506680
Removed an unnecessary text
wikitext
text/x-wiki
The '''Heavy Gunner''' is an enemy in Stick Warfare: Blood Strike. They usually appear in normal game modes but are quite common in [[Elite Bodycount]].
== Overview ==
From Easy to Nightmare mode, they can sometimes appear wielding an MG50 or the Death Machine heavy weapon. While in Ultra Nightmare, they only wield the GM-262 Bulletstorm. In Hell's Highway, they either sometimes wield an EDEN 30MM or a GM-262 Bulletstorm. They have considerably higher HP and armor than all of the elite enemies combined and their armor can absorb more damage. They can easily kill the player if the player doesn’t kill them fast enough. The best way to deal with them is by using high-damaging weapons such as shotguns, assault rifles, etc.
== Appearance ==
They are dark blue stickmen that wear the Riot Helmet and Military Backpack. They can sometimes spawn in with a heavy weapon ranging from an MG50 to an EDEN 30MM depending on the difficulty the player is currently playing on.
== Gallery ==
<gallery>
File:Heavy Gunner.jpg
</gallery>
== Trivia ==
38aaa1520ad280109e69ad200726bc68fb3c5a6a
GM-262 BULLETSTORM
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290
603
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2023-11-02T10:57:24Z
Asuoob
506716
Добавлено максимальную статистику
wikitext
text/x-wiki
The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65.25% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}}
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2023-11-02T11:00:12Z
Asuoob
506716
Bugfix
wikitext
text/x-wiki
The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg}}
739f584a9c7bafcce8b5440316a89681f299f832
Codes
0
316
657
656
2023-11-14T22:02:28Z
Doua9
506720
If you want to come over and get it is that okay
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
9db73e78d0a3e4cc995a65b8bb20dabdc9200ff4
658
657
2023-11-22T02:51:15Z
NickoCacal
506721
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb|Greeting]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
f6359f728d0be13c39a1e3b89199c882dc555bcb
659
658
2023-11-29T23:54:02Z
OKAYHAHAHAXD13
506722
Inactive codes.
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb|Greeting]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
6457de7502500d76f917073dd6ce6432eb205daf
660
659
2024-02-11T18:49:37Z
Tiaguim.nt
506723
LUNARNEWYEAR
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb|LUNARNEWYEAR]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. PS: THE CODES ARE CaSe SeNiTiVe|"We wish you a Merry Christmas!" Code Does Not Work Anymore, I Think.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
8d654c1d47af7feb3a713c4771325033aa107fef
661
660
2024-02-16T01:23:32Z
Gb39483
506680
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
3bf72ee5399462ef0524fc10ffeb2a8d34d92f37
662
661
2024-02-17T01:28:54Z
Ranwier Isrie
506724
Active to free
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Free
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
7295191dde0acf3caf1150cfeece2e2f738d795c
663
662
2024-03-13T13:08:28Z
Hori47
506695
Changed box color of inactive code status to red
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
84d4fe78313f0f4b201830dbcdb2dfafb7aa4f42
664
663
2024-04-03T09:11:34Z
Ounach
506725
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |Inactive
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | Inactive
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |Inactive
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
f87164b8d40b54feb959c14d9b039c362dedf0e4
665
664
2024-05-03T03:44:55Z
MikeDwywr
506726
changed the ones that said inactive to be active since they actually work
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 18 August 2023. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
dd104d1152b9f1204442fe567a491f03c1458a9b
Game Modes
0
260
550
549
2023-11-25T14:19:29Z
Doggoboigoody
506714
I have added the 2nd gamemode in the stealth category.
wikitext
text/x-wiki
= Game Modes =
Game Modes are levels that are played to earn XP, Gold and complete daily missions. There are '''Classic Modes''', '''Objective Modes''', '''Warfare Modes''', '''Stealth Modes''', '''Zombie Modes''' and '''Other Modes'''. These can be played at any difficulty.
== Classic Modes ==
==== Bodycount ====
Kill all enemies until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.
==== Gun Game ====
Kill enemies with the provided weapons, as the game progresses the weapons given will be stronger, and so will the enemies. Starting equipment is not available in this mode. Game Length and Spawn Speed settings available.
==== Onslaught ====
Kill a number of enemies in each stage, as the game progresses the enemies will become stronger. Game Length and Spawn Speed settings available.
==== Termination ====
The goal is to eliminate a very tough and powerful enemy, there is a door at each side of the map that lead to each other when entered. Other enemies will also appear while combatting the enemy terminator.
==== TRM ====
Kill all enemies with three totally randomized rules! Game Length and Spawn Speed settings available.
==== Public Enemy ====
Become an enemy and kill the evil players with enemy forces. Starting equipment is not available in this mode.
==== Elite Bodycount ====
Kill super tough, powerful special unit forces until the remaining count is reduced to zero. Game Length and Spawn Speed settings available.
== Objective Modes ==
==== Train Assault ====
The goal is to plant a bomb on the train defended by enemies and escape, the player must make their way along the train, while killing enemies and then planting the bomb. After planting the bomb the player must hold out before the rescue helicopter arrives, during this the enemies will significantly become stronger, so take caution.
==== Pursuit ====
Chase and kill all the heavily-armed bank robbers before they escape. The bank robbers are incredibly tough and the player must keep up with them while also avoiding being killed, police forces ahead of the player can slow down the robbers.
==== Wave Defense ====
Survive waves of enemies while creating defenses that aid the player in fending them off. Points are rewarded for killing enemies and surviving waves which can be used to build sentries, barricades, buy weapons, medical and ammo supplies. Infinite mode can be toggled in which the player can defend for as long as he can against infinite waves of enemies.
==== Vip Escort ====
The player has to escort and protect the VIP against enemy forces to get to the other side. The player starts with allies and vehicles defending the VIP, keep in mind they cannot be brought back once killed or destroyed.
==== Siege ====
Assault and raid a criminal base with ally police forces, it involves fighting room to room on each floor of the building. Some rooms and floors contain medical kits and ammo boxes that can help resupply the player. If the ally police forces aiding the player are killed, they will resurrect after a given amount of time. At the last floor or the rooftop the player is tasked with killing the boss, in which will finish the mode. Player can confiscate drugs and weapons scattered across the building for extra points.
<br />
== Warfare Modes ==
==== Frontline ====
Based off Trench Warfare from World War I, The goal is to capture all enemy bases while also being supported by allies. Every base is defended by protected Machine Gunner enemies, and some bases can contain resupply cabinets. The player also has access to the command menu which can upgrade allies or the player, deploy ally vehicles, and call fire support in exchange for points.
==== Overlord ====
This is based off Operation Overlord or the Normandy Beach landings of World War II, an achievement acquired after completing this mission is also named D-Day. The goal is, similarly to Frontline, capture all enemy bases. However these bases are defended by enemy bunkers which behave similarly to enemy Machine Gunners but has more HP. Enemy vehicles such as Tanks and HMGs appear more in this mission. The ally base of the player features artillery, which occasionaly destroy areas ahead of the player while creating "whooshing" sounds.
It is worth noting that the last enemy base is defended by several multiple bunkers spanning a considerable distance, so the player would most likely need to resupply in the middle of destroying these bunkers.
==== Armored Strike ====
Vehicles appear very frequently in this mission, the goal is to capture all enemy bases or deplete all the points of the enemy.
==== Stronghold ====
Similar to Wave Defense, the goal is to defend from enemy attacks on the ally base. The player can set up a rocket launcher, sentry and barricades to defend the base along with constantly spawning ally infantry which can be upgraded.
== Stealth Modes ==
==== Base Infiltration ====
The goal is to infiltrate an enemy base and acquire the secret documents, the player must stay undetected and eliminate several enemy guards surrounding the base. This game can also be considered timed since the security cameras in the map are disabled temporarily. ''Stealth is optional,'' so firing weapons without the Silencer gadget, throwing frags excluding the Stun Grenade, or allowing an enemy/security camera to detect you and call reinforcements will trigger an alarm. When the alarm is triggered, the player is given a Detected status for the entire level. And an unending amount of armored enemies will approach from the base.
However even while the alarm is triggered, the player may still acquire the documents and complete the game but with less rewards.
'''Assassination'''
Similar to other game modes in the stealth category, stealth is an option.
The goal is to take down a target in a base and escape, which is recommended that you stay undetected as the target also has a pistol (M17). In the normal mode of this gamemode (and harder modes), armored guards will always spawn to guard the building and the target.
== Zombie Modes ==
Zombie modes contain Classic and Objective modes but involving zombies instead of enemies. Zombies are slow enemies but are tougher, Zombie Street is an exclusive Zombie mode
==== Zombie invasion ====
A zombie version of Bodycount, kill a number of zombies. Giant Zombies, unlike regular zombies, possess a different skin color, are quicker, tougher and deal more melee damage can spawn in all zombie modes.
==== Wave Defense Z ====
A zombie version of Wave Defense, build defenses and fend off waves of charging zombies.
==== Siege Z ====
A zombie version of Siege. Raid the quarantined building full of zombies, instead of drugs and weapons the player can acquire samples throughout the building. On the last floor or rooftop the player will have to kill the First Infected, an incredibly tough zombie that can deal high amounts of damage.
== Other Modes ==
==== Tutorial ====
Learn how to fight enemies.
==== Shooting Range ====
Test your equipment.
641e304cc455bcd5ce6da04d6bb68ac62a9cbb0e
GC-3
0
136
249
248
2023-12-11T02:44:29Z
Assdfsdfsa
506701
wikitext
text/x-wiki
[[File:GC-3.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 25
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
[[Category:Light Machine Gun]]
d5973bb2e3b60767f2b75f3e75fe6d9680cda5d6
250
249
2024-01-10T11:25:34Z
Gb39483
506680
The outdated GC-3 weapon image has now been updated to the current weapon image.
wikitext
text/x-wiki
[[File:Screenshot 2024 0110 192311.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 22
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6.5 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
[[Category:Light Machine Gun]]
e8be447cb59ddfa91ffa08bfe0ded63e69296219
251
250
2024-01-10T11:27:03Z
Gb39483
506680
wikitext
text/x-wiki
[[File:Screenshot 2024 0110 192311.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL IRELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 22
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
[[Category:Light Machine Gun]]
bf4d08417a78f039b971d2aa9c946405b310658f
252
251
2024-02-17T07:36:20Z
Bored 14342
506702
Typo should be relevant
wikitext
text/x-wiki
[[File:Screenshot 2024 0110 192311.png|181x181px]]
== GC-3 ==
In-Game Description:
<code>KNOWN AS THE GARBAGE COLLECTOR. THIS BEAST KILLED SO MANY SOLDIERS IN THE OLD WAR A LONG TIME AGO, AND IS STILL RELEVANT.</code>
<big>Specs:</big>
Accuracy: 45%
Damage: 22
Range: 30 Unit
Fire Rate: 1200 Rounds Per Minute
Magazine Capacity: 250/750
Reload Speed: 6 Seconds
Penetration: 2
Penetration Damage Fall-Off: 55%
Price: 5000 Cash or 100 Gold
[[Category:Light Machine Gun]]
1f3a3d9369e06a5875118a57a2a5a05159f8fbdb
File:Screenshot 2024 0110 192311.png
6
306
633
2024-01-10T11:23:42Z
Gb39483
506680
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Skills
0
150
316
315
2024-01-11T11:03:40Z
Gb39483
506680
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
Stamina +5% Stamina per level %50 when maxed
4a1faefbf5f677257960e4ed139d595e53e3920f
317
316
2024-01-11T11:08:39Z
Gb39483
506680
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|+
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|}
fb5ae9e1bf4ed002ad4699aa42456cae5a0574c3
318
317
2024-01-11T11:18:02Z
Gb39483
506680
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|+
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|-
|Stamina
| +5% Stamina per level
|50% when maxed
|}
2440cbec3858e7c398773fffdc127841686fd8ac
319
318
2024-01-11T11:22:46Z
Gb39483
506680
Added stamina character upgrades.
wikitext
text/x-wiki
Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="fandom-table"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="fandom-table"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="fandom-table"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="fandom-table"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="fandom-table"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed fandom-table"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed fandom-table"
|+
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|Maxed Amount
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|-
|Stamina
| +5% Stamina per level
|50% when maxed
|}
f5e68f48cf05ab0ef9ca715ede25b6401dc30635
Double Barrel Shotgun
0
256
541
540
2024-02-04T16:35:46Z
Narpax2
506700
Damage, peneration and PNT damage changed, added "Stopping power".
wikitext
text/x-wiki
[[File:Double Barrel Shotgun.png|179x179px]]
== The Double Barrel Shotgun is a Shotgun in Stick Warfare: Blood Strike. ==
<big>In-Game Description:</big>
<code>PULVERIZE YOUR ENEMIES WITH TWO MIGHTY BARRELS.</code>
<big>Specs:</big>
Accuracy: 50%
Damage: 240
Range: 15
Fire Rate: 171 Rounds Per Minute
Magazine Capacity: 2/48
Reload Speed: 2.25 Seconds
Penetration: 2
Penetration Damage Fall-Off: 30%
Price: 1100 Cash or 22 Gold
Stopping power: 50%
Note: How to use: 1: Load shotgun. 2: Pew Pew. 3. Reload and repeat step 2 until all enemies are reduced to atoms or you run out of ammo. It's not THAT effective, but it's a pretty fun gun to use.
<br />
[[Category:Shotgun]]
24eb13aba0059ec1dffc4a3bb0be316ff9eeeb54
M17
0
134
231
230
2024-02-04T16:43:25Z
Narpax2
506700
Changed range.
wikitext
text/x-wiki
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Accuracy: 80%
Damage: 30
Range: 12,5 units
Fire rate: 300 Rounds Per Minute
Magazine capacity: 17/136
Reload speed: 0.9 Seconds
Penetration: 0
Penetration Damage Fall-Off: 45%
Price: Free
Note: Upgrades or Skills Aren't included.
[[Category:Automatic Pistol]]
09f203b5a17dce61a0e95fe233a7c87b966e31aa
KV-47
0
279
578
2024-02-04T16:56:24Z
Narpax2
506700
Created page with "KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk. Accuracy: 75% Damage: 42 Stopping power: 7% Range: 22,5 Unit Fire Rate: 600 RPM Max ammo: 30/120 Reload speed: 2,5s Penetration: 1 PNT Damage F-O: 60% ==== Price: 1200$ or 24 Gold ==== Type: Assult Rifle Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor.""
wikitext
text/x-wiki
KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk.
Accuracy: 75%
Damage: 42
Stopping power: 7%
Range: 22,5 Unit
Fire Rate: 600 RPM
Max ammo: 30/120
Reload speed: 2,5s
Penetration: 1
PNT Damage F-O: 60%
==== Price: 1200$ or 24 Gold ====
Type: Assult Rifle
Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor."
5b1f2958faf9d274b216f3b1fb1708f5e38e4922
579
578
2024-02-04T16:58:36Z
Narpax2
506700
Adding categories
wikitext
text/x-wiki
KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk.
Accuracy: 75%
Damage: 42
Stopping power: 7%
Range: 22,5 Unit
Fire Rate: 600 RPM
Max ammo: 30/120
Reload speed: 2,5s
Penetration: 1
PNT Damage F-O: 60%
==== Price: 1200$ or 24 Gold ====
Type: Assult Rifle
Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor."
[[Category:FACTS]]
c92bf3b85c81cc50b188ba57ea654b1332c88fd6
580
579
2024-02-04T16:59:26Z
Narpax2
506700
Adding categories
wikitext
text/x-wiki
KV-47 assult Rifle is a which has a decent accuracy and high DPS. Reccomended to use with rifleman perk.
Accuracy: 75%
Damage: 42
Stopping power: 7%
Range: 22,5 Unit
Fire Rate: 600 RPM
Max ammo: 30/120
Reload speed: 2,5s
Penetration: 1
PNT Damage F-O: 60%
==== Price: 1200$ or 24 Gold ====
Type: Assult Rifle
Description: "An old automatic rifle, but it is as powerful as ever. İt doesn't care if its owner is rich or poor."
[[Category:FACTS]]
[[Category:ASSULT RİFLES]]
b1fe853d9c188d1fc4c7473a344aefbeef98b915
Perks
0
52
94
93
2024-02-21T02:49:32Z
Butar0
506679
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is a damn fraction my calculator dislikes
* Penentration damage also gave me the same issue. I will smash the calculator on 4/11 this year
(I was using the formula from technician stats so no there was no human error. ONLY MACHINE ERROR!!!!)
f54f7d34485bde2aeb2e6f995cb51cd37b33f52f
95
94
2024-02-21T02:54:05Z
Butar0
506679
/* The numbers */
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolitionist: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
d30b34067b6c8937002497cc7b40d4efbbcae4ed
96
95
2024-04-19T02:51:47Z
Insonia the Monkey
506682
Added some perks to the list
wikitext
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<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
13a17e0547039e7813209038874746ab3ed8c803
The End game weapon number crunching.
0
12
18
2024-02-24T20:57:40Z
Butar0
506679
Created page with "Ok so have you lost all will to continue legitimately or have THAT much of a wallet? I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good (Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. ) == Weapons == === Rifles === Xmc 15 * Dps :1493 * Damage per mag :3360 (30 Rounds) * Duration of "Stream" fire :2.25s ( Will be refering to as DoSF *..."
wikitext
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Ok so have you lost all will to continue legitimately or have THAT much of a wallet?
I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good
(Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. )
== Weapons ==
=== Rifles ===
Xmc 15
* Dps :1493
* Damage per mag :3360 (30 Rounds)
* Duration of "Stream" fire :2.25s ( Will be refering to as DoSF
* 112 damage / 800 Rpm
Bear gun Mk1
* Dps : 1080
* Damage per mag :2430 ( 30Rds)
* DoSF : 2.25s
* 81 dmg / 800 Rpm
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* Dps: 1160
* Damage per mag : 1740(30Rs)
* DoSF: 1.5s
* 58 Dmg / 1200 Rpm
* My hands are tired. Im pasteing stats from my note nows
* Also this weapon comes from a buyable
ML-45
* 97/600
* Dps:970
* DpMag:1450(25Rs)
* DoSf:2.5s
* 97 Dmg / 600 Rpm
=== Shotguns ===
M12-Sa
* dps:1108.3
* Damage per mag:8000(16Rs)
* DoSF:7.21
* 500 Dmg / 133 Rpm
Xmk-12
* dps:1066.66
* Damage per mag:1600(5Rs)
* DoSF:1.5s
* 320 Dmg / 200 Rpm
=== Snipers ===
DR95
* dps:187.3
* Damage per mag:1405(5Rs)
* DoSF:7s (Not sure if right. Inverted result was 3.3s>)
* 281 Dmg / 40Rpm
* 3.3s was right lol
AMT2000
* dps:374.4
* Damage per mag:1404(3Rs)
* DoSF:1.25s (Inverted equasion)
* 468 Dmg / 48 Rpm
Fun fact : Gauss rifle has highest range.
=== Grenae launchers ===
Ok so imma advise everyone here to NOT buy Rpgs. They are sluggish they on average take 3ish seconds to reload. Do NOT let the anti tank capabilies get over your head.
Xm44
* dps:374.4
* Damage per mag:1404(6Rs)
* DoSF:1.25s (Inverted equasion)
* 243 Dmg / 171 Rpm
Jaguar X
* dps:600
* Damage per mag:1800(5Rs)
* DoSF:2.9s (Inverted equasion = 0.3>)
* 360 Dmg / 100Rpm
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
I will update this later but for now know that
A tier
- '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol)
B tier
- '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny)
All classes not mentioned are either niche/outclassed or simply bad
Especialy tactician, marksman, Cqc and infiltrator
NO WE DO NOT MENTION THE BEGINNER CLASS
154d50c8c59dfcf10f846e1f54cd6a2c7b0e7d7a
Gunslinger Guide
0
199
453
452
2024-03-18T04:04:18Z
ACLucas7
506711
adding 4 DLC revolvers that are the a good secondary choices, one of them being an overPNT tool to lower the enemies HP past the first one
wikitext
text/x-wiki
Gunslinger Perk Guide
'''Note: This page is under construction, you can help by editing this page.'''
Note 2: This perk guide came from the unofficial stick warfare:blood strike discord server.
Description:
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
Perk Type:
DPS (Balanced) - built to be cheap and reliable (to be used by beginners)
Perk Strength:
Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons.
Great crowd control due to perk penetration buff
Difficulty of Usage:
Can run out of ammunition without proper ammo conservation
Weak against armored vehicles
May get overwhelmed without proper perk usage
Gamemodes:
Recommended:
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
Optional:
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
Loadouts:
Beginner (Starters' pack):
SC-61 SMG
M17 Pistol
Hawk-357 Pistol
Hawk-50 Pistol
Intermediate (Cash):
M95C Pistol
MAR-9 Pistol
SP9 Silenced Pistol
Advanced (Gold):
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
Special (Package):
CP50A1 - Heavy Fire
RA1858 Revolver - Civil War
Le Fabuleux 1858 Revolver - Civil War
SA Army Revolver - Wild West
Derringer Pistol - Wild West
BM45 Pistol (Arctic) - Arctic Warfare
PAR 45 Pistol - Night Ops
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
Skill Upgrades:
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
Gadgets
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
EXP:
Extra EXP earned when:
Full "More EXP" Gadget equipped
Enemy kills using perk main weapons
Equipped Cowboy Hat equipment
Equipped Lever action rifle back equipment
Privilege Skill
Stopping Power
Pistol/Revolver Damage +20%
Pistol/Revolver Penetration +1
Pistol/Revolver Penetration Damage +15%
Special Notes/Tips:
Technique: Sacrificial Damage
- You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended.
Technique: Flash Double Wield
<s>- Spam click the switch weapon button while holding the fire button to double the fire rate of your weapons (which also slows your reload speed by 100%). Will require Quick Draw skill to be effective.</s> Nerfed since 11.6.0
Random knowledge: You can actually equip 2 M17 Pistols at the same time
[[Category:Perk Guides]]
42eec14f7fef4f00cfcaf08eddb2e3e29ef3e12e
454
453
2024-04-05T07:48:58Z
Gb39483
506680
wikitext
text/x-wiki
Gunslinger Perk Guide
'''Note: This page is under construction, you can help by editing this page.'''
Note 2: This perk guide came from the Unofficial stick Warfare: Blood Strike discord server.
Description:
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. You can equip multiple pistol-type weapons ranging from Revolvers, to Auto-Pistols.
Perk Type:
DPS (Balanced) - built to be cheap and reliable (to be used by beginners)
Perk Strength:
Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons.
Great crowd control due to perk penetration buff
Difficulty of Usage:
Can run out of ammunition without proper ammo conservation
Weak against armored vehicles
May get overwhelmed without proper perk usage
Game modes:
Recommended:
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
Optional:
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
Loadouts:
Beginner (Starters' pack):
SC-61 SMG
M17 Pistol
Hawk-357 Pistol
Hawk-50 Pistol
Intermediate (Cash):
M95C Pistol
MAR-9 Pistol
SP9 Silenced Pistol
Advanced (Gold):
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
Special (Package):
CP50A1 - Heavy Fire
RA1858 Revolver - Civil War
Le Fabuleux 1858 Revolver - Civil War
SA Army Revolver - Wild West
Derringer Pistol - Wild West
BM45 Pistol (Arctic) - Arctic Warfare
PAR 45 Pistol - Night Ops
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
Skill Upgrades:
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
Gadgets
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
EXP:
Extra EXP earned when:
Full "More EXP" Gadget equipped
Killing enemies using the perk's intended weapon
Equipped Cowboy Hat equipment
Equipped Lever Action Rifle back equipment
(Privilege Skill)
Stopping Power
Pistol/Revolver Damage +20%
Pistol/Revolver Penetration +1
Pistol/Revolver Penetration Damage +15%
Special Notes/Tips:
Technique: Sacrificial Damage
- You may use pistols that have higher DPS than average which sacrifices its reload speed for higher damage. Full Reload Speed Gadget recommended.
[[Category:Perk Guides]]
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ผมต้องการที่จะลบบัญชีของผมและผมไม่ต้องการมันแล้ว
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Stick Warfare: Blood Strike Wiki
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
Stick Warfare: Blood Strike is a game created by Team Modernator Games on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by Team Modernator Games on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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wikitext
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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added discord link for fan
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our new discord server for [[Stick Warfare: Blood Strike Wiki|Stick Warfare: Blood Strike]] fandom: https://discord.gg/YqwrJnGTZg
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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wikitext
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) discord server for the Stick Warfare: Blood Strike fandom:https://discord.gg/YqwrJnGTZg
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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Category:Assault Rifle
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An all-rounder weapon type that is suitable for all situations. Certain assault rifles always have different stats.
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Revolvers are weapons that have a slow fire rate, but usually have either high accuracy, high damage or high range to compensate for it.
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<br />
Automatic Pistols are weapons that usually have a high fire rate, at the cost of either low damage or low accuracy.
'''n.'''
That is the literal definition of an Automatic Pistol. Purchase one to kill all those enemies who have wron
[[Category:Automatic Pistol]]
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<br />
Automatic Pistols are weapons that usually have a high fire rate, at the cost of either low damage or low accuracy.
[[Category:Automatic Pistol]]
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Sniper Rifles are weapons that usually boast high range, high accuracy and very high damage, at the cost of low ammo and slow fire rate.
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The End game weapon number crunching.
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Ok so have you lost all will to continue legitimately or have THAT much of a wallet?
I have been in the former. and now I will share my personal list of number crunched weapons that I consider very good
(Notice : All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. )
== Weapons ==
=== Rifles ===
Xmc 15
* Dps :1493
* Damage per mag :3360 (30 Rounds)
* Duration of "Stream" fire :2.25s ( Will be refering to as DoSF
* 112 damage / 800 Rpm
Bear gun Mk1
* Dps : 1080
* Damage per mag :2430 ( 30Rds)
* DoSF : 2.25s
* 81 dmg / 800 Rpm
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* Dps: 1160
* Damage per mag : 1740(30Rs)
* DoSF: 1.5s
* 58 Dmg / 1200 Rpm
* My hands are tired. Im pasteing stats from my note nows
* Also this weapon comes from a buyable
ML-45
* 97/600
* Dps:970
* DpMag:1450(25Rs)
* DoSf:2.5s
* 97 Dmg / 600 Rpm
=== Shotguns ===
M12-Sa
* dps:1108.3
* Damage per mag:8000(16Rs)
* DoSF:7.21
* 500 Dmg / 133 Rpm
Xmk-12
* dps:1066.66
* Damage per mag:1600(5Rs)
* DoSF:1.5s
* 320 Dmg / 200 Rpm
=== Snipers ===
DR95
* dps:187.3
* Damage per mag:1405(5Rs)
* DoSF:7s (Not sure if right. Inverted result was 3.3s>)
* 281 Dmg / 40Rpm
* 3.3s was right lol
AMT2000
* dps:374.4
* Damage per mag:1404(3Rs)
* DoSF:1.25s (Inverted equasion)
* 468 Dmg / 48 Rpm
Fun fact : Gauss rifle has highest range.
=== Grenae launchers ===
Ok so imma advise everyone here to NOT buy Rpgs. They are sluggish they on average take 3ish seconds to reload. Do NOT let the anti tank capabilies get over your head.
Xm44
* dps:374.4
* Damage per mag:1404(6Rs)
* DoSF:1.25s (Inverted equasion)
* 243 Dmg / 171 Rpm
Jaguar X
* dps:600
* Damage per mag:1800(5Rs)
* DoSF:2.9s (Inverted equasion = 0.3>)
* 360 Dmg / 100Rpm
* Wasn't even upgraded during testing, go get this. Now!
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
I will update this later but for now know that
A tier
- '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol)
B tier
- '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny)
All classes not mentioned are either niche/outclassed or simply bad
Especialy tactician, marksman, Cqc and infiltrator
NO WE DO NOT MENTION THE BEGINNER CLASS
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This page lists all of the end-game weapons suitable for end-game players.
(Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. )
== Weapons ==
=== Rifles ===
XMC-15
* Dps: 1493
* Damage per mag: 3360 (30 Rounds)
* Duration of "Stream" fire: 2.25s (Will be refered as DoSF)
* Rpm
*
*
* 112 dama
* ge / 800 Rpm
Bear gun Mk1
* Dps : 1080
* Damage per mag : 2430 (30Rds)
* DoSF : 2.25s
* 81 dmg / 800 Rpm
*
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* Dps: 1160
* Damage per mag : 1740(30Rs)
* DoSF: 1.5s
* 58 Dmg / 1200 Rpm
*
*
ML-45
* 97/600
* Dps: 970
* DpMag: 1450(25Rs)
* DoSf: 2.5s
* 97 Dmg / 600 Rpm
=== Shotguns ===
M12-Sa
* Dps: 1108.3
* Damage per mag: 8000(16Rs)
* DoSF:7.21
* 500 Dmg / 133 Rpm
Xmk-12
* Dps: 1066.66
* Damage per mag: 1600(5Rs)
* DoSF: 1.5s
* 320 Dmg / 200 Rpm
=== Snipers ===
DR95
* Dps: 187.3
* Damage per mag: 1405(5Rs)
* DoSF:7s
* 281 Dmg / 40Rpm
*
AMT2000
* Dps: 374.4
* Damage per mag: 1404(3Rs)
* DoSF: 1.25s (Inverted equasion)
* 468 Dmg / 48 Rpm
=== Grenade Launchers ===
It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed.
Xm44
* dps: 374.4
* Damage per mag: 1404(6Rs)
* DoSF: 1.25s (Inverted equasion)
* 243 Dmg / 171 Rpm
Jaguar X
* Dps: 600
* Damage per mag: 1800(5Rs)
* DoSF:2.9s (Inverted equasion = 0.3>)
* 360 Dmg / 100 Rpm
*
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
I will update this later but for now know that
A tier
- '''Pyro''' (Have a lower reload flamethrower on the ready), '''Heavy weapons'''(NEVER USE ON CONSTANT ASSAULT MODES LIKE BODYCOUNT), '''Rifleman'''(Ruler of dps), '''Technician'''(Progression is like planting lol)
B tier
- '''Specialist'''(Verrry flexible), '''Combat sniper'''(Niche but good), '''Combat Engie'''(Shotgunner has gained ALAH), '''Field officer'''(Mobile technician), '''Shield'''(IM FKING INVINCIBLE!!!!), '''Field Medic'''(Im not putting a definitive answer her but i think its the best medic class for HEALING), and '''Support'''(Almost infinite ammo is that funny)
All classes not mentioned are either not very suitable/useless.
Especialy Tactician, Marksman, CQC Specialist and Infiltrator.
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This page lists all of the end-game weapons suitable for end-game players.
(Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. )
== Weapons ==
=== Rifles ===
XMC-15
* Dps: 1493
* Damage per mag: 3360 (30 Rounds)
* Duration of "Stream" fire: 2.25s (Will be refered as DoSF)
* Rpm
*
*
* 112 dama
* ge / 800 Rpm
Bear gun Mk1
* Dps : 1080
* Damage per mag : 2430 (30Rds)
* DoSF : 2.25s
* 81 dmg / 800 Rpm
*
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* Dps: 1160
* Damage per mag : 1740(30Rs)
* DoSF: 1.5s
* 58 Dmg / 1200 Rpm
*
*
ML-45
* 97/600
* Dps: 970
* DpMag: 1450(25Rs)
* DoSf: 2.5s
* 97 Dmg / 600 Rpm
=== Shotguns ===
M12-Sa
* Dps: 1108.3
* Damage per mag: 8000(16Rs)
* DoSF:7.21
* 500 Dmg / 133 Rpm
Xmk-12
* Dps: 1066.66
* Damage per mag: 1600(5Rs)
* DoSF: 1.5s
* 320 Dmg / 200 Rpm
=== Snipers ===
DR95
* Dps: 187.3
* Damage per mag: 1405(5Rs)
* DoSF:7s
* 281 Dmg / 40Rpm
*
AMT2000
* Dps: 374.4
* Damage per mag: 1404(3Rs)
* DoSF: 1.25s (Inverted equasion)
* 468 Dmg / 48 Rpm
=== Grenade Launchers ===
It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed.
Xm44
* dps: 374.4
* Damage per mag: 1404(6Rs)
* DoSF: 1.25s (Inverted equasion)
* 243 Dmg / 171 Rpm
Jaguar X
* Dps: 600
* Damage per mag: 1800(5Rs)
* DoSF:2.9s (Inverted equasion = 0.3>)
* 360 Dmg / 100 Rpm
*
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
I will update this later but for now know that
[A-Tier]
- Pyro (Very suitable for crowd control and damage.)
- Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.)
- Rifleman (Suitable for everything, well balanced with it's assault rifles.)
.
)
- Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.)
- Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.)
[B-Tier]
- Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.)
- Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.)
- Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.)
- Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.)
- Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.)
All classes not mentioned are either not very suitable/useless.
Especialy Tactician, Marksman, CQC Specialist and Infiltrator.
a3c3fd5cbc223348b6f46dc45b7c6cd3b7bfb2ed
22
21
2024-05-12T12:49:35Z
Gb39483
506680
wikitext
text/x-wiki
This page lists all of the end-game weapons suitable for end-game players.
(Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate. )
== Weapons ==
=== Rifles ===
XMC-15
* Dps: 1493
* Damage per mag: 3360 (30 Rounds)
* Duration of "Stream" fire: 2.25s (Will be refered as DoSF)
* ?? dmg / ?? Rpm
*
*
*
*
*
*
Bear gun Mk1
* Dps : 1080
* Damage per mag : 2430 (30Rds)
* DoSF : 2.25s
* 81 dmg / 800 Rpm
*
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* Dps: 1160
* Damage per mag : 1740(30Rs)
* DoSF: 1.5s
* 58 Dmg / 1200 Rpm
*
*
ML-45
* 97/600
* Dps: 970
* DpMag: 1450(25Rs)
* DoSf: 2.5s
* 97 Dmg / 600 Rpm
=== Shotguns ===
M12-Sa
* Dps: 1108.3
* Damage per mag: 8000(16Rs)
* DoSF:7.21
* 500 Dmg / 133 Rpm
Xmk-12
* Dps: 1066.66
* Damage per mag: 1600(5Rs)
* DoSF: 1.5s
* 320 Dmg / 200 Rpm
=== Snipers ===
DR95
* Dps: 187.3
* Damage per mag: 1405(5Rs)
* DoSF:7s
* 281 Dmg / 40Rpm
*
AMT2000
* Dps: 374.4
* Damage per mag: 1404(3Rs)
* DoSF: 1.25s (Inverted equasion)
* 468 Dmg / 48 Rpm
=== Grenade Launchers ===
It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed.
Xm44
* dps: 374.4
* Damage per mag: 1404(6Rs)
* DoSF: 1.25s (Inverted equasion)
* 243 Dmg / 171 Rpm
Jaguar X
* Dps: 600
* Damage per mag: 1800(5Rs)
* DoSF:2.9s (Inverted equasion = 0.3>)
* 360 Dmg / 100 Rpm
*
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
[A-Tier]
- Pyro (Very suitable for crowd control and damage.)
- Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.)
- Rifleman (Suitable for everything, well balanced with it's assault rifles.)
- Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.)
- Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.)
[B-Tier]
- Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.)
- Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.)
- Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.)
- Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.)
- Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.)
All classes not mentioned are either not very suitable/useless.
Especialy Tactician, Marksman, CQC Specialist and Infiltrator.
069e8284d8d5668a6023ef71178beaca51586b68
23
22
2024-05-13T07:42:36Z
Gb39483
506680
wikitext
text/x-wiki
This page lists all of the end-game weapons suitable for end-game players. Certain words are shortened for reading sake, that being:
Damage Per Second = DPS
Damage Per Mag = DPMG
Duration Of Stream Fire = DOSF
Damage = DMG
Rate Per Minute = RPM
(Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate.)
== Weapons ==
=== Rifles ===
XMC-15
* DPS: 1493
* DPMG: 3360 (30 Rounds)
* DOSF: 2.25s (Will be refered as DoSF)
* ?? DMG / ?? RPM
*
*
*
*
*
*
Bear gun Mk1
* DPS : 1080
* DPMG : 2430 (30 Rounds)
* DOSF : 2.25s
* 81 DMG / 800 RPM
*
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* DPS: 1160
* DPMG : 1740 (30 Rounds)
* DOSF: 1.5s
* 58 DMG / 1200 RPM
*
*
ML-45
* 97/600
* DPS: 970
* DPMG: 1450 (25 Rounds)
* DOSF: 2.5s
* 97 DMG / 600 RPM
=== Shotguns ===
M12-Sa
* DPS: 1108.3
* DPMG 8000 (16 Rounds)
* DOSF: 7.21
* 500 DMG / 133 RPM
Xmk-12
* DPS: 1066.66
* DPMG 1600 (5 Rounds)
* DOSF: 1.5s
* 320 DMG / 200 RPM
=== Snipers ===
DR95
* DPS: 187.3
* DPMG: 1405 (5 Rounds)
* DOSF: 7s
* 281 DMG / 40 RPM
*
AMT2000
* DPS: 374.4
* DPMG: 1404 (3 Rounds)
* DoSF: 1.25s
* 468 DMG / 48 RPM
=== Grenade Launchers ===
It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed.
Xm44
* DPS: 374.4
* DPMG: 1404 (6 Rounds)
* DoSF: 1.25s
* 243 DMG / 171 RPM
Jaguar X
* DPS: 600
* Damage per mag: 1800 (5 Rounds)
* DOSF:2.9s
* 360 DMG / 100 RPM
*
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
[A-Tier]
- Pyro (Very suitable for crowd control and damage.)
- Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.)
- Rifleman (Suitable for everything, well balanced with it's assault rifles.)
- Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.)
- Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.)
[B-Tier]
- Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.)
- Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.)
- Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.)
- Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.)
- Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.)
All classes not mentioned are either not very suitable/useless.
Especialy Tactician, Marksman, CQC Specialist and Infiltrator.
c95f3fad07d871542d42a0b5c6ff946f9d34a3d8
24
23
2024-05-15T03:21:23Z
Gb39483
506680
wikitext
text/x-wiki
This page lists all of the end-game weapons suitable for end-game players. Certain words are shortened for reading sake, that being:
Damage Per Second = DPS
Damage Per Mag = DPMG
Duration Of Stream Fire = DOSF
Damage = DMG
Rate Per Minute = RPM
(Notice: All stats are based off their max damage upgraded versions. May be somewhat or significantly inaccurate.)
== Weapons ==
=== Rifles ===
XMC-15
* DPS: 1493
* DPMG: 3360 (30 Rounds)
* DOSF: 2.25s (Will be refered as DoSF)
* ?? DMG / ?? RPM
*
*
*
*
*
*
Bear gun Mk1
* DPS : 1080
* DPMG : 2430 (30 Rounds)
* DOSF : 2.25s
* 81 DMG / 800 RPM
*
=== Submachine guns (Smgs) ===
Sc3 (arctic)
* DPS: 1160
* DPMG : 1740 (30 Rounds)
* DOSF: 1.5s
* 58 DMG / 1200 RPM
*
*
ML-45
*
* DPS: 970
* DPMG: 1450 (25 Rounds)
* DOSF: 2.5s
* 97 DMG / 600 RPM
=== Shotguns ===
M12-Sa
* DPS: 1108.3
* DPMG 8000 (16 Rounds)
* DOSF: 7.21
* 500 DMG / 133 RPM
Xmk-12
* DPS: 1066.66
* DPMG 1600 (5 Rounds)
* DOSF: 1.5s
* 320 DMG / 200 RPM
=== Snipers ===
DR95
* DPS: 187.3
* DPMG: 1405 (5 Rounds)
* DOSF: 7s
* 281 DMG / 40 RPM
*
AMT2000
* DPS: 374.4
* DPMG: 1404 (3 Rounds)
* DoSF: 1.25s
* 468 DMG / 48 RPM
=== Grenade Launchers ===
It's heavily advised that Rocket Launchers are not very recommended to be used. As they have sluggish fire rate and slow reload speed.
Xm44
* DPS: 374.4
* DPMG: 1404 (6 Rounds)
* DoSF: 1.25s
* 243 DMG / 171 RPM
Jaguar X
* DPS: 600
* Damage per mag: 1800 (5 Rounds)
* DOSF:2.9s
* 360 DMG / 100 RPM
*
== How i got the numbers lol ==
Great so after you read all my gibberish, you may be asking "How did this idiot get the numbers?
The numbers came from firstly taking the damage and RPM, then multiplying those 2 numbers and dividing by 60. by that thing you will get a near perfect aprox of the DPS
The damage per mag was calculated by just. yea you multiply the damage by the mag capacity
and duration of fire? You simply divide the RPM by 60 and then take than number and divide the magizine by the resulting number.
== Tierlist of skills ==
[A-Tier]
- Pyro (Very suitable for crowd control and damage.)
- Heavy Weapons (Suitable for damage, but be careful of it's reload speed of the heavy weapons, as they are very slow.)
- Rifleman (Suitable for everything, well balanced with it's assault rifles.)
- Assault Recon (Similar to Rifleman, except it's very suitable for crowd control due to it's insane penetration bonus.)
- Technician (Suitable for defense purposes, it's sentry can be used as a make-shift barricade.)
[B-Tier]
- Specialist (A somewhat descendant to Rifleman, it's bonuses are very good with all weapons, especially it's reload bonus.)
- Field Officer (Similiar to Technician, except it's more of a mobile version, suitable for defense purposes and damage.)
- Shield (A shield that can, well, reduce damage, suitable for defense, slightly suitable for damage.)
- Combat Sniper (Long-ranged, meant for support purposes, it's not very recommended for close range due to it's sluggish fire rate.)
- Combat Engineer (Somewhat of a defensive version of Grenadier, suitable for defensive purpose, but be aware as of right now, it's bombs are not effective in terms of damage.)
All classes not mentioned are either not very suitable/useless.
Especialy Tactician, Marksman, CQC Specialist and Infiltrator.
40f91acd2556ab118ece1928f34d2d12a5597341
Codes
0
316
666
665
2024-05-13T14:05:19Z
Zaqimel
506727
I checked all codes and updated the date
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
e258e8f11b047379dba6db1fbf45f5e07a069f11
667
666
2024-05-14T16:40:46Z
Iko.ganteng.com
506728
status
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |invalid
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |invalid
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |invalid
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |invalid
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |invalid
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |invalid
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | invalid
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |invalid
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
846986c1e440d865bc5528c607abcfcd60d83980
668
667
2024-05-17T06:40:55Z
Markreyson5
506729
It always active on a greetings code
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Always inactive
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |invalid
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |invalid
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |invalid
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Red; color:#FFF" |invalid
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |invalid
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Red; color:#FFF" | invalid
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Red; color:#FFF" |invalid
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
c5321bf00131712999d7ae344175eb4381ef3323
669
668
2024-06-15T12:07:22Z
Gb39483
506680
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
=== Greeting ===
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
8bbb527c09f7743ed1a0bd221d5b38ad3036c11f
670
669
2024-06-15T12:08:05Z
Gb39483
506680
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|
|Greeting
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
3697211d3bc7b0eb1bcc2a2ff52982db7350210c
671
670
2024-06-15T12:10:20Z
Gb39483
506680
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|1,500, 30g
| class="unsortable" style="text-align:center;" |1,500$, 30g
| style="background: Green; color:#FFF" |
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
5b28f59874db6fa60ed506faeefdee78020825ba
Perks
0
52
97
96
2024-05-27T02:18:21Z
Hamburgtle
506693
No edit summary
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy l am *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
49d25ea4bf047e2414ab6758f8158b85be8e9c3a
98
97
2024-05-27T03:26:22Z
Hamburgtle
506693
Add some perk description
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!"
A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big>
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.."
Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!"
Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying l need more bullets!"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "l love explosion,would you look at tha-"
It look similar to Technical but ways more combats ,is can deploy *work in process*</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
e7f7f9fa638c32db9fe8e522039e6f4422456f82
99
98
2024-05-27T03:34:17Z
Hamburgtle
506693
No edit
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!"
A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big>
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!"
Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "l love explosion,would you look at tha-"
It look similar to Technical but ways more combats ,is can deploy *work in process*</big>
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
af95ac8bcbb6f078f3ebba9ae65252a974f5a9f9
100
99
2024-05-27T03:54:09Z
Hamburgtle
506693
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!"
A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big>
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dark project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades, yet it still considered easily to died.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!"
Also type of healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "l love explosion,would you look at tha-"
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "l wish l could broke your leg
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
* ''Shotgun Fire Rate increases by 0.5 percent per level''
* ''Shotgun Reload Speed increases by 1 percent per level''
* Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
* ''Increases The Chances of spawning shotgun in supply crates''
----
There are more perks, but I havent added them yet
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on ==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
=== Number increase hell ===
* (sentry) damage increases by 3 each lv
* Penentration increases by 0.1 each lv
* Hp increases by 20 each lv
* auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular ==
=== The numbers ===
* HW damnage increases by 0.5 each level
* HW reload by 1.25
* Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
* Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
c86e48bbd4c60a8092d87bc054704cbac334e808
101
100
2024-05-27T06:22:25Z
Hamburgtle
506693
💀
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Keep trying guess CGC meaning,you guys all wrong!"
A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,that all.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over 45.</big>
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "l love explosion,would you look at tha-"
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you ammo"
Ammunition specialist is the one of 27 perk in totall 28, he likely a version updated of 'Support' maybe or brother?,instead just only giving ammo,this perk deploy ammunition box which replenishes (and l need someone to fix my grammar with my appreciation to those who fix it),extra ammo benefit give 30% and max ammo box capacity increase for each level,one grenade and +50% of pick up ammo.</big>
<b>Medical official : "l lost my last brain cells"
The 28 perk in total,he look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be all Guard spawns with you and l don't know what gun did that guard equip.
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernau</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
*''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
*''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
== Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
==Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers ===
*HW damnage increases by 0.5 each level
*HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
94738169464a56dd2d1d415f343d5a9c5ac4e1e0
102
101
2024-05-28T09:07:01Z
Hamburgtle
506693
Add some stat perk, PTRobert2909 was here.
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Granadier: "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Good luck to trying guess CQC meaning,you guys all wrong!"
A type of tank perk, small similar to Juggernaut, but it focused on specialist Hitscan Weapons yet can't use Projectile weapons,CQC specialist sometime found himself being 'support' rather than a 'Tank' in multiplayer.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
Also a sort of type tank, similar to Juggernaut this one good at Shotgun,armor damage absorption is greatly and ignore damage over '''45'''.</big>
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't tell the police.." Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "l love explosion,would you look at tha-"
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you ammo"
Ammunition specialist is the one of '''27 perk in totall 28''', he likely a version updated perk of 'Support' maybe or brother?,instead just only giving ammo,this perk deploy ammunition box which replenishes (and l need someone to fix my grammar with my appreciation to those who fix it),extra ammo benefit give '''30%''' and max ammo box capacity increase for each level,one grenade and '''+50%''' of pick up ammo.</big>
<b>Medical official : "l lost my last brain cells"
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>:
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
* ''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
* ''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
* ''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
* ''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
* Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
*''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
*''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
==Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
*HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
68222207d7f3d822096b598f0519481ec8cd2096
103
102
2024-06-01T11:02:01Z
Hamburgtle
506693
Improve some of my grammar information, add forgotten information about the Ammunition Specialist after l eat done my cheese fondue, note the The forgotten information absolutely Rare l think, l found it on my table while playing ammunition specialist perk.
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: "You can call me Cowboy! YEHHA-" Pistols are a go-to gun for this perk. Leveling this is a waste of time as it benefits the worst weapon class in the game.</big>
<big>Juggernaut: "wait for me! I'm too fat to run! " Based on heavy weapons and lets you carry one in your primary. Fun, but weighed down by slow reload speeds.</big>
<big>Rifleman: "I'm perfect! Better! Stronger!" Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy</big>
<big>Shotgunner: "Shoot first! Think never! " A great amount of damage at close range, but be mindful of your ammo count and health.</big>
<big>Assault Recon: "Gotta go fast!" A perk that focuses on running and gunning with SMGs alongside giving the ability to dodge bullets.</big>
<big>Machine Gunner: "*Very kindly Aggressive machine firing sound*" Effectively Juggernaut's little brother, this perk allows you to use LMGs more effectively. Also suffers from slow reload speeds.</big>
<big>Specialist: "They sometimes called me mastery of gun,Jack-of-all-trade? Wait l mea-" Contrary to the name, it is a generalist perk suitable for players who just want to shoot stickmen. Does not have any special advantages or disadvantages against other perks.</big>
<big>Demolition: "Couldn't ya see the bloody bombs?" An explosive-based perk for destroying structures and vehicles or just dealing a lot of splash damage.</big>
<big>Marksman: "l once wants to hunt a deer..sadly l accidentally hunt enemies officer" A perk revolving around the usage of Designated Marksman Rifles (DMRs). Good for Mid to Long range.</big>
<big>Combat Sniper: "Wave goodbye to your head!" A Sniper Rifle based perk for popping heads.</big>
<big>Pyromaniac: "MY ANSWER IS BURN'EM ALL! " The perk where you grill everyone and turn anyone into grilled meat</big>
<big>Technician: "Turret going right up!" A perk for those who prefer a more passive playstyle. Gives you the ability to deploy a turret</big>
<big>Grenadier "FIRE IN THE HOLE!" Perk based on playing with grenade launchers, it has an active skill that throws an "Offensive Grenade" that recharges again after use.</big>
<big>Heavy Weapon: "I'm very fast,trust me!" Similar to the Juggernaut, but it focuses entirely on heavy weapons, being able to deal large amounts of damage and being much slower.</big>
<big>Shield: "Stay behind me!" One of the most unique perks in the game, you gain a shield that nullifies part of the damage received in the direction you are looking at, but you can only use pistols and revolvers.</big>
<big>Field Officer: "l bring some 'friend' !" Gain an ally who helps in battle, he will always revive after a few seconds after being killed. The basic one uses a CAR-4 Rifle as a weapon, but you can buy another type of ally in the equipment menu.</big>
<big>Infiltrator: "l am not a Spy! l am totally *[REDACTED]*" It works in a similar way to the Specialist, but only with weapons that can use silencers, and is less noticeable in infiltration modes.</big>
<big>CQC Specialist : "Good luck to trying guess CQC meaning,you guys guessing Alllll wrong!"
CQC, or Close Quarters Combat(l think) is a specialized combat tactic that some players may find intriguing. Contrary to popular belief, CQC is maybe a tank perk, but rather a unique playstyle that focuses on the mastery of hitscan weapons. While it may share some similarities with the Juggernaut perk, such as a emphasis on close-range engagements, the CQC specialist is a distinct archetype.CQC specialist sometime found himself being 'support role' rather than a 'Tank' in multiplayer mode.</big>
<big>Assault Juggernaut : "l have 'Juggernaut' plus with 'Assault' behind word!"
The Assault Juggernaut is a formidable combat specialist, combining the resilience of the Juggernaut with the aggression of an Assault-oriented playstyle. As the name suggests, this hybrid archetype encapsulates the best of both worlds, providing players with a unique and versatile approach to combat.
<big>Field Medic : "Smoking Cigarettes is very gOoD fOr YoUr HeAltH!"
A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenades,this perk it still considered easily to died l think.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar to Field medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>:
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
* ''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
* ''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
* ''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
* ''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
*''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
==Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
*HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
be4ef20c6c03831e01ad67404b761a904e761408
104
103
2024-06-03T09:16:35Z
Gb39483
506680
Reworked.
wikitext
text/x-wiki
<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big>
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dart project very effectively, is can deploy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenade<sup><br><sub>
*<nowiki><blockquote>Subscript</blockquote></nowiki>
{| class="article-table"
|}
s,this perk it still considered easily to died l think.</big>
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<big>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunition box benefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: More based on healing allies.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
* ''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
* Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
*''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
*''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
==Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
*HW reload by 1.25
*Accuracy correlates with level
* The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
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<big>''Perks can change a lot of things, and you should choose them based on your play style. Some perks give more bonusses than others, but that does not mean they are always better. As you get more Exp, they also level up. Some perks allows the player to use weapons not usable by other classes or gain access to special equipment.''</big>
<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big>
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dart project very effectively, is can depoy a medical bag that heal nearby ally player except bot, unfortunately this perk only use NaNo healing Grenade<sup><br><sub>
*<nowiki><blockquote>Subscript</blockquote></nowiki>
{| class="article-table"
|}
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<br />
ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
*''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
* HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
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<big>''Various perk to try and don't be afraid try new perk,you might like them!.''</big>
----<big>Gunslinger: A perk more based around pistols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big>
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dar
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<br />
ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo increases by '''50''' percent''<br />
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by '''1''' percent per level''<br />
----
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with reloading</big>
*''Shotgun Damage increases by 30 percent + 1 percent per level''
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on==
This class leans heavily into defence, can hold back like 17+ waves on nightmare wave defence (Or extreme? idk that was 1 case and i had a 35+ level technician)
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
* HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damage Is 0.3
(I was using the formula from technician stats but had to invert it on penentration power and damage)
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ig>Gunslinger: A perk more barols, revolvers and machine pistols. While the fire rate bonus can increase the fire rate of pistols and pevolvers, it does not increase the fire rate of machine pistols.</big>
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dar
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<br />
ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo incr'
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by ''
r
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with r
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
* HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damag
9a6941cfbace3fa32829d8be1d1a8734fea21ef6
108
107
2024-06-15T03:11:02Z
Gb39483
506680
wikitext
text/x-wiki
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dar
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<br />
ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo incr'
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by ''
r
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the accuracy.</big> <br />
*''Assault Rifle Damage increases by 1 percent per level''
*''Assault Rifle Reload speed increases by 0.8 percent per level''
*Tactical sprint stamina consumption reduced by 0.4 per level
*''Increases The Chances of Spawning an assault rifle in supply crates''
----
<big>Shotgunner: A great amount of damage, but be careful with the magazine</big>
<big>Tip: Either get a shotgun with a magazine or use gadgets / skills that help you with r
*''Shotgun Fire Rate increases by 0.5 percent per level''
*''Shotgun Reload Speed increases by 1 percent per level''
*Shotgun Penetration power increases by 0.1 percent per level
* ''Max Hp increases by 100''
*''Increases The Chances of spawning shotgun in supply crates''
----
There are more perk has been added to the game, various bug has not yet been found, they are now 28 perk in total and l still expected more perk coming out in the future,we also noticed 2 new perk called "Ammunition Specialist" and "Medic Official" what could more perk coming out? - PTrobert2909 was here
^ lazy ^
----
==Technician : Afk master. Dont rely on the sentry early on
===Number increase hell===
*(sentry) damage increases by 3 each lv
*Penentration increases by 0.1 each lv
*Hp increases by 20 each lv
*auto repair is the level number
(Numbers may be inaccurate because I used (LV) / (STAT) )
(All stats listed above exclusively affect the turret)
----
== Hef- I mean heavy weapons class : Juggernaut without the jugular==
===The numbers===
*HW damnage increases by 0.5 each level
* HW reload by 1.25
*Accuracy correlates with level
*The penentration power is likely 0.05 (I will NOT smash my calculator)
*Penentration damag
e62d9d3f39cc1bb240c650b391420b007b8d5c85
109
108
2024-06-15T03:13:11Z
Gb39483
506680
wikitext
text/x-wiki
<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's similar to Specialist.</big>
<big>CQC Specialist : A very, powerful perk more based on close-ranged combat hence the name. It's recommended to use shotguns on this perk. This perk is also a more "high risk, high reward" playstyle.</big>
<big>Assault Juggernaut : A perk more based around shotguns. It's more of a combination of the Juggernaut perk and the Shotgunner perk, albeit with an extra movement speed bonus.
<big><big><big>Field Medic : A perk more based around healing your allies. It's more suitable for multiplayer due to it's use.
A healer sort of perk that can use type healing dar
<big>Corpsman : "l sells all kind of high-quality snorting drug, don't N̺̻̔̆ͅO̖̼ͩ͌͐T̨͈͗̌ͥ tell the police.. P̤̮l̤̮e̤̮a̤̮s̤̮e̤̮?" Similar ield medic, this perk work very well,movement speed in +10% plus extra grenade capacity, the special here is All weapons damage/reload/stopping power benefit, good for self-defense.</big>
<br />
ig>Quick Fix : "l spend my scientist experience and medical care just to made this 'useless' NaNo Healing Repulsar!" Also type of sort healer,instead like other healer perk,this one have a Healing Repulsar that impulse nano healing waves and heal ally units (in small area of effect), is also extinguished the fire and cure the burnt wounds, this perk focus on NaNo healing Repulsar Waves radius and other.</big>
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo incr'
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by ''
r
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the ac
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<big>Juggernaut: A perk more based around defense. You are able to equip unique heavy weapons ranging from heavy machine guns to miniguns to cannons. While they may deal good damage, be wary of the very slow reload speed.</big>
<big>Rifleman: A perk more based around assault rifles. This is a pretty balanced perk due to it's damage, reload speed and ammo. Certain assault rifles may have varied stats.</big>
<big>Shotgunner: A perk more based around shotguns. This perk is very powerful due to it's high damage bonus. Be wary of it's slow reload speed, unless you're using a mag-fed one.</big>
<big>Assault Recon: A perk more based around submachine guns. Just like Rifleman, this perk is pretty balanced, albeit with a huge penetration bonus, making it amazing for crowd control.</big>
<big>Machine Gunner: A perk more based around light machine guns. Has a damage reduction bonus when standing still and a decent accuracy bonus, but be wary of the weapon's reload speed.</big>
<big>Specialist: The most generalistic perk ever. Balanced for everything.</big>
<big>Demolition: A perk more based around grenade launchers and rocket launchers. Mostly designed to destroy vehicles and obstacles, it can also be useful for crowd control, but be wary of it's low ammo count.</big>
<big>Marksman: A perk more based around designated marksman rifles. Good for long-to-medium ranged combat. Be wary of it's low penetration power.</big>
<big>Combat Sniper: A perk more based around sniper rifles. Good for long-ranged support, but be very wary of it's slow fire rate and low ammo count.</big>
<big>Pyromaniac: A perk more based around flamethrowers. Very good for crowd control and good damage. You can also turn any weapon into a "fire weapon" by equipping incendiary rounds on it, assuming if a weapon supports it. (For example, if you equip incendiary rounds on a pistol, it can receive all of Pyromaniac's perk bonus.)</big>
<big>Technician: A perk more based around defense. You are able to place turrets. You can also equip multiple turrets.</big>
<big>Grenadier: A perk that is similar to Demolition, albeit more based on grenade launchers. It has unique grenades called "Offensive Grenades", that deal good damage and are able to replenish.</big>
<big>Heavy Weapon: A more offensive variant of the Juggernaut perk. Deals very high damage, but be very wary of it's slow movement speed and very slow reload speed.</big>
<big>Shield: A unique perk in which you have a shield that reduces damage from the front. Gameplay wise, it's very similiar to Gunslinger, more based on pistols, revolvers and machine pistols.</big>
<big>Field Officer: A perk that is similar to Technician, albeit you have an ally that follows and kills enemies with you. You can choose different allies. Also a good perk if you don't have any friends. </big>
<big>Infiltrator: A perk more based on stealth. It's suitable for Infiltration due to it's less detection bonus. But gameplay wise, it's
<big>Corpsman : "l sells all kind of
<big>Stimulator : "l once wanted to resurrect a person after l stimulated 53 times to make sure 'he' in alive status, he 'VERY' enjoy!"
Small similar to corpsman, is have regenerate hp and armor and dedicated stimulator project, he have a *cough* gun stimulator projector that heal and stimulate ally player, give them kind of buff. </big>
<big>Support : "l throw ammo box to your face! Stop saying 'l need more bullets!'"
Right on this perk name called,is support ammunitiobenefit and can deploy ammunition box,extra hand grenade capacity increase, this perk somehow maybe useful but it rare for someone played this perk in chance.</big>
<big>Tactician : "Sharing is caring! l give benefit to all player! Now bow to me!"
This perk give the whole Benefit to all ally player,especially in multiplayer,this perk only work well very effective in multiple player,is very likely 'Sharing is caring' without no benefit this perk give itself(l think).</big>
<big>Combat Engineer : "Would you look at various flying bullet firing shooting ahead you,you find deaths door yourself, but l find a huge explode toward them."
It look similar to Technical but ways more combats ,is can deploy a Satchel Charge,a black-clay bag that have demolition devices whose primary component are a charge of dynamite or a more potent explosive,is free,Dedicated explosives block available and other more focused,this perk specialists shotgun pistol</big>
<big>Ammunition Specialist : "I rather broke your leg than give you A̤̮mmo"
The Ammunition Specialist is one of '''the 27 uNiQuE pErKs available in the game's comprehensive perk system, which '''totals 28 distinct options'''. This perk can be seen as a more evolved iteration of the 'Support perk', or perhaps even a '''sibling of sorts''' M̤̮a̤̮y̤̮b̤̮e̤̮?̤̮, expanding upon the core functionality of ammunition resupply.'''
<=>Forgotten information :
❝The Ammunition Specialist's true strength lies in its ability to provide a steady stream of ammunition to both the user and their teammates. By strategically placing the ammunition box in critical locations, the Ammunition Specialist can ensure that their squad maintains a consistent supply of firepower, allowing them to sustain prolonged engagements without the risk of running dry. Furthermore, the increased pick-up radius for ammo drops further reinforces the Ammunition Specialist's role as a vital force multiplier within the team composition.”
<b>Medical official : "l lost my last brain cells."
The '''28 perk in total''',he also look similar to Field Medic,only different that he deploy Medicine bags that replenishes like Ammunition specialist,These will be one Guard spawns with you and l don't know what gun did that guard equip.</b>
----<big>Field Medic</big>: Mo.
I can let you died rather then heal you. -Field medic said
<big>This perk give benefits to healing weapons dart,allow them can heal ally player more effective.
*''Max Hp increase by '''+2'''percent per level)''
*''Max Armor : similar to Max hp increase'''
*''healing efficiency '''+10%''' percent per level)''
*''Recover Hp/s increase by '''0,2'''percent per level) (Hp/s mean Health par per-second if you don't know)''
*''only can use healing Grenades (Nano healing Grenades)''
*''Max med capacity '''+400%'''''
*''Movement speed '''+15%'''''
*''Can deploy medic bag that heals nearby ally player)''
----<big>Corpsman</big>:
What do you mean l have seasick? ,l'm very healthy!..no excuse! - Corpsman said,before have a trip 18 hour 32 minute and 16 second and start to vomit quickly, headache and more possibility.
<big>This perk seems similar to field medic,but what exactly different is give all weapons damage/reload/stopping power that is equip to more powerful.
*''Max hp and Max armor increase by '''+2''' percent per level)''
*''healing efficiency increasing by '''+10%''' percent per level) ''
*''Recover hp/s increase by '''0,2''' percent per level)''
*''move speed '''+10%''')''
*''Max grenade capacity +3)''
*''All weapons damage/reload/stopping power increas by '''?''' Percent per lever)''
*''Can deploy 4 Medkits)''
----<big>Quick Fix</big>
My healing Repulsar can save you, but l don't really know much about how to use it probably - Quick fix said.
<big>This perk focused on Healing Repulsar wave it fit perfectly for those who don't wana heal always but also want to combat.ᵐᵃʸᵇᵉ
(More description l will add soon,let me enjoy my cheese fondue)
----<big>Gunslinger</big>:
This perk is based on pistols, good for starters, but becomes less useful over time.
Fun fact: you start with a free pistol ( [[M17]] ) and these guns have the fastest reload speed.<br />
*''Pistol / Revolver Damage increases by '''1''' percent per level)''
*''Pistol / Revolver Reload speed increases by '''0.5''' percent per level)''
*''Pistol / Revolver Fire rate increases by '''1''' percent per level)''
*''Pistol / Revolver Penetration increases by '''0.1''' percent per level)''
*''Pistol / Revolver Penetration damage increases by '''1''' percent per level)''
*''Pistol / Revolver Ammo pickup bonus increases by '''1''' percent per level)''
*''Starting Pistol / Revolver ammo incr'
----<big>Juggernaut</big>t:
<big>Based on miniguns and lets you carry one in your primary. Kinda slow but a tanky unit.</big><br />
*''Max Hp increases by '''5''' percent per level''
*''Max Armor increases by '''5''' percent per level''
*''Recovers hp every second ('''0.2''' per level)''
*''Starts with extra armor ('''1''' per level)''
*''Movement speed decreases by '''10''' percent''
*''Armor damage absorption increases by '''20''' percent''
*''Ignores damage over 25''
*''Can use heavy weapons as a primary''
*''Heavy weapon damage increases by '''1''' percent per level''
*''Heavy weapon reload speed increases by ''
r
<big>Rifleman: Balanced Firepower, reload speed, magazine size and has a good amount of damage; you can deal heavy blows to your enemy with this but be careful with the ac
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Template:Poop
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UAR-3
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In-Game Description:
{{SW:BS_Gun_Stat_Sheet|image1=BEARTRAPPDW.png}}
"A TOUGH AND HIGHLY RELIABLE BULLPUP AUTOMATIC RIFLE. THE DESIGN IS COOL."
Specs:
Accuracy: 78%
Damage: 23
Stopping Power: 8%
Range: 20 unit
Fire Rate: 750 Rounds Per Minute
Max Ammo: 30 / 210
Reload Speed: 2.15 Seconds
Penetration: 1
Penetration Damage Fall-Off: 55%
Price: 900 Cash / 18 Gold
Upgrade cost (Cash): 225 -> 450 -> 900
Upgrade cost (Gold): 36 -> 72
The UAR-3's performance depends on the gadgets and upgrades it has equipped - it relies on gadgets which improve damage, such as the Red Dot Sight, Silencer, IR Laser Sight, Incendiary Rounds, Hollow-Point Rounds, or Joint Hollow-Point Rounds.
Upgrading it's Damage output or using the "Extra Damage" character gadget can also help; that way it'll take less shots to kill an enemy.
The UAR-3 runs out of ammo fairly quickly, so using a perk such as "Support" will allow you to carry extra mags to stay in the fight longer.
<br />
[[Category:Assault Rifle]]
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TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players.
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TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players
(Rule)
• Mega Heal
[[File:Screenshot 2024 0610 113209.png|thumb]]
Enemies will regenerate their health overtime.
*
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TRM (Totally Random Rules) is a gamemode added to SW:BS in the (Insert update number here) update. This gamemode has a unique feature called "Rules", in which it will affect both the enemies and players.
'''Rules'''
[[File:Screenshot 2024 0610 113209.png|thumb]]
----
• Mega Heal
- Enemies health will regenerate overtime.
• Zeroing Fire
[[File:Screenshot 2024 0610 113105.png|thumb]]
- Reduces your range by -50%
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==TRM==
TRM is a special game mode in the game that was added in the 6.X update. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
----
• Mega Heal
- Enemies health will regenerate overtime.
• Zeroing Fire
[[File:Screenshot 2024 0610 113105.png|thumb]]
- Redu
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==TRM==
TRM is a special game mode in the game that was added in the 6.X update. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
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==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
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==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
==Rules==
==='''Mega Heal'''===
'''Mega Heal''' is a rule in which enemies will have their health regenerate overtime.
==='''Zeroing Fire'''===
'''Zeroing Fire''' is a rule in which the player has their weapon range reduced by 50%.
==='''Gotta Go Fast'''===
'''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase.
==='''Bombardment'''===
'''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players.
==='''Bomber Man'''===
'''Bomber Man''' is a rule in which the player has infinite grenades.
==='''Quad Damage'''===
'''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X.
==='''Hyper Speed'''===
'''Hyper Speed''' is a rule in which everything has their speed increased by 2X.
===''' Infinite Power'''===
'''Infinite Power''' is a rule in which the player gets infinite ammo.
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==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
==Rules==
==='''Mega Heal'''===
'''Mega Heal''' is a rule in which enemies will have their health regenerate overtime.
==='''Zeroing Fire'''===
'''Zeroing Fire''' is a rule in which the player has their weapon range reduced by 50%.
==='''Gotta Go Fast'''===
'''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase.
==='''Bombardment'''===
'''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players.
==='''Bomber Man'''===
'''Bomber Man''' is a rule in which the player has infinite grenades.
==='''Quad Damage'''===
'''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X.
==='''Hyper Speed'''===
'''Hyper Speed''' is a rule in which everything has their speed increased by 2X.
===''' Infinite Power'''===
'''Infinite Power''' is a rule in which the player gets infinite ammo.
==='''Classic'''===
'''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories.
==='''Anti-Tank Squad'''===
'''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers.
==='''SkyNet'''===
'''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor.
==='''Big Game Hunters'''===
'''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos
==='''Soldiers'''===
'''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories.
==='''House Cleaners'''===
'''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers.
==='''Demolitionists'''===
'''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers.
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==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
==Rules==
==='''Mega Heal'''===
'''Mega Heal''' is a rule in which enemies will have their health regenerate overtime.
==='''Zeroing Fire'''===
'''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>.
==='''Gotta Go Fast'''===
'''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase.
==='''Bombardment'''===
'''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players.
==='''Bomber Man'''===
'''Bomber Man''' is a rule in which the player has infinite grenades.
==='''Quad Damage'''===
'''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X.
==='''Hyper Speed'''===
'''Hyper Speed''' is a rule in which everything has their speed increased by 2X.
===''' Infinite Power'''===
'''Infinite Power''' is a rule in which the player gets infinite ammo.
==='''Classic'''===
'''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories.
==='''Anti-Tank Squad'''===
'''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers.
==='''SkyNet'''===
'''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor.
==='''Big Game Hunters'''===
'''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos
==='''Soldiers'''===
'''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories.
==='''House Cleaners'''===
'''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers.
==='''Demolitionists'''===
'''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers.
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==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
==Rules==
==='''Mega Heal'''===
[[File:Screenshot 2024 0610 113209.png|thumb]]
'''Mega Heal''' is a rule in which enemies will have their health regenerate overtime.
==='''Zeroing Fire''' ===
[[File:Screenshot 2024 0610 113105.png|thumb]]
'''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>.
==='''Gotta Go Fast'''===
[[File:Screenshot 2024 0610 113341.png|thumb]]
'''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase.
=== '''Bombardment'''===
'''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players.
==='''Bomber Man'''===
'''Bomber Man''' is a rule in which the player has infinite grenades.
==='''Quad Damage'''===
'''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X.
==='''Hyper Speed''' ===
[[File:Screenshot 2024 0610 113433.png|thumb]]
'''Hyper Speed''' is a rule in which everything has their speed increased by 2X.
===''' Infinite Power'''===
'''Infinite Power''' is a rule in which the player gets infinite ammo.
==='''Classic'''===
'''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories.
==='''Anti-Tank Squad'''===
'''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers.
==='''SkyNet'''===
'''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor.
==='''Big Game Hunters'''===
'''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos
==='''Soldiers'''===
'''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories.
==='''House Cleaners''' ===
'''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers.
==='''Demolitionists'''===
'''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers.
d3ef7fbd6525199e1effedd694dfbb454a0991d4
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wikitext
text/x-wiki
==TRM==
TRM is a special game mode in the game that was added in the [https://youtu.be/9Q81_xSaRiQ?si=DT3Bqchw4t3SHcN4 6.X update]. This game mode is located in the '''Classic''' section.
During the game mode, there will be random rules assigned for both the enemies and the players. Certain rules can either benefit or hinder both sides.
==Rules==
==='''Mega Heal'''===
'''Mega Heal''' is a rule in which enemies will have their health regenerate overtime.
==='''Zeroing Fire''' ===
'''Zeroing Fire''' is a rule in which the player has their weapon range reduced by <span style="color: red;">50%</span>.
==='''Gotta Go Fast'''===
'''Gotta Go Fast''' is a rule in which all movement speed of players and enemies are significantly increased by 50%. Prior to a certain update, it was originally a 100% increase.
=== '''Bombardment'''===
'''Bombardment''' is a rule in which enemies emit an explosion when they die, damaging other enemies except for players.
==='''Bomber Man'''===
'''Bomber Man''' is a rule in which the player has infinite grenades.
==='''Quad Damage'''===
'''Quad Damage''' is a rule in which the player's weapon damage is increased by 4X.
==='''Hyper Speed''' ===
'''Hyper Speed''' is a rule in which everything has their speed increased by 2X.
===''' Infinite Power'''===
'''Infinite Power''' is a rule in which the player gets infinite ammo.
==='''Classic'''===
'''Classic''' is a rule in which the enemies are changed to have classic weapons, and a more classic appearance as they won't wear any accessories.
==='''Anti-Tank Squad'''===
'''Anti-Tank Squad''' is a rule in which the enemies are changed to have either rocket launchers or grenade launchers.
==='''SkyNet'''===
'''SkyNet''' is a rule in which the enemies are changed to have grey skins and wield machine guns. They also have significantly more health and armor.
==='''Big Game Hunters'''===
'''Big Game Hunters''' is a rule in which the enemies are changed to be a stereotypical hunters, wielding revolvers and donning cowboy hats and lassos
==='''Soldiers'''===
'''Soldiers''' is a rule in which the enemies are changed to soldiers, wielding assault rifles and donning military accessories.
==='''House Cleaners''' ===
'''House Cleaners''' is a rule in which the enemies are changed to have orange skins and wield flamethrowers.
==='''Demolitionists'''===
'''Demolitionists''' is a rule in which the enemies are changed to have black caps and wield grenade launchers.
c68c1239f00462dbfdd67d5dd95a49b1964014de
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Game Modes
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Game modes in SW:BS are what keeps the game fresh and solid. The following page lists all of available game modes:
== Pages in category "Gamemodes" ==
A
• Assassination
• Armored Strike
B
• Bodycount
• Base 191 Extraction
• Base Infiltration
D
• Desert Strike
E
• Extermination
• Elite Bodycount
G
• Gun Game
K
• Killing Field
O
• Overlord
• Ongslaught
F
• Frontline
• Frontline Z
P
• Pilot Rescue
• Pilot Rescue Z
• Pursuit
• Public Termination
• Public Enemy
T
• Termination
• TRM
• Training
• Train Assault
• Train Assault Z
• Tutorial
G
• Guerrila Camp Raid
S
• Stealth Training
• Stronghold
• Siege
• Siege Z
• Search And Destroy
• Sabotage
• Shooting Range
U
• Urban Defense Z
V
• VIP
W
• Wave Defense
• Wave Defense Z
Z
• Zombie Invasion
• Z-Gun Game
• Zombie Street
fb7fb172e8f0a377762d2e87f794cd8d2d69c1a7
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Game Modes
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Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes:
== Pages in category "Gamemodes" ==
'''A'''
• Assassination
• Armored Strike
B
• Bodycount
• Base 191 Extraction
• Base Infiltration
D
• Desert Strike
E
• Extermination
• Elite Bodycount
G
• Gun Game
K
• Killing Field
O
• Overlord
• Ongslaught
F
• Frontline
• Frontline Z
P
• Pilot Rescue
• Pilot Rescue Z
• Pursuit
• Public Termination
• Public Enemy
T
• Termination
• TRM
• Training
• Train Assault
• Train Assault Z
• Tutorial
G
• Guerrila Camp Raid
S
• Stealth Training
• Stronghold
• Siege
• Siege Z
• Search And Destroy
• Sabotage
• Shooting Range
U
• Urban Defense Z
V
• VIP
W
• Wave Defense
• Wave Defense Z
Z
• Zombie Invasion
• Z-Gun Game
• Zombie Street
ae1c98d29521363d20b9b5fbf0f57773cc3a84c0
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Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes:
== Pages in category "Gamemodes" ==
'''A'''
• Assassination
• Armored Strike
'''B'''
• Bodycount
• Base 191 Extraction
• Base Infiltration
'''D'''
• Desert Strike
'''E'''
• Extermination
• Elite Bodycount
'''G'''
• Gun Game
'''K'''
• Killing Field
'''O'''
• Overlord
• Ongslaught
'''F'''
• Frontline
• Frontline Z
'''P'''
• Pilot Rescue
• Pilot Rescue Z
• Pursuit
• Public Termination
• Public Enemy
'''T'''
• Termination
• TRM
• Training
• Train Assault
• Train Assault Z
• Tutorial
'''G'''
• Guerrila Camp Raid
'''S'''
• Stealth Training
• Stronghold
• Siege
• Siege Z
• Search And Destroy
• Sabotage
• Shooting Range
'''U'''
• Urban Defense Z
'''V'''
• VIP
'''W'''
• Wave Defense
• Wave Defense Z
'''Z'''
• Zombie Invasion
• Z-Gun Game
• Zombie Street
7d920f9fa443c4a5cc678f08f5fd318ef2b5a50f
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Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes:
== Pages in subcategory "Gamemodes" ==
'''A'''
• Assassination
• Armored Strike
'''B'''
• Bodycount
• Base 191 Extraction
• Base Infiltration
'''D'''
• Desert Strike
'''E'''
• Extermination
• Elite Bodycount
'''G'''
• Gun Game
'''K'''
• Killing Field
'''O'''
• Overlord
• Ongslaught
'''F'''
• Frontline
• Frontline Z
'''P'''
• Pilot Rescue
• Pilot Rescue Z
• Pursuit
• Public Termination
• Public Enemy
'''T'''
• Termination
• [https://stick-warfare-blood-strike.fandom.com/wiki/TRM TRM]
• Training
• Train Assault
• Train Assault Z
• Tutorial
'''G'''
• Guerrila Camp Raid
'''S'''
• Stealth Training
• Stronghold
• Siege
• Siege Z
• Search And Destroy
• Sabotage
• Shooting Range
'''U'''
• Urban Defense Z
'''V'''
• VIP
'''W'''
• Wave Defense
• Wave Defense Z
'''Z'''
• Zombie Invasion
• Z-Gun Game
• Zombie Street
42094dedbc8088d134e095bd515a383d9aab3474
Codes
0
316
672
671
2024-06-20T23:54:59Z
Markreyson5
506729
I changed it because one of the codes are always active
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 13 May 2024. Most codes are case sensitive and some time not.
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|1,500, 30g
| class="unsortable" style="text-align:center;" |Always Active
| style="background: Green; color:#FFF" |
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Active
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Active
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Active
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Active
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Active
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
40b0cd2aec526b5020519ca5f9408ac680db66b6
673
672
2024-06-21T00:00:11Z
Markreyson5
506729
Some code time are expired except the one code are still active
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensitive
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|1,500, 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Expired
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
83a5e069553885c3a3de7e2e732f2a406edf834b
674
673
2024-06-21T00:01:00Z
Markreyson5
506729
I accidentally didn't not know that there was a space there oops
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensiti.ve
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|1,500, 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Expired
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
9a855b2a76bab6d939fcc31ff13c341596a2a9d4
675
674
2024-06-21T00:03:16Z
Markreyson5
506729
Some minor fixes
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensii..ve
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|1,500, 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Expired
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
01b508b25a303b4126e45e89e62d156adacbaaa8
MBT
0
125
211
2024-06-22T05:39:00Z
Taffy Wolfy
506641
Created page with "The '''MBT''' (Main Battle Tank) is a vehicle in Stick Warfare: Blood Strike. It is encountered as both an enemy and an ally. It is exclusive to Warfare gamemodes, such as [[Armored Strike]], [[Overlord]], [[Stronghold]] and others. == Overview == The MBT is slow, but is the most powerful vehicle in the game in terms of sheer damage, as in most circumstances, a single shot from an MBT is enough to kill any player without HP upgrades and armor in one hit. To compensate..."
wikitext
text/x-wiki
The '''MBT''' (Main Battle Tank) is a vehicle in Stick Warfare: Blood Strike. It is encountered as both an enemy and an ally. It is exclusive to Warfare gamemodes, such as [[Armored Strike]], [[Overlord]], [[Stronghold]] and others.
== Overview ==
The MBT is slow, but is the most powerful vehicle in the game in terms of sheer damage, as in most circumstances, a single shot from an MBT is enough to kill any player without HP upgrades and armor in one hit. To compensate for the high damage, it has a slower rate of fire, even slower than the [[IFV]]'s cannon. It has twice the HP of both the [[HMGV]] and the IFV combined, making any fight against it a challenge. It's recommended to let other allied vehicles take care of it, because it can be very hard to shred through the MBT's armor alone.
== Trivia ==
* The MBT was the first new vehicle added to Stick Warfare, and was introduced when Armored Strike was added.
1dcf6398dcf11fb4f10f70f72a21c017d4dafacf
Elite Bodycount
0
129
216
2024-06-22T05:45:55Z
Taffy Wolfy
506641
Created page with "'''Elite Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Elite Bodycount plays similarly and is overall the same as regular [[Bodycount]], except that all of the enemies are elite enemies, or as referred to in the description as "super-tough, powerful special unit forces". The enemies encountered include the [[Submachine Gunner]], [[Demoman]], [[Heavy Gunner (enemy)|Heavy Gunner]], [[Riot Soldier]], [[Sniper]], [[Shotgunner (enemy)|Shotgunner]]..."
wikitext
text/x-wiki
'''Elite Bodycount''' is a gamemode in Stick Warfare: Blood Strike.
== Overview ==
Elite Bodycount plays similarly and is overall the same as regular [[Bodycount]], except that all of the enemies are elite enemies, or as referred to in the description as "super-tough, powerful special unit forces". The enemies encountered include the [[Submachine Gunner]], [[Demoman]], [[Heavy Gunner (enemy)|Heavy Gunner]], [[Riot Soldier]], [[Sniper]], [[Shotgunner (enemy)|Shotgunner]], and the [[Pyro]]; there are no regular enemies in this entire mode. It is quite a difficult mode due to all enemies being elite, and it can be especially hard to deal with Heavy Gunners, as they have high armor, and Demomen can easily one shot kill the player and Pyros will cause the player to burn to death rather quickly. In order to pass this gamemode, one has to be knowledgeable of the different elite enemies and how to deal with them, otherwise they will fail.
12a85ad7d0a20da00d6f92281865023c3092847f
Frontline
0
413
819
2024-06-22T06:04:18Z
Taffy Wolfy
506641
Created page with "'''Frontline''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Frontline is one of the first and most earliest Warfare gamemodes in Stick Warfare. The goal is to capture all of the enemy's capture points and their headquarters which is located at the end of the map. Throughout the mode, the player will gain SP (Strategy Points). More are given if the players or their allies kill the Machine Gunner or enemy vehicles (the destruction of any enemy vehicle rew..."
wikitext
text/x-wiki
'''Frontline''' is a gamemode in Stick Warfare: Blood Strike.
== Overview ==
Frontline is one of the first and most earliest Warfare gamemodes in Stick Warfare. The goal is to capture all of the enemy's capture points and their headquarters which is located at the end of the map. Throughout the mode, the player will gain SP (Strategy Points). More are given if the players or their allies kill the Machine Gunner or enemy vehicles (the destruction of any enemy vehicle rewards 100 SP) and if they successfully capture a point. SP can be used to buy vehicles, air support, upgrades to their allies and themselves and supplies such as medkits, armor, grenades and grenade launchers and rocket launchers. All capture points also must be captured in order and players cannot skip over to other ones, and its highly recommended to defeat the Machine Gunner first before trying to capture a point, as they will easily kill the player.
== Ally Weapon Pools ==
* Level 1: Only M17
* Level 2: More pistols, such as CP45
* Level 3: More powerful pistols such as the .44 Magnum
* Level 4: Introduction of basic SMGs, shotguns and LMGs
* Level 5: Introduction to assault rifles and DMRs
* Level 6: Better assault rifles, DMRs, SMGs, LMGs and shotguns
* Level 7: Stronger assault rifles, DMRs, SMGs, LMGs and shotguns
* Level 8: Even stronger assault rifles, DMRs, SMGs, LMGs and shotguns
* Level 9: Very strong assault rifles, DMRs, SMGs, LMGs and shotguns
* Level 10: Most powerful weapons of each category which include:
** .500 Magnum
** AS-12G
** Compact-9
** HMG45
** KN-94
** M762
** MG-556
24d8ec2d7dcde01f6b73cff4ee17f661c99d3788
Bodycount
0
133
223
2024-06-22T06:11:06Z
Taffy Wolfy
506641
Created page with "'''Bodycount''' is a gamemode in Stick Warfare: Blood Strike. == Overview == Bodycount is one of the most earliest gamemodes in the history of Stick Warfare and was the first few modes in the game prior to the introduction of categorized modes. The only goal is to simply kill all enemies until the amount of enemies reaches zero. As the game progresses, the enemies will get stronger and have better weapons. Elites can also be encountered, but usually only one of them spa..."
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'''Bodycount''' is a gamemode in Stick Warfare: Blood Strike.
== Overview ==
Bodycount is one of the most earliest gamemodes in the history of Stick Warfare and was the first few modes in the game prior to the introduction of categorized modes. The only goal is to simply kill all enemies until the amount of enemies reaches zero. As the game progresses, the enemies will get stronger and have better weapons. Elites can also be encountered, but usually only one of them spawn among regular enemies. Overall, Bodycount can be considered a very basic mode and is one of the most simplest. In an update, players gained the ability to set the amount of enemies that spawn and the speed that they spawn, which are unlocked by completing games.
7566995d0bd184ac089c57387cfad34cfcda3d20
CP1911
0
233
514
2024-06-22T06:16:19Z
Taffy Wolfy
506641
Created page with "The '''CP1911''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW2 Package. == Overview == The CP1911 is one of the first few DLC weapons that could be unlocked via a package. Overall, it is statistically similar to a non-upgraded [[Hawk-50]]. === Stats === * Accuracy: 80% * Damage: 70 * Stopping Power: 15 * Range: 15 Units * Fire Rate: 279 RPM * Max Ammo: 8 / 116 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetrati..."
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The '''CP1911''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW2 Package.
== Overview ==
The CP1911 is one of the first few DLC weapons that could be unlocked via a package. Overall, it is statistically similar to a non-upgraded [[Hawk-50]].
=== Stats ===
* Accuracy: 80%
* Damage: 70
* Stopping Power: 15
* Range: 15 Units
* Fire Rate: 279 RPM
* Max Ammo: 8 / 116
* Reload Speed: 1S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 25%
== Trivia ==
* The CP1911 was one of the many guns whose model was revamped in an update.
ef5deb5cc775e52f91c955cd9825d5075d40929d
CP1911A1
0
97
165
2024-06-22T06:20:11Z
Taffy Wolfy
506641
Created page with "The '''CP1911A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the V-War Package. == Overview == Visually, the CP1911A1 is just a CP1911 with tape on the grip. It is the same as the CP1911 in every way but deals slightly more damage and carries more ammo. === Stats === * Accuracy: 80% * Damage: 75 * Stopping Power: 15 * Fire Rate: 279 * Max Ammo: 8 / 124 * Reload Speed: 1S (Second/s) * Penetration: 1 * Penetration Damage Fal..."
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The '''CP1911A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the V-War Package.
== Overview ==
Visually, the CP1911A1 is just a CP1911 with tape on the grip. It is the same as the CP1911 in every way but deals slightly more damage and carries more ammo.
=== Stats ===
* Accuracy: 80%
* Damage: 75
* Stopping Power: 15
* Fire Rate: 279
* Max Ammo: 8 / 124
* Reload Speed: 1S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 25%
== Trivia ==
* The CP1911 was one of many guns whose model was revamped in an update.
aad00819149c8987f9ce163dca73e4d2b845c7b4
DP-45
0
24
37
2024-06-22T06:26:14Z
Taffy Wolfy
506641
Created page with "The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update. == Overview == The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol. === Stats === * Accuracy: 69% * Damage: 90 * Stopping Power: 10% * Range: 15 Units * Fire Rate: 261 RPM * Max Ammo: 10 / 160 * Reload Speed: 1.25S (Second/s) * Penetration: 0 * Penetration Damage Falloff (Pnt. Dmg. F-..."
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The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update.
== Overview ==
The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol.
=== Stats ===
* Accuracy: 69%
* Damage: 90
* Stopping Power: 10%
* Range: 15 Units
* Fire Rate: 261 RPM
* Max Ammo: 10 / 160
* Reload Speed: 1.25S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
43d96528a38018b6c01d3484d3557cb212a6beee
Enemies
0
324
686
685
2024-06-22T19:38:52Z
Insonia the Monkey
506682
Added the "Zombies" category
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There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them
'''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named'''
=== Elites ===
* [[Submachine Gunner]]
* [[Shotgunner (enemy)|Shotgunner]]
* [[Riot Soldier]]
* [[Sniper]]
* [[Pyro]]
* [[Machine Gunner]]
* [[Demoman]]
* [[Heavy Gunner (enemy)|Heavy Gunner]]
=== Zmbies ===
* [[Zombie]]
* [[Titan Zombie]]
=== Other ===
* [[Soldier]]
* [[Machine Gunner]]
* [[AT Gunner]]
* [[Bank Robber]]
* [[Crime Boss]]
* [[Terminator]]
* [[Big Game Hunters]]
* [[HMGV]]
* [[IFV]]
* [[MBT]]
980f3f9fa948c3b14b36674d2546391adf32e742
687
686
2024-06-22T20:29:25Z
Insonia the Monkey
506682
/* Zmbies */
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There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them
'''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named'''
=== Elites ===
* [[Submachine Gunner]]
* [[Shotgunner (enemy)|Shotgunner]]
* [[Riot Soldier]]
* [[Sniper]]
* [[Pyro]]
* [[Machine Gunner]]
* [[Demoman]]
* [[Heavy Gunner (enemy)|Heavy Gunner]]
=== Zombies ===
* [[Zombie]]
* [[Titan Zombie]]
=== Other ===
* [[Soldier]]
* [[Machine Gunner]]
* [[AT Gunner]]
* [[Bank Robber]]
* [[Crime Boss]]
* [[Terminator]]
* [[Big Game Hunters]]
* [[HMGV]]
* [[IFV]]
* [[MBT]]
76177de649f6f4d50a23574178bc5241a6904968
Pyro
0
81
149
2024-06-22T19:58:51Z
Taffy Wolfy
506641
Created page with "The '''Pyro''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Pyro is an elite enemy that wields Flame Weapons. Like all elite enemies, they have max armor. Pyros are the most dangerous and annoying enemies to deal with because their weapons can deal burning damage overtime and it will end up killing the player even if they manage to kill them. The damage is even higher the higher the difficulty, with the burning damage being able to kill any player in..."
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The '''Pyro''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
The Pyro is an elite enemy that wields Flame Weapons. Like all elite enemies, they have max armor. Pyros are the most dangerous and annoying enemies to deal with because their weapons can deal burning damage overtime and it will end up killing the player even if they manage to kill them. The damage is even higher the higher the difficulty, with the burning damage being able to kill any player in 2-3 hits on Hell's Highway. The player must kill Pyros quickly from a distance to prevent them from shooting them with their flamethrower, as even if they are hit once with the flamethrower, the player will die very quickly.
== Appearance ==
Pyros are orange stickmen wearing the Gas Mask cosmetic. They wield Flame Weapons.
== Trivia ==
* The Pyro was introduced at around the same time the Flame Weapon class was added.
e22dfafa38e46c731907110d62618527a5b3b419
Riot Soldier
0
344
713
2024-06-22T20:03:38Z
Taffy Wolfy
506641
Created page with "The '''Riot Soldier''' is an enemy in Stick Warfare: Blood Strike. == Overview == Riot Soldiers are elite enemies that wield varying weapons, such as automatic shotguns and LMGs. Depending on the weapon they use, they pose a different threat to the player. If they are using the auto shotgun, they are very dangerous as they can kill the player quickly. If they are using the LMG, they are slightly less of a threat, but are still able to damage the player a lot. However, u..."
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The '''Riot Soldier''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
Riot Soldiers are elite enemies that wield varying weapons, such as automatic shotguns and LMGs. Depending on the weapon they use, they pose a different threat to the player. If they are using the auto shotgun, they are very dangerous as they can kill the player quickly. If they are using the LMG, they are slightly less of a threat, but are still able to damage the player a lot. However, unlike the [[Heavy Gunner (enemy)|Heavy Gunner]], they have the same HP and armor as every other elite enemy, making them slightly easier to deal with.
== Appearance ==
Riot Soldiers are blue stickmen that wear the Riot Helmet and Riot Shield cosmetics. They can either be seen wielding the ASG-12G shotgun or the MG-556 LMG with varying attachments.
7d6dea0e10cd1636d7c02bb50c5fd58c933d4ec6
Stronghold
0
320
681
2024-06-22T20:21:04Z
Taffy Wolfy
506641
Created page with "'''Stronghold''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Stronghold is a combination of Wave Survival and Extermination, where the player has to fend off enemies and defend their HQ. The enemies come in waves, with higher difficulties having more waves. Additionally, there is an infinite mode, just like Wave Survival. Over time, the player will accumulate resources, which can be used to purchase more bases, units, turrets, barricades, rocket..."
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'''Stronghold''' is a Warfare gamemode in Stick Warfare: Blood Strike.
== Overview ==
Stronghold is a combination of Wave Survival and Extermination, where the player has to fend off enemies and defend their HQ. The enemies come in waves, with higher difficulties having more waves. Additionally, there is an infinite mode, just like Wave Survival. Over time, the player will accumulate resources, which can be used to purchase more bases, units, turrets, barricades, rocket turrets (can only be built at the HQ), and upgrades which increases HP of barricades, turrets, rocket turrets, auto-repair, etc. At every base bought including the HQ, an allied machine gunner will spawn behind sandbags that defends its position. He will always respawn on the next wave if he gets killed. However, barricades, turrets and rocket turrets do not, and must be purchased again if they are destroyed. In waves, a mass amount of enemy vehicles will spawn alongside enemy infantry, making launchers very useful.
== Trivia ==
* Stronghold is one of the few gamemodes without dedicated music, thus, it reuses the music from Armored Strike as its default.
6f58a79b7297bc308808830c56cda42d6a3942ba
File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg
6
19
32
2024-06-22T20:24:27Z
Insonia the Monkey
506682
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Soldier
0
412
817
2024-06-22T20:25:50Z
Insonia the Monkey
506682
Created page with "The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Extermination game mode. == Overview == Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player. == Appearence == They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with..."
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The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Extermination game mode.
== Overview ==
Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player.
== Appearence ==
They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with that, they carry a [[GM-60 Lightmachinegun]].
== Gallery ==
[[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg|thumb|318x318px|A '''Soldier''' as it appears in Extermination.]]
705169a93352db4500ca6541a635a8a2a16afda6
818
817
2024-06-22T20:38:31Z
Taffy Wolfy
506641
Fixed
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The '''Soldier''' is an enemy in Stick Warfare: Blood Strike. They make their only appearence in the Killing Field game mode.
== Overview ==
Soldiers have slightly more HP and AP than the other normal enemies, and they commonly use a LMG to attack the player, even tho, they don't opose much of a problem to the player.
== Appearence ==
They appear as a black colored stickman that wears a '''Jungle Warfare Helmet''' as well a '''Heavy Fire Team's Backpack''', along with that, they carry a [[GM-60 Lightmachinegun]].
== Gallery ==
[[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg|thumb|318x318px|A '''Soldier''' as it appears in Killing Field.]]
ef29c0651e264d423370a61ebdf373ab55e4d2e1
Overlord
0
303
630
2024-06-22T20:32:16Z
Taffy Wolfy
506641
Created page with "'''Overlord''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Overlord is very similar to Armored Strike, but ally and enemy count are infinite, unlike the latter. There is also the additional gimmick of bunkers, which must be destroyed in order to proceed. Otherwise, it is the exact same as Armored Strike in that the player must capture bases, but is slightly easier because infinite allies and vehicles spawn. == Trivia == * Overlord is based of..."
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'''Overlord''' is a Warfare gamemode in Stick Warfare: Blood Strike.
== Overview ==
Overlord is very similar to Armored Strike, but ally and enemy count are infinite, unlike the latter. There is also the additional gimmick of bunkers, which must be destroyed in order to proceed. Otherwise, it is the exact same as Armored Strike in that the player must capture bases, but is slightly easier because infinite allies and vehicles spawn.
== Trivia ==
* Overlord is based off of D-Day, otherwise known as Operation Overlord, in which Allied forces landed on Normandy in order to liberate France from the Nazis. Indeed, the allied HQ has a landing craft in the back, in which the allied soldiers presumably come from.
* There are artillery cannons in the background at the HQ, however, despite them firing, they are just background objects and don't actually do anything.
ccb98d21187591586d6df7d3cfec2da74a991d9a
Extermination
0
299
625
2024-06-22T21:13:04Z
Taffy Wolfy
506641
Created page with "'''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the diffic..."
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'''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike.
== Overview ==
In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the difficulty, fending off the enemies is either very easy or very hard, as on difficulties higher than Extreme, enemies carry the capability to kill the player in at least 3-4 shots or less. It is best to place down Front Trip Mines or any type of turret your perk or anything else has, as they can hold off the enemies for a bit before you have to actually face them head on.
== Trivia ==
* Allies in this mode always wear random cosmetics, even ones from Packages, making this the only mode bar Objective and some Warfare gamemodes where allies can wear cosmetics.
** Additionally, allies always use a predetermined pool of weapons which consists almost entirely of Package weapons with some Gold and Cash weapons. These include;
*** [[GM-262 BULLETSTORM|GM-262 Bulletstorm]]
*** [[DEATH MACHINE|Death Machine]]
*** [[HMG-45]]
*** [[MGL-6]]
*** [[M762]]
*** [[KV-12]]
*** [[XM-3]]
88ba81f348d1776f72fb41ac7378c832a89d0c05
626
625
2024-06-25T06:14:36Z
Taffy Wolfy
506641
wikitext
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'''Extermination''' is a Warfare gamemode in Stick Warfare: Blood Strike.
== Overview ==
In this mode, the player has to protect the HQ from waves of enemies. Allies and occasionally vehicles will also spawn to help the player fend off the enemies. In addition to regular enemy infantry, elite enemies also spawn, which include [[Heavy Gunner (enemy)|Heavy Gunners]], [[Shotgunner (enemy)|Shotgunners]], [[Submachine Gunner|Submachine Gunners]], etc. Depending on the difficulty, fending off the enemies is either very easy or very hard, as on difficulties higher than Extreme, enemies carry the capability to kill the player in at least 3-4 shots or less. It is best to place down Front Trip Mines or any type of turret your perk or anything else has, as they can hold off the enemies for a bit before you have to actually face them head on.
== Trivia ==
* Allies in this mode always wear random cosmetics, even ones from Packages, making this the only mode bar Objective and some Warfare gamemodes where allies can wear cosmetics.
** Additionally, allies always use a predetermined pool of weapons which consists almost entirely of Package weapons with some Gold and Cash weapons. These include;
*** [[GM-262 BULLETSTORM|GM-262 Bulletstorm]]
*** [[DEATH MACHINE|Death Machine]]
*** [[HMG-45]]
*** [[MGL-6]]
*** [[M762]]
*** [[KV-12C]]
*** [[XM-3]]
6db9775d3a511a1e62bda19d8b7b7ab3bc27de1a
BR-93
0
196
449
2024-06-23T01:15:26Z
Taffy Wolfy
506641
Created page with "The '''BR-93''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW1 Package. == Overview == The BR-93 is based off of the real life '''Borchardt C-93''', one of the first successful semi automatic pistols in the world. Statistically, it is similar overall to the [[CP1911]] but with a larger magazine size of 10, a slightly faster fire rate, and a slightly faster reload speed. === Stats === * Accuracy: 80% * Damage: 70 * Stopp..."
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The '''BR-93''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the WW1 Package.
== Overview ==
The BR-93 is based off of the real life '''Borchardt C-93''', one of the first successful semi automatic pistols in the world. Statistically, it is similar overall to the [[CP1911]] but with a larger magazine size of 10, a slightly faster fire rate, and a slightly faster reload speed.
=== Stats ===
* Accuracy: 80%
* Damage: 70
* Stopping Power: 10%
* Range: 15 Units
* Fire Rate: 300 RPM
* Max Ammo: 10 / 160
* Reload Speed: 0.9S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 25%
552d0bbb4abd270c6efa7289a69e54047a8ea7bd
F45X
0
16
29
2024-06-23T01:23:05Z
Taffy Wolfy
506641
Created page with "The '''F45X''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Commando Package. == Overview == The F45X is based off of the '''FN FNX-45''', a tactical .45 ACP pistol manufactured by FN Herstal. Statistically, it is very similar to other 12 rounder pistols such as the [[UCP45]], and the [[XM23]], but is slightly more powerful. === Statistics === * Accuracy: 75% * Damage: 72 * Stopping Power: 10% * Range: 20 Units * Fire Rat..."
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The '''F45X''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Commando Package.
== Overview ==
The F45X is based off of the '''FN FNX-45''', a tactical .45 ACP pistol manufactured by FN Herstal. Statistically, it is very similar to other 12 rounder pistols such as the [[UCP45]], and the [[XM23]], but is slightly more powerful.
=== Statistics ===
* Accuracy: 75%
* Damage: 72
* Stopping Power: 10%
* Range: 20 Units
* Fire Rate: 279 RPM
* Max Ammo: 12 / 188
* Reload Speed: 1.35S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 32.5%
== Trivia ==
* The F45X is tied with the [[CP50A1]] for having the longest default range for automatic pistols, capping at 20 units.
62ba08d47e1b90556e140506722e40c5a6f91490
French 12G
0
328
696
2024-06-23T04:56:12Z
Taffy Wolfy
506641
Created page with "The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun. == Overview == The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker),..."
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The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun.
== Overview ==
The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker), the French 12G is hand loaded, and thus has a slower reload speed than magazine fed shotguns. Still, it is a rather reliable shotgun and is cheap enough to be purchased relatively early on in the game, though other shotguns easily outclass it.
=== Stats ===
* Accuracy: 60%
* Damage: 160
* Stopping Power: 40%
* Range: 15 Units
* Fire Rate: 120 RPM
* Max Ammo: 8 / 56
* Reload Speed: 4.33S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
== Trivia ==
* The French 12G is used by one of the Bank Robbers in Pursuit.
* An unobtainable cosmetic that consists of a French 12G on the back is worn by Terminators. However, it is entirely unusable as they only use their LMG/Heavy Weapon.
e538b8d60c289f6b65ce552c0654268883e9259d
GL-79
0
297
623
2024-06-23T05:04:41Z
Taffy Wolfy
506641
Created page with "The '''GL-79''' is a grenade launcher in Stick Warfare: Blood Strike. It can be purchased using cash. == Overview == The GL-79 is based off the real life M79 Thumper grenade launcher, a break action, single shot grenade launcher used by soldiers in Vietnam. Overall, it is terrible statistically, having the lowest max ammo, subpar damage, and lower penetration than other single shot grenade launchers. However, to compensate, it has the fastest reload speed of all grenade..."
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The '''GL-79''' is a grenade launcher in Stick Warfare: Blood Strike. It can be purchased using cash.
== Overview ==
The GL-79 is based off the real life M79 Thumper grenade launcher, a break action, single shot grenade launcher used by soldiers in Vietnam. Overall, it is terrible statistically, having the lowest max ammo, subpar damage, and lower penetration than other single shot grenade launchers. However, to compensate, it has the fastest reload speed of all grenade launchers especially when maxed out. It is the cheapest grenade launcher in the game, but it is outclassed by almost every other grenade launcher in the game, and many players prefer to use the other ones because they are better in every aspect.
=== Stats ===
* Accuracy: 70%
* Damage: 140
* Explosion Radius: 8 Units
* Stopping Power: 70%
* Range: 8 Units
* Fire Rate: 600 RPM
* Max Ammo: 1 / 12
* Reload Speed: 1.15S (Second/s)
* Penetration: 5
* Penetration Damage Falloff (Pnt. Dmg. F-O): 15%
== Trivia ==
* Light green Demomen use the GL-79 as their primary weapon.
f5a320199bf280e8e9177adad44687ca88c8f9f4
Flamethrower (enemy)
0
318
679
2024-06-23T05:10:46Z
Taffy Wolfy
506641
Created page with "The '''Flamethrower''' is an enemy in Stick Warfare: Blood Strike. They appear only in Objective and Warfare gamemodes. == Overview == The Flamethrower is a stationary enemy who stays in one spot and guards a capture point. They appear in many Warfare modes except for [[Frontline]], [[Stronghold]], and [[Extermination]]. They will usually wield either a [[XM-17 Flame Sidearm]] or a [[FA-1 Flamer]] depending on which faction they belong to (soldier, terrorist). Like othe..."
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The '''Flamethrower''' is an enemy in Stick Warfare: Blood Strike. They appear only in Objective and Warfare gamemodes.
== Overview ==
The Flamethrower is a stationary enemy who stays in one spot and guards a capture point. They appear in many Warfare modes except for [[Frontline]], [[Stronghold]], and [[Extermination]]. They will usually wield either a [[XM-17 Flame Sidearm]] or a [[FA-1 Flamer]] depending on which faction they belong to (soldier, terrorist). Like other stationary enemies, they are heavily armored and have high HP. Taking them on from a distance is always a good idea.
14b4c91102c1b3586d72bdd3720937a451a651a3
Armored Strike
0
394
792
2024-06-23T05:16:08Z
Taffy Wolfy
506641
Created page with "'''Armored Strike''' is a Warfare gamemode in Stick Warfare: Blood Strike. == Overview == Armored Strike was the second mode released under the Warfare type and was the first new Warfare mode ever released. The objective is similar to Frontline in that the player must capture enemy capture points and their HQ. However, there is a slight gimmick: ally strength and enemy strength constantly goes down throughout the fighting. If the ally strength number reaches zero at any..."
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'''Armored Strike''' is a Warfare gamemode in Stick Warfare: Blood Strike.
== Overview ==
Armored Strike was the second mode released under the Warfare type and was the first new Warfare mode ever released. The objective is similar to Frontline in that the player must capture enemy capture points and their HQ. However, there is a slight gimmick: ally strength and enemy strength constantly goes down throughout the fighting. If the ally strength number reaches zero at any point, the game ends in failure. However, if the enemy strength number reaches zero, the game ends immediately in victory. Vehicles constantly spawn throughout the game, both allied and hostile, including [[HMGV|HMGVs]], [[IFV|IFVs]] and [[MBT|MBTs]] which were introduced in this mode. In order to beat Armored Strike, the player has to beat the game with allied strength still remaining, and thus, the player must kill enemies as quick as possible in order to keep allies from dying.
a216a784e85598455f739039317a394a710753e4
XM23
0
408
809
2024-06-24T07:15:51Z
Taffy Wolfy
506641
Created page with "The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is qui..."
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The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is quite weaker than the other pistols available and it'd be wiser to just save for a more expensive pistol, but that is up to the player's preference
=== Stats ===
* Accuracy: 72%
* Damage; 45
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 279 RPM
* Max Ammo: 12 / 136
* Reload Speed: 1S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5%
42146d7c946219e9f6498986f14fc7b84073b042
GM-60 Lightmachinegun
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237
518
2024-06-24T07:19:30Z
Taffy Wolfy
506641
Redirected page to [[GM-60]]
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#REDIRECT [[GM-60]]
84a87ce361411cb9e8c4d6994ae9a185bcbbcc24
UCP45
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205
466
2024-06-24T07:26:59Z
Taffy Wolfy
506641
Created page with "The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways. === Stats === * Accuracy: 70%..."
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The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways.
=== Stats ===
* Accuracy: 70%
* Damage; 40
* Range: 15 Units
* Fire Rate: 261 RPM
* Max Ammo: 12 / 120
* Reload Speed: 1.15S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
92e122fdb8aae870a91da42d8f0b2856f639d084
467
466
2024-06-25T06:33:15Z
Taffy Wolfy
506641
Adding categories
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The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways.
=== Stats ===
* Accuracy: 70%
* Damage; 40
* Range: 15 Units
* Fire Rate: 261 RPM
* Max Ammo: 12 / 120
* Reload Speed: 1.15S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
[[Category:Automatic Pistol]]
6c9944d90927b8324b9dc4fb21798542fd6ccc09
Gigant-9 Silenced Pistol
0
77
143
2024-06-24T07:38:55Z
Taffy Wolfy
506641
Created page with "The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more..."
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The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more damage and has higher penetration. Both are good for Stealth gamemodes as it saves the player from having to waste an attachment slot by attaching a suppressor.
=== Stats ===
* Accuracy: 77%
* Damage: 90
* Stopping Power: 10%
* Range: 15%
* Fire Rate: 300 RPM
* Max Ammo: 12 / 172
* Reload Speed: 1.45S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
== Trivia ==
* The Gigant-9 has 172 maximum reserve ammo, which isn't divisible by 12, meaning the last magazine will always be half full. This is shared with some other guns.
6ff7ca2ee4a01923066b7cbb6eba225f10cd7d6d
CP50A1
0
21
34
2024-06-25T00:19:13Z
Taffy Wolfy
506641
Created page with "The '''CP50A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Heavy Fire Package. == Overview == It is not known what the CP50A1 is based off of, but, judging from the design, it appears to be based off of a combination of a '''Kimber Custom 1911''' and a '''Wilson Combat Hunter 1911'''. It is the most powerful semi automatic pistol in the game, especially when fully upgraded, with only the SP9 Silenced Pistol dealing more..."
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The '''CP50A1''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Heavy Fire Package.
== Overview ==
It is not known what the CP50A1 is based off of, but, judging from the design, it appears to be based off of a combination of a '''Kimber Custom 1911''' and a '''Wilson Combat Hunter 1911'''. It is the most powerful semi automatic pistol in the game, especially when fully upgraded, with only the SP9 Silenced Pistol dealing more damage, but it is bolt action instead of semi auto.
=== Stats ===
* Accuracy: 80%
* Damage: 110
* Stopping Power: 15%
* Range: 20 Units
* Fire Rate: 200 RPM
* Max Ammo: 7 / 63
* Reload Speed: 1.95S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 37.5%
4486ac838e83254855cffcf2b6ea8f12d5c1f7d9
GM-7
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213
476
2024-06-25T00:24:55Z
Taffy Wolfy
506641
Created page with "The '''GM-7''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The GM-7 is one of two "red" tier LMGs available, alongside the similar GM-4. However, unlike the GM-4, the GM-7 deals more damage at the cost of having a slightly slower fire rate and having a slightly smaller belt size, but is slightly more accurate and a faster reload speed as a result. It is based off of the real world '''Heckler & Koch MG5'''. ===..."
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The '''GM-7''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The GM-7 is one of two "red" tier LMGs available, alongside the similar GM-4. However, unlike the GM-4, the GM-7 deals more damage at the cost of having a slightly slower fire rate and having a slightly smaller belt size, but is slightly more accurate and a faster reload speed as a result. It is based off of the real world '''Heckler & Koch MG5'''.
=== Stats ===
* Accuracy: 65%
* Damage: 30
* Stopping Power: 10%
* Range: 20 Units
* Fire Rate: 800 RPM
* Max Ammo: 150 / 500
* Reload Speed: 5.25S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
== Trivia ==
* The GM-7 is used by the [[Crime Boss]], making him the only enemy to ever use an GM-7.
482753e82205142d6fe6723dc179a3955b766f65
Gunslinger
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165
416
2024-06-25T03:44:21Z
Taffy Wolfy
506641
Created page with "'''Gunslinger''' is a perk in Stick Warfare: Blood Strike. == Overview == Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns. === Stats === * Pistol/Revolver Damage: 1.4% per level * Pistol/Rev..."
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
=== Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
e1c89b54754a5d8fb83cede0fdb398c0044d8edd
417
416
2024-06-25T04:22:05Z
Taffy Wolfy
506641
Adding categories
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
=== Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
[[Category:Perks]]
e9fb246a15763ad6a892f4c8821bc8e058e1892e
SP9 Silenced Pistol
0
47
77
2024-06-25T04:17:16Z
Taffy Wolfy
506641
Created page with "The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash == Overview == The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pis..."
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The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash
== Overview ==
The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pistols due to being bolt action and the lowest capacity of all pistols, sitting at just 5 rounds per magazine. It has a slightly longer range and more accuracy than standard pistols to compensate somewhat, though. It is outclassed in every way by the [[Gigant-9 Silenced Pistol|Gigant-9]] due to having a larger magazine and faster fire rate, but deals less damage. Nevertheless, its up to the player's preference which pistol to use.
=== Stats ===
* Accuracy: 85%
* Damage: 130
* Stopping Power: 10%
* Range: 17.5 Units
* Fire Rate: 80 RPM
* Max Ammo: 5 / 60
* Reload Speed: 1.4S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
dc6e2e7b8f6bcf5f6735b6e35c20f177bc8d5cf1
78
77
2024-06-25T06:33:34Z
Taffy Wolfy
506641
Adding categories
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The '''SP9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash
== Overview ==
The SP9 is a slightly expensive cash pistol at $3000. It is the only integrally suppressed pistol that costs cash and the only bolt action pistol, it is based off of the '''B&T VP9'''. It is the highest damaging non-revolver pistol in the game, dealing 130 damage per shot without upgrades. However, it has the slowest fire rate out of all pistols due to being bolt action and the lowest capacity of all pistols, sitting at just 5 rounds per magazine. It has a slightly longer range and more accuracy than standard pistols to compensate somewhat, though. It is outclassed in every way by the [[Gigant-9 Silenced Pistol|Gigant-9]] due to having a larger magazine and faster fire rate, but deals less damage. Nevertheless, its up to the player's preference which pistol to use.
=== Stats ===
* Accuracy: 85%
* Damage: 130
* Stopping Power: 10%
* Range: 17.5 Units
* Fire Rate: 80 RPM
* Max Ammo: 5 / 60
* Reload Speed: 1.4S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
[[Category:Automatic Pistol]]
f190cf8518e7874c85d2f8c44b85d7204ea872d1
Perks
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52
112
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2024-06-25T04:42:21Z
Taffy Wolfy
506641
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'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner (perk)|Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
45879f09e31ef9f22eb6b37f6fceb5a541700ab3
Revolvers
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321
682
2024-06-25T05:00:51Z
Taffy Wolfy
506641
Created page with "'''Revolvers''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Revolvers are high powered handguns that trade out magazine capacity and fire rate for higher damage and stopping power. They are much stronger than Automatic Pistols and can deal much more damage in one shot than them, but have slower fire rates and smaller magazines. Despite their shortcomings, Revolvers are very powerful in the right hands and should never be underestimated. Currently,..."
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'''Revolvers''' are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Revolvers are high powered handguns that trade out magazine capacity and fire rate for higher damage and stopping power. They are much stronger than Automatic Pistols and can deal much more damage in one shot than them, but have slower fire rates and smaller magazines. Despite their shortcomings, Revolvers are very powerful in the right hands and should never be underestimated. Currently, there are 21 Revolvers in the game, 5 that cost Cash, 9 that cost Gold, and 7 that can be unlocked via Packages
== List of Revolvers ==
=== Revolvers that cost cash ===
* [[REX-357]]
* [[.44 Magnum]]
* [[Bison]]
* [[Lugen .357]]
* [[Lugen Super Raptor .454 Castle]]
=== Revolvers that cost gold ===
* [[Unique-6]]
* [[Enrager]]
* [[.44 Magnum Carbine]]
* [[.500 Magnum]]
* [[M8 Revolver]]
* [[Breaker Revolver]]
* [[Marz Revolver]]
* [[.50 Cal Revolver]]
* [[Tactical Model Series 4]]
=== Revolvers available in packages ===
* [[MK4 Revolver]] (Available in WW1 Package)
* [[SA Army Revolver]] (Available in Wild West Package)
* [[Derringer]] (Available in Wild West Package)
* [[PD-19]] (Available in Enforcers Package)
* [[M8 Revolver (Urban)]] (Available in Urban Warfare Package, free)
* [[RA1858]] (Available in Civil War Package)
* [[Le Fabuleux 1858]] (Available in Civil War Package)
c6676d147491af3f14a88fa7088c712654b3681f
Machine Pistols
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244
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2024-06-25T05:11:06Z
Taffy Wolfy
506641
Created page with "'''Machine Pistols''' are a weapon class in Stick Warfare: Blood Strike == Overview == Machine Pistols, bridging the gap between Automatic Pistols and Submachine Guns, are typically fully automatic or burst fire pistols that have high rates of fire and deal a lot of damage quickly. However, they usually chew through ammunition very quickly and are less ammunition efficient than other guns as a result. They are very good for the Shield perk as it is the only substitute f..."
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'''Machine Pistols''' are a weapon class in Stick Warfare: Blood Strike
== Overview ==
Machine Pistols, bridging the gap between Automatic Pistols and Submachine Guns, are typically fully automatic or burst fire pistols that have high rates of fire and deal a lot of damage quickly. However, they usually chew through ammunition very quickly and are less ammunition efficient than other guns as a result. They are very good for the Shield perk as it is the only substitute for SMGs, but that's about it. Currently, there are 9 Machine Pistols, 5 that cost Cash and 4 that cost Gold
== List of Machine Pistols ==
=== Machine Pistols that cost cash ===
* [[SC-61]] (unlocked by default)
* [[M18C]]
* [[R93A]]
* [[M75C]]
* [[XM70]]
=== Machine Pistols that cost gold ===
* [[S19A]]
* [[XKG-9]]
* [[XM18]]
* [[Shark Teeth]]
176ca61d7fef1fe71fb50220b8920e294832bc50
Hawk-357
0
30
44
2024-06-25T05:18:44Z
Taffy Wolfy
506641
Created page with "The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper. === Stats === * Accuracy: 80% * Damage: 65 * St..."
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The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper.
=== Stats ===
* Accuracy: 80%
* Damage: 65
* Stopping Power: 15%
* Range: 17.5 Units
* Fire Rate: 200 RPM
* Max Ammo: 8 / 56
* Reload Speed: 1.4S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 45%
b85810140401c2350aaee20bb9af6d4e35086ffd
45
44
2024-06-25T06:32:17Z
Taffy Wolfy
506641
Adding categories
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The '''Hawk-357''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper.
=== Stats ===
* Accuracy: 80%
* Damage: 65
* Stopping Power: 15%
* Range: 17.5 Units
* Fire Rate: 200 RPM
* Max Ammo: 8 / 56
* Reload Speed: 1.4S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 45%
[[Category:Automatic Pistol]]
ab816d7cef4b2bc2bea9e10dc24c8b0bae97d043
MPK
0
155
324
2024-06-25T06:13:47Z
Taffy Wolfy
506641
Created page with "The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike. == Overview == The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats. === Stats === * Accuracy: 84%..."
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The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike.
== Overview ==
The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats.
=== Stats ===
* Accuracy: 84%
* Damage: 40
* Stopping Power: 10%
* Range: 12.5 Units
* Fire Rate: 324 RPM
* Max Ammo: 10 / 150
* Reload Speed: 0.75S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
c583a36c4aa25246c6092e2210cbc8b1e7f29c39
325
324
2024-06-25T06:32:31Z
Taffy Wolfy
506641
Adding categories
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The '''MPK''' is an automatic pistol in Stick Warfare: Blood Strike.
== Overview ==
The MPK is the cheapest Gold weapon in the entire game, mostly in part of being a tiny gun, costing a mere 3 G, making it nearly accessible to almost everybody, even newbies who watch ads for gold. It is based off of the '''Walther PPK'''. It is a surprisingly good pistol despite being very cheap, and is overall similar to the [[CP45]] in terms of stats.
=== Stats ===
* Accuracy: 84%
* Damage: 40
* Stopping Power: 10%
* Range: 12.5 Units
* Fire Rate: 324 RPM
* Max Ammo: 10 / 150
* Reload Speed: 0.75S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
[[Category:Automatic Pistol]]
88473e45c8e136584bbb7ee9030f0b2c11d6afd2
KV-12
0
93
161
2024-06-25T06:23:30Z
Taffy Wolfy
506641
Created page with "{{DISPLAYTITLE:KV-12C}} The '''KV-12C''' is an assault rifle in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Spec Ops Package. == Overview == The KV-12C is a modernized KV platform rifle based off of the real world '''AK-12'''. Statistically, it is similar to the M47-S in both ammo capacity and fire rate. It's not really that special and only serves as a flex gun, because who spends real money on a game nowadays? === Stats === * Accuracy: 78% * D..."
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{{DISPLAYTITLE:KV-12C}}
The '''KV-12C''' is an assault rifle in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Spec Ops Package.
== Overview ==
The KV-12C is a modernized KV platform rifle based off of the real world '''AK-12'''. Statistically, it is similar to the M47-S in both ammo capacity and fire rate. It's not really that special and only serves as a flex gun, because who spends real money on a game nowadays?
=== Stats ===
* Accuracy: 78%
* Damage: 75
* Stopping Power: 7%
* Range: 22.5 Units
* Fire Rate: 600 PRM
* Max Ammo; 30 / 210
* Reload Speed: 2.25S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 45%
== Trivia ==
* The only gamemode where NPCs use the KV-12C is [[Extermination]], where allies use it in which it is a part of their weapons pool.
1257d8ac3f7c42f8433c09723df4c0390d2e5019
XM23
0
408
810
809
2024-06-25T06:33:52Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''XM23''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The XM23 is the second cheapest gold pistol in the game at just a mere 5 G, and is based off the real life '''Heckler & Koch Mark 23'''. It is the second cheapest gold weapon in the entire game with only the [[MPK]] being cheaper than that. Statistically, it is a slightly improved [[UCP45]] that deals a bit more damage and has an extra magazine. It is quite weaker than the other pistols available and it'd be wiser to just save for a more expensive pistol, but that is up to the player's preference
=== Stats ===
* Accuracy: 72%
* Damage; 45
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 279 RPM
* Max Ammo: 12 / 136
* Reload Speed: 1S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5%
[[Category:Automatic Pistol]]
997eac809ec0fc459167a9d8b06e1702838071cd
DP-45
0
24
38
37
2024-06-25T06:34:16Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''DP-45''' is an automatic pistol in Stick Warfare: Blood Strike. It costs 60 Gold and was added in an update.
== Overview ==
The DP-45 is based off the real life Arsenal Firearms AF2011A1. Its description states it is a double barreled .45 pistol.
=== Stats ===
* Accuracy: 69%
* Damage: 90
* Stopping Power: 10%
* Range: 15 Units
* Fire Rate: 261 RPM
* Max Ammo: 10 / 160
* Reload Speed: 1.25S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
[[Category:Automatic Pistol]]
eb2aec4f61661335777a3c0170754e3eac8910b7
Gigant-9 Silenced Pistol
0
77
144
143
2024-06-25T06:34:36Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''Gigant-9 Silenced Pistol''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Gigant-9 is an expensive gold pistol that costs 80 G and is based off of the '''SilencerCo Maxim 9'''. It is one of two automatic pistols to have an integral suppressor, the other is the [[SP9 Silenced Pistol]], which costs Cash. Compared to the SP9, the Gigant-9 has a faster fire rate and a larger magazine, but the SP9 deals more damage and has higher penetration. Both are good for Stealth gamemodes as it saves the player from having to waste an attachment slot by attaching a suppressor.
=== Stats ===
* Accuracy: 77%
* Damage: 90
* Stopping Power: 10%
* Range: 15%
* Fire Rate: 300 RPM
* Max Ammo: 12 / 172
* Reload Speed: 1.45S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
== Trivia ==
* The Gigant-9 has 172 maximum reserve ammo, which isn't divisible by 12, meaning the last magazine will always be half full. This is shared with some other guns.
[[Category:Automatic Pistol]]
20a2e36803e9921cc85f705b18e8894141110bfc
JRC-41
0
139
255
2024-06-25T06:45:47Z
Taffy Wolfy
506641
Created page with "The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it..."
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The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''.
=== Stats ===
* Accuracy: 70%
* Damage: 48
* Stopping Power: 10%
* Range: 15 Units
* Fire Rate: 300 RPM
* Max Ammo: 12 / 132
* Reload Speed: 1.4S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 35%
[[Category:Automatic Pistol]]
02d23b187f99e50f115ce74459fe1ee9d3606833
K870
0
294
615
2024-06-25T06:54:16Z
Taffy Wolfy
506641
Created page with "The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so..."
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The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so than most of the other shotguns available. It is cheap and reliable and is hard to pass up as a shotgun. It is based off of the real world '''Remington 870'''.
=== Stats ===
* Accuracy: 60%
* Damage: 200
* Stopping Power: 40%
* Range: 20 Units
* Fire Rate: 150 RPM
* Max Ammo: 8 / 64
* Reload Speed: 5S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
08d79fe0b49d589dea7b9556c1e268dff448c16b
Shotguns
0
326
694
2024-06-25T07:18:35Z
Taffy Wolfy
506641
Created page with "'''Shotguns''' are a weapon class in Stick Warfare: Blood Strike. == Overview == Shotguns are powerful, close range scatter weapons which can one shot kill nearly all enemies in close range. They deal a lot of damage and have high stopping power. However, most are pump action and hand loaded, and, as such, are a pain in the neck to reload. Though, others are semi automatic and offer faster rates of fire and a larger magazine at the cost of damage and reload speed. Shotg..."
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'''Shotguns''' are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Shotguns are powerful, close range scatter weapons which can one shot kill nearly all enemies in close range. They deal a lot of damage and have high stopping power. However, most are pump action and hand loaded, and, as such, are a pain in the neck to reload. Though, others are semi automatic and offer faster rates of fire and a larger magazine at the cost of damage and reload speed. Shotguns are very good primaries if the player desires a powerful close quarters weapon. Currently, there are 54 Shotguns in the game, 18 that cost Cash, 24 that cost Gold, and 12 that are unlocked via Packages.
== List of shotguns ==
=== Shotguns that cost cash ===
* [[CSG]]
* [[French 12G|French-12G]]
* [[Striker]]
* [[Coach Gun]]
* [[Auto SG-4]]
* [[K870]]
* [[Double Barrel Shotgun]]
* [[FAB-8]]
* [[French-15 GA]]
* [[AS-12G]]
* [[XM-12G]]
* [[STD-2000]]
* [[MRX-15]]
* [[CAR-12G]]
* [[TAC-194]]
* [[M12-GA]]
* [[Winston Lancer]]
* [[SG-512]]
=== Shotguns that cost gold ===
* [[DB-30]]
* [[SG-570]]
* [[Justice 12G]]
* [[GAM-7]]
* [[DM Shotgun]]
* [[M25]]
* [[Blaster 12G]]
* [[KV-12G]]
* [[FA-12G]]
* [[DB-12]]
* [[BMV-20 SHOTGUN|BMV-20]]
* [[Justice Magnum 12G]]
* [[KVM-12G]]
* [[GXG-12]]
* [[Jackal 12G]]
* [[HM-15 Single Shot]]
* [[XM116]]
* [[Triple Barrel Shotgun]]
* [[TC-13]]
* [[XMK-12]]
* [[SK-23]]
* [[Quad Barrel Shotgun]]
* [[M12-SA]]
* [[XM300]]
=== Shotguns available in packages ===
* [[ASG-5]] (Available in WW1 Package)
* [[Winston 1887]] (Available in Wild West Package)
* [[Auto SG-4 (Desert)]] (Available in Desert Warfare Package)
* [[Trench Shotgun]] (Available in Trench Warfare Package)
* [[TM500]] (Available in Commando package)
* [[Lupara Shotgun]] (Available in Raiders Package)
* [[Rambert Model-10]] (Available in Enforcers Package)
* [[FA-12G (Jungle)]] (Available in Jungle Warfare Package)
* [[M1080 Combat Shotgun]] (Available in Future Warfare Package)
* [[Auto SG-4 (HRT)]] (Available in HRT Package)
* [[K870 (HRT)]] (Available in HRT Package)
* [[FA-12G (Urban)]] (Available in Urban Warfare Package, free)
53d4de4e07a5eed2111f4161f2faf4177885d5d2
SC-61
0
266
564
2024-06-26T04:45:12Z
Taffy Wolfy
506641
Created page with "The '''SC-61''' is a machine pistol in Stick Warfare: Blood Strike. It used to cost cash but now is unlocked by default. == Overview == As to be expected, the SC-61 is an extremely underpowered starting weapon which was added to the newbie loadout alongside the [[M17]]. It is very weak, even for machine pistol standards, taking almost a whole mag to kill an enemy on harder difficulties. Even when fully upgraded, it's very weak and can't do much overall as a weapon. It s..."
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The '''SC-61''' is a machine pistol in Stick Warfare: Blood Strike. It used to cost cash but now is unlocked by default.
== Overview ==
As to be expected, the SC-61 is an extremely underpowered starting weapon which was added to the newbie loadout alongside the [[M17]]. It is very weak, even for machine pistol standards, taking almost a whole mag to kill an enemy on harder difficulties. Even when fully upgraded, it's very weak and can't do much overall as a weapon. It should be traded out immediately once a player has enough money to purchase guns because it is an absolutely terrible weapon. It is based off of the '''Škorpion vz. 61'''.
=== Stats ===
* Accuracy: 75%
* Damage: 16
* Stopping Power: 15%
* Range: 12.5 Units
* Fire Rate: 857 RPM
* Max Ammo: 20 / 180
* Reload Speed: 1.11S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 70%
a22297badef0aac42256969a74d881033902f137
AS-12G
0
132
221
2024-06-26T04:52:22Z
Taffy Wolfy
506641
Created page with "The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It h..."
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The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It has a subpar reload speed of 3 seconds and has a large capacity of 12 shells per magazine. To compensate for its fire rate, it has the lowest damage of all shotguns, dealing just 80 per shot. Despite this, it remains a very powerful shotgun and is worth the purchase.
=== Stats ===
* Accuracy: 60%
* Damage: 80
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 300 RPM
* Max Ammo: 12 / 96
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 65%
== Trivia ==
* Level 10 upgraded ally weapons have the AS-12G as part of the pool of weapons allies will use when upgraded to max.
a9a24cf5684bec006be540d26093c2adb8bf78b4
File:M18C.jpg
6
419
825
2024-06-26T06:47:48Z
Taffy Wolfy
506641
The M18C from Stick Warfare
wikitext
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== Summary ==
The M18C from Stick Warfare
eac6ffc635c688d7b0a1cc01630e873da5e9991d
M18C
0
336
705
2024-06-26T06:48:50Z
Taffy Wolfy
506641
Created page with "The '''M18C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the cheapest machine pistols available, the M18C is a fully automatic variant of the [[M17]] and poses as a significant upgrade over the trash [[SC-61]], having a larger magazine and an extremely fast fire rate of 1200 RPM, but deals slightly less damage. However, this shouldn't be much of a problem as the silencer can easily boost this to about 17 an..."
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The '''M18C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of the cheapest machine pistols available, the M18C is a fully automatic variant of the [[M17]] and poses as a significant upgrade over the trash [[SC-61]], having a larger magazine and an extremely fast fire rate of 1200 RPM, but deals slightly less damage. However, this shouldn't be much of a problem as the silencer can easily boost this to about 17 and, combined with the Hard Bullets skill and 4 More Damage [[gadgets]], can make it deal up to 24 damage per shot. It's a very good gun for the Shield perk as it can kill enemies very quickly and can serve as a good psuedo-SMG. Despite it seeming weak on paper, the M18C is nothing to underestimate. It is based off of the '''Glock 18C''' judging from the name and description.
=== Stats ===
* Accuracy: 65%
* Damage: 15
* Stopping Power: 1%
* Range: 12.5 Units
* Fire Rate: 1200 RPM
* Max Ammo: 34 / 170
* Reload Speed: 1.25S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 55%
== Gallery ==
<gallery>
File:M18C.jpg|The M18C as seen in the shop
</gallery>
== Trivia ==
* Humorously, it, alongside the [[M75C]], have the lowest stopping power in the entire game, at just a mere 1%.
fcfbb3ac08ac85f23a8ec04170c2816d7d0cf564
File:44-Magnum.jpg
6
188
441
2024-06-26T07:00:09Z
Taffy Wolfy
506641
44 Magnum revolver
wikitext
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== Summary ==
44 Magnum revolver
bb2ceec4f18cfbcc480c0e81e09a1c7597494dab
File:REX-357.jpg
6
245
526
2024-06-26T07:01:04Z
Taffy Wolfy
506641
Tyrannosaurus REX. Hahah get it??
wikitext
text/x-wiki
== Summary ==
Tyrannosaurus REX. Hahah get it??
0ec9bca80b82495201286e23d3943cd8e08de0d1
File:500-Magnum.jpg
6
298
624
2024-06-26T07:01:45Z
Taffy Wolfy
506641
Big boy revvy
wikitext
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== Summary ==
Big boy revvy
0c135dae19722924bbffecd37e4f850c9d43349c
.44 Magnum
0
289
591
2024-06-26T07:02:24Z
Taffy Wolfy
506641
Created page with "The '''.44 Magnum''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The .44 Magnum is the second cheapest Cash revolver on offer. It deals more damage than the REX-357 and even carries an extra cylinder of ammo and is more accurate, but has a slower fire rate than the latter. It's good for dealing damage and can deal even more, especially when fully upgraded, and when it is, it's just as good as every other revolver availabl..."
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The '''.44 Magnum''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The .44 Magnum is the second cheapest Cash revolver on offer. It deals more damage than the REX-357 and even carries an extra cylinder of ammo and is more accurate, but has a slower fire rate than the latter. It's good for dealing damage and can deal even more, especially when fully upgraded, and when it is, it's just as good as every other revolver available in the game, but its main shortcoming is its fire rate of just 133 RPM, which can be remedied using the [[Gunslinger]] perk which can boost the fire rate of pistols and revolvers. Otherwise, it is a fairly good gun at a fairly cheap price.
=== Stats ===
* Accuracy: 80%
* Damage: 75
* Stopping Power: 30%
* Range: 20 Unit
* Fire Rate: 133 RPM
* Max Ammo: 6 / 72
* Reload Speed: 1.7S
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 35%
== Gallery ==
<gallery>
File:44-Magnum.jpg|The .44 Magnum as seen in the shop
</gallery>
9d01420120a6ad117441d1e4886232d931ec2654
File:44-Magnum-Carbine.jpg
6
212
475
2024-06-26T07:04:13Z
Taffy Wolfy
506641
Weird rifle revolver rifle
wikitext
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== Summary ==
Weird rifle revolver rifle
ae23539135319dc24f3dc18cda80df83eae456bf
.500 Magnum
0
26
40
2024-06-26T07:12:16Z
Taffy Wolfy
506641
Created page with "The '''.500 Magnum''' is a revolver in Stick Warfare; Blood Strike. It can be purchased using Gold. == Overview == An expensive, high end Gold revolver, the .500 Magnum once was the most powerful revolver in the game but was made irrelevant by newer revolvers that dealt even more damage. However, this doesn't decrease its worth at all and is still a powerful revolver, dealing a whale of damage per shot, especially when maxed and using skills and gadgets. This is offset..."
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The '''.500 Magnum''' is a revolver in Stick Warfare; Blood Strike. It can be purchased using Gold.
== Overview ==
An expensive, high end Gold revolver, the .500 Magnum once was the most powerful revolver in the game but was made irrelevant by newer revolvers that dealt even more damage. However, this doesn't decrease its worth at all and is still a powerful revolver, dealing a whale of damage per shot, especially when maxed and using skills and gadgets. This is offset by a miniscule fire rate of 96 RPM, which is slightly faster than other high power revolvers but is still quite slow. This fire rate weakness can easily be compensated for using the Gunslinger perk, but other than that it is a very good gun and is worth the 50 G price.
=== Stats ===
* Accuracy: 80%
* Damage: 100
* Stopping Power: 30%
* Range: 25 Units
* Fire Rate: 92 RPM
* Max Ammo: 5 / 60
* Reload Speed: 1.9S (Second/s)
* Penetration: 3
* Penetration Damage Falloff (Pnt. Dmg. F-O): 25%
== Gallery ==
<gallery>
File:500-Magnum.jpg|The .500 Magnum as seen in the shop. Note the higher amount of detail and realism in the newer sprite.
</gallery>
d67d671534bdc7a93618d2dfd73fecefdcce2dc6
Assault Recon
0
319
680
2024-06-26T07:19:18Z
Taffy Wolfy
506641
Created page with "'''Assault Recon''' is a perk in Stick Warfare: Blood Strike. == Overview == Assault Recon is a perk that mainly specializes in using submachine guns (SMGs). It increases the damage and penetration of SMGs, boosts movement speed by 15%, reduces damage taken when using an evasive jump by 30%, and adds a 30% chance to dodge an enemy attack. The added penetration boost is very powerful and makes SMGs even more potent when using the perk. The added movement speed can also..."
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'''Assault Recon''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Assault Recon is a perk that mainly specializes in using submachine guns (SMGs). It increases the damage and penetration of SMGs, boosts movement speed by 15%, reduces damage taken when using an evasive jump by 30%, and adds a 30% chance to dodge an enemy attack. The added penetration boost is very powerful and makes SMGs even more potent when using the perk. The added movement speed can also come in handy when pushing objectives in Warfare gamemodes as well as the random chance to dodge attacks. It is a good perk to main due to its many positive benefits.
=== Stats ===
* SMG Damage: 1.25% per level
* SMG Penetration: ??? per level
* Reduces damage taken while using evasive jump by 30%
* Movement Speed: 15%
* 30% chance to dodge enemy attack
* Increases chance to spawn SMG in supply crates
624e4727ee5291573149657a4c11766b07390483
File:Auto-SG4.jpg
6
392
786
2024-06-26T07:21:40Z
Taffy Wolfy
506641
Italian Classic
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== Summary ==
Italian Classic
159f9e5d5fdd079f17992eead6a39b709ffb5146
Auto SG-4
0
361
740
2024-06-26T07:27:08Z
Taffy Wolfy
506641
Created page with "The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet str..."
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The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet strong stats and is overall a very reliable shotgun that should never be overlooked.
=== Stats ===
* Accuracy: 50%
* Damage: 140
* Stopping Power: 20%
* Range: 15 Units
* Fire Rate: 240 RPM
* Max Ammo: 10 / 70
* Reload Speed: 5.28S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 35%
== Gallery ==
<gallery>
File:Auto-SG4.jpg|The Auto SG-4 as seen in the shop
</gallery>
25b2ad5312317cc5d09cad574ae4fc2e3589d80e
.44 Magnum Carbine
0
283
584
2024-06-26T07:35:18Z
Taffy Wolfy
506641
Created page with "The '''.44 Magnum Carbine''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The .44 Magnum Carbine is an oddity among the revolvers, as it somehow manages to worsen its performance even as a carbine version of the .44 Magnum, only dealing just a bit more damage, having a slower fire rate, and a slightly longer range. It's a bit good but it's not the best, even for a Gold revolver. Any player would be better off buying any ot..."
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The '''.44 Magnum Carbine''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The .44 Magnum Carbine is an oddity among the revolvers, as it somehow manages to worsen its performance even as a carbine version of the .44 Magnum, only dealing just a bit more damage, having a slower fire rate, and a slightly longer range. It's a bit good but it's not the best, even for a Gold revolver. Any player would be better off buying any other Gold revolver, as this monstrosity isn't really that good.
=== Stats ===
* Accuracy: 80%
* Damage: 80
* Stopping Power: 35%
* Range; 25 Units
* Fire Rate: 104 RPM
* Reload Speed: 2.4S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
== Gallery ==
<gallery>
File:44-Magnum-Carbine.jpg|The .44 Magnum Carbine as seen in the shop
</gallery>
cd5bc329d8ca7174ef6faa88d521360b54d38363
File:50-Cal-Revolver.jpg
6
17
30
2024-06-26T07:37:16Z
Taffy Wolfy
506641
It's a monster!
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== Summary ==
It's a monster!
a052801c7d6027cc5f3ec29e90aaa06c10b2f164
.50 Cal Revolver
0
75
141
2024-06-26T07:43:14Z
Taffy Wolfy
506641
Created page with "The '''.50 Cal Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == An expensive Gold revolver, as of yet, this is the most powerful revolver in the game, dealing a gargantuan 135 damage per shot. However, it suffers from a severely low cylinder capacity of just a mere 3 rounds and the slowest fire rate out of all the revolvers. It is a cursed revolver chambered in .50 BMG rounds, thus being the reason why it has an ab..."
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The '''.50 Cal Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
An expensive Gold revolver, as of yet, this is the most powerful revolver in the game, dealing a gargantuan 135 damage per shot. However, it suffers from a severely low cylinder capacity of just a mere 3 rounds and the slowest fire rate out of all the revolvers. It is a cursed revolver chambered in .50 BMG rounds, thus being the reason why it has an absurdly large cylinder. Despite its poor stats, the .50 Cal Revolver should always be used thanks to its damage alone and is definitely worth the 120 G price tag.
=== Stats ===
* Accuracy: 60%
* Damage: 135
* Stopping Power: 30%
* Range: 20 Units
* Fire Rate: 86 RPM
* Max Ammo: 3 / 48
* Reload Speed: 2.5S (Second/s)
* Penetration: 3
* Penetration Damage Falloff (Pnt. Dmg. F-O): 22.5%
== Gallery ==
<gallery>
File:50-Cal-Revolver.jpg|The .50 Cal Revolver as seen in the shop
</gallery>
23ce8b574275e947af5dbd26ccfa0e3c9cd086be
File:BM45-Arctic.jpg
6
414
820
2024-06-26T07:53:01Z
Taffy Wolfy
506641
Silly arctic pistol
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== Summary ==
Silly arctic pistol
bf7f7b8787b2470f6ce073dccea8318047165a68
BM45 (Arctic)
0
14
26
2024-06-26T07:54:06Z
Taffy Wolfy
506641
Created page with "The '''BM45 (Arctic)''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Arctic Warfare Package. == Overview == The BM45 is a powerful .45 ACP pistol with a 10 round magazine which, according to the description, was sprayed with snow camouflage for it to be used in arctic warfare. It is not known what it is based off, but it could be based off of the '''Ruger Mk IV''' or the '''AMT Hardballer'''. Statistically, it is similar to..."
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The '''BM45 (Arctic)''' is an automatic pistol in Stick Warfare: Blood Strike. It can be unlocked by purchasing the Arctic Warfare Package.
== Overview ==
The BM45 is a powerful .45 ACP pistol with a 10 round magazine which, according to the description, was sprayed with snow camouflage for it to be used in arctic warfare. It is not known what it is based off, but it could be based off of the '''Ruger Mk IV''' or the '''AMT Hardballer'''. Statistically, it is similar to the [[DP-45]], sharing its damage profile and several other stats, but for some reason carries less ammo than it and it has a faster reload speed and slower fire rate.
=== Stats ===
* Accuracy: 80%
* Damage: 90
* Stopping Power: 15%
* Range: 17.5 Units
* Fire Rate: 218 RPM
* Max Ammo: 10 / 120
* Reload Speed: 1.15S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 20%
== Gallery ==
<gallery>
File:BM45-Arctic.jpg|The BM45 (Arctic) as seen in the shop
</gallery>
== Trivia ==
* The BM45 (Arctic) is one of the few camouflaged guns in packages that doesn't have its own stock counterpart.
34e0c0f508f49fb62fa4526a8a43a7e4246ae26f
Assault Juggernaut
0
85
153
2024-06-26T21:07:49Z
Taffy Wolfy
506641
Created page with "'''Assault Juggernaut''' is a perk in Stick Warfare: Blood Strike. It was added in the 12.2.0 Update. == Overview == Assault Juggernaut combines the abilities and stats of the [[Juggernaut]] and [[Shotgunner (perk)|Shotgunner]] into one, and the result is a powerhouse with HP regeneration, ability to ignore damage over 45, a small boost to movement speed, and increased armor damage absorption, as well as increasing the damage, reload speed and penetration power of sho..."
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'''Assault Juggernaut''' is a perk in Stick Warfare: Blood Strike. It was added in the 12.2.0 Update.
== Overview ==
Assault Juggernaut combines the abilities and stats of the [[Juggernaut]] and [[Shotgunner (perk)|Shotgunner]] into one, and the result is a powerhouse with HP regeneration, ability to ignore damage over 45, a small boost to movement speed, and increased armor damage absorption, as well as increasing the damage, reload speed and penetration power of [[shotguns]]. Compared to the other two Tank perks, the Assault Juggernaut is more balanced overall, not being too punishing in regards to movement. It is a very easy perk to main and get used to because of its abilities, but some may prefer Shotgunner since it increases the fire rate of shotguns in addition to the other stat increases Assault Juggernaut applies, while Assault Juggernaut doesn't.
=== Stats ===
* Max HP/Armor: +8 per level
* Recover ??? HP/s per level
* Start with 1.5 Armor per level
* Movement Speed: +5%
* Armor Damage Absorption: 20%
* Ignores Damage Over 45
* Shotgun Damage: +1.25% per level
* Shotgun Reload Speed: +1% per level
* Shotgun Penetration Power: ??? per level
94e08423f1073c35a2818183a4beb0d35190ff1c
File:Striker.jpg
6
399
797
2024-06-26T21:17:29Z
Taffy Wolfy
506641
Street Sweeper
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== Summary ==
Street Sweeper
4bba6acd14823833a6ae36a2a3fc2c9296616eda
File:ASG-5.jpg
6
253
535
2024-06-26T21:18:04Z
Taffy Wolfy
506641
Browning shotgun
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== Summary ==
Browning shotgun
b06b8b74d32338dbbe494030e52ace851cfcfa09
Striker
0
287
588
2024-06-26T21:25:56Z
Taffy Wolfy
506641
Created page with "The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic sh..."
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The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic shotguns, at just 200 RPM. However, the [[Shotgunner (perk)|Shotgunner]] perk can easily remedy this weakness with its shotgun fire rate boost. Overall, it is an average gun with little to no downsides besides its slow fire rate. It is based on the '''Armsel Striker'''.
=== Stats ===
* Accuracy: 50%
* Damage: 120
* Stopping Power: 25%
* Range: 12.5 Units
* Fire Rate: 200 RPM
* Max Ammo: 12 / 48
* Reload Speed: 3.37S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 42.5%
== Gallery ==
<gallery>
File:Striker.jpg|The Striker as seen in the shop
</gallery>
== Trivia ==
* The Striker is one of the very few guns that retains its real life name, probably because it is not copyrighted.
30507d1d604e7a97d1c4feafa237dc54193ddd68
ASG-5
0
122
207
2024-06-26T21:33:09Z
Taffy Wolfy
506641
Created page with "The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package. == Overview == The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for..."
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The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package.
== Overview ==
The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for debate, as it costs real world money and most other shotguns in the game are probably better. It is based on the '''Browning Auto-5'''.
=== Stats ===
* Accuracy: 60%
* Damage: 210
* Stopping Power: 20%
* Range: 17.5 Units
* Fire Rate: 240 RPM
* Max Ammo: 5 / 100
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 20%
== Gallery ==
<gallery>
File:ASG-5.jpg|The ASG-5 as seen in the shop
</gallery>
c7de112f601cdf08c501f61775357020b1d4fd05
File:M75C.jpg
6
116
201
2024-06-27T04:59:01Z
Taffy Wolfy
506641
CZ75
wikitext
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== Summary ==
CZ75
e17b9ee17edd6891a21b75090b7b625db7a91894
File:KVM-12G.jpg
6
358
737
2024-06-27T04:59:55Z
Taffy Wolfy
506641
Super auto shotty
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== Summary ==
Super auto shotty
1f8bf14d80d4f92f835f24c19a4115b65f0f8992
M75C
0
158
328
2024-06-27T05:07:42Z
Taffy Wolfy
506641
Created page with "The '''M75C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == An expensive, high end machine pistol, the M75C is a competitor to the [[M18C]], having an equally fast fire rate of 1000 RPM and deals slightly more damage. However, this comes at the cost of a smaller magazine size of just 16 rounds, unlike the M18C's 34. This means that the player will be reloading even more often with the M75C than the M18C and is much l..."
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The '''M75C''' is a machine pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
An expensive, high end machine pistol, the M75C is a competitor to the [[M18C]], having an equally fast fire rate of 1000 RPM and deals slightly more damage. However, this comes at the cost of a smaller magazine size of just 16 rounds, unlike the M18C's 34. This means that the player will be reloading even more often with the M75C than the M18C and is much less ammo efficient than the latter as a result. In addition, it is much more expensive, costing $3000 to purchase, unlike the M18C, which is cheaper. Overall, the M75C is an expensive yet weak machine pistol and isn't worth the $3000 price tag at all, even though its slightly stronger than the M18C.
=== Stats ===
* Accuracy: 70%
* Damage: 23
* Stopping Power: 1%
* Range: 12.5 Units
* Fire Rate: 1000 RPM
* Max Ammo: 16 / 176
* Reload Speed: 1.25S (Second/s)
* Penetration: 0
* Penetration Damage Falloff (Pnt. Dmg. F-O): 55%
== Gallery ==
<gallery>
File:M75C.jpg|The M75C as seen in the shop
</gallery>
== Trivia ==
* The M75C alongside the M18C share the lowest stopping power stat in the entire game, at just a mere 1%.
db67c16be4c907e956c6d46b3d00dd03df5453d0
KVM-12G
0
46
75
2024-06-27T05:16:30Z
Taffy Wolfy
506641
Created page with "The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much fa..."
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The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much faster than tube fed shotguns with similar capacities as a result. It also deals high damage for a shotgun of its fire rate, making it incredibly powerful and perfect for a more aggressive player. It is a very good shotgun and is always worth the purchase. It is based off the '''Vepr-12'''.
=== Stats ===
* Accuracy: 70%
* Damage: 180
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 400 RPM
* Max Ammo: 10 / 120
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 70%
== Gallery ==
<gallery>
File:KVM-12G.jpg|The KVM-12G as seen in the shop
</gallery>
126916fedddcf3b5f299b5071fbf3af1ee4a3c9b
File:Bison.jpg
6
84
152
2024-06-27T23:46:12Z
Taffy Wolfy
506641
Cute revolver
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== Summary ==
Cute revolver
fbf63b324e56254ed8c71e24d6eac5b08ebf628e
Bison
0
25
39
2024-06-28T00:06:01Z
Taffy Wolfy
506641
Created page with "The '''Bison''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == Added in an update, the Bison is a cheap, reliable revolver that serves as a competitor to the [[.44 Magnum]], dealing more damage and carrying more ammo. However, the rest of the Bison's stats are a complete mirror of the .44 Magnum, meaning it functions in the exact same way as the latter. The only difference that sets the two apart is damage: the Bison deals 8..."
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The '''Bison''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
Added in an update, the Bison is a cheap, reliable revolver that serves as a competitor to the [[.44 Magnum]], dealing more damage and carrying more ammo. However, the rest of the Bison's stats are a complete mirror of the .44 Magnum, meaning it functions in the exact same way as the latter. The only difference that sets the two apart is damage: the Bison deals 80, the .44 Magnum deals 75, and the Bison carries one extra cylinder of ammo. As such, whether the Bison is worth purchasing or not is always left in question. It is based off the '''Chiappa Rhino'''.
=== Stats ===
* Accuracy: 80%
* Damage: 80
* Stopping Power: 30%
* Range: 20 Units
* Fire Rate: 133 RPM
* Max Ammo: 6 / 78
* Reload Speed: 1.8S (Second/s)
* Penetration: 2
* Penetration Damage Falloff (Pnt. Dmg. F-O): 27.5%
== Gallery ==
<gallery>
File:Bison.jpg|The Bison as seen in the shop
</gallery>
48d7c794cb6416ce3f32a9b36e2211a0b65df4e4
Juggernaut
0
67
133
2024-06-28T00:47:18Z
Taffy Wolfy
506641
Created page with "'''Juggernaut''' is a perk in Stick Warfare: Blood Stirke. == Overview == Juggernaut is the first and earliest Tank class perk. Before the introduction of Heavy Weapons, Juggernaut simply served as a perk that could be used to tank out damage thanks to its massive HP and Armor increase and HP regeneration, as well as armor damage absorption and ignoring damage over 45. However, this comes at a cost of a -10% movement speed penalty, which is irrelevant when the skill Spr..."
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'''Juggernaut''' is a perk in Stick Warfare: Blood Stirke.
== Overview ==
Juggernaut is the first and earliest Tank class perk. Before the introduction of Heavy Weapons, Juggernaut simply served as a perk that could be used to tank out damage thanks to its massive HP and Armor increase and HP regeneration, as well as armor damage absorption and ignoring damage over 45. However, this comes at a cost of a -10% movement speed penalty, which is irrelevant when the skill Sprint is maxed out, as it essentially cancels out the movement penalty altogether. In an update, Heavy Weapons were added and the Juggernaut was the first perk to gain access to them, and thus, gave increased damage and reload speed with them in use. This gave Juggernaut much more of a purpose and made it even more powerful. Overall, this perk is very overpowered and is incredibly useful, and should never be overlooked.
=== Stats ===
* Max HP/Armor: +14 per level
* Recover 0.25 HP/S (Second/s) per level
* Start with 1.5 Armor per level
* Movement Speed: -10%
* Armor Damage Absorption: +20%
* Ignores Damage Over 25
* Heavy Weapons available as primary
* Heavy Weapon Damage: +1% per level
* Heavy Weapon Reload Speed: +1% per level
ceb7ee75c6ff437b84f4f1854c58d30df8b1e140
File:HRT-AutoSG4.jpg
6
291
612
2024-06-28T00:50:10Z
Taffy Wolfy
506641
Green shotgun
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== Summary ==
Green shotgun
46d0f94be7b6afae2de2f8e45203186fa3fbe145
Auto SG-4 (HRT)
0
201
461
2024-06-28T00:58:36Z
Taffy Wolfy
506641
Created page with "The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package. == Overview == The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert..."
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The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package.
== Overview ==
The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert variant to reload an empty tube. This can be remedied using the [[Shotgunner (perk)|Shotgunner]] perk, though its still slow. It also shares the exact same fire rate as the Auto SG-4 (and most other semi auto shotguns), 240 RPM. Among the two shotguns in the HRT Package, this is probably better than the K870 (HRT) due to it dealing more DPS (damage per second).
=== Stats ===
* Accuracy: 55%
* Damage: 200
* Stopping Power: 20%
* Range: 15 Units
* Fire Rate: 240%
* Max Ammo: 12 / 96
* Reload Speed: 7.15S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 15%
== Gallery ==
<gallery>
File:HRT-AutoSG4.jpg|The Auto SG-4 (HRT) as seen in the shop
</gallery>
82e4d155ba1d27bb9fbb23df6d6763f3d414736d
File:Blaster-12G.jpg
6
95
163
2024-06-28T01:01:49Z
Taffy Wolfy
506641
Blaster
wikitext
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== Summary ==
Blaster
ec362e44d2699839b7ab7fc74c70b8fbdeec599b
File:Breaker.jpg
6
168
420
2024-06-28T06:49:37Z
Taffy Wolfy
506641
Breaker Revvy
wikitext
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== Summary ==
Breaker Revvy
1c2a6f89fcb9533ee86b0391df185a6c211f9934
Guerilla camp raid
0
273
571
2024-06-28T07:36:18Z
Jeepisteri
506712
Created page with "=== Overview: === Guerilla camp raid is a stealth game mode in Stick warfare: Blood strike. The map is rainy and seems to be in some kind of forest or jungle. === Objectives: === In the game mode you have to inflirtate enemy querilla camps, destroy the assest and collect intel."
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=== Overview: ===
Guerilla camp raid is a stealth game mode in Stick warfare: Blood strike. The map is rainy and seems to be in some kind of forest or jungle.
=== Objectives: ===
In the game mode you have to inflirtate enemy querilla camps, destroy the assest and collect intel.
c520066e3ab2b3dbf19bfd3e8ad1dc5f7cfb6d99
Game Modes
0
260
556
555
2024-06-28T07:49:14Z
Jeepisteri
506712
wikitext
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Game modes in SW:BS are what keeps the game fresh and solid. There are total 40 game modes. The following page lists all of the available game modes:
== Pages in subcategory "Gamemodes" ==
'''A'''
• [[Assasination]]
• Armored Strike
'''B'''
• Bodycount
• Base 191 Extraction
• Base Infiltration
'''D'''
• Desert Strike
'''E'''
• Extermination
• Elite Bodycount
'''G'''
• Gun Game
'''K'''
• Killing Field
'''O'''
• Overlord
• Ongslaught
'''F'''
• Frontline
• Frontline Z
'''P'''
• Pilot Rescue
• Pilot Rescue Z
• Pursuit
• Public Termination
• Public Enemy
'''T'''
• Termination
• [https://stick-warfare-blood-strike.fandom.com/wiki/TRM TRM]
• Training
• Train Assault
• Train Assault Z
• Tutorial
'''G'''
• Guerrila Camp Raid
'''S'''
• Stealth Training
• Stronghold
• Siege
• Siege Z
• Search And Destroy
• Sabotage
• Shooting Range
'''U'''
• Urban Defense Z
'''V'''
• VIP
'''W'''
• Wave Defense
• Wave Defense Z
'''Z'''
• Zombie Invasion
• Z-Gun Game
• Zombie Street
eddc057e5a2d55371d97551807c35d73f6677cc6
Assasination
0
264
562
2024-06-28T08:00:00Z
Jeepisteri
506712
I wrote something. I'll add pictures later.
wikitext
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=== Overview: ===
Assasination is a stealth gamemode in Stick warfare: blood strike.
=== Objectives: ===
In assasination, you have to kill a target whos at back of the map.
=== The guards: ===
The guards are enemies who walk around the map. They seem to wear a black cap. They carry an assault rifle.
=== The target: ===
The target is gray and wears a red army hat. He has a walkie talkie with him.
__INDEX__
34f1b2577061f57c0647bfd5fa65e5dc6fd714ef
Querilla camp raid
0
248
530
2024-06-28T08:19:29Z
Jeepisteri
506712
I wrote something. I'll add pictures later.
wikitext
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=== Overview: ===
Querilla camp raid is a stealth gamemode in Stick warfare: blood strike. The map is rainy and is in somekind of forest or jungle. The mode is the easisest stealth mode, because you don't need to walk back to a extraction point. After you have completed the objectives you have to continue going straight until theres a boat. The boat is your escaping route.
=== Objectives: ===
In querilla camp raid, you have to infitrate enemy querilla camps, destroy assest and collect intel.
=== Traps: ===
Theres mine traps in random places in querilla camp raid. You need to disarm them in order to continue the mission. If the player walks over the mine, it will explode and kills the player who walked over it. You cannot bunny hop over the mine. It will still explode.
b8909130741f257b1c046f7a28a1a8a536f2a307
Ammunition Specialist
0
275
574
2024-06-29T01:08:40Z
Taffy Wolfy
506641
ps i hate this perk so much >:((
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'''Ammunition Specialist''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Ammunition Specialist is a new perk added in the 12.30 Update alongside [[Medical Officer]]. Overall, it functions as a weaker version of [[Support]], and, although it offers a higher max HP and Armor boost, its extra ammo bonus is half the amount as Support, at only 30% as opposed to the 100% extra ammo boost Support provides. Otherwise, it is functionally identical as Support, but its ammo box can also supply grenades, unlike Support's ammo boxes, which only resupply ammo. Despite its HP and Armor advantage, Ammunition Specialist is not any better than Support and thus should always be used over the former.
=== Stats ===
* Max HP: +2 per level
* Max Armor: +2 per level
* Extra Ammo: +30%
* Can Deploy Ammunition Box which replenishes one grenade and 50% of pick up ammo
* Max Ammo Box Capacity +1
* Ammo Box Redeploy Time: -1% per level
* Ammo Box Replenish Time: -1% per level
61a7bbb69d8c57e74b655dfde25b5e765019d326
Blaster 12G
0
15
27
2024-06-29T04:23:28Z
Taffy Wolfy
506641
Created page with "The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. Ho..."
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The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. However, to compensate somewhat, it has a quick reload speed, which can be sped up even further using perks that increase shotgun reload speed, such as [[Shotgunner (perk)|Shotgunner]] and via upgrades. Still, it's not enough to justify using it, and any other Gold shotgun is better than it even if it is maxed out on everything, so it would be better to purchase the other shotguns instead.
=== Stats ===
* Accuracy: 65%
* Damage: 110
* Stopping Power: 25%
* Range: 17.5 Units
* Fire Rate: 240 RPM
* Max Ammo: 6 / 120
* Reload Speed: 2.2S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 55%
== Gallery ==
<gallery>
File:Blaster-12G.jpg|The Blaster 12G as seen in the shop
</gallery>
2c8e35bf31ae1e369242065359d88fd1035ee9f8
CQC Specialist
0
284
585
2024-06-29T04:42:58Z
Taffy Wolfy
506641
Created page with "'''CQC Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == Introduced in an unknown update, CQC Specialist is a slightly weaker Juggernaut that specializes specifically in close quarters combat (CQC), hence the name, and, in another update, was added into the Tank class of perks, despite behaving as a buffed [[Specialist]]. It bolsters a player's HP and Armor significantly, but not as high as the Juggernaut, and grants a damage boost in close range an..."
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'''CQC Specialist''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Introduced in an unknown update, CQC Specialist is a slightly weaker Juggernaut that specializes specifically in close quarters combat (CQC), hence the name, and, in another update, was added into the Tank class of perks, despite behaving as a buffed [[Specialist]]. It bolsters a player's HP and Armor significantly, but not as high as the Juggernaut, and grants a damage boost in close range and increases damage with hitscan (bullet based) weaponry. However, the range of all guns was limited to 12 units. This penalty was later nerfed in an update to 15 units. In addition, the player is unable to use projectile based weapons (crossbows). This shouldn't limit the player too much, as most engagements in Stick Warfare are in close range anyways. This perk compliments shotguns very well, since they are close range oriented weapons, and, thanks to the HP and Armor boost, the player would be hypothetically unstoppable in lower difficulties. Overall, CQC Specialist is a mid tier perk and is somewhat underrated in the Stick Warfare community.
=== Stats ===
* Max HP: +9 per level
* Max Armor: +9 per level
* Move Speed: +10%
* All Hitscan Weapons Max Damage bonus in close range: +4% per level
* All Hitscan Weapons Penetration: +0.06% per level (???)
* All Hitscan Weapons Reload Speed: +0.5% per level
* Limited Every Weapon's Range to 15 Units (formerly 12)
* Can't use projectile weapons
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Tiny shotgun
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== Summary ==
Tiny shotgun
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Enforcer Package pistol
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== Summary ==
Enforcer Package pistol
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AR shotgun
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== Summary ==
AR shotgun
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CSG
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Taffy Wolfy
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Created page with "The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a fas..."
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The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a faster reload speed thanks to its smaller tube. Other than that, the CSG is basically just a cheap, weak shotgun with no upside to using it. Although its good to start out with, it is bound to be replaced eventually. It is based off the '''Serbu Super Shorty'''.
=== Stats ===
* Accuracy: 60%
* Damage: 140
* Stopping Power: 40%
* Range: 12.5 Units
* Fire Rate: 126 RPM
* Max Ammo: 4 / 46
* Reload Speed: 1.94S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 50%
== Gallery ==
<gallery>
File:CSG.jpg|The CSG as seen in the shop
</gallery>
== Trivia ==
* The real life Serbu Super Shorty carries only 2 rounds in a single tube. It was buffed to 4 in the game presumably to make it more viable.
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Adding categories
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The '''CSG''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of the most cheapest shotguns in the game, it is no surprise at all that the CSG has subpar stats. It has the smallest capacity of all pump action shotguns in the game, at just 4 shells a tube, and it has somewhat low damage even for a pump action shotgun's standards. However, it does have a slightly faster fire rate than other pump action shotguns and has a faster reload speed thanks to its smaller tube. Other than that, the CSG is basically just a cheap, weak shotgun with no upside to using it. Although its good to start out with, it is bound to be replaced eventually. It is based off the '''Serbu Super Shorty'''.
=== Stats ===
* Accuracy: 60%
* Damage: 140
* Stopping Power: 40%
* Range: 12.5 Units
* Fire Rate: 126 RPM
* Max Ammo: 4 / 46
* Reload Speed: 1.94S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 50%
== Gallery ==
<gallery>
File:CSG.jpg|The CSG as seen in the shop
</gallery>
== Trivia ==
* The real life Serbu Super Shorty carries only 2 rounds in a single tube. It was buffed to 4 in the game presumably to make it more viable.
[[Category:Shotgun]]
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Game Modes
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'''Game Modes''' are the various types of game types in Stick Warfare: Blood Strike. Each mode has an objective/goal that the player must reach in order to clear it. There are multiple modes put into different categories.
== Overview ==
Every game mode is different. No game mode is similar to another (with the obvious exception of a few). Each mode has an objective for the player to complete in order to clear the mode (ex: kill all enemies, capture capture points (CPs), defend HQ).
=== Difficulty ===
Before entering the game, the player can set the difficulty. Difficulty determines how hard the game will be, and each difficulty is progressively harder and harder, with the easiest being Easy and the hardest being Hell's Highway.
* Easy: The lowest difficulty in the game. In Easy, all enemies have low HP and armor, move very slow, and take a while before they start shooting at the player (unfortunately, this also applies to allies). Less enemies will spawn as well. However, rewards are reduced when playing Easy.
* Normal: The regular difficulty. In Normal, all enemies have average HP and armor, move at an average speed and take less time than they do in Easy to start shooting the player. Regular amount of enemies spawn. Rewards are not reduced.
* Hard: Slightly upped difficulty. In Hard, all enemies have a bit more HP and armor, move at a slightly faster speed, and take even less time than they do in Normal to start shooting the player and deal slightly more damage. Slightly more enemies spawn than in Normal. Rewards are increased slightly
* Extreme: A little challenging, harder than Hard. In Extreme, all enemies have a little more HP and armor, move fast, and have no delay: they will immediately start shooting the player once close enough, and deal even more damage. More enemies spawn. Rewards are increased a bit more.
* Nightmare: A bigger challenge. In Nightmare, all enemies have a lot of HP and armor, move even faster, and have no delay like in Extreme. They deal a large amount of damage and even more enemies will spawn. Rewards are increased even more.
* Ultra Nightmare; An even bigger challenge. In Ultra Nightmare, all enemies have even more HP and armor, have no delay, and move very fast: they will sprint towards the player, and they deal a ton of damage, a lot more enemies will spawn. Enemies and allies will wear the Tactical Helmet cosmetic. Rewards are increased significantly.
* Hell's Highway: The hardest difficulty in the entire game. In Hell's Highway, all enemies have a ton of HP and armor, have no delay, and move extremely fast: they will tactical sprint towards the player, and they deal a gargantuan amount of damage, a massive amount of enemies will spawn. Enemies and allies will wear the Heavy Fire Helmet and Backpack cosmetics. Rewards are increased dramatically.
== List of modes ==
=== Classic ===
Regular classic modes. They all involve killing all of the enemies until the amount reaches zero. They are the earliest modes in the game.
* [[Bodycount]]
* [[Gun Game]]
* [[Onslaught]]
* [[Termination]]
* [[TRM]]
* [[Public Enemy]]
* [[Elite Bodycount]]
* [[Public Termination]]
* [[Killing Field]]
=== Objective ===
Modes with objectives. They commonly involve getting to a certain point.
* [[Train Assault]]
* [[Wave Defense]]
* [[Pilot Rescue]]
* [[Siege]]
* [[Pursuit]]
* [[VIP Escort]]
* [[Base 191 Extraction]]
=== Warfare ===
Modes that involve massive combat and fighting amongst allies and enemies. They commonly involve capturing points as an objective except for a few.
* [[Frontline]]
* [[Armored Strike]]
* [[Stronghold]]
* [[Overlord]]
* [[Extermination]]
* [[Desert Strike]]
=== Stealth ===
Added in an update, Steatlh gamemodes involve the player using stealth in order to complete objectives. Enemies can be alerted and, if they aren't killed fast enough, will sound the alarm and cause an irremovable Detected phase to happen, where enemies will infinitely spawn to attack the player. While the game can still be completed in this phase, it's a bit harder depending on the difficulty.
* [[Base Infiltration]]
* [[Assasination]]
* [[Sabotage]]
* [[Search and Destroy]]
* [[Guerilla Camp Raid]]
=== Zombies ===
Modes involving zombies. They are typically regular modes but with enemies replaced with zombies, though there has been a few original zombie modes.
* [[Zombie Invasion]]
* [[Z-Gun Game]]
* [[Train Assault Z]]
* [[Wave Defense Z]]
* [[Frontline Z]]
* [[Pilot Rescue Z]]
* [[Siege Z]]
* [[Zombie Street]]
* [[Urban Defense Z]]
=== Others ===
Miscellaneous modes. Mainly just tutorials.
* Tutorial: The tutorial played at the start of the game. It can be replayed at any time here.
* Stealth Tutorial: Teaches the player about Stealth gamemodes.
* Shooting Range: Allows the player to test their gear against various types of enemies, including Targets, Organic (enemies), Vehicles (IFV), and Cover (Iron Boxes).
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Slightly changed the Shooting Range section to include being able to change the difficulty and more.
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'''Game Modes''' are the various types of game types in Stick Warfare: Blood Strike. Each mode has an objective/goal that the player must reach in order to clear it. There are multiple modes put into different categories.
== Overview ==
Every game mode is different. No game mode is similar to another (with the obvious exception of a few). Each mode has an objective for the player to complete in order to clear the mode (ex: kill all enemies, capture capture points (CPs), defend HQ).
=== Difficulty ===
Before entering the game, the player can set the difficulty. Difficulty determines how hard the game will be, and each difficulty is progressively harder and harder, with the easiest being Easy and the hardest being Hell's Highway.
* Easy: The lowest difficulty in the game. In Easy, all enemies have low HP and armor, move very slow, and take a while before they start shooting at the player (unfortunately, this also applies to allies). Less enemies will spawn as well. However, rewards are reduced when playing Easy.
* Normal: The regular difficulty. In Normal, all enemies have average HP and armor, move at an average speed and take less time than they do in Easy to start shooting the player. Regular amount of enemies spawn. Rewards are not reduced.
* Hard: Slightly upped difficulty. In Hard, all enemies have a bit more HP and armor, move at a slightly faster speed, and take even less time than they do in Normal to start shooting the player and deal slightly more damage. Slightly more enemies spawn than in Normal. Rewards are increased slightly
* Extreme: A little challenging, harder than Hard. In Extreme, all enemies have a little more HP and armor, move fast, and have no delay: they will immediately start shooting the player once close enough, and deal even more damage. More enemies spawn. Rewards are increased a bit more.
* Nightmare: A bigger challenge. In Nightmare, all enemies have a lot of HP and armor, move even faster, and have no delay like in Extreme. They deal a large amount of damage and even more enemies will spawn. Rewards are increased even more.
* Ultra Nightmare; An even bigger challenge. In Ultra Nightmare, all enemies have even more HP and armor, have no delay, and move very fast: they will sprint towards the player, and they deal a ton of damage, a lot more enemies will spawn. Enemies and allies will wear the Tactical Helmet cosmetic. Rewards are increased significantly.
* Hell's Highway: The hardest difficulty in the entire game. In Hell's Highway, all enemies have a ton of HP and armor, have no delay, and move extremely fast: they will tactical sprint towards the player, and they deal a gargantuan amount of damage, a massive amount of enemies will spawn. Enemies and allies will wear the Heavy Fire Helmet and Backpack cosmetics. Rewards are increased dramatically.
== List of modes ==
=== Classic ===
Regular classic modes. They all involve killing all of the enemies until the amount reaches zero. They are the earliest modes in the game.
* [[Bodycount]]
* [[Gun Game]]
* [[Onslaught]]
* [[Termination]]
* [[TRM]]
* [[Public Enemy]]
* [[Elite Bodycount]]
* [[Public Termination]]
* [[Killing Field]]
=== Objective ===
Modes with objectives. They commonly involve getting to a certain point.
* [[Train Assault]]
* [[Wave Defense]]
* [[Pilot Rescue]]
* [[Siege]]
* [[Pursuit]]
* [[VIP Escort]]
* [[Base 191 Extraction]]
=== Warfare ===
Modes that involve massive combat and fighting amongst allies and enemies. They commonly involve capturing points as an objective except for a few.
* [[Frontline]]
* [[Armored Strike]]
* [[Stronghold]]
* [[Overlord]]
* [[Extermination]]
* [[Desert Strike]]
=== Stealth ===
Added in an update, Steatlh gamemodes involve the player using stealth in order to complete objectives. Enemies can be alerted and, if they aren't killed fast enough, will sound the alarm and cause an irremovable Detected phase to happen, where enemies will infinitely spawn to attack the player. While the game can still be completed in this phase, it's a bit harder depending on the difficulty.
* [[Base Infiltration]]
* [[Assasination]]
* [[Sabotage]]
* [[Search and Destroy]]
* [[Guerilla Camp Raid]]
=== Zombies ===
Modes involving zombies. They are typically regular modes but with enemies replaced with zombies, though there has been a few original zombie modes.
* [[Zombie Invasion]]
* [[Z-Gun Game]]
* [[Train Assault Z]]
* [[Wave Defense Z]]
* [[Frontline Z]]
* [[Pilot Rescue Z]]
* [[Siege Z]]
* [[Zombie Street]]
* [[Urban Defense Z]]
=== Others ===
Miscellaneous modes. Mainly just tutorials.
* Tutorial: The tutorial played at the start of the game. It can be replayed at any time here.
* Stealth Tutorial: Teaches the player about Stealth gamemodes. It can be replayed at any time here.
* Shooting Range: Allows the player to test their gear against various types of either Practice Targets (Organic Types), Humanoids (Organic Types), Iron Boxes (Obstacle Types) and Armored Vehicles (Vehicle Types). The difficulty can also be changed, which can change certain of the said things.
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Pursuit
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Taffy Wolfy
506641
Created page with "'''Pursuit''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, the objective of Pursuit is to kill three [[Bank Robber|heavily armed bank robbers]] before they can escape via helicopter. The bank robbers in question have very high HP and Armor regardless of the difficulty which will only increase the higher the difficulty. They will always sprint away from the player. Police officers will also spawn in some spots to try..."
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'''Pursuit''' is an Objective gamemode in Stick Warfare: Blood Strike.
== Overview ==
Added in an unknown update, the objective of Pursuit is to kill three [[Bank Robber|heavily armed bank robbers]] before they can escape via helicopter. The bank robbers in question have very high HP and Armor regardless of the difficulty which will only increase the higher the difficulty. They will always sprint away from the player. Police officers will also spawn in some spots to try to slow down the bank robbers, though the bank robbers will easily kill them, even as the police officers' weapons get better. It is best to not rely on the police officers too much as they can only deal minor damage to the robbers before they end up dying. Using powerful weapons is highly recommended as they can quickly kill the robbers. Stun Grenades aren't that reliable either, as the robbers will only be slowed down a bit and won't stop completely. The player can only get rewards if they kill at least ''one'' robber. if they don't kill at least one, they will be taken back to the main menu with nothing.
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Attachments
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Biggest page I've ever made. Huge accomplishment for the wiki tbh.
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'''Attachments''', known in game as weapon gadgets, are a feature in Stick Warfare: Blood Strike. Attachments can be applied to guns and can increase stats when equipped.
== Overview ==
Every attachment either increases or decreases a certain stat, such as damage, reload speed, accuracy, range, and max ammo capacity. Not all weapons can have attachments applied, and only some weapons can attach certain attachments.
=== Optics ===
Optics are attachments applied to the top rail. They can be attached to any guns with a top rail. They cannot be attached to rocket launchers or heavy weapons.
* Hologram Sight: Non-magnifying gunsight. Increases accuracy by 10%. Has two different models, Western (EOTech) and Eastern (Kobra)
* Telescopic Sight: Helps aim at far away enemies. Increases range by 20%. Has two different models, Western (normal), and Eastern (PSO-1). Incompatible with pistols, revolvers, machine pistols, grenade launchers, and flame weapons.
* Red Dot Sight: Non-magnifying gunsight. Increases accuracy by 5% and damage by 5%. Incompatible with Eastern weapons (ex: KV-47, KN-94)
* Hybrid Sight: Combination of the holographic and telescopic sight. Increases accuracy by 10% and range by 10%. Costs 30 G. Incompatible with pistols, revolvers, sniper rifles, DMRs, and Eastern weapons
* Reflex Sight: An optical sight htat allows the user to look through a partially reflecting glass. Increases damage by 25%, but reduces range by 50%. Costs 30 G. Cannot be attached to sniper rifles and Eastern weapons.
=== Handguards ===
Handguards are attachments applied to the bottom rail/side rail. They can be attached to any guns with a side/bottom rail. They cannot be attached to grenade launchers, flame weapons, or rocket launchers.
* Laser Sight: Improves precision by pointing in the direction of the gun's target. Increases accuracy by 10%
* IR Laser Sight: Slightly fat, but highly reliable military laser sight. Increases accuracy by 5% and increases damage by 5%
=== Muzzles ===
Muzzles are attachments applied to the barrel of a gun. They can attached to all guns except for flame weapons, grenade launchers, heavy weapons, rocket launchers, healing weapons, and certain guns (such as crossbows and those with integral suppressors and the KN-94 for some reason).
* Muzzlebrake: Disperses the gases that exit the muzzle when firing to allow for bullets to be fired stably. Increases damage by 10% and accuracy by 10%
* Silencer: Redcues acoustic intensity but also extends the length of the gun barrel. Increases damage by 15%. Also makes your shots undetectable in Stealth gamemodes.
=== Grips & Sub Weapons ===
Grips & Sub weapons are attachments applied to the bottom rail of a gun. They can be attached to all guns with a bottom rail except pistols, revolvers, machine pistols, shotguns, grenade launchers, rocket launchers, heavy weapons and flame weapons. The [[UKV-8]] is unique in that it is compatible with most of these attachments and the only LMG that is.
* Vertical Grip: Helps stabilize the balance of the gun. Increases accuracy by 10%. It sometimes may appear invisible on some guns.
* Angled Grip: Effectively controls the recoil upon fire. Increases accuracy by 5% and damage by 5%.
* Under-Barrel 40mm Grenade Launcher: A grenade launcher that is attached under assault rifles. Has two different models, Western (M203) and Eastern (GP-30). Both are purchased separately.
** HE: Variant that fires HE grenades.
** AP: Variant that fires AP grenades.
** Incendiary: Variant that fires incendiary grenades.
** Healing Grenade Launcher: Variant that fires healing grenades.
* Under-Barrel Shotgun: A shotgun that is attached under assault rifles.
* Under-Barrel Revolving Shotgun: A semi-automatic revolving shotgun that is attached under assault rifles.
* Bipod: Reduces recoil when shooting by mounting a gun on the floor or object. Firing a weapon while crouching increases accuracy by 15% and damage by 10%, but reload speed is slowed down by 15%. Can only be attached to sniper rifles, DMRs, and LMGs.
=== Magazine Gadgets ===
Magazine Gadgets are attachments that are applied to the magazine. They are compatible with most guns except pistols, revolvers, machine pistols, shotguns, and LMGs, (except the UKV-8).
* Magazine Assist: An attachment on the magazine that helps reload them reload more quickly. Increases reload speed by 10%.
* Low Capacity Ammo Box: Carries less ammo but can be quickly reloaded. Increases reload speed by 40% but reduces ammo capacity by 60%. Can only be attached to heavy weapons.
* High Capacity Ammo Box: It's a large ammunition box to put lots of ammunition. Increases ammo capacity by 50% but reduces reload speed by 60%. Can only be attached to heavy weapons.
=== Ammunitions ===
Ammunitions are attachments that change the ammunition a gun fires. There are certain ammunition attachments that are bespoken to specific weapon classes (ex: R.I.P rounds for pistol caliber weapons). Every single weapon class has at least one ammunition attachment.
* Hollow-Point Rounds: Causes more lethal damage on the target but losing the penetration power. Increases damage by 25% and stopping power by 20%, but decreases penetration by 1, and penetration damage by 30%
* Full Metal Jacket Rounds: While its penetration greatly improved, its stopping power slightly dropped. Increases penetration damage by 20% and penetration by 1, but decreases damage by 30% and stopping power by 30%
* Joint Hollow-Point Rounds: An improved version of hollow-point rounds by having coated the projectiles with copper. Increases damage by 20% and stopping power by 10%, but decreases penetration by 1, and penetration damage by 20% (tell me how this is improved in any way)
* +P Ammo: Overpressured ammunition that is loaded to generate a higher than standard chamber pressure to deliver more impact on the target. Increases damage by 10% and penetration damage by 5%, but reduces accuracy by 50% and reload speed by 20% and max ammo capacity by 20%
* +P+ Ammo: It's a cartridge loaded at an even higher pressure than the threshold of +P ammunition. Increases damage by 15% and penetration damage by 10%, but reduces accuracy by 70% and reload speed by 35% and max ammo capacity by 30% (don't even bother using this, it's even worse)
* Incendiary Rounds: These special rounds are coated with highly flammable chemicals. A slight impact will ignite it! Decreases range by 25%. Adds burning damage to every shot. The variant for Grenade Launchers and Rocket Launchers are Incendiary Grenades and Rockets, respectively.
* R.I.P Rounds: Can produce up to nine different points of entry with a single shot, working as a hole saw. Increases damage by 35% and stopping power by 20%, but reduces penetration power by 2 and penetration damage by 30%. Pistols, revolvers, machine pistols and SMGs only.
* Armor Piercing Rounds: It's made for piercing armor, produced in a more hardy and sharper form to enhance the penetration. Increases penetration by 2 and penetration damage by 25%, but decreases damage by 35%. Heavy Weapons (HMGs) only.
* HE Rounds: It's a large caliber bullet that explodes when impacting the target. Increases penetration by 5 and stopping power by 10%, but decreases damage by 20%. Heavy Weapons (HMGs) only.
* M.F.A. Healing Darts: Experimental healing darts that are designed to be split when hitting the target so that other targets can be further treated. Increases penetration by 1 but decreases healing amount by 50%.
* HE Grenade/Rocket: While the blast radius is greatly increased, its stopping power through shrapnel is decreased. Increases blast radius by 60%, but decreases damage by 25%. Grenade launchers and rocket launchers only.
* AP Grenade/Rocket: It's made for piercing armor, produced in a more hardy and sharper form to enhance the penetration. Increases penetration by 5 and penetration damage by 25%, but decreases damage by 20%. Grenade launchers and rocket launchers only.
* HEAP Grenade/Rocket: Highly explosive armor piercing projectiles combine the advantages of HE and AP projectiles. Increases blast radius and penetration by 5, and penetration damage by 20%, but decreases damage by 20%. Grenade launchers and rocket launchers only. (The more viable option.)
* Napalm Fuel: It heats up much higher than usual gasoline, but it is slightly heavier. Increases flame damage by 30% but reduces the range by 25% and reload speed by 20%. Flame weapons only.
* .50 Wolfsjager Rounds: It's a 12mm caliber rifle cartridge made for CAR platform rifles. Increases damage by 60% and stopping power by 15%, but reduces range by 50% and magazine capacity by 70%. CAR platform ARs only (Serious, this attachment is absolutely worthless, why did Modernator add it lol.)
=== Gun Body ===
Gun Body attachments can be attached to the body of guns. So far, these can only be attached to Gatling Guns which are a part of the Heavy Weapons class.
* Slow RPM Motor: It's a slow-speed RPM electric motor designed to rotate gun barrels with a slower rate of fire for better control and accuracy with less weight. Increases reload speed by +20% and accuracy by +30%, but reduces the rate of fire by -30%. Gatling guns only.
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Siege
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Taffy Wolfy
506641
Created page with "'''Siege''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == The player takes up the role of a heavily armed police unit and their goal is to clear out all the floors of the building which is occupied by a criminal gang, while collecting things such as drugs and weapons on the way. The amount of floors that must be cleared increases with difficulty. While clearing rooms and hallways, players can find ammo, helmets and medkits along the way which c..."
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'''Siege''' is an Objective gamemode in Stick Warfare: Blood Strike.
== Overview ==
The player takes up the role of a heavily armed police unit and their goal is to clear out all the floors of the building which is occupied by a criminal gang, while collecting things such as drugs and weapons on the way. The amount of floors that must be cleared increases with difficulty. While clearing rooms and hallways, players can find ammo, helmets and medkits along the way which can replenish their ammo, HP, and Armor, respectively. The player cannot proceed to the next floor without first clearing every single room on the current floor they are on. When this objective is complete and the player and his team reaches the roof, they have to kill remaining criminals as well as the [[Crime Boss]], the final boss of the mode. Once this is done, the player clears the game.
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French 12G
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Taffy Wolfy
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The '''French 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using cash and is the second cash shotgun.
== Overview ==
The French 12G is one of the many pump action shotguns in the game, and overall is the second weakest, dealing 160 damage without upgrades. However, if maxed out, but, when fully upgraded and using the damage boost from the Shotgunner perk, it can easily outclass the [[K870]]. Like all pump action shotguns (except the Striker), the French 12G is hand loaded, and thus has a slower reload speed than magazine fed shotguns. Still, it is a rather reliable shotgun and is cheap enough to be purchased relatively early on in the game, though other shotguns easily outclass it.
=== Stats ===
* Accuracy: 60%
* Damage: 160
* Stopping Power: 40%
* Range: 15 Units
* Fire Rate: 120 RPM
* Max Ammo: 8 / 56
* Reload Speed: 4.33S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 30%
== Trivia ==
* The French 12G is used by one of the Bank Robbers in Pursuit.
* An unobtainable cosmetic that consists of a French 12G on the back is worn by Terminators. However, it is entirely unusable as they only use their LMG/Heavy Weapon.
[[Category:Shotgun]]
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Striker
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Taffy Wolfy
506641
Adding categories
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The '''Striker''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The Striker is a cheap, reliable semi automatic shotgun with a large tube capacity that is good to start out with. Although it is hand loaded, the Striker reloads incredibly fast, reloading even faster than most other hand loaded shotguns, making it extremely reliable when in a pinch. However, it suffers from having a lower fire rate than other semi automatic shotguns, at just 200 RPM. However, the [[Shotgunner (perk)|Shotgunner]] perk can easily remedy this weakness with its shotgun fire rate boost. Overall, it is an average gun with little to no downsides besides its slow fire rate. It is based on the '''Armsel Striker'''.
=== Stats ===
* Accuracy: 50%
* Damage: 120
* Stopping Power: 25%
* Range: 12.5 Units
* Fire Rate: 200 RPM
* Max Ammo: 12 / 48
* Reload Speed: 3.37S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 42.5%
== Gallery ==
<gallery>
File:Striker.jpg|The Striker as seen in the shop
</gallery>
== Trivia ==
* The Striker is one of the very few guns that retains its real life name, probably because it is not copyrighted.
[[Category:Shotgun]]
d39ecb3e7433a874bd7f17c51c27294fa8780ef9
Auto SG-4
0
361
741
740
2024-06-30T00:19:01Z
Taffy Wolfy
506641
Adding categories
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text/x-wiki
The '''Auto SG-4''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The Auto SG-4 is another cheap shotgun and the second semi automatic Cash shotgun alongside the [[Striker]]. It proves to be a significant upgrade over the latter as it deals more damage and has a faster fire rate, but carries 2 less shells and reloads slightly slower. It alongside the [[K870]] are good shotguns to start out with because of its average yet strong stats and is overall a very reliable shotgun that should never be overlooked.
=== Stats ===
* Accuracy: 50%
* Damage: 140
* Stopping Power: 20%
* Range: 15 Units
* Fire Rate: 240 RPM
* Max Ammo: 10 / 70
* Reload Speed: 5.28S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 35%
== Gallery ==
<gallery>
File:Auto-SG4.jpg|The Auto SG-4 as seen in the shop
</gallery>
[[Category:Shotgun]]
34fe6d104eb39fa45f4e38cbe72155c703422c0c
K870
0
294
616
615
2024-06-30T00:19:21Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''K870''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The K870 is a pump action shotgun, and is the third that costs Cash prior to the adding of new pump action shotguns that cost Cash. Overall, it can be seen as a significant upgrade over the [[French 12G]], dealing significantly more damage, having a slightly faster fire rate, and carries a few more shells, and upgrades will only make it even more powerful, more so than most of the other shotguns available. It is cheap and reliable and is hard to pass up as a shotgun. It is based off of the real world '''Remington 870'''.
=== Stats ===
* Accuracy: 60%
* Damage: 200
* Stopping Power: 40%
* Range: 20 Units
* Fire Rate: 150 RPM
* Max Ammo: 8 / 64
* Reload Speed: 5S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
[[Category:Shotgun]]
18d2105ccdd143f1cfdc1d35440d487af9009464
AS-12G
0
132
222
221
2024-06-30T00:19:38Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''AS-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The AS-12G is an expensive Cash shotgun that is very powerful. It is tied with most other shotguns for having the fastest fire rate in the game for a shotgun, only second to the [[KVM-12G]]. However, it is unable to equip optics, which shouldn't be much of a problem since just equipping a laser sight and muzzle brake should be enough to bolster its accuracy. It has a subpar reload speed of 3 seconds and has a large capacity of 12 shells per magazine. To compensate for its fire rate, it has the lowest damage of all shotguns, dealing just 80 per shot. Despite this, it remains a very powerful shotgun and is worth the purchase.
=== Stats ===
* Accuracy: 60%
* Damage: 80
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 300 RPM
* Max Ammo: 12 / 96
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 65%
== Trivia ==
* Level 10 upgraded ally weapons have the AS-12G as part of the pool of weapons allies will use when upgraded to max.
[[Category:Shotgun]]
39c4c18062e957fce336641b790641f2fe8506d0
Blaster 12G
0
15
28
27
2024-06-30T00:20:16Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''Blaster 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Blaster 12G is a mildly expensive shotgun, costing 40 G to purchase. It is a weak yet fast firing revolving shotgun with only a six round capacity. However, unlike the [[Justice 12G]], a similar weapon, it carries twice as much ammo, carrying 120 shells in reserve. Still, it can run out of ammo very quickly if not practicing proper trigger discipline. However, to compensate somewhat, it has a quick reload speed, which can be sped up even further using perks that increase shotgun reload speed, such as [[Shotgunner (perk)|Shotgunner]] and via upgrades. Still, it's not enough to justify using it, and any other Gold shotgun is better than it even if it is maxed out on everything, so it would be better to purchase the other shotguns instead.
=== Stats ===
* Accuracy: 65%
* Damage: 110
* Stopping Power: 25%
* Range: 17.5 Units
* Fire Rate: 240 RPM
* Max Ammo: 6 / 120
* Reload Speed: 2.2S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 55%
== Gallery ==
<gallery>
File:Blaster-12G.jpg|The Blaster 12G as seen in the shop
</gallery>
[[Category:Shotgun]]
7ed533dc808a611d063f66916464b78f2c08f320
KVM-12G
0
46
76
75
2024-06-30T00:20:31Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''KVM-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The KVM-12G is an expensive semi automatic shotgun, costing 140 G. It has one of the fastest fire rates of all shotguns in the game, at 400 RPM. This is incredibly fast and is better than all the other automatic shotguns in the game. However, its biggest shortcoming is its small magazine size of just 10 rounds. But, because it is magazine fed, it reloads much faster than tube fed shotguns with similar capacities as a result. It also deals high damage for a shotgun of its fire rate, making it incredibly powerful and perfect for a more aggressive player. It is a very good shotgun and is always worth the purchase. It is based off the '''Vepr-12'''.
=== Stats ===
* Accuracy: 70%
* Damage: 180
* Stopping Power: 15%
* Range: 15 Units
* Fire Rate: 400 RPM
* Max Ammo: 10 / 120
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 70%
== Gallery ==
<gallery>
File:KVM-12G.jpg|The KVM-12G as seen in the shop
</gallery>
[[Category:Shotgun]]
08099402edcfff9e22a8fc1d7b482581d9f3bf41
ASG-5
0
122
208
207
2024-06-30T00:20:50Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''ASG-5''' is a shotgun in Stick Warfare: Blood Strike. It can unlocked by purchasing the WW1 Package.
== Overview ==
The ASG-5 is a semi automatic Package shotgun that is simply a more powerful [[Auto SG-4]] with half the amount of shells per tube, sitting at just five per tube. However, to compensate, it deals twice as much damage and carries a huge amount of reserve ammo (you'll definitely need it). However, whether or not the ASG-5 is worth it or not is up for debate, as it costs real world money and most other shotguns in the game are probably better. It is based on the '''Browning Auto-5'''.
=== Stats ===
* Accuracy: 60%
* Damage: 210
* Stopping Power: 20%
* Range: 17.5 Units
* Fire Rate: 240 RPM
* Max Ammo: 5 / 100
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 20%
== Gallery ==
<gallery>
File:ASG-5.jpg|The ASG-5 as seen in the shop
</gallery>
[[Category:Shotgun]]
6aa6931a1e845cceba52dffab7627e1b04a3a444
Auto SG-4 (HRT)
0
201
462
461
2024-06-30T00:21:05Z
Taffy Wolfy
506641
Adding categories
wikitext
text/x-wiki
The '''Auto SG-4 (HRT)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the HRT Package.
== Overview ==
The Auto SG-4 (HRT) is a premium variant of the Auto SG-4 with a HRT skin on it. Between it and the Desert variant, it is the most powerful, dealing a lot of damage and even carrying 2 extra shells in a tube and is slightly more accurate than the latter. However, as a result, it has a slower reload speed, taking twice as long as the Desert variant to reload an empty tube. This can be remedied using the [[Shotgunner (perk)|Shotgunner]] perk, though its still slow. It also shares the exact same fire rate as the Auto SG-4 (and most other semi auto shotguns), 240 RPM. Among the two shotguns in the HRT Package, this is probably better than the K870 (HRT) due to it dealing more DPS (damage per second).
=== Stats ===
* Accuracy: 55%
* Damage: 200
* Stopping Power: 20%
* Range: 15 Units
* Fire Rate: 240%
* Max Ammo: 12 / 96
* Reload Speed: 7.15S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 15%
== Gallery ==
<gallery>
File:HRT-AutoSG4.jpg|The Auto SG-4 (HRT) as seen in the shop
</gallery>
[[Category:Shotgun]]
06b557be84842a86fbfbaf76d8bd74606c642a61
Enemies
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688
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Taffy Wolfy
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There are multiple types of enemies in Stick Warfare: Blood Strike. There are the basic enemies that use random weapons like automatic pistols, revolvers, shotguns, SMGs, DMRs, and machine guns. But some enemies are special in a way. Here is a list of them
'''NOTE: These are NOT the official names of the enemies, in the actual game they aren't named'''
=== Elites ===
* [[Submachine Gunner]]
* [[Shotgunner (enemy)|Shotgunner]]
* [[Riot Soldier]]
* [[Sniper]]
* [[Pyro]]
* [[Professional]]
* [[Mercenary]]
* [[Artilleryman]]
* [[Demoman]]
* [[Heavy Gunner (enemy)|Heavy Gunner]]
=== Zombies ===
* [[Zombie]]
* [[Titan Zombie]]
* [[Boss Zombie]]
=== Other ===
* [[Soldier]]
* [[Machine Gunner]]
* [[AT Gunner]]
* [[Bank Robber]]
* [[Crime Boss]]
* [[Terminator]]
* [[Big Game Hunters]]
* [[HMGV]]
* [[IFV]]
* [[MBT]]
* [[Technical]]
d04808edd1d4cdb780b1723c60ddb9137a36b77e
File:Professional.jpg
6
311
638
2024-06-30T01:15:07Z
Taffy Wolfy
506641
Cool blue guy
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== Summary ==
Cool blue guy
a360d6f16074d1c7a0ae1b40ee44f21bf71f82b4
File:Auto-SG4-Desert.jpg
6
156
326
2024-06-30T01:15:43Z
Taffy Wolfy
506641
Desert Storm!
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== Summary ==
Desert Storm!
d0ac2fec9dc75351a3a424ee0bfe0267f4a4754d
File:DB-12.jpg
6
249
531
2024-06-30T01:16:21Z
Taffy Wolfy
506641
Big boomer
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== Summary ==
Big boomer
034779b54fd72ebb9f22ee44358b0f5253be5b2b
File:GXG-12.jpg
6
66
132
2024-06-30T01:16:59Z
Taffy Wolfy
506641
Mag fed baby
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== Summary ==
Mag fed baby
a23c577eb64d177acd947c52de96c985ca9f45ee
File:FA-12G.jpg
6
118
203
2024-06-30T01:17:37Z
Taffy Wolfy
506641
Big bad full auto shotty
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== Summary ==
Big bad full auto shotty
9155488a7afa479f140688dc72b5e5ae2973996d
File:Justice-12G.jpg
6
232
513
2024-06-30T01:24:08Z
Taffy Wolfy
506641
Baby bore
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== Summary ==
Baby bore
f293cafd116eebabbd5385e8351fbd30f0c7dd7f
Justice 12G
0
257
542
2024-06-30T01:27:09Z
Taffy Wolfy
506641
Created page with "The '''Justice 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The Justice 12G is a cheap shotgun, costing 15 G. It is a tiny, revolver shaped shotgun with an equally tiny cylinder of just 5 shells. However, it does have somewhat acceptable stats, including average damage and a fast reload sped. However, its slow fire rate of 185 RPM is not something to be proud of, which can easily be compensated for with the stat incr..."
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The '''Justice 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Justice 12G is a cheap shotgun, costing 15 G. It is a tiny, revolver shaped shotgun with an equally tiny cylinder of just 5 shells. However, it does have somewhat acceptable stats, including average damage and a fast reload sped. However, its slow fire rate of 185 RPM is not something to be proud of, which can easily be compensated for with the stat increases the [[Shotgunner (perk)|Shotgunner]] perk provides. Overall, it's a pretty basic gun, though it could be better. It is based off of the '''Taurus Judge''', namely its Public Defender model.
=== Stats ===
* Accuracy: 60%
* Damage: 130
* Stopping Power: 20%
* Range: 15 Units
* Fire Rate: 185 RPM
* Max Ammo: 5 / 40
* Reload Speed: 2.1S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 40%
== Gallery ==
<gallery>
File:Justice-12G.jpg|The Justice 12G as seen in the shop
</gallery>
== Trivia ==
* The Justice 12G also appears in Modernator's other game, Extinction: Zombie Invasion, classified as a pistol rather than a shotgun.
* The [[Justice Magnum 12G]] is described to "combine Justice 12G and Enrager Magnum Revolver into a single" despite both the Justice 12G and Justice Magnum 12G being based off of the exact same gun: the Taurus Judge, with the latter being based off the Raging Judge Magnum model.
48186c12bc1d0c231bf6ed979fa4a699f6c6f2d2
Specialist
0
252
534
2024-06-30T01:37:27Z
Taffy Wolfy
506641
Created page with "'''Specialist''' is a perk in Stick Warfare: Blood Strike. == Overview == One of the earliest perks in the game, Specialist is a well rounded perk that increases damage and reload speed of all guns, as well as increasing the amount of grenades the player carries, removes the penalty of having half the starting ammo when not using a pistol, and increases HP and Armor and movement speed. Specialist is a very good perk for newbies, as it will increase damage and reload spe..."
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'''Specialist''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
One of the earliest perks in the game, Specialist is a well rounded perk that increases damage and reload speed of all guns, as well as increasing the amount of grenades the player carries, removes the penalty of having half the starting ammo when not using a pistol, and increases HP and Armor and movement speed. Specialist is a very good perk for newbies, as it will increase damage and reload speed of any gun they use, but if they want to be more specific when it comes to guns, they can use a different DPS perk. Overall, Specialist is a perk somewhere within the mid tier, it's not bad but it's not the best either.
=== Stats ===
* All Weapon Damage: +0.3% per level
* All Weapon Reload Speed: +1% per level
* Max Health and Armor: +1.5 per level
* Movement Speed: +0.25% per level
* Max Hand Grenade Capacity: +3
* No Secondary Weapon Ammo Penalty
5ee522334c17537992a61f3e1ec6b51fb428a8b7
Base Infiltration
0
379
773
2024-06-30T01:44:04Z
Taffy Wolfy
506641
Created page with "'''Base Infiltration''' is a Stealth gamemode in Stick Warfare: Blood Strike. == Overview == The first Stealth gamemode added to SW:BS, the goal of Base Infiltration is to enter the base and steal valuable documents then leave in the player's car. While it may seem simple on paper, the player has to be wary of guards and has to sneak past them, killing or using stealth takedowns to get enemies out of the way. The player will also find a power generator nearby and they..."
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'''Base Infiltration''' is a Stealth gamemode in Stick Warfare: Blood Strike.
== Overview ==
The first Stealth gamemode added to SW:BS, the goal of Base Infiltration is to enter the base and steal valuable documents then leave in the player's car. While it may seem simple on paper, the player has to be wary of guards and has to sneak past them, killing or using stealth takedowns to get enemies out of the way. The player will also find a power generator nearby and they can use it to cut out the cameras for a few minutes. If the player alerts an enemy and if they don't kill him in time, he will sound the alarm and the whole base will be on alert, and infinite waves of enemy soldiers will spawn with the sole goal of killing the player. While the game can still be cleared during this, it's quite difficult as the soldiers could easily overwhelm the player, especially if they run out of ammo.
601a07a1437d2421bece64948ed66fdcf55392e1
Mercenary
0
219
482
2024-06-30T05:08:48Z
Taffy Wolfy
506641
Created page with "The '''Mercenary''' is an enemy in Stick Warfare: Blood Strike. == Overview == The Mercenary is only ever seen in [[Public Enemy]], where they serve as allies assisting in killing the enemy player and can also be played as. They wield guns such as the MG60 MOD0 and the DR-82. == Appearance == Mercenaries wear a Beret and the Heavy Fire Backpack."
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The '''Mercenary''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
The Mercenary is only ever seen in [[Public Enemy]], where they serve as allies assisting in killing the enemy player and can also be played as. They wield guns such as the MG60 MOD0 and the DR-82.
== Appearance ==
Mercenaries wear a Beret and the Heavy Fire Backpack.
5934d314e920fac1b1b7db5bf9408f521e59d7d4
Artilleryman
0
127
213
2024-06-30T05:11:37Z
Taffy Wolfy
506641
Created page with "The '''Artilleryman''' is an enemy in Stick Warfare: Blood Strike. == Overview == Artillerymen are encountered only in the mode Killing Field, where they are extremely rare. They wield the M6 57mm Cannon as one of their main weapons. When they are encountered, they are incredibly dangerous as they have the potential to one shot kill the player incredibly quickly. Do NOT let this enemy shoot first, as a single shot from their cannon will most likely instantly kill you...."
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The '''Artilleryman''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
Artillerymen are encountered only in the mode Killing Field, where they are extremely rare. They wield the M6 57mm Cannon as one of their main weapons. When they are encountered, they are incredibly dangerous as they have the potential to one shot kill the player incredibly quickly. Do NOT let this enemy shoot first, as a single shot from their cannon will most likely instantly kill you.
== Appearance ==
They are a dark blue stickman that wear the Heavy Fire Backpack.
6378b68b6783ae54f51c15085df5ab9bfcad74b6
Professional
0
57
118
2024-06-30T05:19:21Z
Taffy Wolfy
506641
Created page with "The '''Professional''' is an enemy in Stick Warfare: Blood Strike. == Overview == Professionals make very little appearances. They are only ever encountered in Extermination and Train Assault. They wield a much wider assortment of weaponry than other enemies, using shotguns, flame weapons, and grenade launchers. The weapons they use specifically are determined by difficulty. On Easy-Nightmare difficulties, they will use the French-15, FA-1 Flamer, and GL-79, respectivel..."
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The '''Professional''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
Professionals make very little appearances. They are only ever encountered in Extermination and Train Assault. They wield a much wider assortment of weaponry than other enemies, using shotguns, flame weapons, and grenade launchers. The weapons they use specifically are determined by difficulty. On Easy-Nightmare difficulties, they will use the French-15, FA-1 Flamer, and GL-79, respectively. On Ultra Nightmare and Hell's Highway difficulties, they will use the FA-12G, XM-3 Flamethrower, XM-1 Flame Unit, sometimes the M1935 Incinerator, and the MGL-6, respectively.
== Appearance ==
They are cerulean colored stickmen that wear the Sunglasses and Grenade Belt cosmetics.
== Gallery ==
<gallery>
File:Professional.jpg|The Professional as seen in Train Assault
</gallery>
f93095a311bfc4d2e51455dc473212cf4a3a1987
Codes
0
316
676
675
2024-06-30T12:42:16Z
J5668936
506730
Good
wikitext
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{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensii..ve
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Greeting
|100500, 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Expired
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
1957846b932c21d6177d49c61e6dfeb0ef927252
677
676
2024-06-30T13:32:36Z
J5668936
506730
Code change Love gift
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensii..ve
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Love gift
|10,500$ 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Always Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
c4e402658c19b3f88cc93e89099d7880cf6019ab
Public Enemy
0
63
129
2024-06-30T20:23:43Z
Taffy Wolfy
506641
Created page with "'''Public Enemy''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Enemy is, essentially, Bodycount but the roles are reversed: the player takes on the role of the enemy and they have to kill the lone enemy, whom represents a player, who functions similarly to a [[Terminator]] but with even more HP and has Armor. If the player dies, they will respawn. They will respawn as a stronger enemy overtime, and eventually may becom..."
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'''Public Enemy''' is a Classic gamemode in Stick Warfare: Blood Strike.
== Overview ==
Added in an update, Public Enemy is, essentially, Bodycount but the roles are reversed: the player takes on the role of the enemy and they have to kill the lone enemy, whom represents a player, who functions similarly to a [[Terminator]] but with even more HP and has Armor. If the player dies, they will respawn. They will respawn as a stronger enemy overtime, and eventually may become an Elite enemy, such as a [[Sniper]], [[Demoman]], [[Submachine Gunner]], or even a [[Mercenary]] or [[Heavy Gunner (enemy)|Heavy Gunner]]. The only goal in this mode is to kill the enemy player. If the enemy count reaches zero, the player loses. This might be the easiest mode in the game alongside [[Public Termination]] since its just like Termination but much easier, making it easy to beat on Hell's Highway difficulty.
23819e6ae3daecee124d5d4c6fb21a290886ecb1
Base 191 Extraction
0
404
804
2024-06-30T20:32:30Z
Taffy Wolfy
506641
Created page with "'''Base 191 Extraction''' is an Objective gamemode in Stick Warfare: Blood Strike. == Overview == Added in the 12.2.0 Update, Base 191 Extraction is a revolutionized gamemode, since not only does it introduce a new enemy type, aliens, but it also introduces voice acting, as the player and the other side characters are fully voiced using AI (since Modernator is probably too poor to afford actual voice actors/actresses), and there is an actual story within the gamemode. T..."
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'''Base 191 Extraction''' is an Objective gamemode in Stick Warfare: Blood Strike.
== Overview ==
Added in the 12.2.0 Update, Base 191 Extraction is a revolutionized gamemode, since not only does it introduce a new enemy type, aliens, but it also introduces voice acting, as the player and the other side characters are fully voiced using AI (since Modernator is probably too poor to afford actual voice actors/actresses), and there is an actual story within the gamemode. The goal is to investigate what happened at Base 191 and to rescue any survivors. It is eventually revealed by a scientist that they were trying to create a teleportation mechanism but it backfired and opened a portal to another world that unleashed unknown creatures into the base, killing everyone. He and the player then team up to close the portal and initiate the Clean House Protocol, which involves the total annihilation of Base 191 and any other bases in order to "contain leaks". Base 191 Extraction is arguably the most difficult mode in the game, even on lower difficulties, as by the 4th-5th area, the player will most likely run out of ammo before they even can proceed, and there is only ONE room in between, the Security Room, that actually has ammo to resupply, and, since the game cannot be completed unless the area the player is in is cleared, essentially softlocks the game since the player has no way to proceed or to get more ammo except if their playing as Support or Ammunition Specialist and they will be forced to die in order to end the game.
== Trivia ==
* Base 191 is most likely based off of Area 51, a real life, highly classified United States Air Force facility located in Lincoln County, Nevada, and has been the subject of many conspiracy theories, such as aliens and UFOs being hidden there.
01dda047d5cbffab041e32519cd48fc0763567fd
Boss Zombie
0
45
74
2024-06-30T20:41:17Z
Taffy Wolfy
506641
Created page with "The '''Boss Zombie''' is an enemy in Stick Warfare: Blood Strike. == Overview == Encountered only in Zombie gamemodes, Boss Zombies are the largest and most toughest zombies the player will encounter, having a ton of HP and Armor and dealing a lot of damage. They will not go down easy and will usually take 10-12 hits to kill or even more than that. Even with the most powerful weapons in the game and with maxed skills, it will still take around 4-5 hits to take them down..."
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The '''Boss Zombie''' is an enemy in Stick Warfare: Blood Strike.
== Overview ==
Encountered only in Zombie gamemodes, Boss Zombies are the largest and most toughest zombies the player will encounter, having a ton of HP and Armor and dealing a lot of damage. They will not go down easy and will usually take 10-12 hits to kill or even more than that. Even with the most powerful weapons in the game and with maxed skills, it will still take around 4-5 hits to take them down. On Hell's Highway, they are an extremely dangerous enemy that can easily one hit kill the player like any other zombie, and will take many shots until they die, making them very powerful. In Siege Z, a unique version of the Boss Zombie called the First Infected appears at the end of the game as the final boss, replacing the [[Crime Boss]].
e616993706365ae64424f63b554aa5b6acb84f22
Terminator
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53
114
2024-07-01T21:29:26Z
Taffy Wolfy
506641
Created page with "The '''Terminator''' (called Skynet in [[TRM]] and Termination Target in [[Termination]]) is an enemy in Stick Warfare. == Overview == Terminators are the titular boss character the player has to kill in the gamemode Termination. While he doesn't have any Armor, he has a high amount of health which only increases depending on the difficulty chosen. His signature weapon is a [[GC-3]] LMG, but he will use a [[GM-262 BULLETSTORM]] on Ultra Nightmare and the [[EDEN 30mm]] o..."
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The '''Terminator''' (called Skynet in [[TRM]] and Termination Target in [[Termination]]) is an enemy in Stick Warfare.
== Overview ==
Terminators are the titular boss character the player has to kill in the gamemode Termination. While he doesn't have any Armor, he has a high amount of health which only increases depending on the difficulty chosen. His signature weapon is a [[GC-3]] LMG, but he will use a [[GM-262 BULLETSTORM]] on Ultra Nightmare and the [[EDEN 30mm]] on Hell's Highway, respectively. Terminators can also appear in TRM as the random enemy choice, named Skynet. Terminators can also be played as in the gamemode [[Public Termination]]. Finally, Terminators can also appear in [[Extermination]], but only on the last few waves.
== Appearance ==
They are light gray stickman that wear an unobtainable [[French 12G]] back cosmetic.
== Trivia ==
* The name "Skynet" in TRM is a reference to the artificial intelligence of the same name in the film series Terminator.
* The unusable shotgun on their back is possibly a reference to the Terminator's use of a shotgun, namely the Model 1887, in the film Terminator 2: Judgement Day.
bfdb6fe0f919c0967927477bdff4c31266c655db
Submachine Guns
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180
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2024-07-02T00:53:56Z
Taffy Wolfy
506641
Created page with "'''Submachine Guns''' (SMGs) are a weapon class in Stick Warfare: Blood Strike. == Overview == Submachine guns are small caliber weapons that usually have high rates of fire but deal less damage than assault rifles. They are close range oriented weapons and tend to deal less damage at longer ranges, unlike other weapons. SMGs are the specialty of the [[Assault Recon]] perk, bolstering stats with them with the perk equipped. Although SMGs are weaker than other automatic..."
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'''Submachine Guns''' (SMGs) are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Submachine guns are small caliber weapons that usually have high rates of fire but deal less damage than assault rifles. They are close range oriented weapons and tend to deal less damage at longer ranges, unlike other weapons. SMGs are the specialty of the [[Assault Recon]] perk, bolstering stats with them with the perk equipped. Although SMGs are weaker than other automatic weapons, SMGs are not to be underestimated as there are some good SMGs with good stats. There are a total of 51 submachine guns in the game, 21 that cost cash, 14 that cost gold, and 16 that can be obtained in packages.
== List of Submachine Guns ==
=== SMGs that cost cash ===
* [[SMG-5 Compact]]
* [[SMG-5]]
* [[XMG-9]]
* [[M18 Commando]]
* [[ACM-10]]
* [[BMP-9]]
* [[XMG]]
* [[SMG-7]]
* [[KV-19C]]
* [[XS-4]]
* [[MMP]]
* [[PA-2000]]
* [[Compact-9]]
* [[HMG-9]]
* [[ST-7]]
* [[HMG-45]]
* [[SM11]]
* [[SMG-53]]
* [[XMG-9A2]]
* [[CAR-57]]
* [[M9 Kurz]]
=== SMGs that cost gold ===
* [[MPM-9]]
* [[KV-19]]
* [[K-90]]
* [[SCR-3]]
* [[SMG-53K]]
* [[UAR Para]]
* [[Rapidfire-45]]
* [[RK-9 9mm]]
* [[XM-95]]
* [[TM-9]]
* [[ML-45]]
* [[SMG-5/10]]
* [[BMX-919]]
* [[M2008 PDW]]
=== SMGs available in packages ===
* [[MK1]] (Available in WW2 Package)
* [[PM-40]] (Available in WW2 Package)
* [[KC41]] (Available in WW2 Package)
* [[SMG-18]] (Available in WW1 Package)
* [[Compact-SDW]] (Available in Spec Ops Package)
* [[MK3]] (Available in Paratrooper Package)
* [[SCR-3 (Arctic)]] (Available in Arctic Warfare Package)
* [[Compact-5 UGL]] (Available in Commando Package)
* [[Raider's ACM-10]] (Available in Raiders Package)
* [[KV-20C]] (Available in Heavy Fire Package)
* [[Compact-9 Mod.1 SD]] (Available in Night Ops Package)
* [[XM1921]] (Available in Enforcers Package)
* [[HMG-45 (Jungle)]] (Available in Jungle Warfare Package)
* [[XM-2 Ion Repeater]] (Available in Future Warfare Package)
* [[Compact-5A3 SD (HRT)]] (Available in HRT Package)
* [[SMG-7 (Urban)]] (Available in Urban Warfare Package, free)
fc9ab9a30ad3507f4b876ced58d57e61e1c6c114
Shotgunner (perk)
0
27
41
2024-07-02T02:06:58Z
Taffy Wolfy
506641
I didn't really finish this
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30%
* Shotgun Fire Rate
* Shotgun Reload Speed
* Shotgun Penetration
* Max HP: +100
* Increases chance to spawn shotgun in supply crates
c8ddc80717ab55ceb81e1febc9cba172178ecd5b
Public Termination
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301
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2024-07-02T05:07:34Z
Taffy Wolfy
506641
Created page with "'''Public Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == Added in an update, Public Termination is essentially Termination with the roles reversed: the player is the [[Terminator]] and the enemy represents a player, much like in [[Public Enemy]]. The normal enemies serve as allies to the Terminator player and assist in killing the enemy. The player's starting kit depends on difficulty, with them receiving a GC-3 on Easy-Nightmare, a..."
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'''Public Termination''' is a Classic gamemode in Stick Warfare: Blood Strike.
== Overview ==
Added in an update, Public Termination is essentially Termination with the roles reversed: the player is the [[Terminator]] and the enemy represents a player, much like in [[Public Enemy]]. The normal enemies serve as allies to the Terminator player and assist in killing the enemy. The player's starting kit depends on difficulty, with them receiving a GC-3 on Easy-Nightmare, a [[GM-262 BULLETSTORM]] on Ultra Nightmare and an EDEN 30mm on Hell's Highway, but will always have a FA-12G as a secondary regardless of difficulty. Like Public Enemy, this is one of the easiest modes in the game, especially on Hell's Highway, as its impossible to lose due to the player having a huge amount of HP and the player's allies (enemies) can spawn infinitely.
c4572dccb5a9b4504bc984c2d06872343da6ebfc
Termination
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173
425
2024-07-04T01:47:39Z
Taffy Wolfy
506641
Created page with "'''Termination''' is a Classic gamemode in Stick Warfare: Blood Strike. == Overview == One of the earliest modes in the game, the objective of Termination is to kill a single, powerful enemy called the Termination Target, who is armed with a machine gun (GC-3 on Easy-Nightmare, [[GM-262 BULLETSTORM]] on Ultra Nightmare, EDEN 30mm on Hell's Highway). The target always has very high HP, which is even higher depending on the difficulty. Enemies spawn as well, but the main..."
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'''Termination''' is a Classic gamemode in Stick Warfare: Blood Strike.
== Overview ==
One of the earliest modes in the game, the objective of Termination is to kill a single, powerful enemy called the Termination Target, who is armed with a machine gun (GC-3 on Easy-Nightmare, [[GM-262 BULLETSTORM]] on Ultra Nightmare, EDEN 30mm on Hell's Highway). The target always has very high HP, which is even higher depending on the difficulty. Enemies spawn as well, but the main priority is the target; killing enemies does nothing but add on extra rewards. This mission is hard regardless of difficulty, but not if you have powerful weapons.
8c493f626402e4331ba8f5afc3c86c69bf8c3337
Stick Warfare: Blood Strike Wiki
0
161
397
396
2024-07-04T03:49:57Z
Tayshawn07
506688
Update the discord link
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) discord server for the Stick Warfare: Blood Strike fandom:[https://discord.gg/YqwrJnGTZg https://discord.com/invite/PpQSKSeKqD]
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
dd28ee635aed923c47cb2e843d064027e18c3af9
398
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2024-07-04T03:52:18Z
Tayshawn07
506688
Update the discord link, but didn't mess up the hyperlink this time
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our [https://discord.com/invite/PpQSKSeKqD (Unofficial) discord] server for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
f69d23309edbf4852426b55fcafff21a6473f6d4
399
398
2024-07-04T04:11:00Z
Tayshawn07
506688
wikitext
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to help this wiki, consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
58672bae6a427d07f3b622fc5013660e1b96fdc2
400
399
2024-07-04T05:43:22Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[:Category:Automatic Pistol|Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
4f4f21f620f21e4792d93a12b7890ea35a840735
GM-262 BULLETSTORM
0
290
605
604
2024-07-04T04:41:56Z
Tayshawn07
506688
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}
7dfec5ebb935dc095251aea040c58754ac2894f5
Future Warfare Package
0
39
68
2024-07-04T05:18:16Z
Tayshawn07
506688
Created page with "The Future Warfare Package is the sixteenth package released in Stick Warfare: Blood Strike. It contains 7 new weapons and 2 cosmetic items. <nowiki>*</nowiki>list of weapons and cosmetics with pics* (I will do it later, I wanna get all the packs a page first)"
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The Future Warfare Package is the sixteenth package released in Stick Warfare: Blood Strike. It contains 7 new weapons and 2 cosmetic items.
<nowiki>*</nowiki>list of weapons and cosmetics with pics*
(I will do it later, I wanna get all the packs a page first)
2929675cb591644a49ea2b5950dd7b726b2f6d7d
M138 Gatling Gun
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128
214
2024-07-04T05:27:33Z
Tayshawn07
506688
Created page with "The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]]. {{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|p..."
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The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]].
{{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|penetration=1|pnt_dmg_f-o=25%}}
Note: [[Skills]], [[Perks]], and [[Gadgets and Cosmetics|Gadgets]] Aren't included
eb16243f5d3726a4af87d02a185e713b27dbc110
Heavy Weapons
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2024-07-04T05:28:05Z
Tayshawn07
506688
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Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed.
[[GM-262 BULLETSTORM]]
[[DEATH MACHINE]]
[[M138 Gatling Gun]]
22561b04241e492f0206827a5a0014a9a8e71905
Category:Gadgets and Cosmetics
14
410
814
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2024-07-04T05:28:51Z
Tayshawn07
506688
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text/x-wiki
This page will contain all the gadgets, just yapping so I can link to it for now.
884aad8823d34166d50760cd6b8cb26eb2c3f0ad
Gadgets
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242
523
2024-07-04T05:30:51Z
Tayshawn07
506688
Created page with "Page for gadgets... eventually"
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Page for gadgets... eventually
1c3ff4d2adb53ceaf3df31d83632b3dd9834876c
Editing
0
405
805
2024-07-04T05:42:27Z
Tayshawn07
506688
Created page with "This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template. == Understanding the SW:SB gun stat sheet == title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol" image1: Image of the weapon from the upgrade pa..."
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This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages
For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template.
== Understanding the SW:SB gun stat sheet ==
title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol"
image1: Image of the weapon from the upgrade page *in-game* weapon you want a picture of > yellow upgrade button. Try to keep imgaes around the same size, obviously it doesn't need to be pixel perfect but around 440-600(for snipers) x230 should be your goal
caption-image1: The description of the gun as it appears in-game
price: The price of the gun as it appears in-game, if it is a cash price include the gold price beside it ex. 20,000$ (400G)
accuracy: The accuracy stat as it appears in-game as well as the stat after the max upgrade
damage: The damage stat as it appears in-game as well as the stat after the max upgrade
explosion_radius: The explosion radius for guns that have it, leave it empty for non-explosive weapons copy as shown in game
burning_damage: The burn damage for guns that have it, leave it empty for non-flamethrower weapons, copy as shown in game as well as the stat after the max upgrade
healing_amount: Substitutes damage for healing weapons, copy as shown in game as well as the stat after the max upgrade
stopping_power: The stopping power stat as it appears in-game
range: The range stat as it appears in-game as well as the stat after the max upgrade
fire_rate: The fire rate stat as it appears in-game
max_ammo: The max ammo stat as it appears in-game as well as the stat after the max upgrade
reload_speed: The reload speed stat as it appears in-game as well as the stat after the max upgrade
penetration: The penetration stat as it appears in-game as well as the stat after the max upgrade
pnt_dmg_f-o: The penetration damage fall-off stat as it appears in-game as well as the stat after the max upgrade
== Setup for the rest of the page ==
=== Starting Sentence ===
I plan on starting the section with a sentence close to
The <gun name> is a <weapon type> in Stick Warfare: Blood Strike. It is the <position in category, i.e. first second third> <cash or gold (whichever you buy it with)> <weapon type> unlocked, and is the <position in weapon category with respect to the different currency categories inside of it> most expensive/ cheapest (whichever is closer).
Example from the [[GM-262 BULLETSTORM]] page...
The [[GM-262 BULLETSTORM]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive.
If the gun is from a pack it is slightly different...
The [[M138 Gatling Gun]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]].
=== Weapon Gadgets ===
I plan for this section to list all the weapon gadgets, their prices, and effects. As well as create separate categories for weapon gadgets that can be used on all weapons (or most) and a category for unique weapon gadgets such as the rpm motors for the heavy weapons.
=== Upgrade prices and amount ===
Will list the price of cash and/or gold upgrades as well as the effect it has on it stat
=== Random info ===
Most commonly it will be what update the gun came out in, but this is for any cool fact you think people should know, ie best stat, worst stat, most expensive, least expensive
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GM-262 BULLETSTORM
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The '''GM-262 BULLETSTORM''' is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
A huge, terrifying fully automatic 20mm Gatling cannon.
Note: Skills Aren't included
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and Gadgets Aren't included
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and [[Gadgets]] Aren't included
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
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The '''GM-262 BULLETSTORM''' is a heavy weapon in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the seventh cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Heavy Weapons]]
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The '''GM-262 BULLETSTORM''' is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive.
{{SW:BS_Gun_Stat_Sheet|title1=GM-262 BULLETSTORM|[[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg|200x200px]]|price=160G|accuracy=50% (65% max)|damage=50 (65% max)|stopping_power=5%|range=25 Units (31.25 max)|fire_rate=1500 Rounds Per Minute|max_ammo=300/900 (300/1125 max)|reload_speed=11.5 Seconds (8.625 Seconds max)|penetration=1 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Screenshot_20220611-215551_Stick_Warfare_Blood_Strike.jpg|caption-image1=A huge, terrifying fully automatic 20mm Gatling cannon.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Heavy Weapons]]
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Heavy Weapons
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Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed.
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Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed.
[[GM-262 BULLETSTORM]]
[[M138 Gatling Gun]]
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M138 Gatling Gun
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The '''M138 Gatling Gun''' is a heavy weapon in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]].
{{SW:BS Gun Stat Sheet|title1=M138 Gatling Gun|caption-image1=It's a fully automatic 25MM, triple-barrel gatling gun designed for heavy mobile fire support.|price=$2 USD (Package Item)|accuracy=50%|damage=125|stopping_power=5%|range=20 Units|fire_rate=600 RPM|max_ammo=300/450|reload_speed=15 Seconds|penetration=1|pnt_dmg_f-o=25%}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] Aren't included
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The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in stats
[[Category:Automatic Pistol]]
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The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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{{SW:BS Gun Stat Sheet|title1=M17|price=Starting Weapon|accuracy=80% (85% max)|damage=30 (37 max)|stopping_power=10%|range=(15.625 max)|fire_rate=300 Rounds Per Minute|penetration=0 (5 max)|caption-image1=A modern and elegant semi-automatic 9MM pistol recognized by military and police forces worldwide for its performance.|max_ammo=17/136 (17/170 max)|reload_speed=.9 Seconds (.67 Seconds max)|pnt_dmg_f-o=45% (33.75% max)}}
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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Stick Warfare: Blood Strike Wiki
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[:Category:Revolver|Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[:Category:Machine pistols|Machine pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[:Category:Submachine Gun|Submachine Guns (SMG)]]
|[[:Category:Shotgun|Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|[[:Category:Assault Rifle|Assault Rifles]]
|[[:Category:Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[:Category:Gadgets and Cosmetics|Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|Assault Rifles
|Designated Marksman Rifles (DMR)
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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This page is meant to serve as a guide for making/updating pages in the wiki and to standardize the pages
For weapon pages use the SW:BS gun stat sheet INSERT > Template, in the "Find template" bar search SW:BS Gun Stat Sheet, just search up "s" and it will show the Stat Sheet template.
== Understanding the SW:SB gun stat sheet ==
title1: Name as it appears in game omitting the type of weapon ie. "shotgun" "smg" "pistol"
image1: Image of the weapon from the upgrade page *in-game* weapon you want a picture of > yellow upgrade button. Try to keep imgaes around the same size, obviously it doesn't need to be pixel perfect but around 440-600(for snipers) x230 should be your goal
caption-image1: The description of the gun as it appears in-game
price: The price of the gun as it appears in-game, if it is a cash price include the gold price beside it ex. 20,000$ (400G)
accuracy: The accuracy stat as it appears in-game as well as the stat after the max upgrade
damage: The damage stat as it appears in-game as well as the stat after the max upgrade
explosion_radius: The explosion radius for guns that have it, leave it empty for non-explosive weapons copy as shown in game
burning_damage: The burn damage for guns that have it, leave it empty for non-flamethrower weapons, copy as shown in game as well as the stat after the max upgrade
healing_amount: Substitutes damage for healing weapons, copy as shown in game as well as the stat after the max upgrade
stopping_power: The stopping power stat as it appears in-game
range: The range stat as it appears in-game as well as the stat after the max upgrade
fire_rate: The fire rate stat as it appears in-game
max_ammo: The max ammo stat as it appears in-game as well as the stat after the max upgrade
reload_speed: The reload speed stat as it appears in-game as well as the stat after the max upgrade
penetration: The penetration stat as it appears in-game as well as the stat after the max upgrade
pnt_dmg_f-o: The penetration damage fall-off stat as it appears in-game as well as the stat after the max upgrade
== Setup for the rest of the page ==
=== Starting Sentence ===
I plan on starting the section with a sentence close to
The <gun name> is a <weapon type> in Stick Warfare: Blood Strike. It is the <position in category, i.e. first second third> <cash or gold (whichever you buy it with)> <weapon type> unlocked, and is the <position in weapon category with respect to the different currency categories inside of it> most expensive/ cheapest (whichever is closer).
Example from the [[GM-262 BULLETSTORM]] page...
The [[GM-262 BULLETSTORM]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the seventh gold heavy weapon unlocked, and is the sixth most expensive.
If the gun is from a pack it is slightly different...
The [[M138 Gatling Gun]] is a [[Heavy Weapons|heavy weapon]] in Stick Warfare: Blood Strike. It is the second and last DLC heavy weapon, and is gained from the [[Future Warfare Package]].
=== Weapon Gadgets ===
I plan for this section to list all the weapon gadgets, their prices, and effects. As well as create separate categories for weapon gadgets that can be used on all weapons (or most) and a category for unique weapon gadgets such as the rpm motors for the heavy weapons.
=== Upgrade prices and amount ===
Will list the price of cash and/or gold upgrades as well as the effect it has on it stat
=== Random info ===
Most commonly it will be what update the gun came out in, but this is for any cool fact you think people should know, ie best stat, worst stat, most expensive, least expensive
== Setup for a gun category ==
Just use the [[Automatic Pistols]] page as a reference,
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Gunslinger Guide
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== '''Perk Guides: ''Gunslinger''''' ==
=== Description ===
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
Extra EXP earned when:
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Perk Stats ===
Below are stats given by the perk
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special thanks to: ==
sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
f110b30d90dd414cd13f0a4d3a57e2cbba955beb
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Tayshawn07
506688
wikitext
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== '''Perk Guides: ''Gunslinger''''' ==
=== Description ===
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
Extra EXP earned when:
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Perk Stats ===
Below are stats given by the perk
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
736c6b453201a30464384e1ad0789a3c1aab5416
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Tayshawn07
506688
/* Perk Stats */
wikitext
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All skills must be maxed generally. The skills below are only for priorities based on what the perk needs.
[[Skills|Tough Skin]]
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Combat Armor
Extra EXP earned when:
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
=== Perk Stats ===
Below are stats given by the perk
*Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
*Pistol/Revolver Fire Rate: 0.3% per level
*Pistol/Revolver Penetration: 0.08% per level (???)
*Pistol/Revolver Penetration Damage: 0.3% per level
*Pistol/Revolver Ammo Pickup Bonus: 20%
*Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
5a6bbabba2724c5222ff533f43faf122d7fe0436
458
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Tayshawn07
506688
wikitext
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
444deec3b51c67f203e5b3252a796b9de9baed62
459
458
2024-07-04T07:19:12Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
849ae233e172ff9aa6a53172996b63f9f9f77fa3
Perks
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52
113
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2024-07-04T07:09:10Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger Guide|Gunslinger]]
* [[Rifleman]]
* [[Shotgunner (perk)|Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
29a8a391d5a527ddff88c3368d744a18f683cd05
File:ACM-10.jpg
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345
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Taffy Wolfy
506641
LITTLE MAC BABY
wikitext
text/x-wiki
== Summary ==
LITTLE MAC BABY
509eaafaa02b057453a24954ef4200f0409dc84f
ACM-10
0
42
71
2024-07-04T18:08:04Z
Taffy Wolfy
506641
First time using infobox.
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{{SW:BS_Gun_Stat_Sheet|image1=ACM-10.jpg|caption-image1=This little friend fires powerful .45 caliber rounds at 1,200 RPM. Pay close attention to not run out of ammo.|accuracy=50%|damage=21|stopping_power=10%|range=12.5 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.5S|penetration=0|pnt_dmg_f-o=35%}}
The '''ACM-10''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased with Cash.
== Overview ==
A cheap, tiny little death machine, the ACM-10 is a fast firing submachine gun with a fire rate of 1200 RPM, a fire rate shared with many other SMGs. Not the best nor the worst SMG, it is somewhat measly, having a low accuracy stat and stopping power, but that's as to be expected from a fast firing SMG such as it. It can unlock its full potential when maxed, becoming a very powerful weapon that is not only cheap but also somewhat reliable. Still, some of the other cheaper SMGs are better and not a lot of players use it in Multiplayer.
83c3980aaea016b2481debd2e9ab60e9e694beb4
Auto SG-4 (Desert)
0
309
636
2024-07-04T18:16:35Z
Taffy Wolfy
506641
I could get used to this.
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{{SW:BS_Gun_Stat_Sheet|image1=Auto-SG4-Desert.jpg|caption-image1=This 12 Gauge semi-automatic shotgun is powerful and beautiful, it's also an Italian classic. Painted in desert camo to be used in desert warfare.|price=Purchase Desert Warfare Package|accuracy=50%|damage=170|stopping_power=20%|range=15 Units|fire_rate=240 RPM|max_ammo=10 / 120|reload_speed=4.4S|penetration=1|pnt_dmg_f-o=15%}}
The '''Auto SG-4 (Desert)''' is a shotgun in Stick Warfare: Blood Strike. It is unlocked by purchasing the Desert Warfare Package.
== Overview ==
The Auto SG-4 (Desert) is a significantly improved variant of the base Auto SG-4 with a desert camouflage on it. It deals more damage, has a faster reload speed, and carries more ammo. It's not one of the best Package shotguns in the game, but it's good enough for some. The [[Auto SG-4 (HRT)]] outclasses it in every aspect, but the Desert version can still hold its own.
f184cc5ed8d3d39272589295a4c1d6e86c6512e7
File:UAR-Para.jpg
6
331
700
2024-07-04T18:21:30Z
Taffy Wolfy
506641
UAR
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== Summary ==
UAR
22598b234e1666a325cff2518bc67221ec3ceff3
File:Justice-Magnum-12G.jpg
6
359
738
2024-07-04T19:39:58Z
Taffy Wolfy
506641
HAHAH BIG REVVY SHOTTY BOOOM
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== Summary ==
HAHAH BIG REVVY SHOTTY BOOOM
8cfc1c702e9d1512a3d98058d2d442649e70a94e
Justice Magnum 12G
0
375
765
2024-07-04T19:44:37Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Justice-Magnum-12G.jpg|caption-image1=It's a revolver shotgun that combines Justice 12G revolver shotgun and Enrager magnum revolver into a single.|price=120 G|accuracy=60%|damage=180|stopping_power=20%|range=15 Units|fire_rate=185 RPM|max_ammo=6 / 48|reload_speed=2.2S|penetration=1|pnt_dmg_f-o=30%}} The '''Justice Magnum 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Essentially a buffed..."
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{{SW:BS_Gun_Stat_Sheet|image1=Justice-Magnum-12G.jpg|caption-image1=It's a revolver shotgun that combines Justice 12G revolver shotgun and Enrager magnum revolver into a single.|price=120 G|accuracy=60%|damage=180|stopping_power=20%|range=15 Units|fire_rate=185 RPM|max_ammo=6 / 48|reload_speed=2.2S|penetration=1|pnt_dmg_f-o=30%}}
The '''Justice Magnum 12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
Essentially a buffed version of the Justice 12G, the Justice Magnum 12G deals more damage and carries one additional shell. Otherwise, it is almost statistically similar to its weaker brother. However, the Justice Magnum 12G can deal even more damage than the Justice 12G if fully upgraded, but this is only ''if'' the player does that. It's better to just use the Justice 12G, as it is much cheaper.
e2a0d49acbf47a20084771c821ab24ac708906a8
Breaker Revolver
0
382
776
2024-07-04T19:51:03Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Breaker.jpg|price=90 G|caption-image1=The modern day revolver with a stylish and attractive design, with high firepower made by a durable polymer frame with metal internal parts to achieve incredible lightweight.|accuracy=70%|damage=90|stopping_power=30%|range=17.5 Units|fire_rate=133 RPM|max_ammo=10 / 80|reload_speed=2.65S|penetration=2|pnt_dmg_f-o=45%}} The '''Breaker Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be pur..."
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{{SW:BS_Gun_Stat_Sheet|image1=Breaker.jpg|price=90 G|caption-image1=The modern day revolver with a stylish and attractive design, with high firepower made by a durable polymer frame with metal internal parts to achieve incredible lightweight.|accuracy=70%|damage=90|stopping_power=30%|range=17.5 Units|fire_rate=133 RPM|max_ammo=10 / 80|reload_speed=2.65S|penetration=2|pnt_dmg_f-o=45%}}
The '''Breaker Revolver''' is a revolver in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The Breaker Revolver is an expensive end revolver, costing 90 G. It is essentially a better M8 Revolver that deals more damage but has a slower reload speed. It has the highest capacity of all revolvers in the game, at 10 rounds. This allows the player to shoot for longer before having to reload. The Gunslinger perk can also easily remedy the reload speed weakness as well as make the Breaker Revolver deal even more damage. Thus, it is much more powerful than the M8 Revolver, but some may opt for the M8 Revolver because it is cheaper. However, this is up to user preference.
badd17c5a6548d721f6684b1bb6862dcde14cc03
CAR-12G
0
293
614
2024-07-04T20:01:36Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CAR-12G.jpg|caption-image1=It's a semi automatic 12 Gauge shotgun based on the CAR-16 assault rifle.|price=8000$|accuracy=60%|damage=130|stopping_power=20%|range=15 Units|fire_rate=300 RPM|max_ammo=15 / 150|reload_speed=3.4S|penetration=1|pnt_dmg_f-o=40%}} The '''CAR-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A powerful yet expensive Cash shotgun, the CAR-12G is a massive upgrade over..."
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{{SW:BS_Gun_Stat_Sheet|image1=CAR-12G.jpg|caption-image1=It's a semi automatic 12 Gauge shotgun based on the CAR-16 assault rifle.|price=8000$|accuracy=60%|damage=130|stopping_power=20%|range=15 Units|fire_rate=300 RPM|max_ammo=15 / 150|reload_speed=3.4S|penetration=1|pnt_dmg_f-o=40%}}
The '''CAR-12G''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A powerful yet expensive Cash shotgun, the CAR-12G is a massive upgrade over the [[AS-12G]], dealing more damage, having a larger magazine, and being compatible with optics to increase accuracy even further. Overall, it is a much more attractive option and can easily replace the AS-12G in any situation simply because it deals more damage, and, when fully upgraded and using the [[Shotgunner (perk)|Shotgunner]] perk, the CAR-12G is very overpowered. It's hard to pass up as a shotgun and is easy to use.
467f52885973b8046a1b5578715d50e745cc6a60
Support
0
230
510
2024-07-04T20:40:24Z
Taffy Wolfy
506641
Created page with "'''Support''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should n..."
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'''Support''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should note that Support '''does not''' increase damage or any stats on '''any''' types of guns, Support is '''ONLY''' good for giving the player/s ammo. It's a good perk for Multiplayer, but that's really it.
=== Stats ===
* Max HP: +2 per level
* Max Armor: +2 per level
* Extra Ammo: +100%
* Max Hand Grenade Capacity: +2
* Can Deploy Ammunition Box
* Max Ammo Box Capacity: +1
* Ammo Box Redeploy Time: +1.5% per level
* Ammo Box Replenish Time: -1% per level
f3cd407b339eba2fe4391597deb4389c761b231e
511
510
2024-07-04T20:40:47Z
Taffy Wolfy
506641
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'''Support''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Added in an unknown update, Support is a perk that gives the player an ammo box that the player can deploy to refill their ammo. In addition, it doubles the player's ammunition capacity, being able to carry double the reserve ammo, which works good for guns which have a lower than desired ammo capacity, as well as increases the amount of HP and Armor as well as grenade capacity. However, one should note that Support '''does not''' increase damage or any stats on '''any''' types of guns, Support is '''ONLY''' good for giving the player/s ammo. It's a good perk for Multiplayer, but that's really it.
=== Stats ===
* Max HP: +2 per level
* Max Armor: +2 per level
* Extra Ammo: +100%
* Max Hand Grenade Capacity: +2
* Can Deploy Ammunition Box
* Max Ammo Box Capacity: +1
* Ammo Box Redeploy Time: -1.5% per level
* Ammo Box Replenish Time: -1% per level
94ca4a1abfda9df3fdb0730128845748d5df6c3a
CP-1908
0
384
778
2024-07-04T20:51:35Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CP-1908.jpg|caption-image1=It's a compact, hammerless, striker-fired, semi-automatic vest pocket pistol.|price=Purchase Enforcers Package|accuracy=80%|damage=60|stopping_power=15%|range=15 Units|fire_rate=300 RPM|max_ammo=6 / 130|reload_speed=0.88S|penetration=1|pnt_dmg_f-o=20%}} The '''CP-1908''' is an automatic pistol in Stick Warfare: Blood Strike. It is unlocked by purchasing the Enforcers Package. == Overview == The CP-1908 is a low c..."
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{{SW:BS_Gun_Stat_Sheet|image1=CP-1908.jpg|caption-image1=It's a compact, hammerless, striker-fired, semi-automatic vest pocket pistol.|price=Purchase Enforcers Package|accuracy=80%|damage=60|stopping_power=15%|range=15 Units|fire_rate=300 RPM|max_ammo=6 / 130|reload_speed=0.88S|penetration=1|pnt_dmg_f-o=20%}}
The '''CP-1908''' is an automatic pistol in Stick Warfare: Blood Strike. It is unlocked by purchasing the Enforcers Package.
== Overview ==
The CP-1908 is a low capacity semi automatic pistol only carrying a puny 6 rounds per magazine, second only to the [[SP9 Silenced Pistol]] of having the smallest ammo capacity of all pistols. However, because of this, it carries an extremely high amount of reserve ammo to compensate, though, since 130 cannot be divided evenly by 6, the last magazine will always be half full. It's not that good and should be ignored at best, and even if the player actually considers purchasing the Enforcers Package, they should never use it, as the PD-19 is better.
a538709462c1b69464cf37a0073a091989ba18ca
File:BMP-9.jpg
6
195
448
2024-07-04T21:09:41Z
Taffy Wolfy
506641
Beretta go brrr
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== Summary ==
Beretta go brrr
aec04e62dfd5e89e76223d38001d07522ee2d9cf
File:SMG-53K.jpg
6
356
735
2024-07-04T21:10:33Z
Taffy Wolfy
506641
TINY BOY
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== Summary ==
TINY BOY
075fe80c7aa3c1861cd3d1eafff33a3bb36f77b0
File:CAR-57.jpg
6
281
582
2024-07-04T21:11:04Z
Taffy Wolfy
506641
P90 AR-15
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== Summary ==
P90 AR-15
ec7ae0af2666b4ba916781027703ca3459917f5f
File:SCR-3.jpg
6
272
570
2024-07-04T21:12:05Z
Taffy Wolfy
506641
Scorpy
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== Summary ==
Scorpy
d3228dbab0bd6c8473f44359461eabe2f57a1304
File:XMG-9.jpg
6
167
419
2024-07-04T21:12:48Z
Taffy Wolfy
506641
SIG Suer
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== Summary ==
SIG Suer
42daf340e345635f209f98b6cfcabeadef7d6dc5
File:KV-19.jpg
6
28
42
2024-07-04T21:13:43Z
Taffy Wolfy
506641
BIZON
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== Summary ==
BIZON
b75ca7ffd2bb2bbcb690eb7b6852b9fa14c86409
File:BMX-919.jpg
6
114
196
2024-07-04T21:14:35Z
Taffy Wolfy
506641
BMX RIDER
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== Summary ==
BMX RIDER
c7937a5cb387613a1d026f3a4d7bf9526504cc8d
File:Compact-9.jpg
6
277
576
2024-07-04T21:15:14Z
Taffy Wolfy
506641
BABY BOY 9
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== Summary ==
BABY BOY 9
56d2854b451979c2a3890300acd946056c78dc7f
File:Coach-Gun.jpg
6
109
191
2024-07-04T21:23:07Z
Taffy Wolfy
506641
STAGE COACH
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== Summary ==
STAGE COACH
e541cecf2d92ae86dcde2b7747050a1ceedf80a4
Coach Gun
0
385
779
2024-07-04T21:41:11Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Coach-Gun.jpg|caption-image1=This short-barreled double barrel shotgun is widely used for defending homes.|price=850$|accuracy=35%|damage=200|stopping_power=50%|range=12.5 Units|fire_rate=200 RPM|max_ammo=2 / 50|reload_speed=1.8S|penetration=2|pnt_dmg_f-o=30%}} The '''Coach Gun''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == It is a cheap cash shotgun and one of multiple double barrel shotguns..."
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{{SW:BS_Gun_Stat_Sheet|image1=Coach-Gun.jpg|caption-image1=This short-barreled double barrel shotgun is widely used for defending homes.|price=850$|accuracy=35%|damage=200|stopping_power=50%|range=12.5 Units|fire_rate=200 RPM|max_ammo=2 / 50|reload_speed=1.8S|penetration=2|pnt_dmg_f-o=30%}}
The '''Coach Gun''' is a shotgun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
It is a cheap cash shotgun and one of multiple double barrel shotguns in the game. It only has two shells, but reloads fairly quickly. has a good fire rate, and a decent amount of reserve ammo to work with. However, it deals less damage than the [[Double Barrel Shotgun]], though this isn't much of a problem considering the Coach Gun has a faster fire rate. Out of the two guns, the Coach Gun is better since it has better stats across the board, especially when maxed out. Though it should never be the player's first choice, the Coach Gun is a fairly good gun anyone should use if they're just getting used to the shotgun class.
5b9adaaa1fde838f9629de88addf3f6c753a200f
UAR Para
0
146
269
2024-07-04T21:48:32Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=UAR-Para.jpg|caption-image1=The UAR Para is a shortened UAR-3 assault rifle that converted the ammo used to 9x19mm automatic pistol ammo.|price=40 G|accuracy=78%|damage=40|stopping_power=15%|range=22.5 Units|fire_rate=750 RPM|max_ammo=30 / 300|reload_speed=1.8S|penetration=1|pnt_dmg_f-o=70%}} The '''UAR Para''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The UAR Para is a powerful, sli..."
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{{SW:BS_Gun_Stat_Sheet|image1=UAR-Para.jpg|caption-image1=The UAR Para is a shortened UAR-3 assault rifle that converted the ammo used to 9x19mm automatic pistol ammo.|price=40 G|accuracy=78%|damage=40|stopping_power=15%|range=22.5 Units|fire_rate=750 RPM|max_ammo=30 / 300|reload_speed=1.8S|penetration=1|pnt_dmg_f-o=70%}}
The '''UAR Para''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The UAR Para is a powerful, slightly expensive SMG at 40 G. It has good damage and a good fire rate, as well as a decent ammo capacity and reload speed. Overall, it is similar to the KV-19C, an SMG with a similar fire rate and overall stats, though the UAR Para is better because it deals more damage and carries more ammo. However, it is easily outclassed by virtually all the Gold SMGs in the game, even some Cash SMGs being better, but it's far from a bad weapon.
66eee0c006007fa56223d73d57dd7f191495a7f5
GXG-12
0
352
730
2024-07-04T22:45:57Z
Gigachick
506734
Created page with "GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike === Overview === it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on *****Origin 12 Shotgun*****. === Stats === Damage: 280 Accuracy: 66% Range: 15 Stopping Power: 20% Reload speed: 2.82s Ammo: 7 / 70 PNT. DMG. F-O: 65%"
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GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike
=== Overview ===
it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on *****Origin 12 Shotgun*****.
=== Stats ===
Damage: 280
Accuracy: 66%
Range: 15
Stopping Power: 20%
Reload speed: 2.82s
Ammo: 7 / 70
PNT. DMG. F-O: 65%
1f0dfad01c09c1b394102746e390e62725a5ff44
731
730
2024-07-04T22:46:18Z
Gigachick
506734
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GXG-12 Is a [[Shotguns]] in Stick Warfare: Blood Strike
=== Overview ===
it highest Damage of all semi-automatic shotgun in game but has Terrible PNT. DMG. F-O, It also waste ammo, it reload speed is fast around 2.82s, it base on Origin 12 Shotgun
=== Stats ===
Damage: 280
Accuracy: 66%
Range: 15
Stopping Power: 20%
Reload speed: 2.82s
Ammo: 7 / 70
PNT. DMG. F-O: 65%
faf140cdac43642d15561fdf226f376ae2f67435
Combat Engineer
0
8
8
2024-07-05T00:20:10Z
Taffy Wolfy
506641
Created page with "'''Combat Engineer''' is a perk in Stick Warfare: Blood Strike. == Overview == Added in the 12.1.0 update, Combat Engineer specializes in using shotguns and pistols, increasing the damage and reload speed of both. In addition, the player gains access to dedicated explosive blocks exclusive to the perk. However, while the boosts to damage and reloads speed for shotguns and pistols is good, the explosive blocks are very weak, not able to one hit kill enemies like other ex..."
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'''Combat Engineer''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Added in the 12.1.0 update, Combat Engineer specializes in using shotguns and pistols, increasing the damage and reload speed of both. In addition, the player gains access to dedicated explosive blocks exclusive to the perk. However, while the boosts to damage and reloads speed for shotguns and pistols is good, the explosive blocks are very weak, not able to one hit kill enemies like other explosives. Thus, the player has to level up a '''lot''' in order for the explosive blocks to even be viable. There are three different types of explosive blocks available to the player, the Satchel Charge, Composition C, and the Torpedo Demolition Kit. However, since neither have visible stats, it is unknown which one of the three is better (please verify). Overall, Combat Engineer is an okay perk, but the Grenadier perk rivals it in every way.
=== Stats ===
* Shotgun/Pistol Damage; +0.6% per level
* Shotgun/Pistol Reload Speed: +0.6% per level
* Dedicated Explosive Blocks
* Dedicated Explosives Damage: +2% per level
* Dedicated Explosives Replenish Speed: +1% per level
* Move Speed +5%
96bd6f6b5a8598ab94b0f0bf3c4fac23be850efb
Combat Sniper
0
11
11
2024-07-05T00:28:26Z
Taffy Wolfy
506641
Created page with "'''Combat Sniper''' is a perk in Stick Warfare: Blood Strike. == Overview == Combat Sniper, as the name implies, mainly specializes in using sniper rifles, increasing many stats on sniper rifles, including damage, range, fire rate, reload speed, penetration and penetration damage. It was one of the earliest perks in the game, and, after the update that established perk classes, the Combat Sniper was classed as a Support perk. It is a very complementary perk to sniper ri..."
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'''Combat Sniper''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
Combat Sniper, as the name implies, mainly specializes in using sniper rifles, increasing many stats on sniper rifles, including damage, range, fire rate, reload speed, penetration and penetration damage. It was one of the earliest perks in the game, and, after the update that established perk classes, the Combat Sniper was classed as a Support perk. It is a very complementary perk to sniper rifles, as it increases nearly all of the stats on a sniper rifle and makes them even more deadly. However, the stat bonuses are slightly lower compared to other perks, and are nothing to be proud of. This doesn't make it a bad perk however, because Tier Boosts can make it even better. Overall, Combat Sniper is an average perk, and there is nothing wrong with using it.
=== Stats ===
* Sniper Rifle Damage: +0.7% per level
* Sniper Rifle Range: +0.5% per level
* Sniper Rifle Fire Rate: +0.3% per level
* Sniper Rifle Reload Speed: +0.3% per level
* Sniper Rifle Penetration: +0.1% per level
* Sniper Rifle Penetration Damage: +0.2% per level
* Increases chance of spawning a sniper rifle in supply crates
8ad81d6a665a722508b4f143f4b49ddb9178f2bb
File:Combact-5-UGL.jpg
6
4
4
2024-07-05T01:32:37Z
Taffy Wolfy
506641
Half Life reference???
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== Summary ==
Half Life reference???
a5cbd9ad8e2ca777e6fa149773a4429e5f2034a9
12
4
2024-07-06T02:26:52Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Combact-5-UGL.jpg]]
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== Summary ==
Half Life reference???
a5cbd9ad8e2ca777e6fa149773a4429e5f2034a9
File:HRT-MP5SD.jpg
6
10
10
2024-07-05T01:33:31Z
Taffy Wolfy
506641
Tacticool
wikitext
text/x-wiki
== Summary ==
Tacticool
ca3fbc9362fe37d2deec6b463898d81f49b54318
15
10
2024-07-06T02:26:56Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:HRT-MP5SD.jpg]]
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== Summary ==
Tacticool
ca3fbc9362fe37d2deec6b463898d81f49b54318
File:Rapidfire-45.jpg
6
9
9
2024-07-05T01:34:03Z
Taffy Wolfy
506641
VECTOR
wikitext
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== Summary ==
VECTOR
33062f8ba4fd3918bb33d2804faa778612542e98
16
9
2024-07-06T02:26:57Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Rapidfire-45.jpg]]
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== Summary ==
VECTOR
33062f8ba4fd3918bb33d2804faa778612542e98
File:S19A.jpg
6
3
3
2024-07-05T01:34:36Z
Taffy Wolfy
506641
Stechkin
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== Summary ==
Stechkin
2c722eaa73c280a49d770d4f57911e2aec93d0de
14
3
2024-07-06T02:26:55Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:S19A.jpg]]
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== Summary ==
Stechkin
2c722eaa73c280a49d770d4f57911e2aec93d0de
File:XMG-9A2.jpg
6
5
5
2024-07-05T01:35:13Z
Taffy Wolfy
506641
BIG BOY SIG
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== Summary ==
BIG BOY SIG
1b770b0c100b891e9c0d4923e901109b6b0e27d3
13
5
2024-07-06T02:26:54Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:XMG-9A2.jpg]]
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text/x-wiki
== Summary ==
BIG BOY SIG
1b770b0c100b891e9c0d4923e901109b6b0e27d3
BMX-919
0
7
7
2024-07-05T04:06:15Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=BMX-919.jpg|caption-image1=It's a 9x19mm submachinegun developed to replace the old BMP-9 submachinegun of law enforcement units.|price=160 G|accuracy=75%|damage=58|stopping_power=10%|range=15 Units|fire_rate=896 RPM|max_ammo=30 / 270|reload_speed=2.5S|penetration=1|pnt_dmg_f-o=20%}} The '''BMX-919''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The BMX-919 is an expensive, high end sub..."
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{{SW:BS_Gun_Stat_Sheet|image1=BMX-919.jpg|caption-image1=It's a 9x19mm submachinegun developed to replace the old BMP-9 submachinegun of law enforcement units.|price=160 G|accuracy=75%|damage=58|stopping_power=10%|range=15 Units|fire_rate=896 RPM|max_ammo=30 / 270|reload_speed=2.5S|penetration=1|pnt_dmg_f-o=20%}}
The '''BMX-919''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The BMX-919 is an expensive, high end submachine gun, costing 160 G. It deals a decent amount of damage as well as having an acceptable fire rate. Hands down, it is one of the best SMGs in the game, alongside the ML-45 and SMG-5/10 because they all deal a lot of damage per shot, though the BMX-919 is the only high damage SMG that has a somewhat fast fire rate. Due to this distinction, it is a highly sought after gun. Overall, the BMX-919 is a very powerful SMG that has favorable stats and is well worth the price.
ab450e4c6f8f4a94b1cc039839dd389501acfdd5
Assault Rifles
0
6
6
2024-07-05T04:34:40Z
Taffy Wolfy
506641
This took a while to count
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'''Assault Rifles''' are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Well rounded and versatile, Assault Rifles are fairly balanced automatic weapons that deal more damage than SMGs and have better penetration at the cost of less stopping power overall. Most ARs have the exact same base capacity of 30 rounds, but some ARs have smaller magazines in exchange for either a faster fire rate or more damage. Anyone who uses ARs know that they are very balanced weaponry that can be depended on no matter what the situation is. Currently, there are 73 Assault Rifles in the game, 28 that cost Cash, 23 that cost Gold, and 22 that are unlocked via Packages.
== List of Assault Rifles ==
=== Assault Rifles that cost cash ===
* [[ST-1]]
* [[UAR-3]]
* [[M36C]]
* [[M18 Carbine]]
* [[KV-74C]]
* [[SR-556 CQC]]
* [[KV-47]]
* [[HJ-89]]
* [[BA-80]]
* [[Bear-Trap PDW]]
* [[G-2]]
* [[ST-2]]
* [[GV-3]]
* [[M416]]
* [[KN-94]]
* [[CAR-4]]
* [[M35]]
* [[KV-91]]
* [[VAL-1]]
* [[KVE-97]]
* [[FC-1]]
* [[FA-1]]
* [[M805]]
* [[M556]]
* [[MR300]]
* [[ST-2C]]
* [[Zdenek M2]]
* [[KV704]]
=== Assault Rifles that cost gold ===
* [[CQ-9]]
* [[KV-74]]
* [[VT-21]]
* [[HJ-20C]]
* [[XMR-5]]
* [[GR-14]]
* [[XM-11]]
* [[XM2000]]
* [[M550]]
* [[CAR-16]]
* [[MGR-1]]
* [[M47-S]]
* [[SR-762]]
* [[KV-Alpha]]
* [[VAL-SP]]
* [[Viper CAR]]
* [[ST-11 OICW]]
* [[MD-5]]
* [[HS-2]]
* [[FAC-H]]
* [[XMC-15]]
* [[M277]]
* [[UAR-90]]
=== Assault Rifles available in packages ===
* [[XM16]] (Available in V-War Package)
* [[MK42 Battle Rifle]] (Available in Future Warfare Package)
* [[CAR-4 (Jungle)]] (Available in Jungle Warfare Package)
* [[FA1918 Janitor]] (Available in Enforcers Package)
* [[Blackbear MK1]] (Available in Night Ops Package)
* [[KV-12.7]] (Available in Heavy Fire Package)
* [[Raider's KV-47]] (Available in Raiders Package)
* [[XM35A11]] (Available in Commando Package)
* [[XM416A8]] (Available in Commando Package)
* [[CAR-4 (Arctic)]] (Available in Arctic Warfare Package)
* [[SR-762 (Arctic)]] (Available in Arctic Warfare Package)
* [[Hugo Automatic Rifle]] (Available in Trench Warfare Package)
* [[FA-42]] (Available in Paratrooper Package)
* [[CAR-16 (Desert)]] (Available in Desert Warfare Package)
* [[CAR-4 (Desert)]] (Available in Desert Warfare Package)
* [[KV-12|KV-12C]] (Available in Spec Ops Package)
* [[RA-1918]] (Available in WW1 Package)
* [[FA1918]] (Available in WW1 Package)
* [[PM44]] (Available in WW2 Package)
* [[XM14]] (Available in V-War Package)
* [[CAR-4A4 (HRT)]] (Available in HRT Package)
* [[M416 (Urban)]] (Available in Urban Warfare Package, free)
c11fa6edfa64ca65c003a86afaf8b53bc8460c6f
File:CAR-16.jpg
6
604
1186
2024-07-06T05:47:30Z
Taffy Wolfy
506641
M16
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== Summary ==
M16
9dea516ff8a54d5843b0a1a4a1632736c2064247
File:Blackbear-MK1.jpg
6
605
1189
2024-07-06T05:48:06Z
Taffy Wolfy
506641
Hahaha cool rifle
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== Summary ==
Hahaha cool rifle
e84f6ae7d7827a2984c632dc24a62c92033c4329
CAR-16
0
607
1193
2024-07-06T05:57:01Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}} The '''CAR-16'..."
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{{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}}
The '''CAR-16''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A moderately expensive Gold rife, the CAR-16 is one of the two burst firing rifles in the game, alongside the XM-11, which is slightly cheaper than the former. When the two are compared, it's a mixed bag. While the XM-11 shoots very fast within the burst, it has a slower overall fire rate, while the CAR-16 has a faster overall fire rate at the cost of having a slower ROF within the burst. Also of note is damage: despite the XM-11 being cheaper, it deals more damage per shot than the CAR-16. However, it is slightly less accurate and has less stopping power than the CAR-16. Among the two burst firing rifles, the XM-11 is superior, though the CAR-16 is still worth purchasing. It is based off of the '''M16A4'''.
6bc99b59e889784affbdc7ec221eb1843d681032
1194
1193
2024-07-06T07:13:46Z
Taffy Wolfy
506641
Adding categories
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text/x-wiki
{{SW:BS_Gun_Stat_Sheet|image1=CAR-16.jpg|caption-image1=The CAR-16 was the primary weapon before the CAR-4 rifle was adopted as the service rifle. It ha a better range and trajectory than the CAR-4, but it's inadequate for close quarters because it's heavy and long.|price=60 G|accuracy=80%|damage=56 (3X Burst Fire)|stopping_power=5%|range=22.5 Units|fire_rate=300 RPM (Burst Fire 750 RPM)|max_ammo=30 / 240|reload_speed=2.65S|penetration=1|pnt_dmg_f-o=60%}}
The '''CAR-16''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A moderately expensive Gold rife, the CAR-16 is one of the two burst firing rifles in the game, alongside the XM-11, which is slightly cheaper than the former. When the two are compared, it's a mixed bag. While the XM-11 shoots very fast within the burst, it has a slower overall fire rate, while the CAR-16 has a faster overall fire rate at the cost of having a slower ROF within the burst. Also of note is damage: despite the XM-11 being cheaper, it deals more damage per shot than the CAR-16. However, it is slightly less accurate and has less stopping power than the CAR-16. Among the two burst firing rifles, the XM-11 is superior, though the CAR-16 is still worth purchasing. It is based off of the '''M16A4'''.
[[Category:Assault Rifle]]
3d457e52bcff4d6001aa8f8d382aa84049c2c538
File:XM-3.png
6
37
846
66
2024-07-06T07:30:39Z
VTechwavev
506687
VTechwavev uploaded [[File:XM-3.png]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:44-Magnum-Carbine.jpg
6
212
847
475
2024-07-06T07:30:41Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:44-Magnum-Carbine.jpg]]
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== Summary ==
Weird rifle revolver rifle
ae23539135319dc24f3dc18cda80df83eae456bf
File:Striker.jpg
6
399
848
797
2024-07-06T07:30:42Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Striker.jpg]]
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== Summary ==
Street Sweeper
4bba6acd14823833a6ae36a2a3fc2c9296616eda
File:HRT-AutoSG4.jpg
6
291
849
612
2024-07-06T07:30:43Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:HRT-AutoSG4.jpg]]
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== Summary ==
Green shotgun
46d0f94be7b6afae2de2f8e45203186fa3fbe145
File:Screenshot 2024 0610 113341.png
6
18
850
31
2024-07-06T07:30:44Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113341.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:44-Magnum.jpg
6
188
851
441
2024-07-06T07:30:45Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:44-Magnum.jpg]]
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text/x-wiki
== Summary ==
44 Magnum revolver
bb2ceec4f18cfbcc480c0e81e09a1c7597494dab
File:KVM-12G.jpg
6
358
852
737
2024-07-06T07:30:46Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:KVM-12G.jpg]]
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text/x-wiki
== Summary ==
Super auto shotty
1f8bf14d80d4f92f835f24c19a4115b65f0f8992
File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg
6
334
853
703
2024-07-06T07:30:47Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Stick warfare background.jpg
6
259
854
544
2024-07-06T07:30:48Z
Tempesyad055
506706
Tempesyad055 uploaded [[File:Stick warfare background.jpg]]
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Background of stick warfare: blood strike.
credits: https://alogum.io/wp-content/uploads/image/2021/08/19-08/19080949/f1f19e8378b09934f13a476d6c103962/Stick-Warfare-Blood-Strike.jpg
9c4abc17d30ed587c63c710c6ba3ecbc2e318534
File:Crime Boss.jpg
6
49
855
80
2024-07-06T07:30:49Z
Icy Wolf01
506681
Icy Wolf01 uploaded [[File:Crime Boss.jpg]]
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The Crime Boss guy
2e6aae73f1793c5046fc790c3947b31161399061
File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg
6
192
856
445
2024-07-06T07:30:50Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Gunsliner ps.jpg
6
59
857
120
2024-07-06T07:30:51Z
PudimCJ
506694
PudimCJ uploaded [[File:Gunsliner ps.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Auto-SG4.jpg
6
392
858
786
2024-07-06T07:30:53Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Auto-SG4.jpg]]
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text/x-wiki
== Summary ==
Italian Classic
159f9e5d5fdd079f17992eead6a39b709ffb5146
File:Professional.jpg
6
311
859
638
2024-07-06T07:30:54Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Professional.jpg]]
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== Summary ==
Cool blue guy
a360d6f16074d1c7a0ae1b40ee44f21bf71f82b4
File:Screenshot 2024 0110 192311.png
6
306
860
633
2024-07-06T07:30:55Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0110 192311.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ACM-10.jpg
6
345
861
714
2024-07-06T07:30:56Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:ACM-10.jpg]]
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text/x-wiki
== Summary ==
LITTLE MAC BABY
509eaafaa02b057453a24954ef4200f0409dc84f
File:SMG-53K.jpg
6
356
862
735
2024-07-06T07:30:57Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:SMG-53K.jpg]]
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== Summary ==
TINY BOY
075fe80c7aa3c1861cd3d1eafff33a3bb36f77b0
File:Bison.jpg
6
84
863
152
2024-07-06T07:30:58Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Bison.jpg]]
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== Summary ==
Cute revolver
fbf63b324e56254ed8c71e24d6eac5b08ebf628e
File:DSG-1.png
6
65
864
131
2024-07-06T07:30:59Z
VTechwavev
506687
VTechwavev uploaded [[File:DSG-1.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg
6
204
865
465
2024-07-06T07:31:00Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CAR-12G.jpg
6
362
866
742
2024-07-06T07:31:01Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:CAR-12G.jpg]]
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text/x-wiki
== Summary ==
AR shotgun
ee52fc7d27ff68223a1c2d7743bead75999d8025
File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg
6
101
867
174
2024-07-06T07:31:02Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-131537 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:M18C.jpg
6
419
868
825
2024-07-06T07:31:03Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:M18C.jpg]]
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== Summary ==
The M18C from Stick Warfare
eac6ffc635c688d7b0a1cc01630e873da5e9991d
File:DB-12.jpg
6
249
869
531
2024-07-06T07:31:04Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:DB-12.jpg]]
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== Summary ==
Big boomer
034779b54fd72ebb9f22ee44358b0f5253be5b2b
File:Capture.PNG
6
234
870
515
2024-07-06T07:31:05Z
Dailekhungocreate
506704
Dailekhungocreate uploaded [[File:Capture.PNG]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CP-1908.jpg
6
308
871
635
2024-07-06T07:31:06Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:CP-1908.jpg]]
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== Summary ==
Enforcer Package pistol
192790fffebcb1ced51b2e018f0ec5112859f05b
File:FA-12G.jpg
6
118
872
203
2024-07-06T07:31:08Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:FA-12G.jpg]]
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== Summary ==
Big bad full auto shotty
9155488a7afa479f140688dc72b5e5ae2973996d
File:Bear-Trap PDW.png
6
121
873
206
2024-07-06T07:31:09Z
VTechwavev
506687
VTechwavev uploaded [[File:Bear-Trap PDW.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:GM-262 BULLETSTORM small.png
6
286
874
587
2024-07-06T07:31:10Z
UltimaDoombotMK1
152215
UltimaDoombotMK1 uploaded [[File:GM-262 BULLETSTORM small.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:50-Cal-Revolver.jpg
6
17
875
30
2024-07-06T07:31:11Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:50-Cal-Revolver.jpg]]
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text/x-wiki
== Summary ==
It's a monster!
a052801c7d6027cc5f3ec29e90aaa06c10b2f164
File:BMX-919.jpg
6
114
876
196
2024-07-06T07:31:12Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:BMX-919.jpg]]
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== Summary ==
BMX RIDER
c7937a5cb387613a1d026f3a4d7bf9526504cc8d
File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg
6
177
877
429
2024-07-06T07:31:13Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184604 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg
6
377
878
771
2024-07-06T07:31:15Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Double Barrel Shotgun.png
6
76
879
142
2024-07-06T07:31:16Z
VTechwavev
506687
VTechwavev uploaded [[File:Double Barrel Shotgun.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:M75C.jpg
6
116
880
201
2024-07-06T07:31:17Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:M75C.jpg]]
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text/x-wiki
== Summary ==
CZ75
e17b9ee17edd6891a21b75090b7b625db7a91894
File:Screenshot 2024 0610 113209.png
6
285
881
586
2024-07-06T07:31:18Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113209.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Justice-Magnum-12G.jpg
6
359
882
738
2024-07-06T07:31:19Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Justice-Magnum-12G.jpg]]
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text/x-wiki
== Summary ==
HAHAH BIG REVVY SHOTTY BOOOM
8cfc1c702e9d1512a3d98058d2d442649e70a94e
File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg
6
19
883
32
2024-07-06T07:31:20Z
Insonia the Monkey
506682
Insonia the Monkey uploaded [[File:Screenshot 20240622 160400 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SCR-3.jpg
6
272
884
570
2024-07-06T07:31:21Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:SCR-3.jpg]]
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text/x-wiki
== Summary ==
Scorpy
d3228dbab0bd6c8473f44359461eabe2f57a1304
File:Hawk-50.png
6
79
885
146
2024-07-06T07:31:23Z
VTechwavev
506687
VTechwavev uploaded [[File:Hawk-50.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:1655889574746.jpg
6
189
886
442
2024-07-06T07:31:24Z
Normal1237
506686
Normal1237 uploaded [[File:1655889574746.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Justice-12G.jpg
6
232
887
513
2024-07-06T07:31:25Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Justice-12G.jpg]]
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text/x-wiki
== Summary ==
Baby bore
f293cafd116eebabbd5385e8351fbd30f0c7dd7f
File:500-Magnum.jpg
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888
624
2024-07-06T07:31:26Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:500-Magnum.jpg]]
wikitext
text/x-wiki
== Summary ==
Big boy revvy
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File:Compact-9.jpg
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277
889
576
2024-07-06T07:31:27Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Compact-9.jpg]]
wikitext
text/x-wiki
== Summary ==
BABY BOY 9
56d2854b451979c2a3890300acd946056c78dc7f
File:CIV-200.png
6
197
890
450
2024-07-06T07:31:28Z
VTechwavev
506687
VTechwavev uploaded [[File:CIV-200.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:GC-3.png
6
217
891
480
2024-07-06T07:31:29Z
VTechwavev
506687
VTechwavev uploaded [[File:GC-3.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg
6
360
892
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2024-07-06T07:31:31Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:BM45-Arctic.jpg
6
414
893
820
2024-07-06T07:31:32Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:BM45-Arctic.jpg]]
wikitext
text/x-wiki
== Summary ==
Silly arctic pistol
bf7f7b8787b2470f6ce073dccea8318047165a68
File:Breaker.jpg
6
168
894
420
2024-07-06T07:31:33Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Breaker.jpg]]
wikitext
text/x-wiki
== Summary ==
Breaker Revvy
1c2a6f89fcb9533ee86b0391df185a6c211f9934
File:UKV-8 LMG.jpg
6
235
895
516
2024-07-06T07:31:34Z
Normal1237
506686
Normal1237 uploaded [[File:UKV-8 LMG.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:BMP-9.jpg
6
195
896
448
2024-07-06T07:31:35Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:BMP-9.jpg]]
wikitext
text/x-wiki
== Summary ==
Beretta go brrr
aec04e62dfd5e89e76223d38001d07522ee2d9cf
File:MGL-6.png
6
304
897
631
2024-07-06T07:31:36Z
VTechwavev
506687
VTechwavev uploaded [[File:MGL-6.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Reward Code.jpg
6
144
898
267
2024-07-06T07:31:38Z
Hori47
506695
Hori47 uploaded [[File:Reward Code.jpg]]
wikitext
text/x-wiki
Reward Code button
b76a31cc470b4055705fd903099d2a8924fd46e6
File:SMG-53.png
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313
899
640
2024-07-06T07:31:39Z
VTechwavev
506687
VTechwavev uploaded [[File:SMG-53.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:KV-19.jpg
6
28
900
42
2024-07-06T07:31:41Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:KV-19.jpg]]
wikitext
text/x-wiki
== Summary ==
BIZON
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File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg
6
138
901
254
2024-07-06T07:31:42Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-215551 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:SMG5.jpg
6
160
902
330
2024-07-06T07:31:43Z
Normal1237
506686
Normal1237 uploaded [[File:SMG5.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:KN-94.jpg
6
357
903
736
2024-07-06T07:31:44Z
Normal1237
506686
Normal1237 uploaded [[File:KN-94.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CSG.jpg
6
88
904
156
2024-07-06T07:31:45Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:CSG.jpg]]
wikitext
text/x-wiki
== Summary ==
Tiny shotgun
05f37b02003a08b5d453d0c8065ba1ec977776c4
File:Sniper .jpg
6
169
905
421
2024-07-06T07:31:47Z
Icy Wolf01
506681
Icy Wolf01 uploaded [[File:Sniper .jpg]]
wikitext
text/x-wiki
Sniper
2081d06ecb8f68cbf79e9de820f81f7f82fa4625
File:REX-357.jpg
6
245
906
526
2024-07-06T07:31:48Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:REX-357.jpg]]
wikitext
text/x-wiki
== Summary ==
Tyrannosaurus REX. Hahah get it??
0ec9bca80b82495201286e23d3943cd8e08de0d1
File:GXG-12.jpg
6
66
907
132
2024-07-06T07:31:49Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:GXG-12.jpg]]
wikitext
text/x-wiki
== Summary ==
Mag fed baby
a23c577eb64d177acd947c52de96c985ca9f45ee
File:Enrager.png
6
424
908
845
2024-07-06T07:31:50Z
VTechwavev
506687
VTechwavev uploaded [[File:Enrager.png]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg
6
198
909
451
2024-07-06T07:31:51Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Heavy Gunner.jpg
6
348
910
717
2024-07-06T07:31:52Z
Icy Wolf01
506681
Icy Wolf01 uploaded [[File:Heavy Gunner.jpg]]
wikitext
text/x-wiki
This guy carries around major muscle..
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File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg
6
61
911
127
2024-07-06T07:31:54Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 2024 0610 113433.png
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270
912
568
2024-07-06T07:31:55Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113433.png]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 2024 0610 113143.png
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913
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2024-07-06T07:31:56Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113143.png]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ASG-5.jpg
6
253
914
535
2024-07-06T07:31:57Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:ASG-5.jpg]]
wikitext
text/x-wiki
== Summary ==
Browning shotgun
b06b8b74d32338dbbe494030e52ace851cfcfa09
File:Screenshot 2024 0610 113105.png
6
207
915
469
2024-07-06T07:31:58Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113105.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg
6
174
916
426
2024-07-06T07:31:59Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg
6
395
917
793
2024-07-06T07:32:00Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184608 Stick Warfare Blood Strike.jpg]]
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CAR-57.jpg
6
281
918
582
2024-07-06T07:32:02Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:CAR-57.jpg]]
wikitext
text/x-wiki
== Summary ==
P90 AR-15
ec7ae0af2666b4ba916781027703ca3459917f5f
File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg
6
378
919
772
2024-07-06T07:32:03Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:UAR-Para.jpg
6
331
920
700
2024-07-06T07:32:04Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:UAR-Para.jpg]]
wikitext
text/x-wiki
== Summary ==
UAR
22598b234e1666a325cff2518bc67221ec3ceff3
File:Blaster-12G.jpg
6
95
921
163
2024-07-06T07:32:05Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Blaster-12G.jpg]]
wikitext
text/x-wiki
== Summary ==
Blaster
ec362e44d2699839b7ab7fc74c70b8fbdeec599b
File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg
6
312
922
639
2024-07-06T07:32:06Z
Tayshawn07
506688
Tayshawn07 uploaded [[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg]]
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text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Auto-SG4-Desert.jpg
6
156
923
326
2024-07-06T07:32:07Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Auto-SG4-Desert.jpg]]
wikitext
text/x-wiki
== Summary ==
Desert Storm!
d0ac2fec9dc75351a3a424ee0bfe0267f4a4754d
File:XMG-9.jpg
6
167
924
419
2024-07-06T07:32:09Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:XMG-9.jpg]]
wikitext
text/x-wiki
== Summary ==
SIG Suer
42daf340e345635f209f98b6cfcabeadef7d6dc5
File:Screenshot 2024 0610 113452.png
6
372
925
762
2024-07-06T07:32:10Z
Gb39483
506680
Gb39483 uploaded [[File:Screenshot 2024 0610 113452.png]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Coach-Gun.jpg
6
109
926
191
2024-07-06T07:32:11Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:Coach-Gun.jpg]]
wikitext
text/x-wiki
== Summary ==
STAGE COACH
e541cecf2d92ae86dcde2b7747050a1ceedf80a4
File:Screenshot (28).png
6
179
927
432
2024-07-06T07:32:12Z
VTechwavev
506687
VTechwavev uploaded [[File:Screenshot (28).png]]
wikitext
text/x-wiki
{{DEFAULTSORT:File:TD-2000.png}}
752725a5bf09f6cc64f8c6c505e591f580da7230
File:Pursuit .jpg
6
41
928
70
2024-07-06T07:32:14Z
Icy Wolf01
506681
Icy Wolf01 uploaded [[File:Pursuit .jpg]]
wikitext
text/x-wiki
The Pursuit Mode
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Stick Warfare Blood Strike Wiki:Copyrights
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2024-07-06T11:26:05Z
Bot4401
45109
Adding default set of pages
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All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
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Stick Warfare Blood Strike Wiki:Copyrights
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2024-07-06T11:26:07Z
Bot4401
45109
Protected "[[Stick Warfare Blood Strike Wiki:Copyrights]]" ([Edit=Allow only administrators] (indefinite))
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All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
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Bot4401
45109
Adding default set of pages
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Bot4401
45109
Adding default set of pages
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Bot4401
45109
Adding default set of pages
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Bot4401
45109
Adding default set of pages
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--wiki-body-dynamic-color--secondary: #dddddd;
--wiki-body-dynamic-color--secondary--rgb: 221,221,221;
--wiki-body-dynamic-color--secondary--inverted: #333333;
--wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51;
--wiki-body-font-family: sans-serif;
--wiki-content-background-color: #202020;
--wiki-content-background-color--rgb: 32,32,32;
--wiki-content-background-opacity: 1.0;
--wiki-content-background-color--secondary: #2b2b2b;
--wiki-content-background-color--secondary--rgb: 43,43,43;
--wiki-content-border-color: #991A51;
--wiki-content-border-color--rgb: 153,26,81;
--wiki-content-text-color: #ededed;
--wiki-content-text-color--rgb: 237,237,237;
--wiki-content-link-color: #6d8afb;
--wiki-content-link-color--rgb: 109,138,251;
--wiki-content-link-label-color: #000;
--wiki-content-link-label-color--rgb: 0,0,0;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-link-color--hover: var(--wiki-content-link-color);
--wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-redlink-color: #FC3B2C;
--wiki-content-redlink-color--rgb: 252,59,44;
--wiki-content-text-mix-color: #868686;
--wiki-content-text-mix-color--rgb: 134,134,134;
--wiki-content-text-mix-color-95: #2a2a2a;
--wiki-content-text-mix-color-95--rgb: 42,42,42;
--wiki-content-dynamic-color: #ffffff;
--wiki-content-dynamic-color--rgb: 255, 255, 255;
--wiki-content-dynamic-color--inverted: #000000;
--wiki-content-dynamic-color--inverted--rgb: 0, 0, 0;
--wiki-content-dynamic-color--secondary: #dddddd;
--wiki-content-dynamic-color--secondary--rgb: 221, 221, 221;
--wiki-content-dynamic-color--secondary--inverted: #333333;
--wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
--wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif;
--wiki-accent-color: #ff1980;
--wiki-accent-color--rgb: 255,25,128;
--wiki-accent-color--hover: #D82073;
--wiki-accent-color--hover--rgb: 216,32,115;
--wiki-accent-label-color: #000;
--wiki-accent-label-color--rgb: 0,0,0;
--wiki-accent-link-color: #22214d;
--wiki-accent-link-color--rgb: 34, 33, 77;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover);
--wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover);
--wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #ce0018;
--wiki-alert-color--rgb: 206,0,24;
--wiki-alert-label-color: #000000;
--wiki-alert-label-color--rgb: 0,0,0;
--wiki-warning-color:#cf721c;
--wiki-warning-color--rgb: 207,114,28;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12,116,47;
--wiki-success-label-color: #000000;
--wiki-success-label-color--rgb: 0,0,0;
--wiki-icon-general-filter: invert(100%);
--wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%);
}
/*****************************
* PortableInfoboxes *
******************************/
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/*****************************
* End PortableInfoboxes *
******************************/
/*********************************************************************************************************************
* Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) *
**********************************************************************************************************************/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so: */
.hlist dt:not(:last-child)::after {
content: ": ";
}
.hlist dd:not(:last-child)::after,
.hlist li:not(:last-child)::after {
content: " \00B7 ";;
font-weight: bold;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
/********************************************
* End semantically-correct horizontal lists *
*********************************************/
/**********************************************************
* Template:Navbox (needs semantic horizontal lists above) *
***********************************************************/
.navbox {
clear: both;
margin: 1em 0;
padding: 3px;
font-size: 90%;
width: 100%;
border: 1px solid var(--wiki-content-border-color);
box-sizing: border-box;
}
.navbox-inner,
.navbox-subgroup {
border-spacing: 0;
width: 100%;
}
/* Reduce spacing between adjacent navboxes */
.navbox + .navbox {
margin-top: -1px;
}
/* Spacing between rows */
.navbox-spacer {
height: 2px;
}
/* Title bars and labels */
.navbox-title {
font-weight: bold;
font-size: 115%;
padding: 0.25em 0.6em;
line-height: 1.5em;
color: var(--wiki-accent-label-color);
background: var(--wiki-accent-color);
}
.navbox-title,
.navbox-abovebelow {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background: rgba(var(--wiki-accent-color--rgb), 0.18);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.navbox .navbox-title a,
.navbox .navbox-title a:visited,
.navbox .navbox-title a.external,
.navbox .navbox-title a.external:visited {
color: var(--wiki-accent-link-color);
}
.navbox-title .mw-collapsible-toggle {
font-weight: normal;
text-align: right;
}
.navbox-title-text {
font-size: 105%;
}
/* Navbox-related links */
.navbox-title .navbar {
float: left;
margin-right: 0.5em;
}
.navbox-title .navbar a.external::after {
content: unset;
}
/* Groups */
.navbox-group {
font-weight: bold;
padding: 0 0.5em;
white-space: nowrap;
text-align: center;
}
/* Zebra colouring for rows */
.navbox-even {
background: #fff1;
}
/* Subgroups: equal group labels between different child navboxes */
.navbox-subgroup > tbody > tr {
display: flex;
}
.navbox-subgroup .navbox-title {
width: 100%;
}
.navbox-subgroup .navbox-group {
display: flex;
align-items: center;
justify-content: center;
flex-basis: 11em;
flex-grow: 1;
flex-shrink: 0;
white-space: normal;
}
/* Lists */
.navbox-list {
width: 100%;
}
/* Mobile adjustments */
@media screen and (max-width: 1280px) {
.mw-body .navbox-inner table {
display: table;
}
}
@media screen and (max-width: 720px) {
.mw-body .navbox {
display: none;
}
}
/**********************
* End Template:Navbox *
***********************/
/*******************
* Main page layout *
********************/
#mp-box-welcome {grid-area: welcome;}
#mp-box-about {grid-area: about;}
#mp-box-links {grid-area: links;}
#mp-box-contribute {grid-area: contribute;}
#mp-box-featured {grid-area: featured;}
#mp-box-basics {grid-area: basics;}
#mp-box-gallery {grid-area: gallery;}
#mp-box-iconlists {grid-area: iconlists;}
/* Example Main Page 1 Grid Layout */
#mp-layout1-container {
display:grid;
grid-template-areas:
"welcome"
"about"
"featured"
"basics"
"gallery"
"links"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome"
"about about"
"featured basics"
"gallery links"
"contribute contribute";
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome welcome"
"about about basics"
"featured featured basics"
"gallery links links"
"contribute contribute contribute";
grid-template-columns: 2fr 1fr 2fr;
}
}
/* Example Main Page 2 Grid Layout */
#mp-layout2-container {
display:grid;
grid-template-areas:
"welcome"
"links"
"about"
"gallery"
"iconlists"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout2-container {
grid-template-areas:
"welcome links"
"gallery about"
"iconlists about"
"iconlists contribute";
grid-template-columns: 3fr 2fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout2-container {
grid-template-areas:
"welcome welcome links"
"welcome welcome about"
"gallery gallery about"
"iconlists iconlists contribute";
grid-template-columns: 3fr 2fr 2fr;
}
}
.mp-box {
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
padding:0px;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-box h2 {
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
overflow: initial;
border-bottom: 1px solid var(--wiki-content-border-color);
font-size: 150%;
margin: 0;
padding: 5px 0;
color:var(--wiki-heading-color);
}
.mp-box .welcome-message {
font-size: 200%;
font-family: var(--wiki-heading-font-family);
margin: 0;
padding: 5px 0;
color: #fff;
filter: drop-shadow(0px 2px 3px #000);
}
#mp-box-welcome {
text-align:center;
position:relative;
overflow:hidden;
}
#mp-welcome {
display:flex;
flex-flow:column nowrap;
position: relative;
height: 100%;
z-index: 2;
box-sizing: border-box;
}
#mp-welcome .welcome-subtitle {
height: 100%;
background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
padding:0.5em;
}
#mp-banner {
position: absolute;
width: 100%;
height: 100%;
filter: blur(5px);
z-index: -1;
background: url(/images/e/e0/MP_banner.jpg);
background-size: cover;
background-repeat: no-repeat;
background-position: top center;
}
.view-dark #mp-banner {
filter: blur(5px) brightness(50%);
}
.view-light #mp-banner {
filter: blur(5px) contrast(50%);
}
/* [[Template:MP_link]] */
.mp-links {
--gap:10px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:var(--gap);
}
.mp-links > ul > li {
display:flex;
flex-flow:column nowrap;
align-items:stretch;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - var(--gap)), 5em) 1 1;
outline:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;}
.mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;}
.mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: center;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
height:100%;
}
.mp-links > ul > li > a:last-child:not(:first-child) {
height:unset;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
.mp-links.side-image li {
flex-flow:row nowrap;
}
/* MP icon lists */
.mp-iconlists {
display: flex;
flex-flow: wrap;
gap: 5px 20px;
}
.mp-iconlists > .mp-iconlist {
flex: 1;
min-width: fit-content;
}
.mp-iconlist > h3 {
padding: 0;
margin: 0;
}
.mp-iconlist > ul {
list-style: none;
margin: 0;
}
/* MP gallery */
.mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display: flex;
flex-flow: wrap;
gap: 5px 10px;
align-items: flex-end;
justify-content: space-evenly;
margin: 0;
}
.mp-box ul.gallery .gallerytext {
margin-top: 1em;
padding: 0;
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-link-color);
}
.mp-box .gallerybox:hover .gallerytext {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-box ul.gallery .gallerytext > p {
margin: 0;
}
.mp-box ul.gallery .gallerytext a {
display: block;
padding: .5em 0;
}
/***********************
* End main page layout *
************************/
/***********************
* Start DRUID infoboxes *
************************/
.druid-container {
/* These variables are designed to inherit from your wiki's color variables.
If your wiki uses a different naming scheme, change the inner names to match yours.
If your wiki doesn't use color variables you should consider doing so,
otherwise you can replace the inner variables or the fallback values with colors that match your wiki.
*/
--druid-background-color: var(--wiki-content-background-color, #ffffff);
--druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255);
--druid-secondary-background-color: var(--wiki-accent-color, #36c);
--druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204);
--druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff);
--druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255);
--druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0);
--druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240);
--druid-border-color: var(--wiki-content-border-color, #a7d7f9);
--druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249);
--druid-link-color: var(--wiki-content-link-color, #0645ad);
--druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173);
--druid-link-label-color: var(--wiki-content-link-label-color, #fff);
--druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255);
}
.druid-container {
border: 4px solid var(--druid-border-color);
border-radius: 3px;
background: var(--druid-background-color);
float: right;
clear: right;
margin: 0 0 1em 1em;
width:100%;
max-width:22em;
box-sizing: border-box;
border-collapse: collapse;
}
@media screen and (max-width: 720px) {
.druid-container {
float: none;
margin: 0.5rem auto;
}
}
.druid-main-images-file,
.druid-main-image {
text-align:center;
}
.druid-infobox .druid-title,
.druid-infobox .druid-section {
background:rgba(var(--druid-secondary-background-color--rgb), 0.75);
color:var(--druid-secondary-background-label-color);
text-align:center;
font-size:1.5em;
padding:1px;
}
.druid-infobox .druid-section {
font-size: 1.25em;
font-weight: 500;
}
.druid-label {
font-weight:bold;
text-align: right;
box-sizing: border-box;
}
.druid-row > .druid-label {
width: 48%;
flex-shrink: 0;
}
.druid-row > .druid-label,
.druid-row > .druid-data {
padding-inline: 0.3em;
}
.druid-main-image,
.druid-main-images {
padding:5px;
}
.druid-main-image img,
.druid-main-images img {
max-width:100%;
height:auto;
}
.druid-main-images-labels {
display:flex;
flex-direction:row;
flex-wrap:wrap;
justify-content: space-evenly;
margin:0.25em;
gap:0.25em;
}
.druid-main-images-label {
cursor:pointer;
flex:1 1 auto;
text-align:center;
transition:.1s ease-in;
outline:1px solid var(--druid-link-color);
}
.druid-main-images-label.focused {
background:var(--druid-link-color);
color:var(--druid-link-label-color);
}
.druid-main-images-label:not(.focused):hover {
background:rgba(var(--druid-link-color--rgb), 0.25);
}
.druid-toggleable-data:not(.focused),
.druid-main-images-file:not(.focused),
.druid-toggleable-heading:not(.focused) {
display:none;
}
.druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) {
display:none;
}
.druid-section:has(.druid-toggleable-heading-empty.focused) {
display:none;
}
.druid-grid {
display:grid;
gap: 0.3em;
padding: 0.35em;
}
.druid-grid-item {
background:var(--druid-tertiary-background-color);
padding:0.25em;
border:1px solid rgba(var(--druid-border-color--rgb), 0.5);
border-radius: 2px;
}
.druid-grid-item > .druid-label,
.druid-grid-item > .druid-data {
text-align: center;
}
.druid-data-wide {
width:100%;
}
.druid-section-container > .druid-collapsible {
display: flex;
justify-content: space-between;
align-items: center;
}
.druid-collapsed {
display:none!important;
}
.druid-collapsible {
cursor:pointer;
position:relative;
}
.druid-collapsible::after {
content:'\2013';
display:block;
position:absolute;
right:10px;
font-size:20px;
font-weight:bold;
color:var(--druid-secondary-background-label-color);
}
.druid-collapsible-collapsed::after {
content:'+';
}
.druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) {
display: none;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/********
Custom display classes
*********/
div.druid-stacked.druid-row,
.druid-stacked div.druid-row {
flex-direction: column;
}
.druid-stacked.druid-row > .druid-label,
.druid-stacked .druid-row > .druid-label {
text-align: left;
width: 100%;
flex-basis:unset;
}
.druid-stacked.druid-row > .druid-data,
.druid-stacked .druid-row > .druid-data {
padding-left: .75em;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/***********************
* End DRUID infoboxes *
************************/
/*** Miscellaneous ***/
.responsive-image {
max-width:100%;
height:auto;
}
.view-dark .invert-on-dark,
.view-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px) {
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/*** Utility classes for standard MW galleries ***/
/* it's important that spaced comes before centered in the sheet */
.gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
}
/**************************
* Start Modular Templates *
**************************/
/********* [[Template:Ambox]] *********/
.ambox {
border: 1px solid var(--wiki-content-border-color);
border-left: 10px solid var(--wiki-accent-color);
border-radius: 2px;
display: flex;
align-items: center;
gap: .6em;
margin: 1em 0;
padding: 3px .6em;
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 2px 2px 5px 0px #0002;
}
@media (min-width: 720px) {
.ambox {
margin-inline: 10%;
}
}
.ambox.tiny {
padding: .04rem .5em;
margin-inline: 0;
width: fit-content;
}
.ambox + .ambox {
margin-top: -.6em;
}
.ambox-content p {
margin: .15em 0;
}
.ambox-title {
font-weight: bold;
}
/********* [[Template:Hatnote]] *********/
.hatnote {
padding: 1px 0 1px 1.6em;
margin-bottom: 0.5em;
font-style: italic;
border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
}
.hatnote.icon {
padding-left: 0;
}
/********* [[Template:Spoiler]] *********/
.spoiler-content {
background-color: rgb(127, 127, 127);
transition: all 0.3s;
cursor: pointer;
}
.spoiler-content > span {
opacity: 0;
transition: all 0.3s;
}
.spoiler-content > * {
pointer-events:none;
}
.spoiler-content.show > * {
pointer-events:unset;
}
.spoiler-content.show {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content.show > span {
opacity: 1;
}
/********* [[Template:Link icon]] *********/
.link-icon {
--link-icon-line-height: 1.5em;
--link-icon-size: 1.5em;
display: inline-flex;
align-items: center;
height: var(--link-icon-line-height);
vertical-align: bottom;
}
.link-icon .regular {
align-self: center;
}
.link-icon .regular a {
display: flex;
}
.link-icon .regular img {
height: var(--link-icon-size);
max-width: var(--link-icon-size);
}
.link-icon .fallback {
outline: 1px solid var(--wiki-content-text-color);
border-radius: 50%;
text-align: center;
width: var(--link-icon-size);
line-height: var(--link-icon-size);
}
.link-icon.notext .fallback {
display: inline-block;
}
.link-icon.notext {
display: inline;
}
/********* [[Template:Quote]] *********/
.quote {
background: var(--wiki-content-background-color--secondary);
border-radius: 5px;
border: 2px solid var(--wiki-content-border-color);
margin: .5em 0;
padding: .5em;
}
.quote .block {
display: block;
}
.quote .title {
font-size: large;
font-weight: bold;
}
.quote .content {
font-style: italic;
}
.quote .author {
font-weight: bold;
text-align: end;
}
.quote .marks-wrapper {
display: flex;
gap: 5px;
}
.quote .marks-wrapper::before,
.quote .marks-wrapper::after {
font-size: 100px;
line-height: 0px;
}
.quote .marks-wrapper::before {
content: "\201C";
margin-top: 40px;
}
.quote .marks-wrapper::after {
content: "\201D";
align-self: end;
margin-bottom: -10px;
}
/************************
* End Modular Templates *
*************************/
4a466822d44f066092c916fea5ab740cf3f6ecff
MediaWiki:Common.css/doc
8
430
935
2024-07-06T11:26:15Z
Bot4401
45109
Adding default set of pages
wikitext
text/x-wiki
<div id="dl-variable-doc"><!-- hide this in your global.css if you're familiar with how default loadout works and this documentation is just in your way -->
==Documentation==
This wiki is using the theming template from the [https://defaultloadout.wiki.gg default loadout]. This template is intended to minimize the work required to create a custom colored version of the standard [[mw:Skin:Vector|Vector]] skin, while maximizing the various nooks and crannies that those colors reach, all while keeping everything legible and matching.
===Themes===
The [[support:ThemeToggle|ThemeToggle]] extension is installed, and allows multiple themes to be used. In the actual stylesheet below this documentation, you'll find two huge rules at the top, each containing lots of [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS color variables]. They look like this:
<syntaxhighlight lang=css>
:root,
.view-light {
--wiki-body-background-image: none;
--wiki-body-background-color: #f6f6f6;
/* ... and so on */
}
.view-dark {
--wiki-body-background-image: none;
--wiki-body-background-color: #171717;
/* ... and so on */
}
</syntaxhighlight>
These are the standard light and dark themes, defined in [[Mediawiki:Theme-definitions]]. '''Important''': if you want your wiki to only support a single theme, edit that page and remove the line you don't want (don't remove both). The <code>:root</code> selector is a fallback, meaning that in case something happens and ThemeToggle fails to work, the following theme will still mostly work. If you have multiple themes, you can move the <code>:root</code> rule to whichever you'd consider the "default" theme.
===RGB variables===
Every color variable has an associated <code>--rgb</code> variant right below it. This should be an RGB representation of the color formatted as a comma-separated list, like so: 128,255,128. Do not include the <code>rgb()</code> wrapper.
This is used in many places to add transparency to the color, which adds flexibility to the color palette while minimizing the amount of colors that need to be defined.
'''Remember to update RGB variables when changing colors'''. Websites that can make this conversion for you are plentiful, such as [https://www.rapidtables.com/convert/color/hex-to-rgb.html rapidtables].
===List of all colors with contrast checking===
The table below shows all the colors currently in use, as well as notes on how to use them. The last column shows which colors are expected to show up as text against other colors. With the exception of <code>--wiki-content-text-mix-color--95</code>, all text in the last column should be ''clearly'' legible. If it is not, you may need to adjust one of the referenced colors in your color palette.
{| class="wikitable"
! Variable name !! Color !! style="width: 40em;" | Notes !! Test contrast against these variables
|-
| --wiki-body-background-image
| N/A
| This is the image path to the wiki's background image. Usually this is uploaded to File:Site-background.jpg, File:Site-background-light.jpg, and/or File:Site-background-dark.jpg. While there's not a hard file size limit, it is recommended that this not exceed 300 KB. File size can be reduced by resizing (anything over 2560x1440p is excessive), converting to a jpg, and compressed using sites like [https://tinypng.com tinypng].
| N/A
|-
| --wiki-body-background-color
| style="background-color:var(--wiki-body-background-color);" |
| The background color behind the background image. This usually only shows up if the background image doesn't load, doesn't fill the screen, or has some transparency. This color should be similar to the overall color of the background image, or the top-left corner if it is made up of many different colors. In the former case, https://matkl.github.io/average-color/ is helpful.
| style="background-color:var(--wiki-body-background-color);" |
<span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/>
|-
| --wiki-body-dynamic-color
| style="background-color:var(--wiki-body-dynamic-color);" |
| This is expected to contrast sharply with the body-background-color, for cases when text needs to be displayed against it. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes.
| style="background-color:var(--wiki-body-dynamic-color);" |
<span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-body-dynamic-color--inverted
| style="background-color:var(--wiki-body-dynamic-color--inverted);" |
| The inverse of <code>--wiki-body-dynamic-color</code>. This should optimally have almost no contrast with the body-background-color.
| N/A
|-
| --wiki-body-dynamic-color--secondary
| style="background-color:var(--wiki-body-dynamic-color--secondary);" |
| A slightly different version of body-dynamic-color. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes.
| style="background-color:var(--wiki-body-dynamic-color--secondary);" |
<span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-body-dynamic-color--secondary--inverted
| style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" |
| The inverse of <code>--wiki-body-dynamic-color--secondary</code>.
| N/A
|-
| --wiki-body-font-family
| N/A
| The font family of most of the wiki, such as the sidebar, navigation, and content text. Usually this is sans-serif. If modifying this, use a simple font that is easy to read. See <code>--wiki-heading-font-family</code> if you want to incorporate a more decorative font into the theme.
| N/A
|-
| --wiki-content-background-color
| style="background-color:var(--wiki-content-background-color);" |
| The background color of the main content area.
| style="background-color:var(--wiki-content-background-color);" |
<span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/>
<span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/>
<span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/>
<span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/>
<span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
<span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/>
|-
| --wiki-content-background-opacity
| N/A
| The opacity of the main content area, to let the wiki's background image show through. Please keep this high, usually above 0.9, or it can make reading text difficult.
| N/A
|-
| --wiki-content-background-color--secondary
| style="background-color:var(--wiki-content-background-color--secondary);" |
| A secondary content background to highlight certain things. Usually this is <code>--wiki-content-background-color</code> with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass.
| style="background-color:var(--wiki-content-background-color--secondary);" |
<span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/>
<span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/>
<span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/>
<span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/>
<span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
<span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/>
|-
| --wiki-content-border-color
| style="background-color:var(--wiki-content-border-color);" |
| Border color for the main content area and elements within it.
| N/A
|-
| --wiki-content-text-color
| style="background-color:var(--wiki-content-text-color);" |
| Text color for the main content area.
| N/A
|-
| --wiki-content-link-color
| style="background-color:var(--wiki-content-link-color);" |
| Links within the content area. Please do not make this red, as red links on wikis traditionally denote pages that don't exist.
| style="background-color:var(--wiki-content-link-color);" |
<span style="color:var(--wiki-content-link-label-color);">--wiki-content-link-label-color</span>
|-
| --wiki-content-link-label-color
| style="background-color:var(--wiki-content-link-label-color);" |
| This is used when placing text on an element with the link color as a background, such as a button.
| N/A
|-
| --wiki-content-link-color--visited
| style="background-color:var(--wiki-content-link-color--visited);" |
| The color of visited links. This is optional, and usually inherits <code>--wiki-content-link-color</code>.
| N/A
|-
| --wiki-content-link-color--hover
| style="background-color:var(--wiki-content-link-color--hover);" |
| The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color</code>.
| N/A
|-
| --wiki-content-redlink-color
| style="background-color:var(--wiki-content-redlink-color);" |
| The color of links to pages that don't exist. Since these should only rarely be seen, you can be a little lax about choosing a color that contrasts with the background, but it should still be legible.
| N/A
|-
| --wiki-content-text-mix-color
| style="background-color:var(--wiki-content-text-mix-color);" |
| A mix of <code>--wiki-content-text-color</code> and <code>--wiki-content-background-color</code>. There are many sites that can generate this for you, such as [https://www.w3schools.com/colors/colors_mixer.asp w3schools' color mixer]. This is generally used to mark disabled elements or placeholder text.
| style="background-color:var(--wiki-content-text-mix-color);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-text-mix-color-95
| style="background-color:var(--wiki-content-text-mix-color-95);" |
| The same as <code>--wiki-content-text-mix-color</code>, but the mix is 95% <code>--wiki-content-background-color</code>. This is used to mark disabled elements. The contrast checker to the right should actually be very hard to read.
| style="background-color:var(--wiki-content-text-mix-color-95);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-dynamic-color
| style="background-color:var(--wiki-content-dynamic-color);" |
| This is expected to contrast sharply with <code>--wiki-content-background-color</code>. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes.
| style="background-color:var(--wiki-content-dynamic-color);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-content-dynamic-color--inverted
| style="background-color:var(--wiki-content-dynamic-color--inverted);" |
| The inverse of <code>--wiki-content-dynamic-color</code>.
| N/A
|-
| --wiki-content-dynamic-color--secondary
| style="background-color:var(--wiki-content-dynamic-color--secondary);" |
| A slightly different version of <code>--wiki-content-dynamic-color</code>. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes.
| style="background-color:var(--wiki-content-dynamic-color--secondary);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-content-dynamic-color--secondary--inverted
| style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" |
| The inverse of <code>--wiki-content-dynamic-color--secondary</code>.
| N/A
|-
| --wiki-heading-color
| style="background-color:var(--wiki-heading-color);" |
| The color of headings, such as the page title and section headings. Usually this is set to <code>--wiki-content-text-color</code>, but feel free to give it a different color to spice up the theme a little.
| N/A
|-
| --wiki-heading-font-family
| N/A
| The font family of headings, such as the page title and section headings.
| N/A
|-
| --wiki-accent-color
| style="background-color:var(--wiki-accent-color);" |
| Used to style infoboxes and some buttons, such as the save button when editing.
| style="background-color:var(--wiki-accent-color);" |
<span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/>
<span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/>
|-
| --wiki-accent-color--hover
| style="background-color:var(--wiki-accent-color--hover);" |
| The color of accent-color when hovered over, in some cases. Usually this is just accent-color with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass.
| style="background-color:var(--wiki-accent-color--hover);" |
<span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/>
<span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/>
|-
| --wiki-accent-label-color
| style="background-color:var(--wiki-accent-label-color);" |
| The color of normal text against the accent color.
| N/A
|-
| --wiki-accent-link-color
| style="background-color:var(--wiki-accent-link-color);" |
| The color of links against the accent color.
| N/A
|-
| --wiki-sidebar-background-color
| style="background-color:var(--wiki-sidebar-background-color);" |
| The background color of the sidebar to the left of the content area. Usually this inherits <code>--wiki-content-background-color</code>.
| style="background-color:var(--wiki-sidebar-background-color);" |
<span style="color:var(--wiki-sidebar-link-color)">--wiki-sidebar-link-color</span><br/>
<span style="color:var(--wiki-sidebar-heading-color)">--wiki-sidebar-heading-color</span><br/>
|-
| --wiki-sidebar-background-opacity
| N/A
| The background opacity of the sidebar. Usually this inherits <code>--wiki-content-background-opacity</code>.
| N/A
|-
| --wiki-sidebar-border-color
| style="background-color:var(--wiki-sidebar-border-color);" |
| The border color of the sidebar. Usually this inherits <code>--wiki-content-border-color</code>.
| N/A
|-
| --wiki-sidebar-link-color
| style="background-color:var(--wiki-sidebar-link-color);" |
| The color of links in the sidebar. Usually this inherits <code>--wiki-content-link-color</code>.
| N/A
|-
| --wiki-sidebar-heading-color
| style="background-color:var(--wiki-sidebar-heading-color);" |
| The color of headings in the sidebar. Usually this inherits <code>--wiki-content-heading-color</code>.
| N/A
|-
| --wiki-navigation-background-color
| style="background-color:var(--wiki-navigation-background-color);" |
| The primary background color of the navigation tabs above the content area. Usually this inherits <code>--wiki-content-background-color--secondary</code>.
| style="background-color:var(--wiki-navigation-background-color);" |
<span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/>
|-
| --wiki-navigation-background-color--secondary
| style="background-color:var(--wiki-navigation-background-color--secondary);" |
| The upper background color of the navigation tabs, as well as the background color of the "More" menu dropdown. Usually this inherits <code>--wiki-content-background-color</code>.
| style="background-color:var(--wiki-navigation-background-color--secondary);" |
<span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/>
|-
| --wiki-navigation-border-color
| style="background-color:var(--wiki-navigation-border-color);" |
| Border color of the navigation tabs. Usually this inherits <code>--wiki-content-border-color</code>.
| N/A
|-
| --wiki-navigation-text-color
| style="background-color:var(--wiki-navigation-text-color);" |
| The color of text in the navigation tabs. Usually this inherits <code>--wiki-content-link-color</code>.
| N/A
|-
| --wiki-navigation-selected-background-color
| style="background-color:var(--wiki-navigation-selected-background-color);" |
| The background color of the currently active navigation tab. Usually this inherits <code>--wiki-content-background-color</code>
| style="background-color:var(--wiki-navigation-selected-background-color);" |
<span style="color:var(--wiki-navigation-selected-text-color)">--wiki-navigation-selected-text-color</span><br/>
|-
| --wiki-navigation-selected-border-color
| style="background-color:var(--wiki-navigation-selected-border-color);" |
| The border color of the currently active navigation tab. Usually this inherits <code>--wiki-navigation-border-color</code>
| N/A
|-
| --wiki-navigation-selected-text-color
| style="background-color:var(--wiki-navigation-selected-text-color);" |
| The text color of the currently active navigation tab. Usually this inherits <code>--wiki-content-text-color</code>
| N/A
|-
| --wiki-alert-color
| style="background-color:var(--wiki-alert-color);" |
| A general, usually red-ish color used for negative notices.
| style="background-color:var(--wiki-alert-color);" |
<span style="color:var(--wiki-alert-label-color)">--wiki-alert-label-color</span><br/>
|-
| --wiki-alert-label-color
| style="background-color:var(--wiki-alert-label-color);" |
| The color of text against <code>--wiki-alert-color</code> as a background.
| N/A
|-
| --wiki-warning-color
| style="background-color:var(--wiki-warning-color);" |
| A general, usually orange-ish color used for warning notices.
| style="background-color:var(--wiki-warning-color);" |
<span style="color:var(--wiki-warning-label-color)">--wiki-warning-label-color</span><br/>
|-
| --wiki-warning-label-color
| style="background-color:var(--wiki-warning-label-color);" |
| The color of text against <code>--wiki-warning-color</code> as a background.
| N/A
|-
| --wiki-success-color
| style="background-color:var(--wiki-success-color);" |
| A general, usually green-ish color used for success notices.
| style="background-color:var(--wiki-success-color);" |
<span style="color:var(--wiki-success-label-color)">--wiki-success-label-color</span><br/>
|-
| --wiki-success-label-color
| style="background-color:var(--wiki-success-label-color);" |
| The color of text against <code>--wiki-success-color</code> as a background.
| N/A
|-
| --wiki-icon-general-filter
| N/A
| A filter applied to many icons to make them visible on dark themes. Usually this is just <code>invert(100%)</code> on dark themes and blank on light themes.
| N/A
|-
| --wiki-icon-to-link-filter
| N/A
| A filter that converts many icons into the same color as <code>--wiki-content-link-color</code>. This can be generated by plugging that into https://mrpie5.gitlab.io/css-filter-generator/.
| N/A
|}
==Stylesheet==
<!-- When rendered on common.css, the actual stylesheet will be right here -->
</div>
c04138b95221f92db389f9a11d38c95badecb013
MediaWiki:Common.js
8
431
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Adding default set of pages
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
/* DRUID */
$(function () {
$(".druid-title-tab").off("click")
.on('click', function () {
var $parent = $(this).closest(".druid-container");
$parent.find(".druid-toggleable").removeClass("focused");
var i = $(this).attr("data-druid");
$parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused");
});
$(".druid-section-tab").off("click")
.on('click', function () {
var $parent = $(this).closest(".druid-section-container");
$parent.find(".druid-toggleable").removeClass("focused");
var i = $(this).attr("data-druid");
$parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused");
});
$(".druid-collapsible").off("click")
.on('click', function () {
var kind = $(this).attr("data-druid-section");
$(this).toggleClass("druid-collapsible-collapsed");
$(this)
.closest(".druid-container")
.find("[data-druid-section-row=" + kind + "]")
.toggleClass("druid-collapsed");
});
});
/* End DRUID */
/* [[Template:Spoiler]] */
$(function () {
$('.spoiler-content')
.off('click') // in case this code is loaded twice
.on('click', function(e){
$(this).toggleClass('show');
}).find('a').on('click', function(e){
e.stopPropagation();
});
});
/* End Template:Spoiler */
/* Link to imported modules from Lua code */
$(function() {
var config = mw.config.get([
'wgCanonicalNamespace',
'wgFormattedNamespaces'
]);
if (config.wgCanonicalNamespace !== 'Module') {
return;
}
var localizedNamespace = config.wgFormattedNamespaces[828];
$('.s1, .s2, .s').each(function() {
var $this = $(this);
var html = $this.html();
var quote = html[0];
var isLongStringQuote = quote === '[';
var quoteRE = new RegExp('^\\' + quote + '|\\' + quote + '$', 'g');
if (isLongStringQuote) {
quoteRE = /^\[\[|\]\]$/g;
}
var name = html.replace(quoteRE, '');
var isEnglishPrefix = name.startsWith('Module:');
var isLocalizedPrefix = name.startsWith(localizedNamespace + ':');
var isDevPrefix = name.startsWith('Dev:');
if (isEnglishPrefix || isLocalizedPrefix || isDevPrefix) {
var attrs = {
href: mw.util.getUrl(name)
};
if (isDevPrefix) {
attrs.href = 'https://commons.wiki.gg/wiki/Module:' + mw.util.wikiUrlencode(name.replace('Dev:', ''));
attrs.target = '_blank';
attrs.rel = 'noopener';
}
var link = mw.html.element('a', attrs, name);
var str = quote + link + quote;
if (isLongStringQuote) {
str = '[[' + link + ']]';
}
$this.html(str);
}
});
});
cc0f3aa031ed1ea173a056529760a2fe3c50f5a1
MediaWiki:Copyright
8
432
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wikitext
text/x-wiki
<div><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>
7290744eba73e7f9987d32ef26b3490f5bea3537
MediaWiki:Gadget-UploadMultipleFiles.js
8
433
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Bot4401
45109
Adding default set of pages
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text/javascript
/* Modified version of https://dev.fandom.com/wiki/UploadMultipleFiles
* from https://terraria.wiki.gg/wiki/MediaWiki:Gadget-uploadMultipleFiles.js */
mw.loader.using(["site", "mediawiki.util"]).then(function() {
if (mw.config.get("wgCanonicalSpecialPageName") !== "Upload")
return;
if (window.__wgg_UploadMultipleFiles_IsLoaded) {
return;
}
window.__wgg_UploadMultipleFiles_IsLoaded = true;
var l10nFactory = l10nFactory || function($lang, $data) {
return function ($key) {
// (null == undefined) is true, (null === undefined) is false
return ($data[$lang] && $data[$lang][$key] != null) ? $data[$lang][$key] : $data.en[$key];
};
};
const l10n = l10nFactory(mw.config.get("wgUserLanguage"), {
en: {
multiupload: "Upload multiple files:",
yes: "Yes",
no: "No",
sourcefiles: "Source files:",
categoryname: "Category name:",
categorynamehint: "Page name of the category the files will automatically be added to, e.g. Item images",
categorynamespace: "Category",
uploadfiles: "Upload files",
nofiles: "Please select some files first.",
nolicense: "Please select a valid license first.",
summary: "Summary",
license: "Licensing",
categories: "Categories",
uploading: "Uploading files...",
uploaded: "Uploaded:",
failed: "Failed:",
done: "Done."
}
});
const getUploadDescription = function() {
var sections = [];
var summary = $("#wpUploadDescription").val();
var licenseDisplayName = $("#wpLicense option:selected").val();
var categoryName = $("#multiFileCategory").val();
if (summary !== "")
sections.push(summary);
if (licenseDisplayName !== "") {
var licenseTemplateText = $("#wpLicense option:selected").prop("title");
sections.push("== " + l10n("license") + " ==\n" + licenseTemplateText);
}
if (categoryName !== "")
sections.push("[[" + l10n("categorynamespace") + ":" + categoryName + "]]");
return sections.join("\n\n");
};
const getWatchlistPreference = function() {
if ($("#wpWatchthis").is(":checked")) {
return "watch";
} else {
return "nochange";
}
};
$(function(){
$("#wpUploadFile").parent().parent().addClass("regularFileSelect");
$("tr.regularFileSelect").before('<tr><td class="mw-label">'+ l10n("multiupload") + '</td><td class="mw-input"><label><input type="radio" name="multipleFiles" value="'+ l10n("yes") + '" /> '+ l10n("yes") + '</label> <label><input type="radio" name="multipleFiles" value="'+ l10n("no") + '" checked="" /> '+ l10n("no") + '</label></td></tr>');
$("tr.regularFileSelect").after('<tr class="multipleFileSelect" style="display:none;"><td class="mw-label">' + l10n("sourcefiles") + '</td><td class="mw-input"><input type="file" id="multiupload" multiple /></td></tr>');
$("input[name='wpUpload']").addClass("regularFileSelect");
$("#wpDestFile").parent().parent().addClass("regularFileSelect");
$("#wpIgnoreWarning").parent().parent().addClass("regularFileSelect");
// Append "category name" textbox to multiupload section
$("#mw-upload-form #mw-htmlform-description tbody").append('<tr class="mw-htmlform-field-HTMLTextField multipleFileSelect" style="display:none;"><td class="mw-label"><label for="multiFileCategory"><abbr title="' + l10n("categorynamehint") + '">' + l10n("categoryname") + '</abbr></label></td><td class="mw-input"><input id="multiFileCategory" name="multiFileCategory" size="60"></td></tr>');
$("input[name='wpUpload']").after('<input type="button" value="' + l10n("uploadfiles") + '" class="multipleFileSelect" style="display:none;" id="multiFileSubmit" />');
$("input[name='multipleFiles']").change(function() {
if (this.value === l10n("yes")) {
$(".regularFileSelect").hide();
$(".multipleFileSelect").show();
} else {
$(".regularFileSelect").show();
$(".multipleFileSelect").hide();
}
});
$("#multiFileSubmit").click(function() {
var files = $("#multiupload")[0].files;
// Cancel upload if no files are selected
if (files.length === 0) {
alert(l10n("nofiles"));
return false;
}
// Cancel upload if no license is selected
if ($("#wpLicense option:selected").val() === "" && !mw.config.get("UMFBypassLicenseCheck")) {
alert(l10n("nolicense"));
return false;
}
// Description is summary + license + category
var description = getUploadDescription();
var watch = getWatchlistPreference();
$("#firstHeading").text(l10n("uploading"));
$("#mw-content-text").html("<h3>" + l10n("uploaded") + "</h3><ul></ul><div style='display:none;' id='multiUploadFailed'><h3>" + l10n("failed") + "</h3><ul></ul></div>");
var currentFileIdx = 0;
var uploadCurrentFile;
uploadCurrentFile = function() {
if (currentFileIdx > files.length) {
$("#mw-content-text").append("<h3>"+ l10n("done") + "</h3>");
return;
}
if (files[currentFileIdx] === undefined) {
currentFileIdx++;
uploadCurrentFile();
return;
}
fd = new FormData();
fd.append("action", "upload");
fd.append("token", mw.user.tokens.get("csrfToken"));
fd.append("filename", files[currentFileIdx].name);
fd.append("file", files[currentFileIdx]);
fd.append("text", description);
fd.append("watchlist", watch);
fd.append("ignorewarnings", 1);
fd.append("format", "json");
$.ajax({
url: mw.util.wikiScript("api"),
method: "POST",
data: fd,
cache: false,
contentType: false,
processData: false,
type: "POST"
}).done(function(d) {
if (d.error == undefined) {
$("#mw-content-text > ul").append('<li><a href="' + d.upload.imageinfo.descriptionurl + '" target="_blank">' + d.upload.filename + '</a></li>');
} else {
$("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>');
$("#multiUploadFailed").show();
}
currentFileIdx++;
uploadCurrentFile();
}).fail(function() {
$("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>');
$("#multiUploadFailed").show();
currentFileIdx++;
uploadCurrentFile();
});
};
uploadCurrentFile();
});
});
});
b05306b3ea3271c87b87546ac6619aa30e47782f
MediaWiki:Gadget-hoverShowSpoilers.css
8
434
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Bot4401
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Adding default set of pages
css
text/css
.spoiler-content:hover > * {
pointer-events:unset;
}
.spoiler-content:hover {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content:hover > span {
opacity: 1;
}
d2156d876c40acb9b30462c1e981a3b466131116
MediaWiki:Gadget-purge.js
8
435
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Adding default set of pages
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text/javascript
var l10n = (function(){
var $text = {
'buttonlabel': {
'en': 'Purge',
'de': 'Aktualisieren',
'fr': 'Purger',
'ru': 'Обновить',
'pt': 'Actualizar',
'pt-br': 'Actualizar',
},
'hovertext': {
'en': 'Purge the server cache for this page',
'de': 'Den Server-Cache dieser Seite löschen',
'fr': 'Purge le cache du serveur de cette page',
'ru': 'Очистить кэш сервера на этой странице',
'pt': 'Limpe o cache do servidor para esta página',
'pt-br': 'Limpe o cache do servidor para esta página',
}
}
var $lang = mw.config.get( 'wgUserLanguage' ) || 'en';
return function(key){
return $text[key] && ($text[key][$lang] || $text[key]['en']) || '';
}
})();
if ( mw.config.get( 'wgNamespaceNumber' ) !== -1 ) {
$(document).ready(function(){
var url = new URL(window.location.href);
url.searchParams.set('action', 'purge');
mw.util.addPortletLink('p-cactions', url.href, l10n('buttonlabel'), 'ca-gadget-purgecache', l10n('hovertext'), '1');
});
}
7d39b07db2a88b17920f5eb5d7f86fd895cc8f44
MediaWiki:Gadget-userProfile.css
8
436
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Bot4401
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Adding default set of pages
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text/css
#contentSub > * + .horse-userprofile {
margin-top: 1em;
}
.horse-userprofile {
font-size: 120%;
color: var(--wiki-content-text-color);
border: 2px solid var(--wiki-content-border-color);
padding: 6px 12px;
}
.horse-userprofile-info span:first-of-type {
font-weight: bold;
}
1729445bb17e2974426befaf9bd441ab4bf189c5
MediaWiki:Gadget-userProfile.js
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Adding default set of pages
javascript
text/javascript
// User profile
// <nowiki>
mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() {
var username = mw.config.get('wgRelevantUserName');
var lang = mw.language.bcp47(mw.config.get('wgUserLanguage'));
if ( username && !window.loadedHorseUserProfile ) {
window.loadedHorseUserProfile = true;
var dateOptions = {
year: "numeric",
month: "short",
day: "numeric",
hour: "2-digit",
minute: "2-digit",
timeZone: "UTC",
timeZoneName: "short"
};
var api = new mw.Api();
if ( mw.util.isIPAddress(username) ) api.get( {
action: 'query',
list: ['usercontribs', 'blocks'],
ucuser: username,
ucprop: [],
uclimit: 'max',
bkip: username,
bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'],
bklimit: 1,
formatversion: 2
} ).done( function(data) {
var editcount = data.query.usercontribs.length;
if ( data.continue ) editcount = data.limits.usercontribs+'+'
var user = {
groups: ['*'],
editcount: editcount
};
formatProfile(user, data.query.blocks[0]);
} );
else api.get( {
action: 'query',
list: 'users',
ususers: username,
usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'],
formatversion: 2
} ).done( function(data) {
var user = data.query.users[0];
var block;
if ( user.blockid ) block = {
user: username,
by: user.blockedby,
timestamp: user.blockedtimestamp,
expiry: user.blockexpiry,
reason: user.blockreason
};
formatProfile(user, block);
} );
function formatProfile(user, block) {
user.groups.splice(user.groups.indexOf('*'), 1);
var text = '<div class="horse-userprofile-info">';
if ( user.groups.length ) {
var groupList = user.groups.map( function(group) {
var grouppage = '{{MediaWiki:grouppage-'+group+'}}';
return [
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}',
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}'
];
} ).reduce( function(prev, cur) {
prev[0].push(cur[0]);
prev[1].push(cur[1]);
return prev;
}, [[], []] );
text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>';
}
text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>';
if ( user.registration ) {
text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>';
if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>';
}
text += '\n\n</div>';
if ( block && mw.config.get('wgArticleId') !== 0 ) {
var blockDate = new Date(block.timestamp);
var blockexpiry = '{{int:infiniteblock}}';
if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) {
var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' ));
var duration = expiry - blockDate;
var blockDuration = [];
var factor = 1000;
if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)];
factor *= 24;
if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)];
if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))];
if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))];
factor *= 365;
if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)];
if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))];
if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))];
if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))];
if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions));
else blockexpiry = '{{int:'+blockDuration.join('|')+'}}';
}
text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n';
text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by;
if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>';
else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>';
text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>';
}
api.parse( text, {
disablelimitreport: true,
wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'),
uselang: mw.config.get('wgUserLanguage')
} ).done( function(parsedText) {
$('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' ));
} );
}
}
} );
// </nowiki>
2df0d96710fe446c5289ea1c484419b50c43fd5b
MediaWiki:Gadgets-definition
8
438
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Bot4401
45109
Adding default set of pages
wikitext
text/x-wiki
* purge[ResourceLoader|default|type=general|rights=edit,purge|dependencies=mediawiki.util]|purge.js
* userProfile[ResourceLoader|dependencies=mediawiki.api|default]|userProfile.js|userProfile.css
* UploadMultipleFiles[ResourceLoader|default|rights=edit,upload]|UploadMultipleFiles.js
* hoverShowSpoilers[ResourceLoader|type=styles]|hoverShowSpoilers.css
2346c6cb924b7cdfed4a70367e8382484f89d176
MediaWiki:Licenses
8
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45109
Adding default set of pages
wikitext
text/x-wiki
* License|game|This contains content from the game or its official media
* License|fairuse|This will be used in a way that qualifies as "fair use" under US law
* License|CC0|This file is licensed under the CC0 1.0 License
* License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License
* License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License
* License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License
* License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License
* License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License
* License|CC-PD|This is in the public domain
* License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License
* License|nolicense|I don't know the license
048e9ab2b3c87f0a7f6424d369cea89fe620df10
MediaWiki:Mainpage
8
124
945
210
2024-07-06T11:26:27Z
Bot4401
45109
Adding default set of pages
wikitext
text/x-wiki
{{SITENAME}}
3879910e8b355a24373fd09ccc909145b2639907
MediaWiki:Theme-definitions
8
440
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45109
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wikitext
text/x-wiki
* light[bundled|kind=light]
* dark[bundled|kind=dark]
05cdfdf87ea42919cc6ea267d3972cc06847ed60
MediaWiki:Vector.css
8
441
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Bot4401
45109
Adding default set of pages
css
text/css
/* All CSS here will be loaded for users of the Vector skin */
/************************************
* Body, head, and general framework *
*************************************/
body {
background-image: var(--wiki-body-background-image);
background-size:cover;
background-position: top left;
background-repeat: no-repeat;
background-attachment: fixed;
background-color: var(--wiki-body-background-color);
font-family: var(--wiki-body-font-family);
accent-color: var(--wiki-accent-color);
}
#mw-page-base {
background:none;
}
/* let ul default to text that respects color */
ul {
list-style-image: none;
}
/* override default wiki.gg table overflowing in favor of media queries (see bottom of sheet) */
table {
display: table;
white-space: unset;
}
/* Signal color scheme hints to browsers */
html.view-dark { color-scheme: dark }
html.view-light { color-scheme: light }
/************************
* End general framework *
*************************/
/**************
* Vector tabs *
***************/
.vector-menu-tabs-legacy li,
#p-cactions {
background-image: linear-gradient(
to top,
var(--wiki-navigation-border-color) 0,
var(--wiki-navigation-background-color) 1px,
var(--wiki-navigation-background-color--secondary) 100%);
}
#p-cactions {
z-index: 5;
}
.vector-menu-dropdown {
/* Matching a built-in rule for .vector-menu-tabs-legacy */
height: 2.5em;
}
.vector-menu-tabs-legacy li.selected {
background: var(--wiki-navigation-selected-background-color);
border-color: var(--wiki-navigation-selected-border-color);
}
.vector-menu-tabs,
.vector-menu-tabs a,
#mw-head .vector-menu-dropdown .vector-menu-heading{
background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%);
}
.vector-menu-tabs li a,
.vector-menu-tabs li.new a,
.vector-menu-tabs li.new a:visited,
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited,
#mw-head .vector-menu-dropdown .vector-menu-heading {
color: var(--wiki-navigation-text-color);
}
.vector-menu-tabs .selected a,
.vector-menu-tabs .selected a:visited {
color: var(--wiki-navigation-selected-text-color);
}
.vector-menu-dropdown .vector-menu-content {
background: none;
border: none;
box-shadow:none;
margin-top:-1px;
}
.vector-menu-dropdown .vector-menu-content-list {
background-color: var(--wiki-navigation-background-color--secondary);
border: 1px solid var(--wiki-navigation-border-color);
}
div.vectorMenu .mw-list-item a,
.vector-menu-dropdown .mw-list-item.selected a,
.vector-menu-dropdown .mw-list-item.selected a:visited {
color: var(--wiki-navigation-text-color);
}
.vector-menu-tabs li a:hover,
.vector-menu-tabs li.new a:hover,
.vector-menu-tabs li.new a:visited:hover,
.vector-menu-tabs .selected a:hover,
.vector-menu-tabs .selected a:visited:hover,
#mw-head .vector-menu-dropdown .vector-menu-heading:hover,
div.vectorMenu .mw-list-item a:hover,
.vector-menu-dropdown .mw-list-item.selected a:hover,
.vector-menu-dropdown .mw-list-item.selected a:visited:hover {
color:var(--wiki-navigation-text-color--hover);
}
.vector-menu-dropdown .vector-menu-heading::after {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
#p-search {
z-index:2;
}
#p-search .searchButton {
background-color:transparent;
}
/******************
* End vector tabs *
*******************/
/********
* Links *
*********/
a,
.mw-parser-output a.external,
.mw-parser-output a.extiw {
color: var(--wiki-content-link-color);
}
a:visited,
.mw-parser-output a.extiw:visited,
.mw-parser-output a.external:visited {
color: var(--wiki-content-link-color--visited);
}
a:not(.mw-selflink):hover,
a:visited:hover,
.mw-parser-output a.extiw:hover,
.mw-parser-output a.extiw:visited:hover,
.mw-parser-output a.external:hover,
.mw-parser-output a.external:visited:hover {
color:var(--wiki-content-link-color--hover);
}
a.new,
a.new:visited,
.mw-usertoollinks-contribs-no-edits {
color:var(--wiki-content-redlink-color);
}
/* move external marker to an after so we can filter it to link color */
.mw-parser-output a.external {
background:none;
padding-right: 0;
}
.mw-parser-output a.external::after {
display:inline-block;
width:1em;
height:1em;
background-image: url(/skins/Vector/resources/skins.vector.styles/images/link-external-small-ltr-progressive.svg?202406);
background-position: center right;
background-repeat: no-repeat;
background-size: 0.857em;
content:'';
filter:brightness(0) var(--wiki-icon-to-link-filter);
vertical-align: text-top;
}
a.extiw[title^="wikipedia:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg?202406);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
a.extiw[title^="mw:"]::after {
display:inline-block;
height:1em;
width:1em;
margin-left:1px;
background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg?202406);
background-size:0.857em;
background-repeat:no-repeat;
background-position:center right;
content:'';
vertical-align: text-top;
}
/************
* End links *
*************/
/***************
* Left Sidebar *
****************/
#mw-panel .vector-menu-portal {
background-color: rgba(var(--wiki-sidebar-background-color--rgb), var(--wiki-sidebar-background-opacity));
border:1px solid var(--wiki-sidebar-border-color);
}
@media screen and (max-width: 720px) {
#mw-panel .vector-menu-portal {
background-color: var(--wiki-sidebar-background-color);
}
}
#mw-panel .vector-menu-portal + .vector-menu-portal {
border-top-width: 0;
}
#mw-panel .vector-menu-portal:last-child {
margin-bottom:0;
}
.vector-menu-portal .vector-menu-heading {
padding: 0.75em 0 0 0.67em;
margin: 0;
}
.vector-menu-portal .vector-menu-content {
margin: 0 0.5em;
}
.vector-menu-portal .vector-menu-content .mw-list-item a,
.vector-menu-portal .vector-menu-content .mw-list-item a:visited,
.vector-menu-portal .vector-menu-content li a {
color: var(--wiki-sidebar-link-color);
}
.vector-menu-portal .vector-menu-content .mw-list-item a:hover,
.vector-menu-portal .vector-menu-content .mw-list-item a:visited:hover {
color:var(--wiki-sidebar-link-color--hover);
}
.vector-menu-portal .vector-menu-heading {
background: none;
color: var(--wiki-sidebar-heading-color);
font-family:var(--wiki-heading-font-family);
}
#t-newpage {
--sidebar-icon:url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 384 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M0 64C0 28.7 28.7 0 64 0H224V128c0 17.7 14.3 32 32 32H384V448c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V64zm384 64H256V0L384 128z%22%2F%3E%3C%2Fsvg%3E');
order:-1;
}
#t-upload {
--sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M288 109.3V352c0 17.7-14.3 32-32 32s-32-14.3-32-32V109.3l-73.4 73.4c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l128-128c12.5-12.5 32.8-12.5 45.3 0l128 128c12.5 12.5 12.5 32.8 0 45.3s-32.8 12.5-45.3 0L288 109.3zM64 352H192c0 35.3 28.7 64 64 64s64-28.7 64-64H448c35.3 0 64 28.7 64 64v32c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V416c0-35.3 28.7-64 64-64zM432 456a24 24 0 1 0 0-48 24 24 0 1 0 0 48z%22%2F%3E%3C%2Fsvg%3E');
order:-1;
}
#t-print {
--sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M128 0C92.7 0 64 28.7 64 64v96h64V64H354.7L384 93.3V160h64V93.3c0-17-6.7-33.3-18.7-45.3L400 18.7C388 6.7 371.7 0 354.7 0H128zM384 352v32 64H128V384 368 352H384zm64 32h32c17.7 0 32-14.3 32-32V256c0-35.3-28.7-64-64-64H64c-35.3 0-64 28.7-64 64v96c0 17.7 14.3 32 32 32H64v64c0 35.3 28.7 64 64 64H384c35.3 0 64-28.7 64-64V384zM432 248a24 24 0 1 1 0 48 24 24 0 1 1 0-48z%22%2F%3E%3C%2Fsvg%3E');
order:-1;
}
#t-whatlinkshere {
--sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 640 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M579.8 267.7c56.5-56.5 56.5-148 0-204.5c-50-50-128.8-56.5-186.3-15.4l-1.6 1.1c-14.4 10.3-17.7 30.3-7.4 44.6s30.3 17.7 44.6 7.4l1.6-1.1c32.1-22.9 76-19.3 103.8 8.6c31.5 31.5 31.5 82.5 0 114L422.3 334.8c-31.5 31.5-82.5 31.5-114 0c-27.9-27.9-31.5-71.8-8.6-103.8l1.1-1.6c10.3-14.4 6.9-34.4-7.4-44.6s-34.4-6.9-44.6 7.4l-1.1 1.6C206.5 251.2 213 330 263 380c56.5 56.5 148 56.5 204.5 0L579.8 267.7zM60.2 244.3c-56.5 56.5-56.5 148 0 204.5c50 50 128.8 56.5 186.3 15.4l1.6-1.1c14.4-10.3 17.7-30.3 7.4-44.6s-30.3-17.7-44.6-7.4l-1.6 1.1c-32.1 22.9-76 19.3-103.8-8.6C74 372 74 321 105.5 289.5L217.7 177.2c31.5-31.5 82.5-31.5 114 0c27.9 27.9 31.5 71.8 8.6 103.9l-1.1 1.6c-10.3 14.4-6.9 34.4 7.4 44.6s34.4 6.9 44.6-7.4l1.1-1.6C433.5 260.8 427 182 377 132c-56.5-56.5-148-56.5-204.5 0L60.2 244.3z%22%2F%3E%3C%2Fsvg%3E');
order:-1;
}
#t-specialpages {
--sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 576 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M316.9 18C311.6 7 300.4 0 288.1 0s-23.4 7-28.8 18L195 150.3 51.4 171.5c-12 1.8-22 10.2-25.7 21.7s-.7 24.2 7.9 32.7L137.8 329 113.2 474.7c-2 12 3 24.2 12.9 31.3s23 8 33.8 2.3l128.3-68.5 128.3 68.5c10.8 5.7 23.9 4.9 33.8-2.3s14.9-19.3 12.9-31.3L438.5 329 542.7 225.9c8.6-8.5 11.7-21.2 7.9-32.7s-13.7-19.9-25.7-21.7L381.2 150.3 316.9 18z%22%2F%3E%3C%2Fsvg%3E');
order:-1;
}
#t-cargopagevalueslink {
--sidebar-icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 126.971 136.024'%3E%3Cpath d='m105.999 0-84 .049L0 8.957v127.065h126.97V8.957Z' fill='none' display='inline' opacity='1' paint-order='normal'/%3E%3Cpath d='m9.735 8.774 12.265-5h84l12.25 5H9.75' fill='%23000' fill-opacity='1' display='inline'/%3E%3Cpath d='M3.5 41.024H28v63.5H3.5zm95.5 0h24.5v63.5H99zm-95.5 67.5H123v24H3.5zm0-95.5H123v24H3.5zm27.985 28V59.67l13.61 13.61 17.323 17.324 1.788 1.787 12.131 12.132h19.147v-16.21l-13.6-13.6-1.788-1.787-17.325-17.324-14.578-14.579H31.485zm45.865 0-12.2 12.2 17.324 17.324 13.01-13.01V41.024H77.35zM42.716 75.658l-11.23 11.231v17.634h17.013l11.541-11.54-17.324-17.325z' fill='%23000' fill-opacity='1' fill-rule='nonzero' display='inline' opacity='1' paint-order='normal'/%3E%3C/svg%3E");
order:-1;
}
#t-specialpages > a::before,
#t-whatlinkshere > a::before,
#t-print > a::before,
#t-newpage > a::before,
#t-upload > a::before,
#t-cargopagevalueslink > a::before {
content:'';
background-image:var(--sidebar-icon);
background-size:contain;
background-repeat:no-repeat;
background-position:center;
display:inline-block;
width:15px;
height:15px
}
#p-tb .mw-list-item > a::before {
filter:var(--wiki-icon-to-link-filter)
}
#p-tb .mw-list-item > a {
display:flex;
align-items:center;
gap:3px
}
#p-tb .vector-menu-content-list {
display:flex;
flex-direction:column;
}
/*******************
* End left sidebar *
********************/
/*******
* Logo *
********/
/* [[File:Site-logo.png]] */
.mw-wiki-logo {
background-size: contain;
}
/***********
* End logo *
************/
/***************
* Content area *
****************/
.mw-body,
.parsoid-body,
.mw-footer {
color: var(--wiki-content-text-color);
background-color: rgba(var(--wiki-content-background-color--rgb), var(--wiki-content-background-opacity));
border: 1px solid var(--wiki-content-border-color);
margin-right: 1em;
}
.mw-footer {
border-top-width:0;
}
.mw-footer li {
color: var(--wiki-content-text-color);
}
@media screen and (max-width: 981px) {
.mw-body,
.parsoid-body,
.mw-footer {
margin-right: 0;
}
}
/*******************************
* End content area and footer *
*******************************/
/***********************************
* wiki.gg network elements tuning *
*********************************/
#wikigg-footer {
position: sticky;
top: 100%;
margin-top: 0.5rem;
clear: both;
}
/**
* Only clear right side in the MW footer to prevent icon overflow. This is accompanied by
* the full clear on netfooter to stop the sidebar from offsetting it.
*/
.mw-footer > div[style^="clear"]:last-child {
clear: right !important;
}
/***************************************
* End wiki.gg network elements tuning *
*************************************/
/***********
* Headings *
************/
.mw-body h1,
.mw-body h2 {
border-bottom: 1px solid var(--wiki-content-border-color);
}
.mw-body h1,
.mw-body h2,
.mw-body h3,
.mw-body h4,
.mw-body h5,
.mw-body h6 {
color: var(--wiki-heading-color);
font-family:var(--wiki-heading-font-family);
}
.client-js .mw-content-ltr .mw-editsection-bracket:first-of-type,
.client-js .mw-content-rtl .mw-editsection-bracket:not(:first-of-type),
.mw-editsection-divider,
.client-js .mw-content-rtl .mw-editsection-bracket:first-of-type,
.client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type) {
color: var(--wiki-heading-color);
}
/***************
* End headings *
****************/
/*************
* Wikitables *
**************/
.wikitable {
background: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.wikitable>tr>th,
.wikitable>*>tr>th {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikitable>tr>td,
.wikitable>*>tr>td {
border: 1px solid var(--wiki-content-border-color);
}
/* Forward = yes bg on Special:Interwiki */
table.mw-interwikitable.body td.mw-interwikitable-local-yes {
background: rgba(var(--wiki-success-color--rgb),.25);
}
.zebra-table > * > tr:nth-of-type(2n),
.zebra-table > tr:nth-of-type(2n) {
background:rgba(var(--wiki-content-dynamic-color--secondary--rgb), 0.05);
}
.view-dark .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable),
.view-dark .jquery-tablesorter th.headerSort {
background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%229%22 viewBox=%220 0 21 9%22%3E %3Cpath d=%22m14.5 5-4 4-4-4zm0-1-4-4-4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E");
}
.view-dark .jquery-tablesorter th.headerSortUp {
background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m6.5 4 4-4 4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E");
}
.view-dark .jquery-tablesorter th.headerSortDown {
background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m14.5 0-4 4-4-4z%22 fill=%22%23fff%22/%3E %3C/svg%3E");
}
/*****************
* End wikitables *
******************/
/**************
* Preferences *
***************/
.mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed,
.mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout {
border: none;
}
.oo-ui-tabSelectWidget-framed {
background-color: transparent;
border-bottom: 1px solid var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label {
border-bottom: none;
}
#preferences .mw-htmlform-submit-buttons {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled,
.oo-ui-textInputWidget .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.oo-ui-pendingElement-pending {
background-color: var(--wiki-content-background-color--secondary);
background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent);
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select {
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color)
}
.view-dark .oo-ui-inputWidget-input.oo-ui-indicator-down {
background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E");
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active {
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color)
}
.oo-ui-dropdownInputWidget select option,
.oo-ui-dropdownInputWidget select optgroup {
color: #000;
}
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus,
.oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus,
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus,
.oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input,
.oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget {
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-text-mix-color);
}
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted,
.oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected,
.oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.15);
color: var(--wiki-content-link-color);
}
.mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched > fieldset > legend {
background: var(--wiki-content-background-color--secondary);
}
.mw-prefs-search-highlight {
background-color: rgba(var(--wiki-content-link-color--rgb), .07) !important;
outline-color: rgba(var(--wiki-content-link-color--rgb), .07) !important;
}
/****************
* End preferences *
*****************/
/***************
* Page history *
****************/
#pagehistory li {
background-color: transparent;
border: none;
}
#pagehistory li.selected {
background-color: var(--wiki-content-background-color--secondary);
border: 1px dashed var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff td.diff-addedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-success-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-addedline .diffchange {
background-color: var(--wiki-success-color);
color: var(--wiki-success-label-color);
}
.diff td.diff-deletedline {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-alert-color);
border-width: 1px 1px 1px 4px;
}
.diff td.diff-deletedline .diffchange {
background-color: var(--wiki-alert-color);
color: var(--wiki-alert-label-color)
}
.diff td.diff-context {
background: transparent;
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.diff-marker a.mw-diff-movedpara-right {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-right:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-right:after {
color: var(--wiki-content-text-color);
content: "\21a9";
}
.diff-marker a.mw-diff-movedpara-left {
color: transparent;
}
.diff-marker a.mw-diff-movedpara-left:hover:after {
opacity: .75;
}
.diff-marker a.mw-diff-movedpara-left:after {
color: var(--wiki-content-text-color);
content: "\21aa";
}
.mw-plusminus-neg {
color:var(--wiki-alert-color);
}
.mw-plusminus-pos {
color:var(--wiki-success-color);
}
/* inline diff (1.41) */
.mw-diff-inline-header {
border-bottom: 1px solid var(--wiki-content-border-color);
}
.mw-diff-inline-added ins,
.mw-diff-inline-changed ins,
.mw-diff-inline-moved ins,
.mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins,
.mw-diff-inline-added.mw-diff-empty-line::after,
.mw-inline-diff-newline::after {
background: rgba(var(--wiki-success-color--rgb),0.6);
display: inline-block;
}
.mw-diff-inline-added.mw-diff-empty-line::after,
.mw-diff-inline-deleted.mw-diff-empty-line::after,
.mw-inline-diff-newline::after {
color: rgba(var(--wiki-content-text-color--rgb), 0.8);
padding: 0.4em 0;
}
.mw-diff-inline-deleted del,
.mw-diff-inline-changed del,
.mw-diff-inline-moved del,
.mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del {
background: rgba(var(--wiki-alert-color--rgb), 0.6);
display: inline-block;
}
.ve-ui-diffElement-attributeChange {
color: var(--wiki-content-text-mix-color);
}
/*******************
* End page history *
********************/
/********************
* Table of contents *
*********************/
#toc,
.toc,
.toccolours,
.mw-warning {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
box-shadow: 0 0.1em 0.2em #000000;
}
.toctogglelabel {
color: var(--wiki-content-link-color);
}
.tocnumber {
color: var(--wiki-content-text-color);
}
/************************
* End table of contents *
*************************/
/*************
* Thumbnails *
**************/
div.thumb {
border: 1px solid var(--wiki-content-border-color);
margin: 2px;
margin-left: 6px;
}
img.thumbborder {
border: 1px solid var(--wiki-content-border-color);
padding: 5px;
}
div.thumbinner {
background-color: rgba(255, 255, 255, .2);
}
li.gallerybox div.thumb {
background-color: rgba(255, 255, 255, .2);
border: 1px solid var(--wiki-content-border-color);
}
html .thumbimage {
border: 1px solid var(--wiki-content-border-color);
}
.thumb,
.thumb .thumbinner,
.thumb .thumbimage {
max-width: 100%;
box-sizing: border-box;
}
.thumb .thumbimage {
height: auto;
}
/* packed-overlay mode for galleries */
ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper {
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.8);
}
/* Responsive floating thumbnails */
@media screen and (max-width: 720px) {
div.tright {
float: none;
margin: 0 auto;
width: max-content;
}
}
/*****************
* End thumbnails *
******************/
/**************
* Wiki editor *
***************/
#wpTextbox0 {
/* need !important here to override inline styling */
background-color:var(--wiki-content-background-color) !important;
}
.wikiEditor-ui {
border: none;
}
.wikiEditor-ui .wikiEditor-ui-top,
.wikiEditor-ui .wikiEditor-ui-view {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar {
background: var(--wiki-content-background-color--secondary);
}
.wikiEditor-ui-toolbar .group,
.wikiEditor-ui-toolbar .section-secondary .group {
border-color:var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a,
.wikiEditor-ui-toolbar .tabs span.tab a:visited,
.wikiEditor-ui-toolbar .tabs span.tab a.current,
.wiikiEditor-ui-toolbar .tabs span.tab a.current:visited,
.wikiEditor-ui-toolbar .booklet .index .current {
color: var(--wiki-content-link-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .group .tool-select .options .option {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover {
background-color: var(--wiki-content-background-color);
}
.wikiEditor-ui-toolbar .tabs span.tab a::before,
.wikiEditor-ui-toolbar .group .tool-select .label::after {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui-toolbar .group .label,
.wikiEditor-ui-toolbar .group .tool-select .label,
.wikiEditor-ui-toolbar .page-table th,
.wikiEditor-ui-toolbar .page-table td,
.wikiEditor-ui-toolbar .page-characters div span,
.wikiEditor-ui-toolbar .booklet .index div {
color: var(--wiki-content-text-color);
}
.wikiEditor-ui-toolbar .booklet>.index> :hover {
background-color: var(--wiki-content-background-color--secondary);
}
.wikiEditor-ui-toolbar .sections .section {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-characters div span {
border: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .booklet .pages {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .booklet .index .current {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.wikiEditor-ui-toolbar .page-characters div span:hover {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
border-color: var(--wiki-content-border-color);
}
.wikiEditor-ui-toolbar .page-table td {
border-top: 1px solid var(--wiki-content-border-color);
}
.wikiEditor-ui-tabs div a {
background: #9A647F;
display: inline-block;
}
.wikiEditor-ui-tabs div.current {
border-bottom: 1px solid #3B3352;
}
.wikiEditor-ui-tabs div.current a {
font-weight: bold;
}
.wikiEditor-ui-tabs {
border-left: 1px solid #3B3352;
border-top: 1px solid #3B3352;
}
.wikiEditor-preview-contents {
background: transparent;
background-color: rgba(255, 255, 255, 0.2);
border-color: #3B3352;
border-style: solid;
border-width: 0 1px 1px;
}
.wikiEditor-ui-controls {
background: transparent;
}
.wikiEditor-preview-contents,
.wikiEditor-preview-loading {
background-color: transparent;
}
.ext-WikiEditor-ResizingDragBar {
background-color: var(--wiki-content-background-color--secondary);
}
.ext-WikiEditor-ResizingDragBar-ns {
border-color: var(--wiki-content-border-color);
}
.ext-WikiEditor-ResizingDragBar span {
background-color: var(--wiki-content-border-color);
}
.ext-WikiEditor-ResizingDragBar:hover span {
background-color: var(--wiki-content-text-mix-color);
}
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1,
.ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 {
border-color: var(--wiki-content-border-color);
}
.ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label {
color: var(--wiki-content-link-color);
}
.wikiEditor-ui-toolbar .group,
.wikiEditor-ui-toolbar .section-secondary .group {
border-color: var(--wiki-content-border-color);
}
.ext-WikiEditor-realtimepreview-button:hover {
background-color: rgba(var(--wiki-content-link-color--rgb),0.15);
color: var(--wiki-content-link-color);
border-color:var(--wiki-content-link-color);
box-shadow:inset 0 0 3px var(--wiki-content-link-color);
}
.oo-ui-toggleButtonWidget.oo-ui-widget-enabled.oo-ui-buttonElement-frameless.oo-ui-toggleWidget-on .oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
}
.ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button,
.ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color);
}
.editOptions {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
border-image: none;
border-radius: 0 0 5px 5px;
border-style: none solid solid;
border-width: medium 1px 1px;
}
input#wpSummary {
margin-bottom: 1em;
margin-top: 1em;
width: 80%;
}
.view-dark .ace_editor,
.ace_editor {
--ace-keywords: #CDA869;
--ace-regexp: #E9C062;
--ace-constants: #CF6A4C;
--ace-illegal: #F8F8F8;
--ace-deprecated: #D2A8A1;
--ace-support: #9B859D;
--ace-function: #DAD085;
--ace-list: #F9EE98;
--ace-variable: #7587A6;
--ace-string: #8F9D6A;
--ace-illegal-highlight: rgba(86, 45, 86, 0.75);
--ace-step-highlight: #665200;
--ace-multiselect-shadow: #141414;
}
.view-light .ace_editor{
--ace-keywords: #00f;
--ace-regexp: #036a07;
--ace-constants: #c5060b;
--ace-illegal: #f00;
--ace-deprecated: #f00;
--ace-support: #6d79de;
--ace-function: #3c4c72;
--ace-list: #b90690;
--ace-variable: #318495;
--ace-string: #036a07;
--ace-illegal-highlight: rgba(255, 0, 0, 0.1);
--ace-step-highlight: #fcff00;
--ace-multiselect-shadow: #fff;
}
.ace_editor .ace_gutter {
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
}
.ace_gutter-cell {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.4);
}
.ace_editor .ace_print-margin {
width: 1px;
background: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.75);
}
.ace_editor {
/* this image gradient hack effectively lets the element have 2 layers of background */
background-image:linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color));
background-color:rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.93);
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.93);
}
.ace_editor .ace_cursor {
color: var(--wiki-content-text-color);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor.ace_multiselect .ace_selection.ace_start {
box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow);
}
.ace_editor .ace_marker-layer .ace_step {
background: var(--ace-step-highlight);
}
.ace_editor .ace_marker-layer .ace_active-line {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace_editor .ace_gutter-active-line {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.031)
}
.ace-tm .ace_marker-layer .ace_selected-word {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.05);
}
.ace_editor .ace_marker-layer .ace_selection {
background: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_marker-layer .ace_selected-word {
border: 1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.20)
}
.ace_editor .ace_invisible {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25)
}
.ace_editor .ace_keyword,
.ace_editor .ace_meta {
color: var(--ace-keywords);
}
.ace_editor .ace_constant,
.ace_editor .ace_constant.ace_numeric,
.ace_editor .ace_constant.ace_character,
.ace_editor .ace_constant.ace_character.ace_escape,
.ace_editor .ace_constant.ace_other,
.ace_editor .ace_heading,
.ace_editor .ace_markup.ace_heading,
.ace_editor .ace_support.ace_constant {
color: var(--ace-constants);
}
.ace_editor .ace_invalid.ace_illegal {
color: var(--ace-illegal);
background-color: var(--ace-illegal-highlight);
}
.ace_editor .ace_invalid.ace_deprecated {
text-decoration: underline;
font-style: italic;
color: var(--ace-deprecated);
}
.ace_editor .ace_support,
.ace_editor .ace_support.ace_type {
color: var(--ace-support);
}
.ace_editor .ace_fold {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
border-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.1);
}
.ace_editor .ace_support.ace_function {
color: var(--ace-function);
}
.ace_editor .ace_list,
.ace_editor .ace_markup.ace_list,
.ace_editor .ace_storage {
color: var(--ace-list);
}
.ace_editor .ace_entity.ace_name.ace_function,
.ace_editor .ace_meta.ace_tag,
.ace_editor .ace_variable {
color: var(--ace-variable);
}
.ace_editor .ace_string {
color: var(--ace-string);
}
.ace_editor .ace_string.ace_regexp {
color: var(--ace-regexp);
}
.ace_editor .ace_comment {
font-style: italic;
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.3);
}
.ace_editor .ace_xml-pe {
color: rgba(var(--wiki-content-dynamic-color--rgb), 0.28);
}
.ace_editor .ace_indent-guide {
background:none;
border-right:1px solid rgba(var(--wiki-content-dynamic-color--rgb), 0.2);
}
.ace_search {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_search_field {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-mix-color);
}
.ace_button {
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_button:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_button.checked {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
border: 1px solid var(--wiki-content-border-color);
}
.ace_searchbtn:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.ace_searchbtn.prev::after,
.ace_searchbtn.next::after {
border-color: var(--wiki-accent-label-color);
}
.ace_searchbtn_close {
filter: var(--wiki-icon-general-filter);
}
.wikiEditor-ui .codeEditor-status {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-editform #wpTextbox1 {
background: rgba(var(--wiki-content-background-color--rgb), 0.5);
color: var(--wiki-content-text-color);
}
.view-dark .CodeMirror,
.CodeMirror {
--codemirror-yellow: #ffd700;
--codemirror-light-blue: #adf;
--codemirror-blue: #08f;
--codemirror-green: #290;
--codemirror-red: #f50;
--codemirror-dark-red: #dd1616;
--codemirror-purple: #CD4EF9;
--codemirror-pink: #e0e;
--codemirror-light-gray: #eee;
--codemirror-gray: #84a0a0;
}
.view-light .CodeMirror {
--codemirror-yellow: #9e8500;
--codemirror-light-blue: #008ae7;
--codemirror-blue: #0085f9;
--codemirror-green: #290;
--codemirror-red: #ef4f00;
--codemirror-dark-red: #a11;
--codemirror-purple: #80c;
--codemirror-pink: #ed00ed;
--codemirror-light-gray: #858585;
--codemirror-gray: #6b8a8a;
}
.CodeMirror {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color)
}
.CodeMirror .CodeMirror-line::selection,
.CodeMirror .CodeMirror-line>span::selection,
.CodeMirror .CodeMirror-line>span>span::selection,
.CodeMirror .CodeMirror-line::-moz-selection,
.CodeMirror .CodeMirror-line>span::-moz-selection,
.CodeMirror .CodeMirror-line>span>span::-moz-selection,
.CodeMirror .CodeMirror-selected {
background: rgba(var(--wiki-content-link-color--rgb), .3);
}
.CodeMirror-linenumber {
color: rgba(var(--wiki-content-text-color--rgb), .6)
}
.CodeMirror div.CodeMirror-cursor {
border-left: 1px solid var(--wiki-content-text-color);
}
.cm-keyword {
color: var(--codemirror-purple)
}
.cm-def {
color: var(--codemirror-blue)
}
.cm-comment {
color: var(--codemirror-yellow)
}
.cm-variable-2 {
color: var(--codemirror-light-blue)
}
.cm-string {
color: var(--codemirror-red)
}
.cm-atom {
color: var(--codemirror-pink)
}
.cm-number {
color: var(--codemirror-green)
}
.CodeMirror-gutters {
background-color: var(--wiki-content-background-color--secondary);
border-right-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color)
}
.cm-mw-matching {
background-color: var(--codemirror-yellow)
}
.cm-mw-skipformatting {
background-color: var(--codemirror-light-blue)
}
.cm-mw-list {
color: var(--codemirror-blue)
}
.cm-mw-doubleUnderscore,
.cm-mw-hr,
.cm-mw-signature {
background-color: var(--wiki-content-background-color--secondary);
color: var(--codemirror-blue)
}
.cm-mw-indenting {
color: var(--codemirror-blue)
}
.cm-mw-mnemonic {
color: var(--codemirror-green)
}
.cm-mw-comment {
color: var(--codemirror-gray)
}
.cm-mw-apostrophes-bold,
.cm-mw-apostrophes-italic,
.cm-mw-section-header {
color: var(--codemirror-blue)
}
.cm-mw-template,
.cm-mw-template-argument-name,
.cm-mw-template-bracket,
.cm-mw-template-delimiter,
.cm-mw-template-name {
color: var(--codemirror-purple);
}
.cm-mw-templatevariable,
.cm-mw-templatevariable-bracket,
.cm-mw-templatevariable-delimiter,
.cm-mw-templatevariable-name {
color: var(--codemirror-red)
}
.cm-mw-parserfunction-bracket,
.cm-mw-parserfunction-delimiter,
.cm-mw-parserfunction-name {
color: var(--codemirror-dark-red)
}
.cm-mw-exttag-attribute,
.cm-mw-exttag-bracket,
.cm-mw-exttag-name,
.cm-mw-htmltag-attribute,
.cm-mw-htmltag-bracket,
.cm-mw-htmltag-name {
color: var(--codemirror-green)
}
.cm-mw-link,
.cm-mw-link-pagename {
color: var(--wiki-content-link-color)
}
.cm-mw-link-tosection {
color: var(--codemirror-blue)
}
.cm-mw-extlink,
.cm-mw-extlink-bracket,
.cm-mw-extlink-protocol,
.cm-mw-free-extlink,
.cm-mw-free-extlink-protocol,
.cm-mw-link-bracket,
.cm-mw-link-delimiter {
color: var(--wiki-content-link-color)
}
.cm-mw-table-bracket,
.cm-mw-table-definition,
.cm-mw-table-delimiter {
color: var(--codemirror-pink)
}
.cm-mw-matchingbracket {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color);
font-weight: bold;
}
/* VisualEditor: Fix broken toolbar layout */
.oo-ui-toolbar {
clear: none;
}
.ve-init-mw-desktopArticleTarget-toolbar-open > .oo-ui-toolbar-bar > div:nth-child(4) {
display: none;
}
.ve-ui-toolbar-floating > .oo-ui-toolbar-bar {
top: var( --wikigg-header-height );
}
.oo-ui-toolbar-bar .oo-ui-toolbar-bar,
.ve-area-wrapper .oo-ui-toolbar-bar {
background-color: var(--wiki-content-background-color--secondary);
}
.ve-init-mw-desktopArticleTarget-originalContent .content-body {
clear: right;
}
/*************
* End editor *
**************/
/****************
* Tabber styles *
*****************/
.tabber__tab,
.tabber__tab:visited {
color:var(--wiki-content-link-color);
}
.tabber__tab:hover,
.tabber__tab:hover:visited,
.tabber__tab[aria-selected="true"],
.tabber__tab[aria-selected="true"]:visited {
color: var(--wiki-content-text-color);
}
.tabber__indicator {
background: var(--wiki-content-link-color);
}
.tabber__header__prev::after,
.tabber__header__next::after {
filter: var(--wiki-icon-general-filter);
}
/********************
* End Tabber styles *
*********************/
/***************************************
* Various fixes for multi-theme Vector *
****************************************/
.oo-ui-iconElement-icon {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-iconElement-icon.oo-ui-icon-reload {
filter: brightness(0) var(--wiki-icon-to-link-filter);
}
fieldset {
border-color:var(--wiki-content-border-color);
}
hr {
background-color:var(--wiki-content-border-color);
}
.CategoryTreeToggle {
color:var(--wiki-content-link-color);
}
input,
select {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
input:hover,
input:focus,
input:active {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
input:focus-visible {
outline: 1px solid var(--wiki-content-link-color);
}
input::file-selector-button,
input[type="button"],
input[type="submit"] {
background-color:var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.vector-body blockquote {
border-color:var(--wiki-content-border-color);
}
ol.references li:target, sup.reference:target {
background-color: rgba(var(--wiki-content-link-color--rgb), .1);
}
/* category bar and filetoc */
.catlinks,
ul#filetoc {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
/**/
body .ui-dialog .ui-widget-header {
/* we need an important here because the built-in styles have one :( */
background: var(--wiki-content-background-color) !important;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.ui-widget-header .ui-dialog-titlebar-close .ui-icon-closethick {
filter: var(--wiki-icon-general-filter);
}
.ui-widget-header .ui-dialog-titlebar-close.ui-state-hover {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.ui-widget-content {
background: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
body .ui-button {
/* we need an important here because the built-in styles have one. Vector is a mess */
background: var(--wiki-accent-color) !important;
border-color: var(--wiki-accent-color) !important;
color: var(--wiki-accent-label-color);
}
body .ui-button:hover,
body .ui-button:focus,
body .ui-button:active {
/* we need an important here because we had to use some above */
background: var(--wiki-accent-color--hover) !important;
border-color: var(--wiki-accent-color--hover) !important;
color: var(--wiki-accent-label-color);
}
.ui-state-default,
.ui-widget-content .ui-state-default,
.ui-widget-header .ui-state-default {
color: var(--wiki-accent-label-color);
}
.cdx-button:enabled, .cdx-button.cdx-button--fake-button--enabled {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
border-color: var(--wiki-content-border-color);
}
.cdx-button:enabled:hover, .cdx-button.cdx-button--fake-button--enabled:hover {
background-color: var(--wiki-content-text-mix-color-95);
background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color));
border-color: var(--wiki-content-border-color);
border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color));
color: var(--wiki-content-link-color--hover);
}
.cdx-button:enabled:active, .cdx-button.cdx-button--fake-button--enabled:active, .cdx-button:enabled.cdx-button--is-active, .cdx-button.cdx-button--fake-button--enabled.cdx-button--is-active {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
}
#contentSub,
#contentSub2 {
color:var(--wiki-content-text-mix-color);
}
/* arrow on redirect pages */
.mw-content-ltr .redirectText li:first-child {
padding-left:0;
background:none;
}
.mw-content-ltr .redirectText li:first-child::before {
content:'';
display:inline-block;
width:47px;
height:1em;
vertical-align: middle;
background-image:linear-gradient(transparent,transparent),url(/resources/src/mediawiki.action/images/redirect-ltr.svg?ff441);
filter:var(--wiki-icon-general-filter);
}
/* notifications ("your edit was saved", etc.) */
.mw-notification {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.mw-notification .oo-ui-labelElement-label {
color:var(--wiki-content-text-color);
}
.mw-notification .oo-ui-iconElement-icon {
filter:unset;
}
/**/
.mime-type.has-warning {
color:var(--wiki-content-text-color);
}
.oo-ui-image-warning.oo-ui-icon-alert,
.mw-ui-icon-alert-warning::before {
filter:drop-shadow(0 0 3px #000);
}
.mw_metadata td,
.mw_metadata th {
border-color: var(--wiki-content-border-color);
}
.mw_metadata th {
background-color: var(--wiki-content-background-color--secondary);
}
.mw_metadata td {
background-color: var(--wiki-content-background-color);
}
.mw-datatable td,
.mw-datatable th {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
#mw-allmessagestable tbody:hover td,
.mw-datatable tr:hover>td {
background-color: var(--wiki-content-background-color--secondary);
}
#mw-allmessagestable .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .8);
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable .am_actual,
#mw-allmessagestable tbody:hover .am_default {
background-color: rgba(var(--wiki-accent-color--rgb), .6);
}
#mw-allmessagestable .am_actual {
color: var(--wiki-accent-label-color);
}
#mw-allmessagestable tbody:hover .am_actual {
background-color: rgba(var(--wiki-accent-color--rgb), .5);
}
.mw-datatable,
.mw-json {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: inherit;
}
.mw-datatable>*>tr>th,
.mw-datatable>tr>th,
.mw-json>*>tr>th,
.mw-json>tr>th {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
padding-bottom: 9px;
padding-top: 9px;
}
.mw-datatable>*>tr>td,
.mw-datatable>tr>td,
.mw-json>*>tr>td,
.mw-json>tr>td {
border-color: var(--wiki-content-border-color);
}
.mw-json tr {
background-color: inherit;
}
.mw-json .mw-json-single-value,
.mw-json .mw-json-value,
.mw-json .value {
background: rgba(var(--wiki-success-color--rgb), .6);
}
.mw-json .mw-json-empty {
background: var(--wiki-content-background-color--secondary);
}
.mw-message-box,
.mw-message-box-warning {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
}
.mw-message-box-warning {
border-color: var(--wiki-warning-color);
border-width: 1px 1px 1px 10px;
}
.wikitable *,
.wikitable :after,
.wikitable :before {
-webkit-box-sizing: inherit;
box-sizing: inherit;
}
.cargo-pagevalues-tableinfo {
background-color: var(--wiki-content-background-color);
border-bottom: 1px solid var(--wiki-content-border-color);
top: 46px;
position: static;
/* override sticky in the built-in */
}
.cargo-table-diagram .cargo-table-svg .node.entity-name rect {
fill: var(--wiki-content-background-color--secondary);
fill-opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node rect {
stroke: var(--wiki-content-border-color);
opacity: 1;
}
.cargo-table-diagram .cargo-table-svg .node text tspan {
fill: var(--wiki-content-text-color);
}
table.cargoTable {
color: var(--wiki-content-text-color);
}
table.cargoTable tbody td,
table.cargoTable thead th {
border: 1px solid var(--wiki-content-border-color);
}
table.cargoTable tr:hover {
background-color: rgba(var(--wiki-accent-color--rgb), .25);
}
table.cargoTable thead tr:nth-child(odd),
table.cargoTable.noMerge thead tr:nth-child(odd) {
background-color: var(--wiki-accent-color);
}
table.cargoTable tbody tr:nth-child(2n),
table.cargoTable.noMerge tbody tr:nth-child(2n) {
background-color: var(--wiki-content-background-color);
}
table.cargoTable tbody tr:nth-child(odd),
table.cargoTable.noMerge tbody tr:nth-child(odd) {
background-color: var(--wiki-content-background-color--secondary);
}
table.cargoTable th.headerSort {
color:var(--wiki-accent-label-color);
}
table.cargoTable th.headerSort:hover {
color:var(--wiki-accent-label-color);
text-decoration:underline;
}
#mw-content-text div.cargoReplacementTableInfo {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}.dataTables_wrapper .dataTables_length,
.dataTables_wrapper .dataTables_filter,
.dataTables_wrapper .dataTables_info,
.dataTables_wrapper .dataTables_processing,
.dataTables_wrapper .dataTables_paginate {
color:var(--wiki-content-text-color);
}
table.dataTable tbody tr {
background-color:var(--wiki-content-background-color);
}
table.dataTable.display tbody tr.odd > .sorting_1,
table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--secondary--rgb), 0.75);
}
table.dataTable.stripe tbody tr.odd,
table.dataTable.display tbody tr.odd,
table.dataTable.display tbody tr.even > .sorting_1,
table.dataTable.order-column.stripe tbody tr.even > .sorting_1 {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
table.dataTable.display tbody tr:hover > .sorting_1,
table.dataTable.order-column.hover tbody tr:hover > .sorting_1 {
background-color:rgba(var(--wiki-content-background-color--rgb), 0.75);
}
table.dataTable.hover tbody tr:hover,
table.dataTable.display tbody tr:hover {
background-color: var(--wiki-content-background-color--secondary);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover,
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active {
/* we need this !important to override a built-in one */
color: var(--wiki-content-text-mix-color) !important;
}
table.dataTable.row-border tbody th,
table.dataTable.row-border tbody td,
table.dataTable.display tbody th,
table.dataTable.display tbody td {
border-top: 1px solid var(--wiki-content-border-color);
}
.dataTables_wrapper .dataTables_paginate .paginate_button.current,
.dataTables_wrapper .dataTables_paginate .paginate_button.current:hover {
/* we need this !important to override a built-in one */
color: var(--wiki-content-mix-color) !important;
border: 1px solid var(--wiki-content-border-color);
background-color: var(--wiki-content-background-color);
background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%);
}
div.drilldown-filters-wrapper {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.action-pagevalues tr:nth-of-type(2n) {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
}
.action-pagevalues tr:hover {
background-image: linear-gradient(rgba(var(--wiki-accent-color--rgb), 0.2), rgba(var(--wiki-accent-color--rgb), 0.2));
}
div.specialCargoQuery-extraPane {
background: var(--wiki-content-background-color);
}
div.thumbinner {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.thumbimage {
background-color: unset;
border: unset;
}
.oo-ui-panelLayout-framed {
border-color:var(--wiki-content-border-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
background-color: transparent;
}
.oo-ui-checkboxInputWidget [type="checkbox"] + span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span {
filter: unset;
background-color:rgba(var(--wiki-content-link-color--rgb), 0.05);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.75);
}
.oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check {
background-image:none;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span {
border-color: var(--wiki-content-link-color);
filter: unset;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span {
background-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
box-shadow: none;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
outline: 1px solid transparent;
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span,
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
border-color: var(--wiki-content-link-color);
}
.oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5)
}
.oo-ui-image-invert.oo-ui-icon-check {
background:none;
position:relative;
}
.oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before {
position:absolute;
width:100%;
height:100%;
top:0;
left:0;
background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k);
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E");
content:'';
pointer-events: none;
filter:var(--wiki-icon-general-filter);
}
.oo-ui-indicatorElement-indicator {
filter: var(--wiki-icon-to-link-filter);
}
.mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:hover {
color: var(--wiki-content-text-color--hover);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-tagItemWidget.oo-ui-widget-disabled {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
text-shadow: none;
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget {
color: var(--wiki-content-text-color);
padding: 8px 6px;
-webkit-transition: color .3s, background-color .3s;
transition: color .3s, background-color .3s;
}
.mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15);
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-savedLinksListItemWidget-label {
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined {
background-color: transparent;
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table,
.mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget {
border-color: var(--wiki-content-border-color);
padding: 0;
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label {
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover {
color: var(--wiki-content-link-color--hover);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before {
content: "[";
}
.mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after {
content: "]";
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-dynamic-color--inverted);
}
.mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget {
background-color: var(--wiki-content-background-color);
}
.oo-ui-menuSelectWidget {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-text-mix-color);
}
.mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-filterMenuHeaderWidget-header {
background-color: var(--wiki-content-background-color);
border-bottom-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-filterMenuHeaderWidget-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) {
border-bottom-color: var(--wiki-content-text-mix-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces {
border-top-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget:hover,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-link-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected,
.mw-rcfilters-ui-itemMenuOptionWidget:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15)
}
.mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel,
.mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover {
background-color: rgba(var(--wiki-content-link-color--rgb), .15);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title {
color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span,
.mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span {
border-color: var(--wiki-content-text-color);
}
.mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget {
color: rgba(var(--wiki-content-text-color--rgb), .6);
}
.oo-ui-tagItemWidget.oo-ui-widget-enabled,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled {
background-color: transparent;
color: var(--wiki-content-text-color);
border-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.mw-changeslist-legend,
.mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-rcfilters-ui-menuSelectWidget-footer {
background-color: var(--wiki-content-text-mix-color-95);
}
.mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) {
background-color: rgba(var(--wiki-body-dynamic-color--rgb), 0.1);
}
.oo-ui-iconElement-icon.mw-rcfilters-ui-filterItemHighlightButton-circle {
filter:unset;
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .mw-rcfilters-ui-tagItemWidget-selected.oo-ui-tagItemWidget.oo-ui-widget-enabled {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
border-color:var(--wiki-content-link-color);
}
.mw-rcfilters-ui-tagItemWidget.oo-ui-flaggedElement-muted.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-labelElement-label {
color: rgba(var(--wiki-content-text-color--rgb), .76);
}
.mw-rcfilters-ui-tagItemWidget-popup-content {
color: rgba(var(--wiki-content-text-color--rgb), .75);
}
.oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before {
border-top-color: var(--wiki-content-border-color);
}
.oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after {
border-top-color: var(--wiki-content-background-color--secondary);
}
.unpatrolled {
color: var(--wiki-alert-color);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.autocomment, .autocomment a, .autocomment a:visited {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
/* Recent changes filter highlighting */
.view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c1,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c1 tr:first-child,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)),
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) {
background-color: #1c283f;
}
.view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c2,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c2 tr:first-child,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)),
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) {
background-color: #0f3128;
}
.view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c3,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c3 tr:first-child,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)),
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) {
background-color: #352c10;
}
.view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c4,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c4 tr:first-child,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)),
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) {
background-color: #411d0c;
}
.view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c5,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c5 tr:first-child,
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)),
.view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) {
background-color: #3f0f0f;
}
.mw-icon-arrow-collapsed,
.mw-collapsible-arrow.mw-collapsible-toggle-collapsed {
filter:brightness(75%) var(--wiki-icon-general-filter);
}
/* Collapsibles */
.mw-collapsible button.mw-collapsible-toggle > span {
color: var(--wiki-content-link-color);
}
/*
The below rules fix an error caused by the above rule because the toggles in the edit footer
have text and an arrow in the same element, so the text gets inverted when it shouldn't be
*/
.mw-editfooter-toggler {
position:relative;
filter:unset;
background:none;
}
.mw-editfooter-toggler::before {
position:absolute;
left:0;
top:0;
background-repeat: no-repeat;
background-position: left center;
width:12px;
height:100%;
content:'';
filter:brightness(75%) var(--wiki-icon-general-filter);
}
.mw-editfooter-toggler.mw-icon-arrow-collapsed::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-collapsed-ltr.svg?40e9a);
}
.mw-editfooter-toggler.mw-icon-arrow-expanded::before {
background-image: url(/resources/src/mediawiki.icon/images/arrow-expanded.svg?d0685);
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled {
background-color: transparent;
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
-webkit-transition: border-color 300ms, box-shadow 300ms;
transition: border-color 300ms, box-shadow 300ms;
background-color: var(--wiki-content-background-color--secondary)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle {
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
outline: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-content-link-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle,
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle {
border-color: var(--wiki-alert-color)
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle {
background-color: var(--wiki-content-background-color--secondary);
border-bottom-width: 0;
border-bottom-left-radius: 0;
border-bottom-right-radius: 0
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input {
border-radius: 0;
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
border-color: var(--wiki-alert-color);
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
color: var(--wiki-alert-color);
}
.oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle {
opacity: 0.5;
}
.oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input {
color:var(--wiki-content-text-color);
}
.oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input {
color: inherit;
background: transparent;
font-family: inherit;
}
.oo-ui-textInputWidget .oo-ui-inputWidget-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle,
.oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input,
.oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle {
background: var(--wiki-content-text-mix-color-95);
color: rgba(var(--wiki-content-text-color--rgb), 0.25);
text-shadow:none;
border-color:var(--wiki-content-text-mix-color);
}
.oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder {
color:rgba(var(--wiki-content-text-color--rgb), 0.4);
}
.oo-ui-dropdownInputWidget select {
border-color:var(--wiki-content-border-color);
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover {
color:var(--wiki-content-link-color);
border-color:var(--wiki-content-link-color);
}
.oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus {
border-color:var(--wiki-content-link-color);
box-shadow:inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-toggleSwitchWidget {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover {
background-color: var(--wiki-content-text-mix-color-95);
background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color));
border-color: var(--wiki-content-border-color);
border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color));
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip {
background-color: var(--wiki-accent-color);
border-color: #0006;
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip {
background-color: var(--wiki-accent-color);
background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-content-dynamic-color));
border-color: #0006;
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip {
border-color: #0006;
}
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on,
.oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover {
background-color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected,
.oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color);
}
.oo-ui-bookletLayout-outlinePanel {
padding: 7px 0;
}
.oo-ui-processDialog-content .oo-ui-window-head,
.oo-ui-processDialog-content .oo-ui-window-foot,
.oo-ui-messageDialog-content > .oo-ui-window-head,
.oo-ui-messageDialog-content > .oo-ui-window-foot {
outline-color: var(--wiki-content-border-color);
}
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color);
border-right-color: var(--wiki-content-border-color);
}
.oo-ui-messageDialog-title {
color: var(--wiki-heading-color);
}
/* OAuth authorisation dialog */
#mw-mwoauth-authorize-form {
color: inherit;
}
.oo-ui-toolbar-bar,
.oo-ui-popupToolGroup-tools,
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover {
background-color:var(--wiki-content-background-color--secondary);
color:var(--wiki-content-text-color);
}
.oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover {
border-right-color:var(--wiki-content-border-color);
}
.oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link,
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link,
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-link-color);
}
.oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link {
/* we remove the transition here because it causes the hard-coded color to flash briefly */
transition:none;
}
.oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title {
color:var(--wiki-content-link-color);
}
.oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover,
.oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.15);
}
.oo-ui-menuToolGroup,
.oo-ui-popupToolGroup-tools {
border-color:var(--wiki-content-border-color);
}
.oo-ui-toolbar-position-top > .oo-ui-toolbar-bar {
border-color: var(--wiki-content-border-color);
box-shadow: 0 1px 1px 0 rgba(var(--wiki-content-dynamic-color--rgb),0.1);
}
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link,
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color);
}
.oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover {
background-color:var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
color: var(--wiki-content-text-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-content-text-color--hover)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{
color: var(--wiki-alert-color)
}
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus {
color: var(--wiki-alert-color--hover)
}
.oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button {
border: 1px solid transparent
}
.oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button {
color: inherit
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color--hover);
border-color: var(--wiki-accent-color--hover)
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button {
background-color: #bf0017;
border-color: #bf0017;
color: #fff
}
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: #59000b;
border-color: #59000b
}
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active>.oo-ui-buttonElement-button,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active>.oo-ui-buttonElement-button {
color: var(--wiki-content-link-color)
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover {
background-color: transparent;
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button:hover {
background-color: var(--wiki-content-dynamic-color--inverted);
}
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td,
.mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-popupWidget-popup {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
/* 1.41 new OOUI elements */
.mw-advancedSearch-namespace-selection {
background: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
}
.mw-advancedSearch-fieldContainer {
background: var(--wiki-content-background-color);
border: 1px solid var(--wiki-content-border-color);
}
.mw-advancedSearch-fieldContainer fieldset {
margin-top: 0;
}
.oo-ui-fieldsetLayout.oo-ui-iconElement > .oo-ui-fieldsetLayout-header,
.oo-ui-fieldsetLayout.oo-ui-labelElement > .oo-ui-fieldsetLayout-header {
all: unset;
margin-left: 15px;
margin-bottom: 8px;
padding: 0 0.2em;
}
.client-js .mw-collapsibleFieldsetLayout.mw-collapsible .oo-ui-fieldsetLayout-header {
padding-top: 0;
padding-bottom: 0;
}
.mw-advancedSearch-fieldContainer .oo-ui-labelElement > .oo-ui-fieldsetLayout-header > .oo-ui-labelElement-label {
all: unset;
}
.mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget > .oo-ui-buttonElement-button:hover {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
color: var(--wiki-content-text-color);
}
.oo-ui-popupWidget-popup .mw-advancedSearch-tooltip-head {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-menuSectionOptionWidget {
color: var(--wiki-content-text-mix-color);
}
/* possibly deprecated */
.mw-ui-button:not(:disabled) {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color);
border-color: var(--wiki-content-border-color);
}
.mw-ui-button:not(:disabled):visited {
color: var(--wiki-content-link-color);
}
.mw-ui-button:not(:disabled):hover {
background-color: var(--wiki-content-text-mix-color-95);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-link-color--hover);
}
.mw-ui-button:not(:disabled):focus {
border-color: var(--wiki-content-link-color);
color: var(--wiki-content-text-color);
box-shadow: none;
}
.mw-ui-button:not(:disabled):active,
.mw-ui-button:not(:disabled).is-on {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-link-color);
}
/* end possibly deprecated */
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive {
background-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
border-color: var(--wiki-accent-color);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover {
background-color: var(--wiki-accent-color--hover);
color: var(--wiki-accent-label-color);
border-color: var(--wiki-accent-color--hover);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus:not(:active):not(.cdx-button--is-active),
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:focus:not(:active):not(.cdx-button--is-active) {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color),inset 0 0 0 2px var(--wiki-content-background-color);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active,
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.75);
border-color: rgba(var(--wiki-content-link-color--rgb), 0.75);
color: var(--wiki-content-link-label-color);
}
.cdx-button:enabled.cdx-button--action-progressive,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive {
color: var(--wiki-content-link-color);
}
.cdx-button:enabled.cdx-button--action-progressive:hover,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive:hover {
color: var(--wiki-content-link-color);
border-color: var(--wiki-content-link-color);
}
.cdx-button:enabled.cdx-button--action-progressive:active,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive:active,
.cdx-button:enabled.cdx-button--action-progressive.cdx-button--is-active,
.cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive.cdx-button--is-active {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
}
.mw-ui-icon-before::before {
filter: var(--wiki-icon-to-link-filter);
}
.oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame {
background-color: var(--wiki-content-background-color);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-border-color);
}
.oo-ui-windowManager-modal>.oo-ui-dialog {
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.5);
}
.oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame {
border-color:var(--wiki-content-border-color);
}
.oo-ui-messageDialog-message {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button {
color: var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button {
color: var(--wiki-content-link-color);
border-color:rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover {
color: var(--wiki-content-link-color--hover);
border-color:var(--wiki-content-link-color);
box-shadow:inset 0 0 3px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active,
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-link-color--hover);
border-color: var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button {
background-color: var(--wiki-content-text-mix-color);
border-color: var(--wiki-content-text-mix-color);
}
.tdg-templateDataParamWidget-param-description {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-success-color);
border-left-width: 10px;
}
.tdg-templateDataParamWidget-param-alias {
color: var(--wiki-content-text-mix-color);
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
.tdg-templateDataParamWidget-param-alias:first-child {
background-color: var(--wiki-content-background-color--secondary);
}
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:active {
background-color: var(--wiki-content-background-color--secondary);
border-right-color: var(--wiki-content-link-color);
}
/* Date picker */
.mw-widget-dateInputWidget-handle {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle > .oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.mw-widget-calendarWidget {
border-color: var(--wiki-content-border-color);
}
.mw-widget-dateInputWidget-calendar {
background-color: var(--wiki-content-background-color);
}
.mw-widget-calendarWidget-header .oo-ui-labelElement-label {
color: var(--wiki-content-text-color);
}
.mw-widget-calendarWidget-day-heading {
color: rgba(var(--wiki-content-text-color--rgb), 0.55);
}
.mw-widget-calendarWidget-day {
color: var(--wiki-content-text-color);
}
.mw-widget-calendarWidget-day-additional {
color: rgba(var(--wiki-content-text-color--rgb), 0.55);
}
.mw-widget-calendarWidget-month {
color: var(--wiki-content-text-color);
}
.mw-widget-calendarWidget-year {
color: var(--wiki-content-text-color);
}
.mw-widget-calendarWidget-item-selected {
color: #fff;
}
.mw-widgets-datetime-calendarWidget:focus {
border-color: var(--wiki-content-border-color);
box-shadow: none;
}
.mw-widgets-datetime-calendarWidget-grid {
overflow-x: initial;
}
.mw-widgets-datetime-dateTimeInputWidget-handle {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-handle:hover {
border-color: var(--wiki-content-border-color);
}
.mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover {
background-color: var(--wiki-content-background-color);
}
.mw-widgets-datetime-calendarWidget {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
.mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label {
color: rgba(var(--wiki-content-text-color--rgb), 0.55);
}
/* Unpatrolled page creations on Special:NewPages */
.not-patrolled {
background-color: rgba(var(--wiki-warning-color--rgb), 0.16);
}
.mw-spinner-container > div {
filter: var(--wiki-icon-general-filter);
}
.mw-spinner-container > div::after {
background-color:var(--wiki-content-text-color);
}
pre,
code,
.mw-code {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-templatedata-doc-param-alias {
color:var(--wiki-content-text-mix-color);
}
.mw-highlight,
.view-light .mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #db0000;
--pygments-c: #3a7575;
--pygments-k: #008000;
--pygments-o: #666;
--pygments-ch: #3a7575;
--pygments-cm: #3a7575;
--pygments-cp: #986200;
--pygments-cpf: #3a7575;
--pygments-c1: #3a7575;
--pygments-cs: #3a7575;
--pygments-gd: #a00000;
--pygments-gr: #db0000;
--pygments-gh: #000080;
--pygments-gi: #008100;
--pygments-go: #6e6e6e;
--pygments-gp: #000080;
--pygments-gu: #800080;
--pygments-gt: #04d;
--pygments-kc: #008000;
--pygments-kd: #008000;
--pygments-kn: #008000;
--pygments-kp: #008000;
--pygments-kr: #008000;
--pygments-kt: #b00040;
--pygments-m: #666;
--pygments-s: #ba2121;
--pygments-na: #647421;
--pygments-nb: #008000;
--pygments-nc: #00f;
--pygments-no: #800;
--pygments-nd: #a412ff;
--pygments-ni: #6d6d6d;
--pygments-ne: #c9352e;
--pygments-nf: #00f;
--pygments-nl: #727200;
--pygments-nn: #00f;
--pygments-nt: #008000;
--pygments-nv: #19177c;
--pygments-ow: #a412ff;
--pygments-w: #6e6e6e;
--pygments-mb: #666;
--pygments-mf: #666;
--pygments-mh: #666;
--pygments-mi: #666;
--pygments-mo: #666;
--pygments-sa: #ba2121;
--pygments-sb: #ba2121;
--pygments-sc: #ba2121;
--pygments-dl: #ba2121;
--pygments-sd: #ba2121;
--pygments-s2: #ba2121;
--pygments-se: #a55a1e;
--pygments-sh: #ba2121;
--pygments-si: #af4d74;
--pygments-sx: #008000;
--pygments-sr: #af4d74;
--pygments-s1: #ba2121;
--pygments-ss: #19177c;
--pygments-bp: #008000;
--pygments-fm: #00f;
--pygments-vc: #19177c;
--pygments-vg: #19177c;
--pygments-vi: #19177c;
--pygments-vm: #19177c;
--pygments-il: #666;
}
.view-dark .mw-highlight {
--pygments-background: var(--wiki-content-background-color--secondary);
--pygments-err: #fe4242;
--pygments-c: #4b9797;
--pygments-k: #00a300;
--pygments-o: #898989;
--pygments-ch: #4b9797;
--pygments-cm: #4b9797;
--pygments-cp: #c17d00;
--pygments-cpf: #4b9797;
--pygments-c1: #4b9797;
--pygments-cs: #4b9797;
--pygments-gd: #ff3f3f;
--pygments-gr: #fe4242;
--pygments-gh: #7a7aff;
--pygments-gi: #00a000;
--pygments-go: #8a8a8a;
--pygments-gp: #7a7aff;
--pygments-gu: #f500f5;
--pygments-gt: #4e84fe;
--pygments-kc: #00a300;
--pygments-kd: #00a300;
--pygments-kn: #00a300;
--pygments-kp: #00a300;
--pygments-kr: #00a300;
--pygments-kt: #fe357e;
--pygments-m: #898989;
--pygments-s: #e25e5e;
--pygments-na: #80932a;
--pygments-nb: #00a300;
--pygments-nc: #7a7afe;
--pygments-no: #ff4040;
--pygments-nd: #bf5aff;
--pygments-ni: #999;
--pygments-ne: #da655f;
--pygments-nf: #7a7afe;
--pygments-nl: #a0a000;
--pygments-nn: #7a7afe;
--pygments-nt: #00a300;
--pygments-nv: #8381e7;
--pygments-ow: #bf5aff;
--pygments-w: #bbb;
--pygments-mb: #898989;
--pygments-mf: #898989;
--pygments-mh: #898989;
--pygments-mi: #898989;
--pygments-mo: #898989;
--pygments-sa: #e25e5e;
--pygments-sb: #e25e5e;
--pygments-sc: #e25e5e;
--pygments-dl: #e25e5e;
--pygments-sd: #e25e5e;
--pygments-s2: #e25e5e;
--pygments-se: #d07125;
--pygments-sh: #e25e5e;
--pygments-si: #c17492;
--pygments-sx: #00a300;
--pygments-sr: #c17492;
--pygments-s1: #e25e5e;
--pygments-ss: #8381e7;
--pygments-bp: #00a300;
--pygments-fm: #7a7afe;
--pygments-vc: #8381e7;
--pygments-vg: #8381e7;
--pygments-vi: #8381e7;
--pygments-vm: #8381e7;
--pygments-il: #898989;
}
.mw-highlight .err {
border-color: var(--pygments-err)
}
.mw-highlight .c {
color: var(--pygments-c)
}
.mw-highlight .k {
color: var(--pygments-k)
}
.mw-highlight .o {
color: var(--pygments-o)
}
.mw-highlight .ch {
color: var(--pygments-ch)
}
.mw-highlight .cm {
color: var(--pygments-cm)
}
.mw-highlight .cp {
color: var(--pygments-cp)
}
.mw-highlight .cpf {
color: var(--pygments-cpf)
}
.mw-highlight .c1 {
color: var(--pygments-c1)
}
.mw-highlight .cs {
color: var(--pygments-cs)
}
.mw-highlight .gd {
color: var(--pygments-gd)
}
.mw-highlight .gr {
color: var(--pygments-gr)
}
.mw-highlight .gh {
color: var(--pygments-gh)
}
.mw-highlight .gi {
color: var(--pygments-gi)
}
.mw-highlight .go {
color: var(--pygments-go)
}
.mw-highlight .gp {
color: var(--pygments-gp)
}
.mw-highlight .gu {
color: var(--pygments-gu)
}
.mw-highlight .gt {
color: var(--pygments-gt)
}
.mw-highlight .kc {
color: var(--pygments-kc)
}
.mw-highlight .kd {
color: var(--pygments-kd)
}
.mw-highlight .kn {
color: var(--pygments-kn)
}
.mw-highlight .kp {
color: var(--pygments-kp)
}
.mw-highlight .kr {
color: var(--pygments-kr)
}
.mw-highlight .kt {
color: var(--pygments-kt)
}
.mw-highlight .m {
color: var(--pygments-m)
}
.mw-highlight .s {
color: var(--pygments-s)
}
.mw-highlight .na {
color: var(--pygments-na)
}
.mw-highlight .nb {
color: var(--pygments-nb)
}
.mw-highlight .nc {
color: var(--pygments-nc)
}
.mw-highlight .no {
color: var(--pygments-no)
}
.mw-highlight .nd {
color: var(--pygments-nd)
}
.mw-highlight .ni {
color: var(--pygments-ni)
}
.mw-highlight .ne {
color: var(--pygments-ne)
}
.mw-highlight .nf {
color: var(--pygments-nf)
}
.mw-highlight .nl {
color: var(--pygments-nl)
}
.mw-highlight .nn {
color: var(--pygments-nn)
}
.mw-highlight .nt {
color: var(--pygments-nt)
}
.mw-highlight .nv {
color: var(--pygments-nv)
}
.mw-highlight .ow {
color: var(--pygments-ow)
}
.mw-highlight .w {
color: var(--pygments-w)
}
.mw-highlight .mb {
color: var(--pygments-mb)
}
.mw-highlight .mf {
color: var(--pygments-mf)
}
.mw-highlight .mh {
color: var(--pygments-mh)
}
.mw-highlight .mi {
color: var(--pygments-mi)
}
.mw-highlight .mo {
color: var(--pygments-mo)
}
.mw-highlight .sa {
color: var(--pygments-sa)
}
.mw-highlight .sb {
color: var(--pygments-sb)
}
.mw-highlight .sc {
color: var(--pygments-sc)
}
.mw-highlight .dl {
color: var(--pygments-dl)
}
.mw-highlight .sd {
color: var(--pygments-sd)
}
.mw-highlight .s2 {
color: var(--pygments-s2)
}
.mw-highlight .se {
color: var(--pygments-se)
}
.mw-highlight .sh {
color: var(--pygments-sh)
}
.mw-highlight .si {
color: var(--pygments-si)
}
.mw-highlight .sx {
color: var(--pygments-sx)
}
.mw-highlight .sr {
color: var(--pygments-sr)
}
.mw-highlight .s1 {
color: var(--pygments-s1)
}
.mw-highlight .ss {
color: var(--pygments-ss)
}
.mw-highlight .bp {
color: var(--pygments-bp)
}
.mw-highlight .fm {
color: var(--pygments-fm)
}
.mw-highlight .vc {
color: var(--pygments-vc)
}
.mw-highlight .vg {
color: var(--pygments-vg)
}
.mw-highlight .vi {
color: var(--pygments-vi)
}
.mw-highlight .vm {
color: var(--pygments-vm)
}
.mw-highlight .il {
color: var(--pygments-il)
}
.mw-highlight pre {
background: var(--pygments-background)
}
.mw-content-ltr.mw-highlight-lines pre,
.mw-content-ltr.content .mw-highlight-lines pre {
padding-left: 3.5em;
box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted);
}
.mw-highlight .hll {
background-color: rgba(var(--wiki-accent-color--rgb), .2)
}
.mw-apisandbox-toolbar {
background: var(--wiki-content-background-color--secondary);
top: var( --wikigg-header-height );
}
/* special:replacetext */
.ext-replacetext-searchoptions {
background-color: transparent;
border: 1px solid var(--wiki-content-border-color);
}
.ext-replacetext-searchoptions .ext-replacetext-divider {
border-bottom: 1px solid var(--wiki-content-border-color);
}
/**/
.view-dark textarea {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.view-dark textarea:focus-visible {
outline-color: var(--wiki-content-link-color);
outline-style: solid;
}
/* make math formulas legible on dark theme */
.mwe-math-fallback-image-inline,
.mwe-math-fallback-image-display,
.ve-ui-mwLatexPage-symbol {
filter: var(--wiki-icon-general-filter);
}
/* search bar */
#searchInput {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
box-shadow: none;
}
#searchInput:focus,
#simpleSearch:hover #searchInput,
#simpleSearch:hover #searchInput:focus {
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
#searchButton {
filter: var(--wiki-icon-to-link-filter);
}
.vector-search-box-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
/* Search suggestions */
.suggestions-results,
.suggestions-special {
background-color: var(--wiki-content-background-color--secondary);
}
.suggestions a.mw-searchSuggest-link,
.suggestions a.mw-searchSuggest-link:hover,
.suggestions a.mw-searchSuggest-link:active,
.suggestions a.mw-searchSuggest-link:focus {
color: var(--wiki-content-text-color);
}
.suggestions-result {
color: var(--wiki-content-link-color);
}
.suggestions-result-current {
background-color: var(--wiki-content-link-color);
color: var(--wiki-content-link-label-color);
}
.suggestions-special .special-label {
color: var(--wiki-content-text-mix-color);
}
.suggestions-special.suggestions-result-current .special-label {
color:var(--wiki-content-link-label-color);
}
.suggestions-special .special-query {
color: var(--wiki-link-label-color);
}
/* search page */
fieldset#mw-searchoptions {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border-color: var(--wiki-content-border-color);
}
#mw-searchoptions .divider {
border-color: var(--wiki-content-border-color);
}
.mw-search-profile-tabs {
background-color: rgba(var(--wiki-content-background-color--secondary--rgb), 0.5);
border: 1px solid var(--wiki-content-border-color);
margin-top: 1em;
}
.mw-search-profile-tabs div.search-types ul li.current a {
color: var(--wiki-content-text-color);
}
.results-info {
color: var(--wiki-content-text-mix-color);
}
/* invert the help icon on the helplink */
#mw-indicator-mw-helplink a {
background-image: none;
}
#mw-indicator-mw-helplink a::before {
background-image: url(/resources/src/mediawiki.helplink/images/helpNotice.svg?46d34);
background-position: left center;
background-repeat: no-repeat;
display: inline-block;
vertical-align: middle;
height: 20px;
padding-left: 25px;
content: "";
}
#mw-indicator-mw-helplink a::before {
filter: var(--wiki-icon-to-link-filter);
}
/**/
/* Login/register page */
.mw-number-text {
color:var(--wiki-content-text-mix-color);
}
.mw-body-content .mw-number-text h3 {
color:var(--wiki-heading-color);
}
.mw-number-text.icon-edits,
.mw-number-text.icon-pages,
.mw-number-text.icon-contributors {
position:relative;
background:none;
}
.mw-number-text.icon-edits::before,
.mw-number-text.icon-pages::before,
.mw-number-text.icon-contributors::before {
position:absolute;
width:95px;
height:100%;
left:0;
top:0;
content:'';
filter:brightness(0) var(--wiki-icon-general-filter);
}
.mw-number-text.icon-edits::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center;
}
.mw-number-text.icon-pages::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center
}
.mw-number-text.icon-contributors::before {
background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center
}
/**/
/* Multimedia viewer */
.mw-mmv-post-image,
.mw-mmv-image-metadata {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled) {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
color: var(--wiki-accent-label-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):hover {
background-color: var(--wiki-accent-color--hover);
}
.skin-vector .mw-ui-button.mw-ui-progressive:hover,
.skin-vector .mw-ui-button.mw-ui-primary:disabled {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color);
border: 2px solid var(--wiki-content-border-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):active,
.mw-ui-button.mw-ui-progressive:not(:disabled).is-on {
background-color: var(--wiki-accent-color);
border-color: var(--wiki-accent-color);
}
.mw-ui-button.mw-ui-progressive {
box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color)
}
/* possibly deprecated */
.mw-ui-input:not(:disabled) {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-ui-input:not(:disabled):hover,
.mw-ui-input:not(:disabled):focus {
background-color: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
border-color: var(--wiki-content-link-color);
box-shadow: none;
}
.mw-ui-input::placeholder {
color:var(--wiki-content-text-mix-color);
}
/* end possibly deprecated */
.cdx-text-input__input:enabled {
background-color:var(--wiki-content-background-color--secondary);
border-color:var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.cdx-text-input__input:disabled {
-webkit-text-fill-color: rgba(var(--wiki-content-text-color--rgb), 0.25);
background: var(--wiki-content-text-mix-color-95);
color: rgba(var(--wiki-content-text-color--rgb), 0.25);
text-shadow: none;
border-color: var(--wiki-content-text-mix-color);
}
.cdx-text-input__input::placeholder {
color:var(--wiki-content-text-mix-color);
}
.cdx-text-input__input:enabled:hover,
.cdx-text-input__input:enabled:focus {
border-color:var(--wiki-content-link-color);
}
.cdx-text-input__input:enabled:focus {
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
@supports ((-webkit-mask-image:none) or (mask-image:none)) {
.cdx-button:enabled.cdx-button--action-progressive .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--action-progressive .cdx-button__icon {
background-color: var(--wiki-content-link-color);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive .cdx-button__icon {
background-color: var(--wiki-accent-label-color);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:hover .cdx-button__icon {
background-color: var(--wiki-accent-label-color);
}
.cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive:active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive:active .cdx-button__icon, .cdx-button:enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--weight-primary.cdx-button--action-progressive.cdx-button--is-active .cdx-button__icon {
background-color: var(--wiki-content-link-label-color);
}
.cdx-button:enabled .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled .cdx-button__icon {
background-color: var(--wiki-content-link-color);
}
.cdx-button:enabled:hover .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled:hover .cdx-button__icon {
background-color: var(--wiki-content-link-color);
}
.cdx-button:enabled:active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled:active .cdx-button__icon, .cdx-button:enabled.cdx-button--is-active .cdx-button__icon, .cdx-button.cdx-button--fake-button--enabled.cdx-button--is-active .cdx-button__icon {
background-color: var(--wiki-content-link-color);
}
}
.mw-mmv-dialog {
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 0 2px 2px 0 var(--wiki-content-border-color);
}
.mw-mmv-dialog .mw-mmv-dialog-down-arrow {
background-color: var(--wiki-content-background-color--secondary);
}
.mw-mmv-options-dialog-header {
color: var(--wiki-content-text-color);
}
.mw-mmv-options-text-header,
.mw-mmv-options-text-body {
color: var(--wiki-content-text-mix-color);
}
.mw-ui-button.mw-ui-quiet,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive {
color: var(--wiki-content-link-color);
}
.mw-ui-button.mw-ui-progressive:not(:disabled):focus {
box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-content-link-color);
}
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:active,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:active,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:active,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive,
input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive,
.mw-ui-button.mw-ui-quiet:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus,
.mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus {
color: var(--wiki-content-text-color);
}
/**/
/* Echo */
.mw-echo-ui-notificationItemWidget {
background-color: var(--wiki-content-background-color);
}
.mw-echo-ui-notificationItemWidget-unread,
.mw-echo-ui-placeholderItemWidget {
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.8);
}
.mw-echo-ui-notificationItemWidget-unread:hover,
.mw-echo-ui-notificationItemWidget:hover,
.mw-echo-ui-notificationsInboxWidget-toolbarWrapper {
background-color:var(--wiki-content-background-color--secondary);
}
.mw-echo-ui-menuItemWidget > .oo-ui-buttonElement-button > .oo-ui-labelElement-label,
.mw-echo-ui-notificationItemWidget-content-message-body {
color:var(--wiki-content-text-mix-color);
}
.mw-echo-ui-notificationsListWidget:not(:hover) a,
#p-personal .mw-echo-ui-notificationsListWidget:not(:hover) a.new,
.mw-echo-ui-notificationItemWidget-content-message-header,
.mw-echo-ui-notificationItemWidget-content-actions-timestamp{
color:var(--wiki-content-text-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-optionWidget-selected > .oo-ui-buttonElement-button:hover {
color: var(--wiki-content-link-label-color);
}
.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover {
color: var(--wiki-content-text-color);
}
.mw-echo-ui-pageNotificationsOptionWidget-label-count {
background-color:var(--wiki-content-background-color--secondary);
color:var(--wiki-content-text-color);
}
.mw-echo-ui-notificationItemWidget,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-head,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer,
.mw-echo-ui-notificationBadgeButtonPopupWidget-popup > .oo-ui-popupWidget-popup > .oo-ui-popupWidget-footer .mw-echo-ui-notificationBadgeButtonPopupWidget-footer-buttons .oo-ui-buttonElement:last-child {
border-color:var(--wiki-content-border-color);
}
.mw-echo-ui-notificationItemWidget:last-child {
border-bottom:1px solid var(--wiki-content-border-color);
}
.mw-echo-ui-crossWikiNotificationItemWidget-group,
.mw-echo-ui-bundleNotificationItemWidget-group {
background-color:var(--wiki-content-background-color);
}
.mw-echo-ui-notificationItemWidget-icon{
filter:brightness(0) var(--wiki-icon-to-link-filter);
}
.mw-echo-ui-toggleReadCircleButtonWidget-circle {
background-color:var(--wiki-content-link-color);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.1);
color:var(--wiki-content-link-color);
}
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-selected.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted,
.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-pressed.mw-echo-ui-pageNotificationsOptionWidget.oo-ui-optionWidget-highlighted{
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
color:var(--wiki-content-link-color);
}
.oo-ui-optionWidget-selected .mw-echo-ui-pageNotificationsOptionWidget-label-count {
color:var(--wiki-content-link-color);
}
@-webkit-keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@keyframes unseen-fadeout-to-unread {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color--secondary);
}
}
@-webkit-keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
@keyframes unseen-fadeout-to-read {
from {
background-color:rgba(var(--wiki-content-link-color--rgb),0.2);
}
to {
background-color:var(--wiki-content-background-color);
}
}
.oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before {
border-bottom-color: var(--wiki-content-border-color);
}
.oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after {
border-bottom-color: var(--wiki-content-background-color--secondary);
}
.client-js .mw-echo-special-nojs {
filter:var(--wiki-icon-general-filter)
}
/**/
/*************************
* End Vector theme fixes *
**************************/
/************************
* Theme-based Scribunto *
*************************/
#mw-scribunto-input {
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-border-color);
color: var(--wiki-content-text-color);
}
.mw-scribunto-console-fieldset,
.mw-scribunto-message,
.mw-scribunto-input,
.mw-scribunto-error,
.mw-scribunto-print,
.mw-scribunto-normalOutput {
background: transparent;
}
.mw-scribunto-console-fieldset {
color: var(--wiki-content-text-color);
}
.mw-scribunto-message {
color: var(--wiki-content-text-color);
}
.mw-scribunto-input {
color: var(--wiki-content-text-color--hover);
}
.mw-scribunto-error {
color: var(--wiki-alert-color);
}
.mw-scribunto-print {
color: var(--wiki-content-text-color);
}
.mw-scribunto-normalOutput {
color: var(--wiki-content-text-color);
}
/****************
* End Scribunto *
*****************/
/***************************
* Theme-based VisualEditor *
****************************/
.ve-activated .vector-menu-tabs .selected {
box-shadow: inset 0 -1px 0 rgba(var(--wiki-content-border-color--rgb),0.5);
}
.ve-init-mw-progressBarWidget {
background-color: var(--wiki-body-background-color);
border: 1px solid var(--wiki-content-link-color);
box-shadow: 0 1px 1px rgba(var(--wiki-content-dynamic-color--rgb),0.15);
}
.ve-init-mw-progressBarWidget-bar {
background-color:var(--wiki-content-link-color);
}
div.ve-ce-branchNode {
background-color:var(--wiki-content-background-color);
border-color:var(--wiki-content-border-color);
}
.ve-ce-focusableNode-highlight {
background: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.ve-ce-surface-highlights-focused .ve-ce-focusableNode-highlights {
opacity: 0.25;
}
.ve-ce-branchNode-blockSlug, .ve-ce-branchNode-newSlug:not(.ve-ce-branchNode-newSlug-open) {
outline-color: var(--wiki-content-link-color);
background-color: rgba(var(--wiki-content-dynamic-color--inverted--rgb),0.75);
}
figure[typeof~='mw:File/Thumb'],
figure[typeof~='mw:File/Frame'],
figure[typeof~='mw:Image/Thumb'],
figure[typeof~='mw:Video/Thumb'],
figure[typeof~='mw:Audio/Thumb'],
figure[typeof~='mw:Image/Frame'],
figure[typeof~='mw:Video/Frame'],
figure[typeof~='mw:Audio/Frame'] {
border-color: var(--wiki-content-border-color);
background-color: var(--wiki-content-background-color--secondary);
}
figure[typeof~='mw:File/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:File/Frame'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Image/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Video/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Audio/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Image/Frame'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Video/Frame'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Audio/Frame'] > a:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:File/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:File/Frame'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Image/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Video/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Audio/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Image/Frame'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Video/Frame'] > span:first-child > *:first-child:not(.mw-broken-media),
figure[typeof~='mw:Audio/Frame'] > span:first-child > *:first-child:not(.mw-broken-media) {
border-color: var(--wiki-content-border-color);
background: var(--wiki-content-background-color--secondary);
}
figure[typeof~='mw:File/Thumb'] > figcaption,
figure[typeof~='mw:File/Frame'] > figcaption,
figure[typeof~='mw:Image/Thumb'] > figcaption,
figure[typeof~='mw:Video/Thumb'] > figcaption,
figure[typeof~='mw:Audio/Thumb'] > figcaption,
figure[typeof~='mw:Image/Frame'] > figcaption,
figure[typeof~='mw:Video/Frame'] > figcaption,
figure[typeof~='mw:Audio/Frame'] > figcaption {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.ve-ui-specialCharacterPage-character,
.oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above,
.oo-ui-bookletLayout > .oo-ui-menuLayout-menu,
.ve-ui-mwTwoPaneTransclusionDialogLayout > .oo-ui-menuLayout-menu,
.ve-ui-specialCharacterPage-character:hover {
border-color:var(--wiki-content-border-color);
}
.ve-ui-specialCharacterPage-character:hover {
box-shadow:inset 0 0 1px 1px var(--wiki-content-link-color);
}
.oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-disabled .oo-ui-tool-title,
.oo-ui-popupToolGroup-tools .oo-ui-tool-link .oo-ui-tool-accel {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title,
.oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title {
color: rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.78);
}
.ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover {
background: rgba(var(--wiki-content-link-color--rgb),0.1);
}
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected {
color: var(--wiki-content-link-color);
box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color);
}
.oo-ui-tabOptionWidget {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):hover {
color: var(--wiki-content-link-color--hover);
box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color--hover);
}
.oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):active {
color: var(--wiki-content-text-color);
box-shadow: inset 0 -2px 0 0 var(--wiki-content-link-color--hover);
}
.oo-ui-tabSelectWidget-frameless {
box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color);
}
.oo-ui-textInputWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input {
border-color: var(--wiki-alert-color);
}
.ve-ce-linkAnnotation.ve-ce-annotation-active {
box-shadow: 0 0 0 1px rgba(var(--wiki-content-link-color--rgb), 0.2);
background-color: rgba(var(--wiki-content-link-color--rgb), 0.1);
}
.ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label .ve-ui-linkContextItem-label-preview {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button {
background-color: transparent;
border-right-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.oo-ui-selectFileWidget-dropTarget {
background-color: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget {
background-color: var(--wiki-content-background-color);
}
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover {
border-color: var(--wiki-content-text-mix-color);
}
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop.oo-ui-selectFileWidget-dropTarget,
.oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop .oo-ui-selectFileInputWidget-info > .oo-ui-inputWidget-input {
background-color: rgba(var(--wiki-content-link-color--rgb),0.1);
color: var(--wiki-content-link-color);
}
.oo-ui-selectFileWidget.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget,
.oo-ui-selectFileWidget.oo-ui-selectFileInputWidget-empty.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget {
background-color: var(--wiki-content-text-mix-color-95);
border-color: var(--wiki-content-dynamic-color--secondary);
}
.mw-upload-bookletLayout-filePreview {
background-color: var(--wiki-content-background-color--secondary);
}
.ve-ui-mwMediaDialog-panel-imageinfo-details {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input {
-webkit-text-fill-color: rgba(var(--wiki-content-text-color--rgb), 0.5);
}
.ve-ui-mwLanguagesPage-languages-table th,
.ve-ui-mwLanguagesPage-languages-table td {
border-bottom-color: var(--wiki-content-border-color);
}
.ve-ui-mwLanguagesPage-languages-table tr:nth-child(even) td {
background: var(--wiki-content-background-color);
}
.ve-ui-mwLanguagesPage-languages-table tr:nth-child(odd) td {
background: rgba(var(--wiki-content-dynamic-color--secondary--rgb), 0.05);
}
.ve-ui-targetWidget {
border-color: var(--wiki-content-border-color);
}
.ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) {
background: var(--wiki-content-background-color);
}
.ve-ui-targetWidget-focused {
border-color: var(--wiki-content-link-color);
box-shadow: inset 0 0 0 1px var(--wiki-content-link-color);
}
.ve-ui-mwTransclusionOutlineTemplateWidget-sticky {
background-color: var(--wiki-content-background-color);
}
.ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted {
color: var(--wiki-content-dynamic-color);
}
.ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage,
.ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage:hover,
.ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage.oo-ui-optionWidget-highlighted {
color: var(--wiki-content-link-color);
}
.ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters {
color: var(--wiki-content-text-mix-color);
}
.ve-ui-mwTemplatePage-description {
color: var(--wiki-content-text-mix-color);
}
.ve-ui-mwParameterPage-undocumentedLabel {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-fieldLayout-disabled > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header > .oo-ui-labelElement-label {
color: var(--wiki-content-text-mix-color);
}
.ve-ui-mwLatexDialog-content .oo-ui-bookletLayout-stackLayout h3 {
color: var(--wiki-content-text-mix-color);
}
.ve-ui-mwLatexPage-symbol {
border-color: var(--wiki-content-border-color);
}
.ve-ui-mwGalleryDialog-highlighted-image {
background-color: var(--wiki-content-background-color--secondary);
}
.ve-ui-mwHelpPopupTool-version-label, .ve-ui-mwHelpPopupTool-version-link,
.ve-ui-mwHelpPopupTool-version-date {
color: var(--wiki-content-text-mix-color);
}
.ve-ui-mwSaveDialog-summary {
background-color: var(--wiki-content-background-color);
}
.ve-ui-mwSaveDialog-options {
background-color: var(--wiki-content-background-color--secondary);
border-color: var(--wiki-content-border-color);
}
.ve-ui-mwSaveDialog-license {
color: var(--wiki-content-text-mix-color);
}
.oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:hover,
.oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:active {
border-right-color: var(--wiki-content-link-color);
border-left-color: var(--wiki-content-link-color);
}
/*******************
* End VisualEditor *
********************/
/**************************
* Theme-based AbuseFilter *
***************************/
table.mw-abuselog-details {
background: var(--wiki-content-background-color);
border-color: var(--wiki-content-border-color);
}
table.mw-abuselog-details th,
table.mw-abuselog-details td,
div.mw-abusefilter-editor {
border-color: var(--wiki-content-border-color);
}
table.mw-abuselog-details th {
background: var(--wiki-content-background-color--secondary);
}
body td.mw-abusefilter-history-changed {
background-color:rgba(var(--wiki-alert-color--rgb),0.2);
}
/******************
* End AbuseFilter *
*******************/
/***********************
* Theme-based msupload *
************************/
#msupload-div,
#msupload-list .file {
background-color:var(--wiki-content-background-color);
border-color:var(--wiki-content-border-color);
}
#msupload-dropzone {
border-color:var(--wiki-content-border-color);
color:var(--wiki-content-text-color);
}
.drop-over {
background-color:var(--wiki-accent-color);
color:var(--wiki-accent-label-color) !important;
}
#msupload-bottom #msupload-files {
padding-left:0;
background: none;
}
#msupload-bottom #msupload-files::before {
display:inline-block;
background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0;
background-position:left center;
height:22px;
width:25px;
content:'';
vertical-align: top;
filter:var(--wiki-icon-general-filter);
}
/***************************
* End theme-based msupload *
****************************/
/*****************************
* Theme-based commentstreams *
******************************/
.cs-title-edit-field {
border-color:var(--wiki-accent-color);
}
.cs-edit-box ,
.cs-expanded .cs-comment-header {
background-color: var(--wiki-content-background-color--secondary);
border-color:var(--wiki-content-border-color);
}
.cs-target-comment .cs-comment-header {
border-color:var(--wiki-accent-color);
}
.cs-comment-author a {
color: var(--wiki-content-link-color);
}
.cs-comment-details {
color: rgba(var(--wiki-content-text-color--rgb), 0.6);
}
.cs-comment {
border:1px solid var(--wiki-content-border-color);
}
.cs-comment-body {
padding:0 5px;
}
/*********************************
* End theme-based commentstreams *
**********************************/
/*********************
* Mobile adjustments *
**********************/
@media screen and (max-width:720px) {
:root {
--wiki-content-right-margin: 0px;
--wiki-content-padding:0.5rem;
--wiki-navigation-right-margin: 1px;
--wiki-navigation-left-margin: 0px;
--wiki-navigation-top-padding: 5px;
--wiki-navigation-bottom-padding:0px;
--wiki-navigation-height:2rem;
--wiki-navigation-search-height:2.15rem;
--wiki-navigation-search-margin:0.5rem;
--wiki-logo-height: 80px;
--wiki-logo-width: 100%;
--wiki-logo-margin: 10px;
--wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2) + var(--wiki-navigation-height) + var(--wiki-navigation-top-padding) + var(--wiki-navigation-bottom-padding));
--wiki-head-icon-padding: 0.25rem;
--wiki-head-icon-size: calc(var(--wiki-navigation-height) - var(--wiki-head-icon-padding) * 2);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-menu-margin: 0.2rem;
--wiki-menu-top-offset: calc(var(--wiki-head-height) + var( --wikigg-header-height ) + var(--wiki-navigation-bottom-padding) + var(--wiki-navigation-search-margin));
}
#mw-page-base,
#mw-head-base {
height:var(--wiki-head-height);
}
#mw-page-base {
padding-top: var( --wikigg-header-height );
}
#mw-head-base {
margin-top:calc(var(--wiki-head-height) * -1);
}
#p-logo,
#p-logo a {
height: var(--wiki-logo-height);
width: var(--wiki-logo-width);
}
#p-logo {
position:absolute;
background:none;
padding:0;
left:0;
margin:var(--wiki-logo-margin) 0;
transform:none;
top:calc(var(--wikigg-header-height));
}
.mw-wiki-logo {
background-size:contain;
}
#mw-head {
left:0;
width:100%;
top:calc(var(--wiki-head-height) + var( --wikigg-header-height ) - var(--wiki-navigation-height));
border:none;
border-image:none;
}
#mw-navigation {
position:unset;
}
#left-navigation,
#right-navigation {
margin-top: 0;
height:var(--wiki-navigation-height);
}
#right-navigation {
margin-right: var(--wiki-navigation-right-margin);
}
div#left-navigation {
margin-left: var(--wiki-navigation-left-margin);
}
div#right-navigation div#p-search {
margin-right: 0;
}
.vector-menu-tabs-legacy,
.vector-menu-dropdown {
height:var(--wiki-navigation-height);
}
.vector-menu-tabs-legacy li a {
height:var(--wiki-navigation-height);
}
#p-cactions {
padding-bottom: 0px;
}
#p-search {
position: absolute;
left: 50%;
transform:translateX(-50%);
top: calc(var(--wiki-navigation-height) + var(--wiki-navigation-bottom-padding));
margin-left:0px;
z-index: 4 /** above #mw-panel **/;
}
#simpleSearch {
width: calc(100vw - var(--wiki-navigation-right-margin) - var(--wiki-navigation-left-margin));
}
.vector-search-box-input {
height:var(--wiki-navigation-search-height);
}
.vector-search-box form {
margin:var(--wiki-navigation-search-margin) 0px;
}
.mw-body,
.mw-footer {
border-left-width: 0;
border-right-width: 0;
}
.mw-body {
margin-top: 0;
padding-top:calc(var(--wiki-content-padding) + var(--wiki-navigation-search-height) + var(--wiki-navigation-bottom-padding) + (var(--wiki-navigation-search-margin) * 2));
}
#mw-panel {
position: unset;
width:100%;
margin: 0px auto;
padding: 0;
top: 0;
background-position:bottom right, top center;
background-size:100% 0.5em, 100% 100%;
float:unset;
}
div#mw-navigation div#mw-panel .portal {
box-sizing:border-box;
text-align: center
}
.vector-menu-dropdown .vector-menu-content {
right: 0;
left: unset;
}
#mw-panel .vector-menu-portal {
border-left-width:0;
border-right-width:0;
}
table.wikitable,
table.responsive-table {
display: block;
overflow-x: scroll;
}
.gallerybox,
.gallerybox > div,
.gallerybox .thumb {
max-width:100%;
}
/* disable float on RecentChanges legend */
.mw-changeslist-legend {
float: none;
margin: 0 auto;
}
/* advanced search options */
#mw-searchoptions table {
float: none;
}
#mw-searchoptions table td {
display: block;
}
/* popup when clicking the download button in multimediaviewer */
.mw-mmv-dialog {
width: unset;
}
/* turn math elements into scroll blocks unless they're an immediate child of a span */
:not(span)>.mwe-math-element {
display: block;
overflow-x: auto;
}
/* Expandable mobile navigation panel */
body.has-vector-mobile-menu #mw-panel {
position: absolute;
top: var(--wiki-menu-top-offset);
z-index: 3;
}
body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle {
position: relative;
z-index: 5;
display: block;
appearance: none;
border: 1px solid var(--wiki-content-border-color);
margin-left: var(--wiki-navigation-search-margin);
margin-bottom: 2px;
background-color: var(--wiki-content-background-color--secondary);
}
body.has-vector-mobile-menu #mw-panel .vector-menu-portal {
display: none;
}
body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle.nav--expanded ~ .vector-menu-portal {
display: block;
}
body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal {
text-align: left;
font-size: 110%;
border-left-width: 1px;
border-right-width: 1px;
margin-inline: calc(var(--wiki-navigation-left-margin) + var(--wiki-menu-margin));
}
body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal + .vector-menu-portal {
border-top-width: 0;
}
body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal:not(:last-child) {
border-bottom-width: 0;
}
body.has-vector-mobile-menu #mw-panel .vector-menu-content-list {
display: flex;
flex-wrap: wrap;
}
body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a {
display: block;
padding: 0.2rem 0.5rem;
border: 1px solid transparent;
}
body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a:hover {
border-color: var(--wiki-content-link-color);
}
body.has-vector-mobile-menu #mw-panel #p-navigation-label {
display: block;
}
body.has-vector-mobile-menu #p-logo {
/* Logo's a part of the sidebar panel, which uses relative positioning for the expandable button. Offset the logo appropriately. */
top: calc( -1 * var( --wiki-menu-top-offset ) + var( --wikigg-header-height ) );
}
.mobile-nav-toggle {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M1 3v2h18V3zm0 8h18V9H1zm0 6h18v-2H1z'/%3E%3C/svg%3E%0A");
}
body.has-vector-mobile-menu #p-tb .mw-list-item > a {
display: inline-flex;
}
body.has-vector-mobile-menu #p-tb .vector-menu-content-list {
flex-direction: row;
}
/* Search adjustments for the expandable menu */
body.has-vector-mobile-menu #p-search {
/* reposition to the right when mobile sidebar menu is active */
left: calc(var(--wiki-navigation-search-margin) * 3 + var(--wiki-head-icon-size) + var(--wiki-head-icon-padding));
right: calc(var(--wiki-navigation-right-margin) + var(--wiki-navigation-search-margin));
transform: none;
}
body.has-vector-mobile-menu #simpleSearch {
width: 100%;
margin: 0 auto;
}
/* icon navbar tabs + expandable nav panel icon */
#mw-head {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg fill='none' height='24' stroke='%23000' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M0 0h24v24H0z' fill='none' stroke='none'/%3E%3Cpath d='M4 4l4 16l4 -14l4 14l4 -16'/%3E%3C/svg%3E");
}
#mw-head .vector-menu-tabs .mw-list-item a,
#mw-head .vector-menu-dropdown .vector-menu-heading,
#mw-panel .mobile-nav-toggle {
line-height:var(--wiki-head-icon-size);
width: var(--wiki-head-icon-size); /* same as line height */
height: var(--wiki-head-icon-size);
box-sizing: content-box;
padding: var(--wiki-head-icon-padding);
color: transparent; /**<< for watch/unwatch, the text of <a> will be plain 'watch'/'unwatch' without <span> after clicking. **/
}
#mw-head .vector-menu-tabs .mw-list-item a::before,
#mw-head .vector-menu-dropdown .vector-menu-heading::before,
#mw-panel .mobile-nav-toggle::before {
content: "";
display: block;
position: unset;
background-image: none;
width: var(--wiki-head-icon-size);
height: var(--wiki-head-icon-size);
margin: 0;
--mask: var(--icon) no-repeat;
-webkit-mask: var(--mask);
mask: var(--mask);
-webkit-mask-size: 100% 100%;
mask-size: 100% 100%;
-webkit-mask-position: center center;
mask-position: center center;
background-color: var(--wiki-navigation-text-color);
}
#mw-head .vector-menu-tabs .mw-list-item a:hover::before,
#mw-head .vector-menu-dropdown .vector-menu-heading:hover::before,
#mw-panel .mobile-nav-toggle:hover::before,
#mw-panel .mobile-nav-toggle.nav--expanded::before {
background-color: var(--wiki-navigation-selected-text-color);
}
#mw-head .vector-menu-tabs .mw-list-item a span,
#mw-head .vector-menu-dropdown .vector-menu-heading span {
display: none;
}
#mw-head .vector-menu-dropdown .vector-menu-heading::after {
display: none;
}
#ca-ve-edit,
#ca-edit {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z'/%3E%3C/svg%3E%0A");
}
#ca-ve-edit + #ca-edit {
--icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='20' height='20' viewBox='0 0 20 20' aria-hidden='true'%3E%3C!----%3E%3Cg%3E%3Cpath d='M1 3v14h3v-2H3V5h1V3zm4 0v14h4v-2H7V5h2V3zm11 0v2h1v10h-1v2h3V3zm-5 0v2h2v10h-2v2h4V3z'%3E%3C/path%3E%3C/g%3E%3C/svg%3E");
}
#ca-view,
#ca-view-foreign {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M10 14.5a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5M10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7'/%3E%3Ccircle cx='10' cy='10' r='2.5'/%3E%3C/svg%3E");
}
#left-navigation li[id^=ca-nstab-] {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E article %3C/title%3E%3Cpath d='M5 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm0 3h5v1H5zm0 2h5v1H5zm0 2h5v1H5zm10 7H5v-1h10zm0-2H5v-1h10zm0-2H5v-1h10zm0-2h-4V4h4z'/%3E%3C/svg%3E%0A");
}
#ca-history {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M9 6v5h.06l2.48 2.47 1.41-1.41L11 10.11V6z'/%3E%3Cpath d='M10 1a9 9 0 0 0-7.85 13.35L.5 16H6v-5.5l-2.38 2.38A7 7 0 1 1 10 17v2a9 9 0 0 0 0-18'/%3E%3C/svg%3E%0A");
}
#ca-talk {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M26,12H24V6a3,3,0,0,0-3-3H6A3,3,0,0,0,3,6V24.41l5.12-5.12A1.05,1.05,0,0,1,8.83,19H12v3a3,3,0,0,0,3,3h8.17a1.05,1.05,0,0,1,.71.29L29,30.41V15A3,3,0,0,0,26,12ZM12,15v2H8.83a3,3,0,0,0-2.12.88L5,19.59V6A1,1,0,0,1,6,5H21a1,1,0,0,1,1,1v6H15A3,3,0,0,0,12,15ZM27,25.59l-1.71-1.71A3,3,0,0,0,23.17,23H15a1,1,0,0,1-1-1V15a1,1,0,0,1,1-1H26a1,1,0,0,1,1,1Z'/%3E%3C/g%3E%3C/svg%3E");
}
#t-contributions {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg enable-background='new 0 0 32 32' id='Stock_cut' version='1.1' viewBox='0 0 32 32' xml:space='preserve' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'%3E%3Cdesc/%3E%3Cpath d='M27,12V5h-7v0 c0-2.209-1.791-4-4-4h0c-2.209,0-4,1.791-4,4v0H1v7h0c2.209,0,4,1.791,4,4v0c0,2.209-1.791,4-4,4h0v11h11v0c0-2.209,1.791-4,4-4h0 c2.209,0,4,1.791,4,4v0h7V20h0c2.209,0,4-1.791,4-4v0C31,13.791,29.209,12,27,12L27,12z' fill='none' stroke='%23000000' stroke-linejoin='round' stroke-miterlimit='10' stroke-width='2'/%3E%3C/svg%3E");
}
#ca-addsection {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpolygon points='29 15 17 15 17 3 15 3 15 15 3 15 3 17 15 17 15 28 17 28 17 17 29 17 29 15'/%3E%3C/g%3E%3C/svg%3E");
}
#ca-viewsource {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg height='24' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath class='heroicon-ui' d='M20.59 12l-3.3-3.3a1 1 0 1 1 1.42-1.4l4 4a1 1 0 0 1 0 1.4l-4 4a1 1 0 0 1-1.42-1.4l3.3-3.3zM3.4 12l3.3 3.3a1 1 0 0 1-1.42 1.4l-4-4a1 1 0 0 1 0-1.4l4-4a1 1 0 0 1 1.42 1.4L3.4 12zm7.56 8.24a1 1 0 0 1-1.94-.48l4-16a1 1 0 1 1 1.94.48l-4 16z'/%3E%3C/svg%3E");
}
#p-variants {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M16,2A14,14,0,1,0,30,16,14,14,0,0,0,16,2Zm8,13a24.28,24.28,0,0,0-.41-3.62c2.19.91,3.75,2.19,4.25,3.62Zm-2,0H17V10a20.9,20.9,0,0,1,4.34.63A20.26,20.26,0,0,1,22,15ZM17,8V4.19c1.43.5,2.71,2.06,3.62,4.25A24.28,24.28,0,0,0,17,8ZM15,4.19V8a24.28,24.28,0,0,0-3.62.41C12.29,6.25,13.57,4.69,15,4.19ZM15,10v5H10a20.26,20.26,0,0,1,.63-4.34A20.9,20.9,0,0,1,15,10ZM8,15H4.19c.5-1.43,2.06-2.71,4.25-3.62A24.28,24.28,0,0,0,8,15Zm0,2a24.28,24.28,0,0,0,.41,3.62C6.25,19.71,4.69,18.43,4.19,17Zm2,0h5v5a20.9,20.9,0,0,1-4.34-.63A20.26,20.26,0,0,1,10,17Zm5,7v3.84c-1.43-.5-2.71-2.06-3.62-4.25A24.28,24.28,0,0,0,15,24Zm2,3.84V24a24.28,24.28,0,0,0,3.62-.41C19.71,25.75,18.43,27.31,17,27.81ZM17,22V17h5a20.26,20.26,0,0,1-.63,4.34A20.9,20.9,0,0,1,17,22Zm7-5h3.84c-.5,1.43-2.06,2.71-4.25,3.62A24.28,24.28,0,0,0,24,17Zm2.87-6.12A15.11,15.11,0,0,0,23,9a15.11,15.11,0,0,0-1.85-3.87A12.12,12.12,0,0,1,26.84,10.88Zm-16-5.72A15.11,15.11,0,0,0,9,9a15.11,15.11,0,0,0-3.87,1.85A12.12,12.12,0,0,1,10.88,5.16Zm-5.72,16A15.11,15.11,0,0,0,9,23a15.11,15.11,0,0,0,1.85,3.87A12.12,12.12,0,0,1,5.16,21.12Zm16,5.72A15.11,15.11,0,0,0,23,23a15.11,15.11,0,0,0,3.87-1.85A12.12,12.12,0,0,1,21.12,26.84Z'/%3E%3C/g%3E%3C/svg%3E");
}
#p-cactions {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ccircle cx='10' cy='10' r='2'/%3E%3Ccircle cx='3' cy='10' r='2'/%3E%3Ccircle cx='17' cy='10' r='2'/%3E%3C/svg%3E%0A");
}
#ca-watch {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z'/%3E%3C/svg%3E%0A");
}
#ca-unwatch {
--icon: url("data:image/svg+xml,%3C%3Fxml version='1.0'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' id='Outlined'%3E%3Cg style='fill:%23000000;fill-opacity:1' id='Fill'%3E%3Cpath style='fill:%23000000;fill-opacity:1' id='path1380' d='M 28.61,11.67 H 20 L 17.34,3.47 C 16.920093,2.1973942 15.119907,2.1973942 14.7,3.47 L 12,11.67 H 3.39 c -1.3409796,0.0031 -1.900508,1.71581 -0.82,2.51 l 7,5.07 -2.68,8.21 C 6.5980433,28.35747 7.2662365,29.278767 8.21,29.28 8.4953889,29.267666 8.7705436,29.170143 9,29 l 7,-5.07 7,5.07 c 0.236205,0.170386 0.518805,0.264586 0.81,0.27 0.943763,-0.0012 1.611957,-0.92253 1.32,-1.82 l -2.66,-8.21 7,-5.07 c 1.075277,-0.810084 0.486081,-2.522863 -0.86,-2.5 z' /%3E%3C/g%3E%3C/svg%3E");
}
.vector-menu-tabs #ca-watch.icon a:hover::before,
.vector-menu-tabs #ca-unwatch.icon a:hover::before {
background-image:none;
}
/* RecentChanges - prevent overflow on long summaries */
.client-js .mw-changeslist ul,
.client-js .mw-changeslist table.mw-enhanced-rc {
margin-left:0;
}
.mw-changeslist-line-inner-comment,
.mw-changeslist-line .comment {
font-size:0.9em;
word-break:break-all;
}
.mw-userlink {
overflow-wrap:anywhere;
}
}
/* Hide the expandable navigation button for desktop users */
.mobile-nav-toggle {
display: none;
}
/*************
* End mobile *
**************/
/* All local skin customizations should go below this line */
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text/javascript
/* All JavaScript here will be loaded for users of the Vector skin */
/*** Mobile navigation toggle button ***/
$( function () {
var mobileSidebarButton = document.createElement( 'button' );
mobileSidebarButton.className = 'mobile-nav-toggle';
mobileSidebarButton.addEventListener( 'click', function () {
mobileSidebarButton.classList.toggle( 'nav--expanded' );
} );
document.body.classList.add( 'has-vector-mobile-menu' );
document.getElementById( 'mw-panel' ).prepend( mobileSidebarButton );
} );
/*** End mobile navigation toggle button ***/
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{| class="wikitable" style="text-align:center"
|-
! scope="col" style="width:7.0em;" | {{no wrap|Template call}}<br>{{normal|('''m''' for magic word)}}
! scope="col" style="width:5.75em;" | {{no wrap|Output}} {{normal|(delayed interpretation as wikimarkup)}}
! scope="col" style="width:9.0em;" | {{no wrap|HTML alternative}} {{normal|(never interpreted as wikimarkup)}}
! Why you might want to use this
|- style="vertical-align:top"
| <code><nowiki>{{!}}</nowiki></code> '''(m)'''
| <nowiki>|</nowiki>
| &#124; or {{tl|pipe}}
| Displaying pipe characters inside of a parser function
|- style="vertical-align:top"
| <code><nowiki>{{=}}</nowiki></code> '''(m)'''
| <nowiki>=</nowiki>
| &#61;
| Displaying equal signs inside of unnamed parameters (e.g. <code><nowiki>{{MyTemplate|1+1=2}}</nowiki></code> will assign <code>2</code> to <code><nowiki>{{{1+1|}}}</nowiki></code>; <code><nowiki>{{MyTemplate|1+1{{=}}2}}</nowiki></code> will do what you want)
|- style="vertical-align:top"
| {{tlx|!!}}
| <nowiki>||</nowiki>
| &#124;&#124;
| Displaying a break between two table cells inside of a parser function
|- style="vertical-align:top"
| {{tlx|!(}}
| {{!(}}
| &#91;
| Displaying a bracket inside of an external link
|- style="vertical-align:top"
| {{tlx|)!}}
| {{)!}}
| &#93;
| Displaying a bracket inside of an external link
|- style="vertical-align:top"
| {{tlx|!((}}
| {{!((}}
| &#91;&#91;
| Displaying a bracket inside of a link
|- style="vertical-align:top"
| {{tlx|))!}}
| {{))!}}
| &#93;&#93;
| Displaying a bracket inside of a link
|- style="vertical-align:top"
| {{tlx|(}}
| {{(}}
| &#123;
| Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter
|- style="vertical-align:top"
| {{tlx|)}}
| {{)}}
| &#125;
| Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter
|- style="vertical-align:top"
| {{tlx|((}}
| {{((}}
| &#123;&#123;
| Displaying open braces for a template without actually transcluding that template
|- style="vertical-align:top"
| {{tlx|))}}
| {{))}}
| &#125;&#125;
| Displaying closed braces for a template without actually transcluding that template
|- style="vertical-align:top"
| {{tlx|(((}}
| {{(((}}
| &#123;&#123;&#123;
| Displaying a template parameter's open curly braces without actually using that variable
|- style="vertical-align:top"
| {{tlx|)))}}
| {{)))}}
| &#125;&#125;&#125;
| Displaying a template parameter's closed curly braces without actually using that variable
|- style="vertical-align:top"
| {{tlx|(!}}
| <nowiki>{|</nowiki>
| &#123;&#124;
| Starting a table inside of a parser function
|- style="vertical-align:top"
| {{tlx|!-}}
| <nowiki>|-</nowiki>
| &#124;&#45;
| Starting a new table row inside of a parser function
|- style="vertical-align:top"
| {{tlx|!)}}
| <nowiki>|}</nowiki>
| &#124;&#125;
| Closing a table inside of a parser function
|}<includeonly>
[[Category:Formatting templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:(/doc
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#redirect [[Template:((/doc]]
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]<noinclude>
{{documentation}}</noinclude>
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]<noinclude>
{{documentation}}</noinclude>
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#redirect [[Template:((/doc]]
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}}<noinclude>
{{documentation}}
</noinclude>
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]]<noinclude>
{{documentation}}</noinclude>
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#redirect [[Template:((/doc]]
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}}}<noinclude>
{{documentation}}</noinclude>
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#redirect [[Template:((/doc]]
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Template:))/doc
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#redirect [[Template:((/doc]]
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#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:*
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• <noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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This is the '''bullet''' template; it looks like this: [ • ]
It works similarly to the HTML markup sequence: [<code>'''&nbsp;&bull;&nbsp;'''</code>], that is, a non-breaking space, a bullet and a non-breaking space.
This template is used when you want a larger bullet than a bold middot ['''·'''], but something smaller than an en dash [–].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Ambox
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<includeonly><!--
--><div class="ambox {{{class|}}} {{#ifeq:{{lc:{{{tiny|}}}}}|yes|tiny}}"<!--
--> style="--ambox-color: {{{color|}}};"><!--
--><div class="ambox-icon">[[File:{{{icon|Ambox banner content.svg}}}{{!}}{{#ifeq:{{lc:{{{tiny|}}}}}|yes|48x20px|48x48px}}|alt=]]</div><!--
--><div class="ambox-content"><!-- start ambox content
-->{{#if: {{{title|}}} | <p class="ambox-title">{{{title}}}</p> }}<!--
--><p class="ambox-text">{{{message|No text provided.}}}{{#if: {{{date|}}} |<nowiki> </nowiki>(Message added: {{{date}}}) }}</p><!--
--></div><!-- end ambox content
--></div><!-- end ambox
--></includeonly><noinclude>
{{doc}}
[[Category:Notice templates]]</noinclude>
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== Summary ==
{{#ifeq:{{ROOTPAGENAME}}|Ambox|"Ambox" is an abbreviation for '''A'''rticle '''m'''essage '''box'''. You can use amboxes in articles to indicate something important about the current page, often in the header.|
This '''message template''' is an [[Template:Ambox|article message box]], or '''ambox'''. The documentation below discusses how to use each ambox provided by the wiki.
}}
== Premade amboxes ==
=== Problem notice amboxes ===
These amboxes are used temporarily to notify other editors and visitors about a problem with an article. These amboxes support the following parameters:
* <code>|tiny=</code>: If set to <code>yes</code>, the box will have less padding and the icon will be much smaller than default.
* <code>|class=</code>: Any additional CSS classes to add to the ambox container element.
* <code>|date=</code>: The date the ambox was added to the page.
* <code>|nocat=</code>: If set to <code>yes</code>, no category will be added to the page. Use this only when creating documentation.
'''Note:''' Premade amboxes need the base {{tl|Ambox}} template to work.
{| class="wikitable"
! Code !! Result
|-
| {{tl|Cleanup}} || {{Cleanup|nocat=yes}}
|-
| {{tl|Delete}} || {{Delete|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Merge|Merge]]|Example<nowiki>}}</nowiki></code> || {{Merge|Template:Ambox{{!}}Example|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Move|Move]]|Example<nowiki>}}</nowiki></code> || {{Move|Template:Ambox{{!}}Example|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example<nowiki>}}</nowiki></code><br/><br/><code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example 1|Example 2|Example 3<nowiki>}}</nowiki></code> || {{Split|Template:Ambox{{!}}Example|nocat=yes}}
{{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}}
|-
| {{tl|Stub}} || {{Stub|nocat=yes}}
|-
|}
=== Informational amboxes ===
These amboxes are intended as permanent fixtures to a page, to notify visitors about some piece of information relevant to the page. These amboxes support the following parameters in addition to any listed:
* <code>|tiny=</code>, if set to <code>Yes</code> the image will be much smaller than default
* <code>|class=</code>, any additional classes to add to the ambox container
{| class="wikitable"
! Code !! Additional parameters !! Result
|-
| {{tl|Spoiler warning}} || || {{Spoiler warning|nocat=yes}}
|-
| {{tl|No direct use}} || || {{No direct use|nocat=yes}}
|-
| {{tl|Uses Lua}} || <code><nowiki>|1=</nowiki></code>, a comma-separated list of modules used || {{Uses Lua|nocat=yes}}
|}
=== Optional parameters ===
You can use optional parameters to further customize a premade ambox. The example below is using <code>tiny=yes</code> and <code>date=01/01/2021</code>.
{{Cleanup|tiny=yes|date=01/01/2021|nocat=yes}}
== Creating a custom ambox ==
You can create additional ambox templates as needed using the following parameters:
<pre>
{{Ambox
| color = The left border color.
| icon = The icon image to be displayed.
| title = The optional title.
| message = The explanation text displayed.
| tiny = If you want the tiny version of the ambox, fill the parameter with "yes".
| date = An optional date of creation for the message.
| class = An optional CSS class for the ambox.
}}
</pre>
== Dependencies ==
For this template to work properly, you need the following:
* <code>.ambox</code> and any related classes, found in [[MediaWiki:Common.css]].
<includeonly>[[Category:Notice templates]]</includeonly>
__NOTOC__
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Anchor
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<includeonly><!--
--><span id="{{{1}}}"></span><!--
--></includeonly><!--
--><noinclude>{{doc}}
[[Category:Navigation templates]]</noinclude>
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== Summary ==
This template can be used to insert an invisible anchor (reference points) into a page that can later be used by internal wiki links.
== Usage ==
To create a custom anchor, use <code><nowiki>{{Anchor|Anchor Name}}</nowiki></code> anywhere in the page.
For example, if you create the anchor <code><nowiki>{{Anchor|Example Anchor}}</nowiki></code> in the page <code><nowiki>[[Example]]</nowiki></code>, you can access it through the internal link <code><nowiki>[[Example#Example Anchor]]</nowiki></code>.
Remember that you can create a [[support:Redirect|redirect]] to this template so that you can call it more easily, such as with <code><nowiki>{{a|Anchor Name}}</nowiki></code>.
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character icon
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<includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Character}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
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== Summary ==
<templatedata>
{
"params": {
"1": {
"aliases": [
"page"
],
"label": "Page Name",
"description": "The name for the target page.",
"example": "Page Name",
"type": "wiki-page-name",
"required": true
},
"2": {
"aliases": [
"label"
],
"label": "Link Label",
"description": "The text to the be displayed on the link icon's label.",
"example": "Alternative Page Name",
"type": "line"
}
},
"description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Character).png\".",
"format": "inline"
}
</templatedata>
== Examples ==
For the examples below, <code><nowiki>File:Invisible Boy (Character).png</nowiki></code> was used as the icon for a page called <code>Invisible Boy</code>.
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Character icon|Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy}}
|-
| <code><nowiki>{{Character icon|Invisible Boy|The Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy|The Invisible Boy}}
|-
| <code><nowiki>{{Character icon|Invisible Boy|notext}}</nowiki></code> || {{Character icon|Invisible Boy|notext}}
|-
| <code><nowiki>{{Character icon|Missing Boy}}</nowiki></code> (Missing Page Icon) || {{Character icon|Missing Boy}}
|}
== Dependencies==
For this template to work properly, you need the following:
* The base {{tl|Link icon}} template.
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
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<includeonly>{{Ambox
| color = gold
| icon = Cleanup.svg
| message = This page does not meet '''{{SITENAME}}''''s page quality standards. You can [{{fullurl:{{FULLPAGENAME}}|action=edit}} edit it] to help fixing grammar, formatting, or code issues.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Pages in need of improvement]]}}</includeonly><!--
--><noinclude>{{Cleanup|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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Template:Clear
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<div style="clear:{{{1|both}}};" class={{{class|}}}></div><noinclude>
{{documentation}}
</noinclude>
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<includeonly>{{Ambox
| color = grey
| icon = Delete.svg
| title = Candidate for Deletion
| message = This page lacks relevance for '''{{SITENAME}}''' and is a candidate for '''deletion'''.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for deletion]]}}</includeonly><!--
--><noinclude>{{Delete|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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Template:Disambiguation
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<includeonly><!--
-->{{#vardefine:topic|<!-- start vd
-->{{#if:{{{topic|}}} | {{{topic}}} | {{PAGENAME}} }}<!-- end if
-->}}<!-- end vd
-->{{#vardefine:disambig|<!-- start vd
-->{{#if:{{{1|}}}<!-- start custom disambig if
-->|{{{1}}}<!-- start label if -->{{#if:{{{2|}}} | {{!}}{{{2}}} }}<!-- end label if
-->|{{#var:topic}} (disambiguation)<!-- else; use regular disambig
-->}}<!-- end custom disambig if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->This page is about '''{{#var:topic}}'''. For other uses, see [[{{#var:disambig}}]].<!--
-->|icon=Disambig.svg<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
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<templatedata>
{
"params": {
"1": {
"label": "Disambiguation Page",
"description": "A custom disambiguation page name.",
"example": "Disambiguation Page",
"type": "wiki-page-name"
},
"2": {
"label": "Link Label",
"description": "A label for the custom disambiguation page.",
"example": "Alternative Page Name",
"type": "line"
},
"topic": {
"label": "Custom Topic",
"description": "In case {{PAGENAME}} does not describe the topic, this can be used to display a custom topic",
"example": "a custom topic",
"default": "{{PAGENAME}}",
"type": "line"
}
},
"description": "This hatnote template is meant to be used at the top of an article to indicate the existence of a disambiguation page.",
"paramOrder": [
"1",
"2",
"topic"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Disambiguation}}</nowiki></code> || {{Disambiguation|topic=Example}}
|-
| <code><nowiki>{{Disambiguation|Special:Random|topic=Example}}</nowiki></code> || {{Disambiguation|Special:Random|topic=Example}}
|-
| <code><nowiki>{{Disambiguation|Special:Random|Page Label|topic=this particular topic}}</nowiki></code> || {{Disambiguation|Special:Random|Page Label|topic=this particular topic}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:About|Wikipedia's About Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Distinguish
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{text|}}} | {{{text}}} |<!-- start top if
-->{{#if:{{{2|}}}<!-- if more than one page
-->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] or [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>or [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{1}}}]]<!-- else; one page only
-->}}<!-- end custom disambig if
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->Not to be confused with {{#var:text}}.<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
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<templatedata>
{
"params": {
"1": {
"label": "Alternative",
"description": "The alternative page.",
"example": "Alternative Page",
"type": "wiki-page-name",
"suggested": true
},
"2": {
"label": "Second Alternative",
"description": "A second alternative page.",
"example": "Second Alternative Page",
"type": "wiki-page-name"
},
"3": {
"label": "Third Alternative",
"description": "A third alternative page.",
"example": "Third Alternative Page",
"type": "wiki-page-name"
},
"text": {
"label": "Alternative Text",
"description": "Instead of using pages, you can provide a full alternative text. This parameter overrides other provided parameters.",
"example": "the alternative page, [[Alternative Page]]",
"type": "line"
}
},
"description": "This hatnote template is meant to be used to indicate possible alternatives to what the reader wants to find.",
"paramOrder": [
"1",
"2",
"3",
"text"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}
|-
| <code><nowiki>{{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}</nowiki></code> || {{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:Distinguish|Wikipedia's Distinguish Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Doc
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#redirect [[Template:Documentation]]
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Template:Documentation
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<includeonly><!--
--><div class="documentation"><!--
--><div class="documentation-header"><!--
-->[[File:Template-{{#ifexist:{{#vardefineecho:docpage|{{{1|Template:{{#replace:{{{1|{{PAGENAME}}/doc}}}|Template:|}}}}}<!-- end vde -->}}|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!--
--><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!--
-->{{#ifexist:{{#var:docpage}}|<!--
--><span style="font-size: 90%; font-style: italic;"><!--
-->[{{fullurl:{{#var:docpage}}|action=edit}} Edit] this documentation at [{{fullurl:{{#var:docpage}}|redirect=no}} {{FULLPAGENAMEE:{{#var:docpage}}}}].<!--
--></span><!--
-->}}<!--
-->}}<!--
--><div style="float: right; margin-left: 5px;"><!--
-->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!--
--></div><!--
--></div><!--
<!-- leave line break here -->
{{#if:{{{lua|}}}|{{UsesLua|{{{lua}}} }} }}
<!-- documentation text/error box begins here -->
<div style="border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: 0.5em auto 1em; padding: 0.8em 1.2em; background: var(--wiki-content-background-color--secondary);">
<!--
-->{{#ifexist:{{#var:docpage}}|<!--
If there is documentation
-->
{{ {{#var:docpage}} }}
<!--
Else
-->|<!--
-->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!--
-->[[Category:Templates with no documentation]]<!--
-->}}<!-- leave line break here -->
<!-- documentation text/error box ends here -->
</div>
<!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--
-->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc
-->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!--
-->[[Category:Template documentation]]<!--
-->}}<!--
-->}}<!--
--></div><!--
--></includeonly><!--
--><noinclude>{{Documentation}}
[[Category:Documentation templates| ]]
</noinclude>
5e49b1b7e058769b5c2e3e9cc00ddf9271ed8bb8
Template:Documentation/doc
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Use {{tl|documentation}} inside of the <code><nowiki><noinclude></noinclude></nowiki></code> section on your template. Then create your template at the <code>/doc</code> subpage of your template.
<noinclude>[[Category:Template documentation]]</noinclude>
055b0481a1967951c59f15a09b92767c90baa8dd
Template:For
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{3|}}}<!-- if more than one page
-->|[[{{{2}}}]]{{#if:{{{4|}}}<!-- start concat if
-->|, [[{{{3}}}]] and [[{{{4}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{3}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{2}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->For {{{1}}}, see {{#var:text}}.<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
1899e48855153617f7c0bf3087b781bc80f0395c
Template:For/doc
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<templatedata>
{
"params": {
"1": {
"label": "Topic",
"description": "The topic the following pages are about.",
"example": "more information",
"type": "line",
"required": true
},
"2": {
"label": "Related Page",
"description": "A related page.",
"example": "Related Page",
"type": "wiki-page-name",
"required": true
},
"3": {
"label": "Second Page",
"description": "A second related page.",
"example": "Second Related Page",
"type": "wiki-page-name"
},
"4": {
"label": "Third Page",
"description": "A third related page.",
"example": "Third Related Page",
"type": "wiki-page-name"
}
},
"description": "This hatnote template is meant to be used to show pages related to a topic the reader might want to visit.",
"paramOrder": [
"1",
"2",
"3",
"4"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{For|more information|Special:WantedPages}}</nowiki></code> || {{For|more information|Special:WantedPages}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{For|more information|Special:WantedPages{{!}}Page 1}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
b2a30a9bf8acff259d5e86654a2de69c2d5e4fff
Template:From Wikipedia
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<includeonly>{{Ambox
| color = darkblue
| icon = Wikipedia.svg
| title= This code is adapted from [[wikipedia:Main Page|Wikipedia]].
| message = For the original code, see the following pages: {{#arraymap:{{{1|}}}|,|%s|[[wikipedia:%s|%s]]}}
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}</includeonly><noinclude>{{doc}}</noinclude>
0bb256ef5acc38fb0cfbdacc22e75aab89bd6e2c
Template:Gad
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<code>Gadget - [[MediaWiki:Gadget-{{{1}}}|{{{1}}}]]</code><noinclude>[[Category:Formatting templates]]</noinclude>
3ddc96bdd5961224a208f920b89d07676df2b8ac
Template:Hatnote
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<includeonly><!--
--><div class="hatnote {{#if:{{{icon|}}}|icon}}">{{#if:{{{icon|}}}|[[File:{{{icon}}}|x22px]]<nowiki> </nowiki>}}{{{1|}}}</div><!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates| ]]</noinclude>
d7a4d8889e7aa401084a21a4a295267f8e910a13
Template:Hatnote/doc
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{{No direct use}}
== List of Hatnote Templates ==
* {{tl|Disambiguation}}
* {{tl|Distinguish}}
* {{tl|For}}
* {{tl|Main}}
== Dependencies ==
For this template to work properly, you need the following:
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
* The <code>--wiki-body-dynamic-color--secondary--inverted</code> CSS variable, defined in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
146c25eada492520a5b60e4c03108cce6db97b6a
Template:I
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#REDIRECT [[Template:Link icon]]
6ebdedb4de95efaa3e6ca27590e79aca674f2364
Template:Item icon
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<includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Item}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
6564279e3808e659b8034ad4b96f4f9e9e498b57
Template:Item icon/doc
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== Summary ==
<templatedata>
{
"params": {
"1": {
"aliases": [
"page"
],
"label": "Page Name",
"description": "The name for the target page.",
"example": "Page Name",
"type": "wiki-page-name",
"required": true
},
"2": {
"aliases": [
"label"
],
"label": "Link Label",
"description": "The text to the be displayed on the link icon's label.",
"example": "Alternative Page Name",
"type": "line"
}
},
"description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Item).png\".",
"format": "inline"
}
</templatedata>
== Examples ==
For the examples below, <code><nowiki>File:Mystic Feather (Item).png</nowiki></code> was used as the icon for a page called <code>Mystic Feather</code>.
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Item icon|Mystic Feather}}</nowiki></code> || {{Item icon|Mystic Feather}}
|-
| <code><nowiki>{{Item icon|Mystic Feather|Mystic Feathers}}</nowiki></code> || {{Item icon|Mystic Feather|Mystic Feathers}}
|-
| <code><nowiki>{{Item icon|Mystic Feather|notext}}</nowiki></code> || {{Item icon|Mystic Feather|notext}}
|-
| <code><nowiki>{{Item icon|Missing Item}}</nowiki></code> (Missing Page Icon) || {{Item icon|Missing Item}}
|}
== Dependencies==
For this template to work properly, you need the following:
* The base {{tl|Link icon}} template.
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
4dfcab6f3d3c88596068607685645f29666f0141
Template:Key
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<includeonly><!--
-->{{#vardefine:platform | {{#if: {{{2|}}} | {{#switch: {{lc:{{{1|}}}}}
<!-- Desktop -->
|mouse
|keyboard=keyboard
<!-- Mobile -->
|gesture=gesture
<!-- Microsoft -->
|xboxseries
|xbox=Xbox
|xbox one
|xbone
|xbox1
|xboxone=xboxone
|xbox 360
|xb360
|xbox360
|360=360
<!-- Sony -->
|ps
|ps5
|playstation
|ds
|dualsense=DualSense
|playstation 4
|ps4=ps4
|playstation 3
|ps3=ps3
<!-- Nintendo -->
|ns
|switch=Switch
|wii=wii
}} | undefined }} }}<!--
-->{{#vardefine:key | {{#if: {{{2|}}} | {{ucfirst:{{{2}}}}} | {{ucfirst:{{{1}}}}} }} }}<!--
-->{{#vardefine:img | {{#if: {{{2|}}} | [[File:{{#var:platform}} {{#var:key}}.png|x25px|link=]] }} | Undefined }}<!--
--><span class="key">{{#var:img}}</span><!--
--></includeonly><!--
--><noinclude>{{doc}}</noinclude>
35b1803669bb4b206268281dfce31a8faa448a68
Template:Key/doc
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<tabber>
|-|Desktop={{:Template:Key/doc/Keyboard}}
|-|Mobile={{:Template:Key/doc/Gesture}}
|-|Xbox={{:Template:Key/doc/Xbox}}
|-|PlayStation={{:Template:Key/doc/DualSense}}
|-|Nintendo Switch={{:Template:Key/doc/Nintendo Switch}}
</tabber>
<noinclude>[[Category:Key template documentation]]</noinclude>
d59bc21844666f81d51a44a0e47551c3e2f06ea1
Template:Key/doc/DualSense
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Images Source: [[dev:Category:DualSense_input_images]]
=== Buttons ===
<code><nowiki>{{Key|PS|Directional}}</nowiki></code>
{{Key|PS|Directional}}
<code><nowiki>{{Key|PS|Directional Left}}</nowiki></code>
{{Key|PS|Directional Left}}
<code><nowiki>{{Key|PS|Directional Right}}</nowiki></code>
{{Key|PS|Directional Right}}
<code><nowiki>{{Key|PS|Directional Up}}</nowiki></code>
{{Key|PS|Directional Up}}
<code><nowiki>{{Key|PS|Directional Down}}</nowiki></code>
{{Key|PS|Directional Down}}
<code><nowiki>{{Key|PS|Left Stick}}</nowiki></code>
{{Key|PS|Left Stick}}
<code><nowiki>{{Key|PS|Right Stick}}</nowiki></code>
{{Key|PS|Right Stick}}
<code><nowiki>{{Key|PS|Touch Pad}}</nowiki></code>
{{Key|PS|Touch Pad}}
<code><nowiki>{{Key|PS|Circle}}</nowiki></code>
{{Key|PS|Circle}}
<code><nowiki>{{Key|PS|Cross}}</nowiki></code>
{{Key|PS|Cross}}
<code><nowiki>{{Key|PS|Square}}</nowiki></code>
{{Key|PS|Square}}
<code><nowiki>{{Key|PS|Triangle}}</nowiki></code>
{{Key|PS|Triangle}}
<code><nowiki>{{Key|PS|Create}}</nowiki></code>
{{Key|PS|Create}}
<code><nowiki>{{Key|PS|Options}}</nowiki></code>
{{Key|PS|Options}}
<code><nowiki>{{Key|PS|L1}}</nowiki></code>
{{Key|PS|L1}}
<code><nowiki>{{Key|PS|R1}}</nowiki></code>
{{Key|PS|R1}}
<code><nowiki>{{Key|PS|L2}}</nowiki></code>
{{Key|PS|L2}}
<code><nowiki>{{Key|PS|R2}}</nowiki></code>
{{Key|PS|R2}}
<code><nowiki>{{Key|PS|L3}}</nowiki></code>
{{Key|PS|L3}}
<code><nowiki>{{Key|PS|R3}}</nowiki></code>
{{Key|PS|R3}}
<code><nowiki>{{Key|PS|Mute}}</nowiki></code>
{{Key|PS|Mute}}
<code><nowiki>{{Key|PS|PS}}</nowiki></code>
{{Key|PS|PS}}
=== Diagram ===
<code><nowiki>{{Key|PS|Controller Diagram}}</nowiki></code>
{{Key|PS|Controller Diagram}}
<noinclude>[[Category:Key template documentation]]</noinclude>
46666b1986cc232e5463c29aa870d1f39ffec583
Template:Key/doc/Gesture
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Images Source: [[dev:Category:Gesture_input_images]]
=== Fingers ===
<code><nowiki>{{key|gesture|finger front}}</nowiki></code>
{{key|gesture|finger front}}
<code><nowiki>{{key|gesture|finger side}}</nowiki></code>
{{key|gesture|finger side}}
=== Tap & Hold ===
<code><nowiki>{{key|gesture|tap}}</nowiki></code>
{{key|gesture|tap}}
<code><nowiki>{{key|gesture|double tap}}</nowiki></code>
{{key|gesture|double tap}}
<code><nowiki>{{key|gesture|hold}}</nowiki></code>
{{key|gesture|hold}}
=== Swipe Motions ===
<code><nowiki>{{key|gesture|swipe bottom left}}</nowiki></code>
{{key|gesture|swipe bottom left}}
<code><nowiki>{{key|gesture|swipe bottom right}}</nowiki></code>
{{key|gesture|swipe bottom right}}
<code><nowiki>{{key|gesture|swipe down}}</nowiki></code>
{{key|gesture|swipe down}}
<code><nowiki>{{key|gesture|swipe left}}</nowiki></code>
{{key|gesture|swipe left}}
<code><nowiki>{{key|gesture|swipe right}}</nowiki></code>
{{key|gesture|swipe right}}
<code><nowiki>{{key|gesture|swipe top left}}</nowiki></code>
{{key|gesture|swipe top right}}
<code><nowiki>{{key|gesture|swipe up}}</nowiki></code>
{{key|gesture|swipe up}}
=== Zoom & Scroll ===
<code><nowiki>{{key|gesture|zoom in}}</nowiki></code>
{{key|gesture|zoom in}}
<code><nowiki>{{key|gesture|zoom out}}</nowiki></code>
{{key|gesture|zoom out}}
<code><nowiki>{{key|gesture|scroll down}}</nowiki></code>
{{key|gesture|scroll down}}
<code><nowiki>{{key|gesture|scroll left}}</nowiki></code>
{{key|gesture|scroll left}}
<code><nowiki>{{key|gesture|scroll right}}</nowiki></code>
{{key|gesture|scroll right}}
<code><nowiki>{{key|gesture|scroll up}}</nowiki></code>
{{key|gesture|scroll up}}
=== Circular Motions ===
<code><nowiki>{{key|gesture|double rotate}</nowiki></code>
{{key|gesture|double rotate}}
<code><nowiki>{{key|gesture|full circle}}</nowiki></code>
{{key|gesture|full circle}}
<code><nowiki>{{key|gesture|half circle}}</nowiki></code>
{{key|gesture|half circle}}
<code><nowiki>{{key|gesture|quarter circle}}</nowiki></code>
{{key|gesture|quarter circle}}
__NOTOC__
<noinclude>[[Category:Key template documentation]]</noinclude>
9ba3327d97d6810dde5c2dcc731a2bd9f50b6d0e
Template:Key/doc/Nintendo Switch
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Images Source: [[dev:Category:Switch_input_images]]
=== Nintendo Switch ===
<code><nowiki>{{Key|Switch|a}}</nowiki></code>
{{Key|Switch|a}}
<code><nowiki>{{Key|Switch|b}}</nowiki></code>
{{Key|Switch|b}}
<code><nowiki>{{Key|Switch|x}}</nowiki></code>
{{Key|Switch|x}}
<code><nowiki>{{Key|Switch|y}}</nowiki></code>
{{Key|Switch|y}}
<code><nowiki>{{Key|Switch|Left Stick}}</nowiki></code>
{{Key|Switch|Left Stick}}
<code><nowiki>{{Key|Switch|Right Stick}}</nowiki></code>
{{Key|Switch|Right Stick}}
<code><nowiki>{{Key|Switch|Left Stick Press}}</nowiki></code>
{{Key|Switch|Left Stick Press}}
<code><nowiki>{{Key|Switch|Right Stick Press}}</nowiki></code>
{{Key|Switch|Right Stick Press}}
<code><nowiki>{{Key|Switch|-}}</nowiki></code>
{{Key|Switch|-}}
<code><nowiki>{{Key|Switch|+}}</nowiki></code>
{{Key|Switch|+}}
<code><nowiki>{{Key|Switch|Capture}}</nowiki></code>
{{Key|Switch|Capture}}
<code><nowiki>{{Key|Switch|HOME}}</nowiki></code>
{{Key|Switch|HOME}}
<code><nowiki>{{Key|Switch|L}}</nowiki></code>
{{Key|Switch|L}}
<code><nowiki>{{Key|Switch|R}}</nowiki></code>
{{Key|Switch|R}}
<code><nowiki>{{Key|Switch|ZL}}</nowiki></code>
{{Key|Switch|ZL}}
<code><nowiki>{{Key|Switch|ZR}}</nowiki></code>
{{Key|Switch|ZR}}
=== Pro Controller ===
<code><nowiki>{{Key|Switch|Pro Control Pad}}</nowiki></code>
{{Key|Switch|Pro Control Pad}}
<code><nowiki>{{Key|Switch|Pro Control Pad Left}}</nowiki></code>
{{Key|Switch|Pro Control Pad Left}}
<code><nowiki>{{Key|Switch|Pro Control Pad Right}}</nowiki></code>
{{Key|Switch|Pro Control Pad Right}}
<code><nowiki>{{Key|Switch|Pro Control Pad Up}}</nowiki></code>
{{Key|Switch|Pro Control Pad Up}}
<code><nowiki>{{Key|Switch|Pro Control Pad Down}}</nowiki></code>
{{Key|Switch|Pro Control Pad Down}}
=== Joy-Con ===
<code><nowiki>{{Key|Switch|Directional Left}}</nowiki></code>
{{Key|Switch|Directional Left}}
<code><nowiki>{{Key|Switch|Directional Right}}</nowiki></code>
{{Key|Switch|Directional Right}}
<code><nowiki>{{Key|Switch|Directional Up}}</nowiki></code>
{{Key|Switch|Directional Up}}
<code><nowiki>{{Key|Switch|Directional Down}}</nowiki></code>
{{Key|Switch|Directional Down}}
==== Diagrams ====
<code><nowiki>{{Key|Switch|Joy-Con}}</nowiki></code>
{{Key|Switch|Joy-Con}}
<code><nowiki>{{Key|Switch|Joy-Con Separate}}</nowiki></code>
{{Key|Switch|Joy-Con Separate}}
<code><nowiki>{{Key|Switch|Joy-Con Left}}</nowiki></code>
{{Key|Switch|Joy-Con Left}}
<code><nowiki>{{Key|Switch|Joy-Con Right}}</nowiki></code>
{{Key|Switch|Joy-Con Right}}
__NOTOC__
<noinclude>[[Category:Key template documentation]]</noinclude>
3656bc1084c0bfaa077723e58b10288af7a54e4c
Template:Key/doc/PS4
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Images Source: [[dev:Category:PS4_input_images]]
=== D-Pad & Sticks ===
<code><nowiki>{{key|ps4|dpad}}</nowiki></code>
{{key|ps4|dpad}}
<code><nowiki>{{key|ps4|left}}</nowiki></code>
{{key|ps4|left}}
<code><nowiki>{{key|ps4|right}}</nowiki></code>
{{key|ps4|right}}
<code><nowiki>{{key|ps4|up}}</nowiki></code>
{{key|ps4|up}}
<code><nowiki>{{key|ps4|down}}</nowiki></code>
{{key|ps4|down}}
<code><nowiki>{{key|ps4|left stick}}</nowiki></code>
{{key|ps4|left stick}}
<code><nowiki>{{key|ps4|right stick}}</nowiki></code>
{{key|ps4|right stick}}
<code><nowiki>{{key|ps4|touch pad}}</nowiki></code>
{{key|ps4|touch pad}}
=== Front Buttons ===
<code><nowiki>{{key|ps4|circle}}</nowiki></code>
{{key|ps4|circle}}
<code><nowiki>{{key|ps4|cross}}</nowiki></code>
{{key|ps4|cross}}
<code><nowiki>{{key|ps4|square}}</nowiki></code>
{{key|ps4|square}}
<code><nowiki>{{key|ps4|triangle}}</nowiki></code>
{{key|ps4|triangle}}
<code><nowiki>{{key|ps4|share}}</nowiki></code>
{{key|ps4|share}}
<code><nowiki>{{key|ps4|options}}</nowiki></code>
{{key|ps4|options}}
=== Rear Buttons ===
<code><nowiki>{{key|ps4|l1}}</nowiki></code>
{{key|ps4|l1}}
<code><nowiki>{{key|ps4|r1}}</nowiki></code>
{{key|ps4|r1}}
<code><nowiki>{{key|ps4|l2}}</nowiki></code>
{{key|ps4|l2}}
<code><nowiki>{{key|ps4|r2}}</nowiki></code>
{{key|ps4|r2}}
<noinclude>[[Category:Key template documentation]]</noinclude>
9a5b9ac2240ead8eef67ebf6ca50081c6de18b3b
Template:Key/doc/Xbox
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Images Source: [[dev:Category:Xbox input images]]
=== Series & One ===
<code><nowiki>{{Key|Xbox|A}}</nowiki></code>
{{Key|Xbox|A}}
<code><nowiki>{{Key|Xbox|B}}</nowiki></code>
{{Key|Xbox|B}}
<code><nowiki>{{Key|Xbox|X}}</nowiki></code>
{{Key|Xbox|X}}
<code><nowiki>{{Key|Xbox|Y}}</nowiki></code>
{{Key|Xbox|y}}
<code><nowiki>{{Key|Xbox|Left Thumbstick}}</nowiki></code>
{{Key|Xbox|Left Thumbstick}}
<code><nowiki>{{Key|Xbox|Right Thumbstick}}</nowiki></code>
{{Key|Xbox|Right Thumbstick}}
<code><nowiki>{{Key|Xbox|Left Thumbstick Press}}</nowiki></code>
{{Key|Xbox|Left Thumbstick Press}}
<code><nowiki>{{Key|Xbox|Right Thumbstick Press}}</nowiki></code>
{{Key|Xbox|Right Thumbstick Press}}
<code><nowiki>{{Key|Xbox|LB}}</nowiki></code>
{{Key|Xbox|LB}}
<code><nowiki>{{Key|Xbox|RB}}</nowiki></code>
{{Key|Xbox|RB}}
<code><nowiki>{{Key|Xbox|View}}</nowiki></code>
{{Key|Xbox|View}}
<code><nowiki>{{Key|Xbox|Menu}}</nowiki></code>
{{Key|Xbox|Menu}}
<code><nowiki>{{Key|Xbox|Button}}</nowiki></code>
{{Key|Xbox|Button}}
=== Xbox Series ===
<code><nowiki>{{Key|Xbox|D-pad}}</nowiki></code>
{{Key|Xbox|D-pad}}
<code><nowiki>{{Key|Xbox|D-pad Left}}</nowiki></code>
{{Key|Xbox|D-pad Left}}
<code><nowiki>{{Key|Xbox|D-pad Right}}</nowiki></code>
{{Key|Xbox|D-pad Right}}
<code><nowiki>{{Key|Xbox|D-pad Up}}</nowiki></code>
{{Key|Xbox|D-pad Up}}
<code><nowiki>{{Key|Xbox|D-pad Down}}</nowiki></code>
{{Key|Xbox|D-pad Down}}
<code><nowiki>{{Key|Xbox|LT}}</nowiki></code>
{{Key|Xbox|LT}}
<code><nowiki>{{Key|Xbox|RT}}</nowiki></code>
{{Key|Xbox|RT}}
<code><nowiki>{{Key|Xbox|Share}}</nowiki></code>
{{Key|Xbox|Share}}
==== Diagram ====
<code><nowiki>{{Key|Xbox|Series Controller Diagram}}</nowiki></code>
{{Key|Xbox|Series Controller Diagram}}
=== Xbox One ===
<code><nowiki>{{Key|Xbox|One D-pad}}</nowiki></code>
{{Key|Xbox|D-pad}}
<code><nowiki>{{Key|Xbox|One D-pad Left}}</nowiki></code>
{{Key|Xbox|D-pad Left}}
<code><nowiki>{{Key|Xbox|One D-pad Right}}</nowiki></code>
{{Key|Xbox|D-pad Right}}
<code><nowiki>{{Key|Xbox|One D-pad Up}}</nowiki></code>
{{Key|Xbox|D-pad Up}}
<code><nowiki>{{Key|Xbox|One D-pad Down}}</nowiki></code>
{{Key|Xbox|D-pad Down}}
<code><nowiki>{{Key|Xbox|One Left Trigger}}</nowiki></code>
{{Key|Xbox|One Left Trigger}}
<code><nowiki>{{Key|Xbox|One Right Trigger}}</nowiki></code>
{{Key|Xbox|One Right Trigger}}
==== Diagram ====
<code><nowiki>{{Key|Xbox|One Controller Diagram}}</nowiki></code>
{{Key|Xbox|One Controller Diagram}}
<noinclude>[[Category:Key template documentation]]</noinclude>
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<includeonly>{{License/{{{1|nolicense}}}|source={{{source|}}}}}</includeonly>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = CC-BY
| icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]
| text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].
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| type = CC-BY
| icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]]
| text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License].
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<includeonly>{{License/template
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| type = CC-BY-NC
| icon = [[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]]
| text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].
}}</includeonly>
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| text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].
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| text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License].
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| text = This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide.
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| text = This file is under the Creative Commons Some Rights Reserved License.
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| text = This file is under the Creative Commons Some Rights Reserved License.
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| text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].
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#redirect [[Template:License/fairuse]]
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This template is to be used in a Licensing heading on file pages to denote the file's license.
== Available Licenses ==
=== Game ===
* Usage: <nowiki>{{License|game}}</nowiki>
{{License|game}}
=== Fairuse ===
* Usage: <nowiki>{{License|fairuse}}</nowiki>
{{License|fairuse}}
=== CC0 ===
* Usage: <nowiki>{{License|CC0}}</nowiki>
{{License|CC0}}
=== CC-BY-NC-ND ===
* Usage: <nowiki>{{License|CC-BY-NC-ND}}</nowiki>
{{License|CC-BY-NC-ND}}
=== CC-BY-NC-SA ===
* Usage: <nowiki>{{License|CC-BY-NC-SA}}</nowiki>
{{License|CC-BY-NC-SA}}
=== CC-BY-NC ===
* Usage: <nowiki>{{License|CC-BY-NC}}</nowiki>
{{License|CC-BY-NC}}
=== CC-BY-ND ===
* Usage: <nowiki>{{License|CC-BY-ND}}</nowiki>
{{License|CC-BY-ND}}
=== CC-BY-SA ===
* Usage: <nowiki>{{License|CC-BY-SA}}</nowiki>
{{License|CC-BY-SA}}
=== CC-BY ===
* Usage: <nowiki>{{License|CC-BY}}</nowiki>
{{License|CC-BY}}
=== CC-PD ===
* Usage: <nowiki>{{License|CC-PD}}</nowiki>
{{License|CC-PD}}
=== CC-SRR ===
* Usage: <nowiki>{{License|CC-SRR}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://indie.io/}}</nowiki>
{{License|game|source=https://indie.io/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = fairuse
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].
}}</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = fairuse
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].
}}</includeonly>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the indie.io [https://www.indie.io/terms-of-service Terms of Use].<br/>
All trademarks and registered trademarks present in the file are proprietary to indie.io and/or its licensors.
}}</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the indie.io [https://www.indie.io/terms-of-service Terms of Use].<br/>
All trademarks and registered trademarks present in the file are proprietary to indie.io and/or its licensors.
}}</includeonly>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = nolicense
| icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]]
| text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.
}}</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = nolicense
| icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]]
| text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.
}}</includeonly>
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<includeonly><!--
--><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;">
<div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div>
<div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source: {{{source|}}}</span>}}{{{text2|}}}</div>
</div><!--
--></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude>
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<includeonly><!--
--><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;">
<div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div>
<div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source: {{{source|}}}</span>}}{{{text2|}}}</div>
</div><!--
--></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude>
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<includeonly>{{#vardefine:target|{{{1|}}}<!-- end vd -->}}<!--
-->{{#vardefine:display|{{#if:{{{2|}}}|{{{2}}}|{{{1}}}<!-- end if -->}}<!-- end vd -->}}<!--
-->{{#vardefine:iconSize|1.2em}}<!--
-->{{#vardefine:lineHeight|1lh}}<!--
-->{{#vardefine:fileExists|{{filepath:{{#var:target}} ({{{type}}}).png}}}}<!--
-->{{#ifeq: {{{2|}}} | notext <!-- start if notext
-->|<span class="link-icon notext" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start notext icon element
-->{{#if: {{#var:fileExists}} <!-- start icon if
-->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon
-->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?)
-->}}<!-- end icon if
--></span><!-- end notext icon
-->|<span class="link-icon" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start icon + text element
-->{{#if: {{#var:fileExists}} <!-- start icon if
-->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon
-->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?)
-->}} <!-- end icon if
--><span class="display-text">[[{{#var:target}}|{{#var:display}}]]</span><!-- end display text
-->}}<!-- start if notext
--></span></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude>
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{{No direct use}}
== List of link icon templates ==
* {{tl|Character icon}}
* {{tl|Item icon}}
== Dependencies==
For this template to work properly, you need the following:
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
654dfb540ea31a810ef53c3820862942e63b2e8a
Template:Luadoc
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<noinclude>[[Category:Documentation templates]]</noinclude><div class="luadoc">Edit the [[{{FULLPAGENAME}}/doc|documentation or categories]] for this module. {{#ifexist:{{FULLPAGENAME}}/i18n|This module has an [[/i18n|i18n file]].}}</div>
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Template:MP link
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<includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}]]}}<!--
-->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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Template:MP link/doc
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This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]].
== Usage ==
Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template.
===Parameters===
<templatedata>
{
"description": {
"en": "Creates stylized and formatted links on the main page."
},
"format": "inline",
"params": {
"1": {
"label": {
"en": "Text"
},
"description": {
"en": "The text to display. If the link parameter is not given, this will also be the link target."
},
"required": true,
"example": "Stuff",
"type": "string"
},
"link": {
"label": {
"en": "Link"
},
"description": {
"en": "The target page for the link, if different than the display text."
},
"required": false,
"example": "Main Page",
"type": "wiki-page-name"
},
"image": {
"label": {
"en": "Image"
},
"description": {
"en": "An image to display with the link."
},
"required": false,
"suggested": true,
"type": "wiki-file-name"
},
"size": {
"label": {
"en": "Image size"
},
"description": {
"en": "The size of the image, in px."
},
"required": false,
"default": "42px",
"type": "string"
}
},
"paramOrder": [
"1",
"link",
"image",
"size"
]
}
</templatedata>
==Examples==
<pre>
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
</pre>
Produces:
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Main
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{2|}}}<!-- if more than one page
-->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{1}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->{{#if:{{{2|}}}|Main Articles|Main Article}}: {{#var:text}}.<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
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Template:Main/doc
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<templatedata>
{
"params": {
"1": {
"label": "Article",
"description": "A main article.",
"example": "Article",
"type": "wiki-page-name",
"required": true
},
"2": {
"label": "Second Article",
"description": "A second main article.",
"example": "Second Article",
"type": "wiki-page-name"
},
"3": {
"label": "Third Article",
"description": "A third main article.",
"example": "Third Article",
"type": "wiki-page-name"
}
},
"description": "This hatnote template is meant to be in sections of an article mentioning information about another existing main article.",
"paramOrder": [
"1",
"2",
"3"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Main|Special:WantedPages}}</nowiki></code> || {{Main|Special:WantedPages}}
|-
| <code><nowiki>{{Main|Special:WantedPages#Section Title}}</nowiki></code> || {{Main|Special:WantedPages#Section Title}}
|-
| <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages}}
|-
| <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}
|-
| <code><nowiki>{{Main|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Main|Special:WantedPages{{!}}Page 1}}
|}
== Dependencies ==
This template requires the {{tl|Hatnote}} metatemplate.
== Source ==
Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Merge
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<includeonly>{{Ambox
| color = purple
| icon = Merge.svg
| message = It has been proposed that this page be [[support:Merge|merged]] with [[{{{1}}}]].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for merging]]}}</includeonly><!--
--><noinclude>{{Merge|Template:Merge|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Merge/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Ml
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<code>{{[[Module:{{{1}}}|{{{1}}}]]}}<sup>m</sup>{{#if:{{{2|}}}|.{{{2}}}()}}</code><noinclude>
* <code><nowiki>{{Ml|Infobox}}</nowiki></code> generates {{Ml|Infobox}}.
* <code><nowiki>{{Ml|ArgsUtil|merge}}</nowiki></code> generates {{Ml|ArgsUtil|merge}}.
[[Category:Formatting templates]]
</noinclude>
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Template:Move
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<includeonly>{{Ambox
| color = darkorange
| icon = Move.svg
| message = It has been proposed that this page be moved to [[{{{1}}}]].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for moving]]}}</includeonly><!--
--><noinclude>{{Move|Template:Ambox{{!}}Example|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Move/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Navbox
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<includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude>[[Category:Navigation templates]] {{documentation}}</noinclude>
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Template:Navbox/doc
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{{UsesLua|Navbox}}
This template allows a navigational template to be set up relatively quickly by supplying it with one or more lists of links. Using this template is highly recommended for standardization of navigational templates, and for ease of use.
== Usage ==
Please remove the parameters that are left blank.
<syntaxhighlight lang="wikitext" style="overflow: auto;">{{Navbox
| name = {{subst:PAGENAME}}
| title =
| listclass = hlist
| state = {{{state|}}}
| above =
| image =
| group1 =
| list1 =
| group2 =
| list2 =
| group3 =
| list3 =
<!-- ... -->
| below =
}}
</syntaxhighlight>
== Parameter list ==
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| above = {{{above}}}
| image = {{{image}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
The navbox uses lowercase parameter names, as shown in the box (''above''). The required ''name'' and ''title'' will create a one-line box if other parameters are omitted.
Notice "group1" (etc.) is optional, as are sections named "above/below".
{{clear}}
The basic and most common parameters are as follows (see [[#Parameter descriptions|below]] for the full list):
: <code>name</code> – the name of the template.
: <code>title</code> – text in the title bar, such as: <nowiki>[[Widget stuff]]</nowiki>.
: <code>class</code> - an optional CSS class for the entire navbox, to enable custom styling.
: <code>listclass</code> – a CSS class for the list cells, usually <code>hlist</code> for horizontal lists.
: <code>state</code> – controls when a navbox is expanded or collapsed.
: <code>above</code> – text to appear above the group/list section (could be a list of overall wikilinks).
: <code>image</code> – an optional right-side image, coded as the whole image. Typically it is purely decorative, so it should be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>.
: <code>imageleft</code> – an optional left-side image (code the same as the "image" parameter).
: <code>group<sub>n</sub></code> – the left-side text before list-n (if group-n omitted, list-n starts at left of box).
: <code>list<sub>n</sub></code> – text listing wikilinks using a [[wikipedia:Help:Lists|wikilist]] format.
: <code>below</code> – optional text to appear below the group/list section.
== Parameter descriptions ==
The following is a complete list of parameters for using {{tlx|Navbox}}. In most cases, the only required parameters are <code>name</code>, <code>title</code>, and <code>list1</code>.
=== Setup parameters ===
:; ''name''
:: The name of the template, which is needed for the "V • T • E" ("View • Talk • Edit") links to work properly on all pages where the template is used. You can enter <code><nowiki>{{subst:PAGENAME}}</nowiki></code> for this value as a shortcut. The name parameter is only mandatory if a <code>title</code> is specified, and the <code>border</code> parameter is not set, and the <code>navbar</code> parameter is not used to disable the navbar.
:; ''state'' <span style="font-weight:normal;">[<code>autocollapse, collapsed, expanded, plain, off</code>]</span>
:* Defaults to <code>autocollapse</code>. A navbox with <code>autocollapse</code> will start out collapsed if there are two or more tables on the same page that use other collapsible tables. Otherwise, the navbox will be expanded.
:* If set to <code>collapsed</code>, the navbox will always start out in a collapsed state.
:* If set to <code>expanded</code>, the navbox will always start out in an expanded state.
:* If set to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offset the <small>V • T • E</small> links).
:* If set to <code>off</code>, the navbox will always be expanded with no [hide] link on the right, but no padding will be used to keep the title centered. This is for advanced use only; the "plain" option should suffice for most applications where the [show]/[hide] button needs to be hidden.
: To show the box when standalone (non-included) but then auto-hide contents when in an article, put "expanded" inside <code><noinclude|></code>...<code></noinclude|></code> tags. This setting will force the box visible when standalone (even when followed by other boxes), displaying "[hide]", but then it will auto-collapse the box when stacked inside an article:
:: <code><nowiki>| state = </nowiki></code><code><noinclude|></code>expanded<code></noinclude|></code>
: Often times, editors will want a default initial state for a navbox, which may be overridden in an article. Here is the trick to do this:
:* In your intermediate template, create a parameter also named "state" as a pass-through like this:
:: <code><nowiki>| state = {{{state<includeonly>|your_desired_initial_state</includeonly>}}}</nowiki></code>
:* The <code><includeonly></code><code>|</code> will make the template expanded when viewing the template page by itself.
:; ''navbar''
:: If set to <code>plain</code>, the <span style="font-size: 88%;">V • T • E</span> links on the left side of the titlebar will not be displayed, and padding will be automatically used to keep the title centered. Use <code>off</code> to remove the <span style="font-size: 88%;">V • T • E</span> links, but not apply padding (this is for advanced use only; the "plain" option should suffice for most applications where a navbar is not desired). It is highly recommended that one not hide the navbar, in order to make it easier for users to edit the template, and to keep a standard style across pages.
: ''See later section on [[#Child navboxes|using navboxes within one another]] for examples and a more complete description.'' If set to <code>child</code> or <code>subgroup</code>, then the navbox can be used as a borderless child that fits snugly in another navbox. The border is hidden and there is no padding on the sides of the table, so it fits into the ''list'' area of its parent navbox. If set to <code>none</code>, then the border is hidden and padding is removed, and the navbox may be used as a child of another container (do not use the <code>none</code> option inside of another navbox; similarly, only use the <code>child</code>/<code>subgroup</code> option inside of another navbox). If set to anything else (default), then a regular navbox is displayed with a 1px border. An alternate way to specify the border to be a subgroup style is like this (i.e. use the first unnamed parameter instead of the named ''border'' parameter):
:<pre>{{Navbox|child|...}}</pre>
=== Cells ===
; ''title''*
: Text that appears centered in the top row of the table. It is usually the template's topic, i.e. a succinct description of the body contents. This should be a single line, but if a second line is needed, use <code><nowiki>{{-}}</nowiki></code> to ensure proper centering. This parameter is technically not mandatory, but using {{tl|Navbox}} is rather pointless without a title.
; ''above''*
: A full-width cell displayed between the titlebar and first group/list, i.e. ''above'' the template's body (groups, lists and image). In a template without an image, ''above'' behaves in the same way as the ''list1'' parameter without the ''group1'' parameter.
; ''group<sub>n</sub>''*
: (i.e. ''group1'', ''group2'', etc.) If specified, text appears in a header cell displayed to the left of ''list<sub>n</sub>''. If omitted, ''list<sub>n</sub>'' uses the full width of the table.
; ''list<sub>n</sub>''*
: (i.e. ''list1'', ''list2'', etc.) The body of the template, usually a list of links. Format is inline, although the text can be entered on separate lines if the entire list is enclosed within <code><nowiki><div> </div></nowiki></code>. At least one ''list'' parameter is required; each additional ''list'' is displayed in a separate row of the table. Each ''list<sub>n</sub>'' may be preceded by a corresponding ''group<sub>n</sub>'' parameter, if provided (see below).
:Entries should be separated using a newline and an asterisk (*). If instead two asterisks are used, it provides [[wikipedia:Nesting (computing)|nesting]] within the previous entry by enclosing the entry with brackets. Increasing the number of asterisks used increases the number of brackets around entries.
; ''imageleft''*
: An image to be displayed in a cell below the title and to the left of the body (lists). For the image to display properly, the ''list1'' parameter must be specified and no groups can be specified. It accepts the same sort of parameter that ''image'' accepts.
; ''below''*
: A full-width cell displayed ''below'' the template's body (groups, lists and image).
== Layout of table ==
===Without image, above and below===
Table generated by {{tl|Navbox}} '''without''' ''image'', ''above'' and ''below'' parameters:
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
}}
===With image, above and below===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''above'' and ''below'' parameters:
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| image = {{{image}}}
| title = {{{title}}}
| above = {{{above}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
===With image and without groups===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''imageleft'', ''lists'', and '''without''' ''groups'', ''above'', ''below'':
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| image = {{{image}}}
| imageleft = {{{imageleft}}}
| title = {{{title}}}
| list1 = {{{list1}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}}
| list4 = {{{list4}}}
}}
== Examples ==
== TemplateData ==
<templatedata>
{
"params": {
"state": {
"label": "State",
"description": "Controls when a navbox is expanded or collapsed",
"example": "autocollapse",
"suggestedvalues": [
"autocollapse",
"collapsed",
"expanded",
"plain",
"off"
],
"default": "autocollapse",
"suggested": true
},
"title": {
"label": "Title",
"description": "Text in the title bar; centered in the top row of the table. Usually the template's topic.",
"example": "[[Template:Navbox]]",
"suggested": true
},
"above": {
"label": "Above",
"description": "Full-width cell displayed between the titlebar and first group/list, i.e. above the template's body (groups, lists and image)",
"type": "string",
"suggested": true
},
"image": {
"label": "Image",
"description": "Image to be displayed in a cell below the title and to the right of the body",
"example": "[[File:XX.jpg | 80px | link= | alt= ]]",
"type": "wiki-file-name",
"suggested": true
},
"group1": {
"label": "Group 1",
"description": "If specified, text appears in a header cell displayed to the left of list 1. If omitted, list 1 uses the full width of the table.",
"suggested": true
},
"list1": {
"label": "List 1",
"description": "Body of the template; usually a list of links. Format is inline. At least one list parameter is required; each additional list is displayed in a separate row of the table. Each listn may be preceded by a corresponding groupn parameter.\nEntries should be separated using a newline and an asterisk. If two asterisks are used, it provides nesting within the previous entry with brackets.",
"required": true,
"suggested": true
},
"group2": {
"suggested": true
},
"list2": {
"suggested": true
},
"list3": {
"suggested": true
},
"group3": {
"suggested": true
},
"group4": {},
"list4": {},
"below": {
"label": "Below",
"description": "Full-width cell displayed below the template's body.",
"suggested": true
},
"imageleft": {
"label": "Image left",
"description": "Image to be displayed in a cell below the title and to the left of the body. For the image to display properly, list1 parameter must be specified and no groups can be specified.",
"example": "[[File:XX.jpg | 80px | link= | alt= ]]",
"type": "wiki-file-name"
},
"name": {
"label": "Name",
"description": "The name of the template. Needed for \"View • Talk • Edit\" links to work properly.",
"type": "string",
"default": "{{subst:PAGENAME}}",
"suggested": true
},
"class": {
"label": "Navbox class",
"description": "CSS class for the navbox.",
"example": "navbox-items",
"type": "string"
},
"listclass": {
"label": "List class",
"description": "CSS class for the list cells, usually hlist for horizontal lists.",
"example": "hlist",
"type": "string"
},
"navbar": {
"label": "Navbar status",
"example": "plain, off",
"type": "string"
},
"border": {
"label": "Border status",
"example": "child, subgroup, none",
"type": "string"
},
"evenodd": {
"suggestedvalues": [
"swap",
"even",
"odd",
"off"
]
}
},
"description": "Creates a navigational box for links to other pages.",
"paramOrder": [
"name",
"title",
"class",
"group1",
"list1",
"listclass",
"state",
"above",
"below",
"image",
"group2",
"list2",
"group3",
"list3",
"group4",
"list4",
"imageleft",
"navbar",
"border",
"evenodd"
]
}
</templatedata>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:NoDirectUse
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#REDIRECT [[Template:No direct use]]
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Template:No direct use
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<includeonly>{{ambox|icon=Warning-red.svg|title='''Don't call this template directly from any content page!'''
|message=This template is intended to be used inside of another template. Then that template in turn may be used on content pages.
|color=red
}}</includeonly><noinclude>{{documentation}}
[[Category:Notice templates]]</noinclude>
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Template:No direct use/doc
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#redirect [[Template:Ambox/doc]]
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Template:No wrap
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#redirect [[Template:Nowrap]]
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Template:Normal
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<span style{{=}}"font-weight:normal; font-style:normal">{{{1}}}</span><noinclude>
{{documentation}}
</noinclude>
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Template:Nowrap
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<span class="nowrap">{{{1}}}</span><noinclude>
{{documentation}}
</noinclude>
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Template:Pipe
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|<noinclude>{{documentation}}</noinclude>
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Template:Pipe/doc
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#redirect [[Template:((/doc]]
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Template:Quote
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<includeonly><!--
--><div class="quote"><!-- start quote wrapper
--><div class="marks-wrapper"><!-- start marks wrapper
--><div class="block"><!-- start quote block
-->{{#if:{{{title|}}}|<div class="title">{{{title}}}</div>|}}<!--
-->{{#if:{{{text|{{{1|}}}}}}|<div class="text">{{{text|{{{1|}}}}}}</div>|}}<!--
--></div><!-- end quote block
--></div><!-- end marks wrapper
-->{{#if:{{{author|}}}|<div class="author">― {{#if:{{{authorpage|}}}| [[{{{authorpage}}}|{{{author}}}]] | {{{author}}} }}</div>|}}<!--
--></div></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude>
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Template:Quote/doc
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<templatedata>
{
"params": {
"title": {
"label": "Title",
"description": "If the quote as a title, put it here.",
"example": "Quote's Title",
"type": "line"
},
"text": {
"label": "Quoted Text",
"description": "The quoted text to be displayed.",
"example": "Example quote text here.",
"type": "string",
"required": true
},
"author": {
"label": "Quote's Author",
"description": "The author of the displayed quote.",
"example": "John Doe",
"type": "line",
"suggested": true
},
"authorpage": {
"label": "Author's Page",
"description": "If the quote's author has a page on the Wiki, put the page name here.",
"example": "John Doe",
"type": "wiki-page-name",
"suggested": true
}
},
"description": "This template creates a styled block element for quotes.",
"paramOrder": [
"text",
"author",
"authorpage",
"title"
],
"format": "block"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <pre>{{Quote|text=Text content here.}}</pre> || {{Quote|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.}}
|-
| <pre>{{Quote
|title=Title
|text=Text content here.
}}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.}}
|-
| <pre>{{Quote
|title=Title
|text=Text content here.
|author=Author
}}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author}}
|-
| <pre>{{Quote
|title=Title
|text=Text content here.
|author=Author
|authorpage=Author Page
}}</pre> || {{Quote|title=Title|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author|authorpage=Author Page}}
|-
| <pre>{{Quote
|title=Text content here.
|author=Author
|authorpage=Author Page
}}</pre> || {{Quote|text=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam eget ligula eu lectus lobortis condimentum. Aliquam nonummy auctor massa. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Nulla at risus. Quisque purus magna, auctor et, sagittis ac, posuere eu, lectus. Nam mattis, felis ut adipiscing.|author=Author|authorpage=Author Page}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The <code>.quote</code> and any related classes, found in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
c00197137eecde64fc76b4bd45f59efdc131f182
Template:Split
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<includeonly><!--
-->{{#vardefine:pages|<!-- start vd
-->{{#if:{{{2|}}}<!-- if more than one page
-->|new pages titled [[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|a new page titled [[{{{1}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Ambox
| color = purple
| icon = Split.svg
| message = It has been proposed that this page be split into {{#var:pages}}.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for splitting]]}}</includeonly><!--
--><noinclude>{{Split|Template:Ambox{{!}}Example|nocat=yes}}
{{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Split/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Spoiler
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<includeonly><!--
Base code written for Terraria Wiki: https://terraria.wiki.gg/wiki/Template:Spoiler
NOTE: This template needs a JavaScript function in MediaWiki:Common.js or MediaWiki:Vector.js to work, as well as styling in MediaWiki:Common.css or MediaWiki:Vector.css for the related classes
--><span class="spoiler-content {{{class|}}}" id="{{{id|}}}" style="{{{css|{{{style|}}}}}}"><span>{{{1|}}}</span></span><!--
--></includeonly><noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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Template:Spoiler/doc
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<templatedata>
{
"params": {
"1": {
"aliases": [
"text"
],
"label": "Text",
"description": "The text to be shown.",
"example": "Character A died during the battle.",
"type": "content",
"required": true
},
"hover": {
"label": "Show on Hover?",
"description": "Show spoiler text on mouse hover.",
"example": "hover=yes",
"type": "boolean",
"default": "hover=no"
}
},
"description": "This template can be used to mark text as a spoiler.",
"maps": {
"1": {}
},
"paramOrder": [
"1",
"hover"
],
"format": "inline"
}
</templatedata>
== The hoverShowSpoilers gadget ==
Users can enable {{gad|hoverShowSpoilers}} to make spoilers show on hover, not just on click. The code for this gadget can be found at {{gad|hoverShowSpoilers.css}}.
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{spoiler|spoiler text}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text}}
|-
| <code><nowiki>{{spoiler|spoiler text with a [[Template:Navbox|link]]}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text with a [[Template:Navbox|link]]}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The small JavaScript code for toggling the <code>.spoiler</code> class on/off on click, found in [[MediaWiki:Common.js]].
* The <code>.spoiler-content</code> and any related classes, found in [[MediaWiki:Common.css]].
== Source ==
Base code adapted from [https://terraria.wiki.gg/wiki/Template:Spoiler Template:Spoiler on Terraria Wiki].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Spoiler warning
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{{Ambox
| color = red
| icon = Warning-red.svg
| title = Spoiler Warning
| message = This page contains '''spoilers'''. View at your own discretion.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}<noinclude>{{doc}}</noinclude>
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Template:Spoiler warning/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Stub
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<includeonly>{{Ambox
| color = gold
| icon = Stub.svg
| message = This page is a [[support:Stub|stub]]. You can help '''{{SITENAME}}''' by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Stubs]]}}</includeonly><!--
--><noinclude>{{Stub|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Stub/doc
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#redirect [[Template:Ambox/doc]]
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Template:Tl
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<includeonly>{{#invoke:Template link|main|code=on}}</includeonly><noinclude>
{{Documentation}}
</noinclude>
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Template:Tl/doc
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{{From Wikipedia|Module:Template link general,Template:Tlx}}
{{Uses Lua|Template link}}
This template returns an exemplaric use of a template while linking to the template description page, if the template exists.
== Usage ==
<pre>
{{tl|<Template name>}}
{{tl|<Template name>|<Template parameters>}}
</pre>
; ''unnamed parameter'' 1
: Template name (without <code>Template:</code> prefix)
; ''unnamed parameter'' 2 - 9
: Optional. Template parameters
; nl
: Optional flag to display an un-linked template usage.
== Examples ==
: <code><nowiki>{{tl|stub}}</nowiki></code> returns {{tl|stub}}
: <code><nowiki>{{tl|stub|1}}</nowiki></code> returns {{tl|stub|1}}
: <code><nowiki>{{tl|stub|1|2|nl{{=}}y}}</nowiki></code> returns {{tl|stub|1|2|nl{{=}}y}}
: <code><nowiki>{{tl|for|page|t1{{=}}alt text}}</nowiki></code> returns {{tl|for|page|t1{{=}}alt text}}
== See also ==
<includeonly>
[[Category:Formatting templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Tlx
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#redirect [[Template:Tl]]
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Template:UsesLua
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#REDIRECT [[Template:Uses Lua]]
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Template:Uses Lua
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<includeonly>{{Ambox
| color = darkblue
| icon = Lua logo.svg
| title= This template uses one or more modules written in the Lua programming language.
| message = For more information, see [https://en.wikipedia.org/wiki/Wikipedia:Lua Wikipedia:Lua] or the [https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual Lua reference manual] on mediawiki.org. Modules used include: {{#if:{{{1|}}}|{{#arraymap:{{{1|}}}|,|%s|'''[[Module:%s|%s]]'''}}|''None provided''}}.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}</includeonly><noinclude>{{doc}}</noinclude>
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Template:Uses Lua/doc
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#REDIRECT [[Template:Ambox/doc]]
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Category:Candidates for deletion
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Formatting templates
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[[Category:Templates]]
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Category:Hatnote templates
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[[Category:Templates]]
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Category:Hidden categories
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These categories are hidden on article pages.
[[Category:Wiki maintenance]]
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Category:Key template documentation
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[[Category:Template documentation]]
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Category:Legal notices
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[[Category:{{SITENAME}}]]
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Category:License templates
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[[Category:Templates]]
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Category:Logos
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[[Category:Images]]
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__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Navigation templates
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[[Category:Templates]]
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Category:Pages containing omitted template arguments
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[[Category:Wiki maintenance]]
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Category:Pages including data maps
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
[[Category:Wiki maintenance]]
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__HIDDENCAT__
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
786037995b8f7e89762a8ea13b84ade091453c00
Category:Pages with script errors
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
786037995b8f7e89762a8ea13b84ade091453c00
Category:Pages with syntax highlighting errors
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Pages with template loops
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Pages with too many expensive parser function calls
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
786037995b8f7e89762a8ea13b84ade091453c00
Category:Promotional images
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Official images used for purposes of promoting the game, that may not actually represent gameplay.
[[Category:Images]]
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Category:Stubs
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Template documentation
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[[Category:Templates]]
[[Category:Wiki maintenance]]
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Category:Templates
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[[Category:{{SITENAME}}]]
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Category:Templates with no documentation
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__EXPECTUNUSEDCATEGORY__
[[Category:Templates]]
[[Category:Wiki maintenance]]
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Category:Wiki maintenance
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The sub-categories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
[[Category:{{SITENAME}}]]
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Category:Wiki skin images
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[[Category:Images]]
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Module:ArgsUtil
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local p = {}
function p.merge()
local f = mw.getCurrentFrame()
local origArgs = f.args
local parentArgs = f:getParent().args
local args = {}
for k, v in pairs(origArgs) do
v = mw.text.trim(tostring(v))
if v ~= '' then
args[k] = v
end
end
for k, v in pairs(parentArgs) do
v = mw.text.trim(v)
if v ~= '' then
args[k] = v
end
end
return args
end
return p
1d1b2105bd857dcc5e33c8c0a8a780f67cbae72e
Module:ArgsUtil/doc
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This is a basic module for processing args. Usage:
<syntaxhighlight lang="lua">
local util_args = require('Module:ArgsUtil')
local p = {}
function p.main(frame)
local args = util_args.merge() -- it is not necessary to pass a `frame` object; `merge` will generate its own
mw.logObject(args)
-- `args` now contains args passed via the template merged with defaults provided directly via the invoke.
-- anything the user sent via the template will be given priority.
end
return p
</syntaxhighlight>
== Extending this module ==
By design, {{ml|ArgsUtil}} is shipped with only a single function and no customization available; this simplifies documentation and covers nearly all use cases. An extended version of this module is available at [[support:Module:ArgsUtil|Module:ArgsUtil on the support wiki]] if you want additional functionality; and you can of course feel free to modify this module on your own wiki as needed.
6fc2a23dcff62ac5a222903e46bc56c07b0a2b1f
Module:Infobox
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-- version 0.1.2
--------------------------------------
-- User settings, you can modify these
--------------------------------------
-- if you want to always use divs in your wiki (as opposed to tables), you can change this default
-- just remember to change it back each time you update from the main "branch" on the support wiki!
-- you can also control it per infobox with `|useDivs=yes` or `|useDivs=no`
local USE_DIVS = true -- `false` or `true`
-- default value to show if a param is missing in some but not all tabs.
-- set to `nil` (not in quotes) to remove such rows altogether in the tabs where they're missing
local TABBED_NONEXIST = nil -- `''` or `nil` or `'N/A'` etc. Don't put nil in quotes.
---------------------------------------------------------------------------
-- Do not modify anything below this line unless you know what you're doing
---------------------------------------------------------------------------
local h = {}
local p = {}
local hooks = {}
function p.arraymap(frame)
-- a lua implementation of Page Forms' arraymap
local args = h.overwrite()
local items = h.split(args[1], args[2] or ',')
for i, item in ipairs(items) do
items[i] = args[4]:gsub(args[3], item)
end
return table.concat(items, args[5] or ',')
end
function p.preprocess(frame)
return frame:preprocess(frame.args[1] or frame:getParent().args[1])
end
function p.main(frame)
h.registerHooks()
h.increment()
local args = h.overwrite()
local sep = args.sep or ','
h.castArgs(args, sep)
h.setMainImage(args.images[1])
return h.makeInfobox(args, sep)
end
function h.registerHooks()
if not mw.title.new('Module:Infobox/Hooks').exists then return end
hooks = require('Module:Infobox/Hooks')
end
function h.runHook(key, ...)
if hooks[key] then
hooks[key](...)
end
end
function h.increment()
h.counter = mw.getCurrentFrame():callParserFunction('#var', {'DRUID_INFOBOX_ID', 0}) + 1
mw.getCurrentFrame():callParserFunction('#vardefine', {'DRUID_INFOBOX_ID', h.counter})
end
function h.castArgs(args, sep)
h.runHook('onCastArgsStart', args, sep, args.kind)
args.tabs = h.split(args.tabs or args.image_labels, sep)
args.images = h.getImages(args, sep)
args.sections = h.split(args.sections, sep)
for _, section in ipairs(args.sections) do
args[section] = h.split(args[section], sep)
args[section .. '_tabs'] = h.split(args[section .. '_tabs'], sep)
if #args.tabs > 0 and #args[section .. '_tabs'] > 0 then
error(('You cannot specify |tabs= and |%s= at the same time, please pick one'):format(section .. '_tabs'))
end
end
if args.useDivs then
USE_DIVS = h.castBool(args.useDivs)
end
-- this would be in the outer scope, but we're hiding it
h.entityType = USE_DIVS and 'div' or 'table' -- key of h.htmlEntities
h.runHook('onCastArgsEnd', args, sep, args.kind)
end
function h.getImages(args, sep)
if args.image and not args.images then
args.images = args.image
end
if args.images then
return h.split(args.images, sep)
end
if not args.tabs then return {} end
local ret = {}
for _, key in ipairs(args.tabs) do
if args[key .. '_image'] then
ret[#ret+1] = args[key .. '_image']
end
end
return ret
end
function h.setMainImage(file)
if not file then return end
local fileText = file:gsub('.-:', '')
fileText = fileText:gsub('^([^|%]]+).*', '%1')
mw.getCurrentFrame():callParserFunction{
name = '#setmainimage',
args = { fileText },
}
end
function h.makeInfobox(args, sep)
local out = mw.html.create(h.getTag('container'))
:addClass('druid-infobox')
:addClass('druid-container')
:addClass(args.class) -- warning: class can be nil, don't concat anything
:attr('id', 'druid-container-' .. h.counter)
if args.kind then out:addClass('druid-container-' .. h.escape(args.kind)) end
if args.title then
out:tag(h.getTag('titleOuter'))
:tag(h.getTag('titleInner'))
:addClass('druid-title')
:attr('colspan', 2)
:wikitext(args.title)
end
h.printImages(out, args.images, args)
for _, section in ipairs(args.sections) do
-- cannot begin tagging here because we don't know if any applicable args are present
local cols = args[section .. '_columns']
local makeSection = cols and h.makeGridSection or h.makeSection
out:node(makeSection(section, args[section], args, tonumber(cols)))
end
return out
end
function h.printImages(out, images, args)
if #images == 0 and #args.tabs == 0 then return end
-- burden is on the user to format this as an image. this should be done in the infobox template,
-- with something like |image={{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}300px{{!}}link=]]}}
local td = out:tag(h.getTag('section'))
:addClass('druid-section-container')
:tag(h.getTag('cell'))
:attr('colspan', 2)
local tabs = args.tabs
local tabTexts = h.getImageTabTexts(tabs, images, args)
h.printTabs(td, tabTexts)
if #images == 0 then return end
if #images == 1 then
td:addClass('druid-main-image')
:wikitext(images[1])
return
end
td:addClass('druid-main-images')
local imagesContainer = td:tag('div')
:addClass('druid-main-images-files')
for i, image in ipairs(images) do
local container = imagesContainer:tag('div')
:addClass('druid-main-images-file')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(image)
local labelText
if tabs[i] then
labelText = args[tabs[i] .. '_label'] or tabs[i]
else
labelText = '[[Category:Infoboxes missing image labels]]Image ' .. i
end
if args[labelText .. '_caption'] then
container:tag('div')
:addClass('druid-main-images-caption')
:wikitext(args[labelText .. '_caption'])
end
if i == 1 then
container:addClass('focused')
end
end
end
function h.getImageTabTexts(tabs, images, args)
if #tabs == 0 and #images <= 1 then return {} end
local texts = {}
local i = 1
while images[i] or tabs[i] do
if tabs[i] then
texts[i] = args[tabs[i] .. '_label'] or tabs[i]
else
texts[i] = '[[Category:Infoboxes missing image labels]]Image ' .. i
end
i = i + 1
end
return texts
end
function h.printTabs(td, texts, isSection)
if #texts == 0 then return end
local container = td:tag('div')
:addClass('druid-main-images-labels')
:addClass('druid-tabs')
if isSection then
container:addClass('druid-section-tabs')
end
for i, item in ipairs(texts) do
h.printTab(container, item, i, isSection)
end
end
function h.printTab(container, text, i, isSection)
local label = container:tag('div')
:addClass('druid-main-images-label')
:addClass('druid-tab')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(text)
if isSection then
label:addClass('druid-section-tab')
else
label:addClass('druid-title-tab')
end
if i == 1 then
label:addClass('focused')
end
end
function h.makeGridSection(section, sectionFields, args, numCols)
local numItems = h.countItems(sectionFields, section, args)
if numItems == 0 then return end
local node = mw.html.create(h.getTag('section'))
:addClass('druid-section-container')
h.printSectionHeader(node, section, args)
h.printSectionTabs(node, section, args)
local tr = node:tag(h.getTag('row'))
:attr('data-druid-section-row', h.escape(section))
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsed')
end
local grid = tr:tag(h.getTag('cell'))
:attr('colspan', 2)
:addClass('druid-grid-section')
:addClass('druid-grid-section-' .. h.escape(section))
:addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything
:tag('div')
:addClass('druid-grid')
local row, col, i = 1, 1, 1
local sizeOfLastRow = numItems % numCols
local lcm = h.getNumGridCols(numItems, sizeOfLastRow, numCols)
grid:css('grid-template-columns', ('repeat(%s, 1fr)'):format(lcm))
local size = lcm / numCols
for _, item in ipairs(sectionFields) do
local node = mw.html.create('div')
local shouldPrint = h.printData(node, item, section, args)
if shouldPrint then
if i == numItems - sizeOfLastRow + 1 then
size = lcm / sizeOfLastRow
end
i = i + 1
local gStart = (col - 1) * size + 1
local gEnd = (col) * size + 1
local itemContainer = grid:tag('div')
:addClass('druid-grid-item')
:addClass('druid-grid-item-' .. h.escape(item))
:addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything
:css('grid-column', ('%s / %s'):format(gStart, gEnd))
:css('grid-row', row)
if not h.castBool(args[item .. '_nolabel']) then
h.printLabel(itemContainer:tag('div'), item, args)
end
itemContainer:node(node)
if col == numCols then
row = row + 1
col = 1
else
col = col + 1
end
end
end
return node
end
function h.makeSection(section, sectionFields, args)
local shouldPrint = false
local container = mw.html.create(h.getTag('section'))
:addClass('druid-section-container')
:addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything
h.printSectionHeader(container, section, args)
h.printSectionTabs(container, section, args)
for _, item in ipairs(sectionFields) do
local node = mw.html.create(h.getTag('cell'))
local shouldPrintItem = h.printData(node, item, section, args)
if shouldPrintItem then
shouldPrint = true
local tr = container:tag(h.getTag('row'))
:addClass('druid-row')
:addClass('druid-row-' .. h.escape(item))
:addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything
:attr('data-druid-section-row', h.escape(section))
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsed')
end
if h.castBool(args[item .. '_wide']) or h.castBool(args[item .. '_nolabel']) then
node
:attr('colspan', 2)
:addClass('druid-data-wide')
else
h.printLabel(tr:tag(h.getTag('label')), item, args)
end
tr:node(node)
end
end
if not shouldPrint then return nil end
return container
end
function h.countItems(sectionFields, section, args)
local numItems = 0
for _, v in ipairs(sectionFields) do
-- we aren't actually printing here, but we're finding out if we should print anything
-- because we need the count of columns before we print anything in grid data
if h.printData(mw.html.create(), v, section, args) then
numItems = numItems + 1
end
end
return numItems
end
function h.getNumGridCols(numItems, sizeOfLastRow, numCols)
if not numCols then return numItems, 1 end
if numItems < numCols then return numItems, 1 end
if sizeOfLastRow == 0 then
return numCols, 1
end
local a, b = sizeOfLastRow, numCols
while b ~= 0 do
a, b = b, a % b
end
local lcm = sizeOfLastRow * numCols / a
return lcm
end
function h.printLabel(node, item, args)
return node
:addClass('druid-label')
:addClass('druid-label-' .. h.escape(item))
:wikitext(args[item .. '_display'] or args[item .. '_label'] or item)
end
function h.printData(node, item, section, args)
-- prints data to the node
-- and also returns whether the item is nonempty or not
local hasData = false
local sectionTabs = args[section .. '_tabs']
local tabs = args.tabs
if sectionTabs and #sectionTabs > 0 then
tabs = sectionTabs
end
if not tabs or #tabs == 0 then
return h.printSimpleData(node, item, args)
end
if not h.hasComplexData(item, tabs, args) then
return h.printSimpleData(node, item, args)
end
for i, label in ipairs(tabs) do
local div = node:tag('div')
:addClass('druid-toggleable-data')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:attr('data-druid-from-tab', label)
if h.getTabbedContent(args, label, item) then
hasData = true
div:wikitext('\n\n' .. h.getTabbedContent(args, label, item))
div:addClass('druid-toggleable-data-nonempty')
else
div:addClass('druid-toggleable-data-empty')
end
if i == 1 then div:addClass('focused') end
end
return hasData
end
function h.getTabbedContent(args, label, item)
return args[label .. '_' .. item] or args[item] or TABBED_NONEXIST
end
function h.printSimpleData(node, item, args)
if not args[item] then return false end
node:addClass('druid-data')
:addClass('druid-data-' .. h.escape(item))
:addClass('druid-data-nonempty')
:wikitext('\n\n' .. args[item])
return true
end
function h.hasComplexData(item, tabs, args)
for _, v in ipairs(tabs) do
if args[v .. '_' .. item] then return true end
end
return false
end
function h.printSectionHeader(node, section, args)
if h.castBool(args[section .. '_nolabel']) then return end
local tr = node:tag(h.getTag('row'))
:attr('data-druid-section', h.escape(section))
local th = tr:tag(h.getTag('sectionTitle'))
:attr('colspan', 2)
:addClass('druid-section')
:addClass('druid-section-' .. h.escape(section))
if args[section .. '_collapsible'] then
tr:addClass('druid-collapsible')
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsible-collapsed')
end
end
local emptySections = {}
for _, label in ipairs(args.tabs) do
local hasLabel = false
for _, item in ipairs(args[section] or {}) do
if h.getTabbedContent(args, label, item) then
hasLabel = true
end
end
if not hasLabel then emptySections[label] = true end
end
if not next(emptySections) then
th:wikitext(args[section .. '_label'] or section)
return
end
for i, label in ipairs(args.tabs) do
local div = th:tag('div')
:addClass('druid-toggleable-heading')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(args[section .. '_label'] or section)
-- we are going to print the section content even in empty nodes
-- for compatibility with browsers without :has, where hiding empty rows won't happen
if emptySections[label] then
div:addClass('druid-toggleable-heading-empty')
end
if i == 1 then
div:addClass('focused')
end
end
end
function h.printSectionTabs(node, section, args)
local tabs = args[section .. '_tabs']
if not tabs or #tabs == 0 then return end
local tr = node:tag(h.getTag('sectionTabsOuter'))
:attr('data-druid-section', h.escape(section))
local th = tr:tag(h.getTag('sectionTabs'))
:attr('colspan', 2)
:addClass('druid-section-tabs')
:addClass('druid-section-' .. h.escape(section))
local texts = {}
for i, item in ipairs(tabs) do
texts[i] = args[item .. '_label'] or item
end
h.printTabs(th, texts, true)
end
----------------------------
-- general utility functions
----------------------------
function h.overwrite()
-- this is a generic utility function that collects args from the invoke call & the parent template.
-- normally, you merge args with parent template overwriting the invoke call, but
-- since we'll be putting markup/formatting into our invoke call,
-- we actually want to overwrite what the user sent.
local f = mw.getCurrentFrame()
local origArgs = f.args
local parentArgs = f:getParent().args
local args = {}
for k, v in pairs(parentArgs) do
v = mw.text.trim(v)
if v ~= '' then
args[k] = v
end
end
for k, v in pairs(origArgs) do
v = mw.text.trim(tostring(v))
if v ~= '' then
args[k] = v
end
end
return args
end
-- generic utility functions
-- these would normally be provided by other modules, but to make installation easy
-- I'm including everything here
function h.split(text, pattern, plain)
if not text then
return {}
end
local ret = {}
for m in h.gsplit(text, pattern, plain) do
ret[#ret+1] = m
end
return ret
end
function h.gsplit( text, pattern, plain )
if not pattern then pattern = ',' end
if not plain then
pattern = '%s*' .. pattern .. '%s*'
end
local s, l = 1, text:len()
return function ()
if s then
local e, n = text:find( pattern, s, plain )
local ret
if not e then
ret = text:sub( s )
s = nil
elseif n < e then
-- Empty separator!
ret = text:sub( s, e )
if e < l then
s = e + 1
else
s = nil
end
else
ret = e > s and text:sub( s, e - 1 ) or ''
s = n + 1
end
return ret
end
end, nil, nil
end
function h.escape(s)
s = s:gsub(' ', '')
:gsub('"', '')
:gsub("'", '')
:gsub("%?", '')
:gsub("%%", '')
:gsub("%[", '')
:gsub("%]", '')
:gsub("{", '')
:gsub("}", '')
:gsub("!", '')
return s
end
-- normally I would make these constants at the top of the file
-- but I don't want to mistake them with user-set constants
h.boolFalse = { ['false'] = true, ['no'] = true, [''] = true, ['0'] = true, ['nil'] = true }
function h.castBool(x)
if not x then return false end
return not h.boolFalse[tostring(x):lower()]
end
h.htmlEntities = {
table = {
container = 'table',
titleOuter = 'tr',
titleInner = 'th',
section = '',
sectionTitle = 'th',
sectionTabsOuter = 'tr',
sectionTabs = 'td',
row = 'tr',
label = 'th',
cell = 'td',
},
div = {
container = 'div',
titleOuter = 'div',
titleInner = 'div',
section = 'div',
sectionTitle = 'div',
sectionTabsOuter = 'div',
sectionTabs = 'div',
row = 'div',
label = 'div',
cell = 'div',
}
}
function h.getTag(key)
-- try not to totally fail here
return h.htmlEntities[h.entityType or 'div'][key]
end
return p
9a8580ef1e6d7565540b83685c3c70891c661e79
Module:Infobox/doc
828
568
1124
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Bot4401
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Adding default set of pages
wikitext
text/x-wiki
{{luadoc}} This module enables the creation of [[support:DRUID infoboxes|DRUID infoboxes]].
2b023f1deb004fc1cb66271c10ccc2d99cc17c3d
Module:Navbox
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Bot4401
45109
Adding default set of pages
Scribunto
text/plain
local p = {}
local getArgs -- lazily initialized
local args
local format = string.format
local function get_title_arg(is_collapsible, template)
local title_arg = 1
if is_collapsible then title_arg = 2 end
if template then title_arg = 'template' end
return title_arg
end
local function add_link(link_description, ul, is_mini)
local l
if link_description.url then
l = {'[', '', ']'}
else
l = {'[[', '|', ']]'}
end
ul:tag('li')
:addClass('nv-' .. link_description.full)
:wikitext(l[1] .. link_description.link .. l[2])
:tag(is_mini and 'abbr' or 'span')
:attr('title', link_description.html_title)
:wikitext(is_mini and link_description.mini or link_description.full)
:done()
:wikitext(l[3])
:done()
end
local function make_list(title_text, has_brackets, is_mini)
local title = mw.title.new(mw.text.trim(title_text), 'Template')
if not title then
error('Invalid title ' .. title_text)
end
local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or ''
local link_descriptions = {
{ ['mini'] = 'v', ['full'] = 'view', ['html_title'] = 'View this template',
['link'] = title.fullText, ['url'] = false },
{ ['mini'] = 'e', ['full'] = 'edit', ['html_title'] = 'Edit this template',
['link'] = title:fullUrl('action=edit'), ['url'] = true },
{ ['mini'] = 'h', ['full'] = 'hist', ['html_title'] = 'History of this template',
['link'] = title:fullUrl('action=history'), ['url'] = true },
}
local ul = mw.html.create('ul')
if has_brackets then
ul:addClass('navbar-brackets')
end
for _, description in ipairs(link_descriptions) do
add_link(description, ul, is_mini)
end
return ul:done()
end
local function navbar(args)
local is_collapsible = args.collapsible
local is_mini = args.mini
local is_plain = args.plain
local collapsible_class = nil
if is_collapsible then
collapsible_class = 'navbar-collapse'
if not is_plain then is_mini = 1 end
end
local div = mw.html.create():tag('div')
div
:addClass('navbar')
:addClass('plainlinks')
:addClass('hlist')
:addClass(collapsible_class) -- we made the determination earlier
if is_mini then div:addClass('navbar-mini') end
local box_text = (args.text or 'This box: ') .. ' '
-- the concatenated space guarantees the box text is separated
if not (is_mini or is_plain) then
div
:tag('span')
:addClass('navbar-boxtext')
:wikitext(box_text)
end
local template = args.template
local has_brackets = args.brackets
local title_arg = get_title_arg(is_collapsible, template)
local title_text = args[title_arg] or (':' .. mw.getCurrentFrame():getParent():getTitle())
local list = make_list(title_text, has_brackets, is_mini)
div:node(list)
if is_collapsible then
local title_text_class
if is_mini then
title_text_class = 'navbar-ct-mini'
else
title_text_class = 'navbar-ct-full'
end
div:done()
:tag('div')
:addClass(title_text_class)
:wikitext(args[1])
end
return tostring(div:done())
end
local function striped(wikitext, border)
-- Return wikitext with markers replaced for odd/even striping.
-- Child (subgroup) navboxes are flagged with a category that is removed
-- by parent navboxes. The result is that the category shows all pages
-- where a child navbox is not contained in a parent navbox.
if border == 'subgroup' and args['orphan'] ~= 'yes' then
-- No change; striping occurs in outermost navbox.
return wikitext
end
local first, second = 'odd', 'even'
if args['evenodd'] then
if args['evenodd'] == 'swap' then
first, second = second, first
else
first = args['evenodd']
second = first
end
end
local changer
if first == second then
changer = first
else
local index = 0
changer = function (code)
if code == '0' then
-- Current occurrence is for a group before a nested table.
-- Set it to first as a valid although pointless class.
-- The next occurrence will be the first row after a title
-- in a subgroup and will also be first.
index = 0
return first
end
index = index + 1
return index % 2 == 1 and first or second
end
end
return (wikitext:gsub('\127_ODDEVEN(%d?)_\127', changer)) -- () omits gsub count
end
local function processItem(item, nowrapitems)
if item:sub(1, 2) == '{|' then
-- Applying nowrap to lines in a table does not make sense.
-- Add newlines to compensate for trim of x in |parm=x in a template.
return '\n' .. item ..'\n'
end
if nowrapitems == 'yes' then
local lines = {}
for line in (item .. '\n'):gmatch('([^\n]*)\n') do
local prefix, content = line:match('^([*:;#]+)%s*(.*)')
if prefix and not content:match('^<span class="nowrap">') then
line = format('%s<span class="nowrap">%s</span>', prefix, content)
end
table.insert(lines, line)
end
item = table.concat(lines, '\n')
end
if item:match('^[*:;#]') then
return '\n' .. item ..'\n'
end
return item
end
-- we will want this later when we want to add tstyles for hlist/plainlist
local function has_navbar()
return args['navbar'] ~= 'off'
and args['navbar'] ~= 'plain'
and (
args['name']
or mw.getCurrentFrame():getParent():getTitle():gsub('/sandbox$', '')
~= 'Template:Navbox'
)
end
local function renderNavBar(titleCell)
if has_navbar() then
titleCell:wikitext(navbar{
[1] = args['name'],
['mini'] = 1,
})
end
end
local function renderTitleRow(tbl)
if not args['title'] then return end
local titleRow = tbl:tag('tr')
local titleCell = titleRow:tag('th'):attr('scope', 'col')
local titleColspan = 2
if args['imageleft'] then titleColspan = titleColspan + 1 end
if args['image'] then titleColspan = titleColspan + 1 end
titleCell
:addClass('navbox-title')
:attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
:tag('div')
-- id for aria-labelledby attribute
:attr('id', mw.uri.anchorEncode(args['title']))
:addClass('navbox-title-text')
:wikitext(processItem(args['title']))
tbl:tag('tr')
:addClass('navbox-spacer')
end
local function getAboveBelowColspan()
local ret = 2
if args['imageleft'] then ret = ret + 1 end
if args['image'] then ret = ret + 1 end
return ret
end
local function renderAboveRow(tbl)
if not args['above'] then return end
tbl:tag('tr')
:tag('td')
:addClass('navbox-abovebelow')
:attr('colspan', getAboveBelowColspan())
:tag('div')
-- id for aria-labelledby attribute, if no title
:attr('id', args['title'] and nil or mw.uri.anchorEncode(args['above']))
:wikitext(processItem(args['above'], args['nowrapitems']))
tbl:tag('tr')
:addClass('navbox-spacer')
end
local function renderBelowRow(tbl)
if not args['below'] then return end
tbl:tag('tr')
:addClass('navbox-spacer')
tbl:tag('tr')
:tag('td')
:addClass('navbox-abovebelow')
:attr('colspan', getAboveBelowColspan())
:tag('div')
:wikitext(processItem(args['below'], args['nowrapitems']))
end
local function renderListRow(tbl, index, listnum, listnums_size)
if index > 1 then
tbl:tag('tr')
:addClass('navbox-spacer')
end
local row = tbl:tag('tr')
if index == 1 and args['imageleft'] then
row
:tag('td')
:addClass('noviewer')
:addClass('navbox-image')
:css('width', '1px') -- Minimize width
:css('padding', '0 2px 0 0')
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args['imageleft']))
end
local group_and_num = format('group%d', listnum)
if args[group_and_num] then
local groupCell = row:tag('th')
-- id for aria-labelledby attribute, if lone group with no title or above
if listnum == 1 and not (args['title'] or args['above'] or args['group2']) then
groupCell
:attr('id', mw.uri.anchorEncode(args['group1']))
end
groupCell
:attr('scope', 'row')
:addClass('navbox-group')
groupCell
:wikitext(args[group_and_num])
end
local listCell = row:tag('td')
if args[group_and_num] then
listCell
:addClass('navbox-list-with-group')
else
listCell:attr('colspan', 2)
end
local list_and_num = format('list%d', listnum)
local listText = args[list_and_num]
local oddEven = '\127_ODDEVEN_\127'
if listText:sub(1, 12) == '</div><table' then
-- Assume list text is for a subgroup navbox so no automatic striping for this row.
oddEven = listText:find('<th[^>]*"navbox%-title"') and '\127_ODDEVEN0_\127' or 'odd'
end
local listclass_and_num = format('list%dclass', listnum)
listCell
:addClass('navbox-list')
:addClass('navbox-' .. oddEven)
:addClass(args['listclass'])
:addClass(args[listclass_and_num])
:tag('div')
:wikitext(processItem(listText, args['nowrapitems']))
if index == 1 and args['image'] then
row
:tag('td')
:addClass('noviewer')
:addClass('navbox-image')
:css('width', '1px') -- Minimize width
:css('padding', '0 0 0 2px')
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args['image']))
end
end
local function renderMainTable(border, listnums)
local tbl = mw.html.create('table')
:addClass('nowraplinks')
local state = args['state']
if args['title'] and state ~= 'plain' and state ~= 'off' then
if state == 'collapsed' then
state = 'mw-collapsed'
end
tbl
:addClass('mw-collapsible')
:addClass(state or 'autocollapse')
end
if border == 'subgroup' or border == 'none' then
tbl
:addClass('navbox-subgroup')
else -- regular navbox
tbl
:addClass('navbox-inner')
end
renderTitleRow(tbl)
renderAboveRow(tbl)
local listnums_size = #listnums
for i, listnum in ipairs(listnums) do
renderListRow(tbl, i, listnum, listnums_size)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
local listnums = {}
for k, _ in pairs(args) do
if type(k) == 'string' then
local listnum = k:match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
end
table.sort(listnums)
local border = mw.text.trim(args['border'] or args[1] or '')
if border == 'child' then
border = 'subgroup'
end
-- render the main body of the navbox
local tbl = renderMainTable(border, listnums)
local res = mw.html.create()
-- render the appropriate wrapper for the navbox, based on the border param
if border == 'none' then
local nav = res:tag('div')
:attr('role', 'navigation')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args['title'] or args['above'] or (args['group1']
and not args['group2']) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(
args['title'] or args['above'] or args['group1']
)
)
else
nav:attr('aria-label', 'Navbox')
end
elseif border == 'subgroup' then
-- We assume that this navbox is being rendered in a list cell of a
-- parent navbox, and is therefore inside a div with padding:0em 0.25em.
-- We start with a </div> to avoid the padding being applied, and at the
-- end add a <div> to balance out the parent's </div>
res
:wikitext('</div>')
:node(tbl)
:wikitext('<div>')
else
local nav = res:tag('div')
:attr('role', 'navigation')
:addClass('navbox')
:addClass(args['class'])
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args['title'] or args['above']
or (args['group1'] and not args['group2']) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(args['title'] or args['above'] or args['group1'])
)
else
nav:attr('aria-label', 'Navbox')
end
end
return striped(tostring(res), border)
end
function p.navbox(frame)
if not getArgs then
getArgs = require('Module:ArgsUtil').merge
end
args = getArgs()
-- Read the arguments in the order they'll be output in, to make references
-- number in the right order.
local _
_ = args['title']
_ = args['above']
-- Limit this to 20 as covering 'most' cases (that's a SWAG) and because
-- iterator approach won't work here
for i = 1, 20 do
_ = args[format('group%d', i)]
_ = args[format('list%d', i)]
end
_ = args['below']
return p._navbox(args)
end
return p
b883ff63b1b77f6419fcf3bb09db9d456e3839bb
Module:Template link
828
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2024-07-06T11:35:08Z
Bot4401
45109
Adding default set of pages
Scribunto
text/plain
-- This implements Template:Tlg
local getArgs = require('Module:ArgsUtil').merge
local p = {}
-- Is a string non-empty?
local function _ne(s)
return s ~= nil and s ~= ""
end
local nw = mw.text.nowiki
local function addTemplate(s)
local i, _ = s:find(':', 1, true)
if i == nil then
return 'Template:' .. s
end
local ns = s:sub(1, i - 1)
if ns == '' or mw.site.namespaces[ns] then
return s
else
return 'Template:' .. s
end
end
local function trimTemplate(s)
local needle = 'template:'
if s:sub(1, needle:len()):lower() == needle then
return s:sub(needle:len() + 1)
else
return s
end
end
local function linkTitle(args)
if _ne(args.nolink) then
return args[1]
end
local titleObj
local titlePart = '[['
if args[1] then
-- This handles :Page and other NS
titleObj = mw.title.new(args[1], 'Template')
else
titleObj = mw.title.getCurrentTitle()
end
titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or
addTemplate(args[1]))
local textPart = args.alttext
if not _ne(textPart) then
if titleObj ~= nil then
textPart = titleObj:inNamespace("Template") and args[1] or titleObj.fullText
else
-- redlink
textPart = args[1]
end
end
if _ne(args.subst) then
-- HACK: the ns thing above is probably broken
textPart = 'subst:' .. textPart
end
if _ne(args.brace) then
textPart = nw('{{') .. textPart .. nw('}}')
elseif _ne(args.braceinside) then
textPart = nw('{') .. textPart .. nw('}')
end
titlePart = titlePart .. '|' .. textPart .. ']]'
if _ne(args.braceinside) then
titlePart = nw('{') .. titlePart .. nw('}')
end
return titlePart
end
function p.main(frame)
local args = getArgs()
return p._main(args)
end
function p._main(args)
local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname)
local italic = _ne(args.italic) or _ne(args.italics)
local dontBrace = _ne(args.brace) or _ne(args.braceinside)
local code = _ne(args.code) or _ne(args.tt)
local show_result = _ne(args._show_result)
local expand = _ne(args._expand)
-- Build the link part
local titlePart = linkTitle(args)
if bold then titlePart = "'''" .. titlePart .. "'''" end
if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end
-- Build the arguments
local textPart = ""
local textPartBuffer = "|"
local codeArguments = {}
local codeArgumentsString = ""
local i = 2
local j = 1
while args[i] do
local val = args[i]
if val ~= "" then
if _ne(args.nowiki) then
-- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will
-- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up
val = nw(mw.text.unstripNoWiki(val))
end
local k, v = string.match(val, "(.*)=(.*)")
if not k then
codeArguments[j] = val
j = j + 1
else
codeArguments[k] = v
end
codeArgumentsString = codeArgumentsString .. textPartBuffer .. val
if italic then
val = '<span style="font-style:italic;">' .. val .. '</span>'
end
textPart = textPart .. textPartBuffer .. val
end
i = i + 1
end
-- final wrap
local ret = titlePart .. textPart
if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end
if _ne(args.a) then ret = nw('*') .. ' ' .. ret end
if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end
if code then
ret = '<code>' .. ret .. '</code>'
elseif _ne(args.plaincode) then
ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>'
end
if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end
--[[ Wrap as html??
local span = mw.html.create('span')
span:wikitext(ret)
--]]
if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end
if show_result then
local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments}
ret = ret .. " → " .. result
end
if expand then
local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}')
local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query)
mw.log()
ret = ret .. " [" .. tostring(url) .. "]"
end
return ret
end
return p
8cf3918c48e9ee8d379419775d7d7ce94257884f
Module:Template link/doc
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Bot4401
45109
Adding default set of pages
wikitext
text/x-wiki
{{From Wikipedia|Module:Template link general}}
1a395265ccbd055518c1d14b52362cc148b89c81
MediaWiki:Copyright
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wikitext
text/x-wiki
<div>Pages that were created prior to July 2024 are from the Fandom Stick Warfare Blood Strike Wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>
69a3539000b37ee5d22e56daa14c7ada4c69ae77
MediaWiki:Loginprompt
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2024-07-06T12:14:57Z
Alex4401
45108
Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]"
wikitext
text/x-wiki
Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
435f88b4c28690a32912cbb4e243c83b2b4be823
MediaWiki:Signupstart
8
572
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2024-07-06T12:15:05Z
Alex4401
45108
Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]"
wikitext
text/x-wiki
Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
435f88b4c28690a32912cbb4e243c83b2b4be823
User:Tayshawn07
2
606
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2024-07-06T14:58:41Z
Tayshawn07
506688
+ZnNSpIae54=
wikitext
text/x-wiki
+ZnNSpIae54=
e6cf4b422dc6f04084c2d9b96f8c5976bb3b045d
1191
1190
2024-07-06T14:59:55Z
Tayshawn07
506688
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
1192
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2024-07-06T15:07:36Z
Tayshawn07
506688
jVlrT476HL0=
wikitext
text/x-wiki
Wiki dev for SWBS (I'm not good at it please save me)
2f7ddc2a418da1266c1af3e4800d51a619543424
Stick Warfare: Blood Strike Wiki
0
161
1187
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2024-07-06T15:03:40Z
Tayshawn07
506688
jVlrT476HL0=
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
This wiki is migrating to wiki.gg, as of 7/6/2024, please contact Tayshawn if you would like to help.
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|Assault Rifles
|Designated Marksman Rifles (DMR)
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
27e6c0f0ca3357577f056c820e5dad751e7774fd
1188
1187
2024-07-06T15:10:17Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
This wiki is migrating to wiki.gg, as of 7/6/2024, please contact [https://stick-warfare-blood-strike.fandom.com/wiki/Message_Wall:Tayshawn07 Tayshawn] if you would like to help create the new wiki.
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|Assault Rifles
|Designated Marksman Rifles (DMR)
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Discord Server: Join our (Unofficial) [https://discord.com/invite/PpQSKSeKqD discord server] for the Stick Warfare: Blood Strike fandom
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
__NOEDITSECTION__
ca68dfe2bfdbc1c59ae98e731eb7f52016bddeff
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|Assault Rifles
|Designated Marksman Rifles (DMR)
|[[:Category:Light Machine Gun|Light Machine Guns (LMG)]]
|[[:Category:Sniper Rifle|Sniper Rifles]]
|[[:Category:Grenade Launcher|Grenade Launchers]]
|-
|[[Gadgets]]
| [[:Category:Rocket Launcher|Rocket Launchers]]
|[[:Category:Flame Weapon|Flame Weapons]]
|[[:Category:Healing Weapons|Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
Join our [https://discord.gg/tmgamesofficial discord server] for Stick Warfare: Blood Strike
[[Category:{{SITENAME}}]]
[[Category:Classes]]
[[Category:Perks]]
[[Category:Items]]
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The '''UCP45''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The UCP45 is the fourth cheapest cash pistol in the game and proves as a slight improvement over the previous pistols, dealing more damage at the cost of a smaller 12 round magazine. Overall, it is somewhat good when upgraded but it's not that great, all other pistols outclass it and you'll see no one use this gun anyways.
{{SW:BS_Gun_Stat_Sheet|title1=UCP45|[[File:UP45-SWBS.webp|470x340px]]|price=?|accuracy=70% (? max)|damage=40 (? max)|stopping_power=15%|range=15 Units (? max)|fire_rate=261 Rounds Per Minute|max_ammo=12/120 (12/? max)|reload_speed=1.15 Seconds (? Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (? max)|image1=UP45-SWBS.webp|caption-image1=A twelve round .45 caliber automatic pistol that compensates for it's lack of 8 rounds.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistols]]
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JRC-41
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The '''JRC-41''' is an automatic pistol in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''.
{{SW:BS_Gun_Stat_Sheet|title1=JRC-41 Pistol|[[File:JRC-41-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=48 (60 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=12/132 (12/165 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=JRC-41-SWBS.png|caption-image1=An automatic pistol with a plentiful twelve round magazine and uses powerful 41 caliber magnum rounds.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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The '''JRC-41''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The JRC-31 is the fifth cheapest Cash pistol in the game, and is the second twelve-rounder Cash pistol, sharing this distinction alongside the [[UCP45]]. Overall, it can be seen as a slight upgrade over the UCP45, dealing slightly more damage, a faster fire rate, and carries one extra magazine, but it's not enough to justify its usage in any way, but it comes entirely down to player preference in the end. It is based off of the real world '''Jericho 941'''.
{{SW:BS_Gun_Stat_Sheet|title1=JRC-41 Pistol|[[File:JRC-41-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=48 (60 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=12/132 (12/165 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=35% (26.25% max)|image1=JRC-41-SWBS.png|caption-image1=An automatic pistol with a plentiful twelve round magazine and uses powerful 41 caliber magnum rounds.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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M17
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{{SW:BS_Gun_Stat_Sheet|title1=M17 Pistol|[[File:M17-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=30 (37.5 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/136 (17/170 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=45% (33.75% max)|image1=M17-SWBS.png|caption-image1=A modern and elegant semi-automatic 9mm pistol recognized by military and police forces worldwide for its performance.}}
The '''M17''' is an [[Automatic Pistols|automatic pistol]] in Stick Warfare: Blood Strike, it is unlocked at the beginning, and it is also the first weapon that brings you into the journey. The full auto variant is the [[M18C]].
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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R92
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The '''R92''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=R92 Pistol|[[File:R92-SWBS.png|0x0px]]|price=50$|accuracy=85% (88.75% max)|damage=35 (43.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156.25 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=40% (30% max)|image1=R92-SWBS.png|caption-image1=A modern 9mm semi-automatic pistol manufactured by a famous Italian family. Light and accurate.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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The '''R92''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the second automatic pistol, and is the cheapest.
{{SW:BS_Gun_Stat_Sheet|title1=R92 Pistol|[[File:R92-SWBS.png|0x0px]]|price=50$|accuracy=85% (88.75% max)|damage=35 (43.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156.25 max)|reload_speed=0.9 Seconds (0.675 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=40% (30% max)|image1=R92-SWBS.png|caption-image1=A modern 9mm semi-automatic pistol manufactured by a famous Italian family. Light and accurate.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}}
The '''CP45''' is an [https://stick-warfare-blood-strike.fandom.com/wiki/Category:Automatic_Pistol automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}}
The '''CP45''' is an https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=20 Units (25 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}}
The '''CP45''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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{{SW:BS_Gun_Stat_Sheet|title1=CP45 Pistol|[[File:CP45-SWBS.png|0x0px]]|price=100$|accuracy=80% (85% max)|damage=45 (56.25 max)|stopping_power=15%|range=15 Units (18.75 Units max)|fire_rate=261 Rounds Per Minute|max_ammo=10/120 (10/150 max)|reload_speed=1.1 Seconds (0.825 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=CP45-SWBS.png|caption-image1=A standard military .45 caliber pistol used in service for over a hundred years.}}
The '''CP45''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. It is the third automatic pistol unlocked, and is the second cheapest.
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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Created page with "{{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191.25 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}} Note: [[Skills]], [[Perks]], and [..."
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{{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191.25 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
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{{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
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The '''RP43 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=RP43 Pistol|[[File:RP43-SWBS.png|0x0px]]|price=?|accuracy=75% (81.25% max)|damage=45 (56.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/153 (17/191 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=15% (11.25% max)|image1=RP43-SWBS.png|caption-image1=An automatic pistol made to replace the Union's long-used pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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Created page with "The '''M75 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M75 Pistol|[[File:M75-SWBS.png|0x0px]]|price=?|accuracy=78% (85.5% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=273 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1..."
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The '''M75 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M75 Pistol|[[File:M75-SWBS.png|0x0px]]|price=?|accuracy=78% (85.5% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=273 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.2 Seconds (0.9 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=M75-SWBS.png|caption-image1=This automatic pistol is so highly reliable and accurate that you will not believe it's mass-produced.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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The '''Hawk-357 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=Hawk-357|[[File:Hawk-357-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=65 (81.25 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=8/56 (8/70 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=45% (33.75% max)|image1=Hawk-357-SWBS.png|caption-image1=It’s an automatic 357 Magnum pistol with an 8-round capacity magazine.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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The '''Hawk-357 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
== Overview ==
One of many cheap end pistols, the Hawk-357 is a scaled down version of the [[Hawk-50]] chambered in .357 rounds. As such, it deals less damage as a result, but it carries one extra bullet in each magazine, but otherwise is simply a weaker version of the Hawk-50 in every way, though it is much cheaper.
{{SW:BS_Gun_Stat_Sheet|title1=Hawk-357|[[File:Hawk-357-SWBS.png|0x0px]]|price=?|accuracy=80% (85% max)|damage=65 (81.25 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=8/56 (8/70 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=45% (33.75% max)|image1=Hawk-357-SWBS.png|caption-image1=It’s an automatic 357 Magnum pistol with an 8-round capacity magazine.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
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/* Pistols that cost cash */
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'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
[[RP43]]
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
3107f1d4e2b9eeae8c76dcc607e4b175dedaf527
1155
1154
2024-07-06T23:40:38Z
Tayshawn07
506688
/* Pistols that cost cash */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
05c5a8603ebe6a9205f43e2dbae9238cf962ef50
1172
1155
2024-07-07T00:20:46Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
fb936f541405ae41e42caee048aa1c60f8b922a3
File:Hawk-357-SWBS.png
6
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2024-07-06T23:41:28Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:M3-SWBS.png
6
583
1157
2024-07-06T23:45:21Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
M3
0
584
1158
2024-07-06T23:46:19Z
Tayshawn07
506688
Created page with "The '''M3 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M3 Pistol|[[File:M3-SWBS.png|0x0px]]|price=?|accuracy=71% (76.75% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156 max)|reload_speed=1.45 Seconds (1.088 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|ima..."
wikitext
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The '''M3 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M3 Pistol|[[File:M3-SWBS.png|0x0px]]|price=?|accuracy=71% (76.75% max)|damage=50 (62.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/125 (15/156 max)|reload_speed=1.45 Seconds (1.088 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=M3-SWBS.png|caption-image1=An ergonomically designed, magnificent automatic pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
52523c3f6869235f5e9ab395250ced85651393b1
M250
0
585
1159
2024-07-06T23:48:30Z
Tayshawn07
506688
Created page with "The '''M250 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M250 Pistol|[[File:M250-SWBS.png|0x0px]]|price=?|accuracy=?% (? max)|damage=53 (66.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)..."
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The '''M250 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M250 Pistol|[[File:M250-SWBS.png|0x0px]]|price=?|accuracy=?% (? max)|damage=53 (66.25 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/150 (15/188 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)|image1=M250-SWBS.png|caption-image1=A polymer-framed, lightweight, double-action automatic pistol with decent firepower.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
631e6abe4d683882818855be0b4a575fb4d703c1
File:M250-SWBS.png
6
586
1160
2024-07-06T23:48:45Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:Hawk-50-SWBS.png
6
587
1161
2024-07-06T23:49:42Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
Hawk-50
0
135
1162
242
2024-07-06T23:52:23Z
Tayshawn07
506688
wikitext
text/x-wiki
The '''Hawk-50 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=Hawk-50 Pistol|[[File:Hawk-50-SWBS.png|0x0px]]|price=375$|accuracy=80% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=40 Units (50 Units max)|fire_rate=200 Rounds Per Minute|max_ammo=7/56 (7/70 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=35% (26.25% max)|image1=Hawk-50-SWBS.png|caption-image1=A big, scary 50 caliber automatic pistol that can load up to seven rounds in its magazine. It has impressive penetration power.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
0f8964590437e6c060e2c2e6403069c4a0f3e30c
VED-14
0
588
1163
2024-07-06T23:54:55Z
Tayshawn07
506688
Created page with "The '''VED-14 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=VED-14 Pistol|[[File:VED-14-SWBS.png|0x0px]]|price=?|accuracy=67% (76.75% max)|damage=62 (77.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/165 (15/206 max)|reload_speed=1.65 Seconds (1.2375 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (1..."
wikitext
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The '''VED-14 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=VED-14 Pistol|[[File:VED-14-SWBS.png|0x0px]]|price=?|accuracy=67% (76.75% max)|damage=62 (77.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=15/165 (15/206 max)|reload_speed=1.65 Seconds (1.2375 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=25% (18.75% max)|image1=VED-14-SWBS.png|caption-image1=The latest tech, 9mm double-action-only semi-automatic pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
6fbb3cf3ec502446d27f76554062a539887a263c
File:VED-14-SWBS.png
6
589
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2024-07-06T23:55:08Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:M2000-SWBS.png
6
590
1165
2024-07-06T23:58:03Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
M2000
0
591
1166
2024-07-06T23:58:13Z
Tayshawn07
506688
Created page with "The '''M2000 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M2000 Pistol|[[File:M2000-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=70 (87.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=13/166 (13/207 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=20% (15% max..."
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The '''M2000 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M2000 Pistol|[[File:M2000-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=70 (87.5 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=13/166 (13/207 max)|reload_speed=1.5 Seconds (1.125 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=20% (15% max)|image1=M2000-SWBS.png|caption-image1=A 9x19mm semi-automatic side arm pistol made for law enforcement agencies.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
76da624f9d6ba3c30f27700343e62bb8cf36c64b
File:M95C-SWBS.png
6
592
1167
2024-07-07T00:01:15Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
M95C
0
593
1168
2024-07-07T00:01:18Z
Tayshawn07
506688
Created page with "The '''M95C Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M95C Pistol|[[File:M95C-SWBS.png|0x0px]]|price=?|accuracy=68% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=316 Rounds Per Minute|max_ammo=15/175 (15/219 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.6..."
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The '''M95C Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M95C Pistol|[[File:M95C-SWBS.png|0x0px]]|price=?|accuracy=68% (85% max)|damage=75 (93.75 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=316 Rounds Per Minute|max_ammo=15/175 (15/219 max)|reload_speed=1.55 Seconds (1.1625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=27.5% (20.625% max)|image1=M95C-SWBS.png|caption-image1=An improved version of the M7S automatic pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
63a6eaaacc86d98f39110c5ca09e4345a360aca7
File:SP9-SWBS.png
6
594
1169
2024-07-07T00:05:59Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
SP9 Silenced Pistol
0
47
1170
78
2024-07-07T00:06:02Z
Tayshawn07
506688
wikitext
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The '''SP9 Silenced Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=SP9 Silenced Pistol|[[File:SP9-SWBS.png|0x0px]]|price=?|accuracy=85% (102.5% max)|damage=130 (162.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=80 Rounds Per Minute|max_ammo=5/60 (5/75 max)|reload_speed=1.4 Seconds (1.05 Seconds max)|penetration=? (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=SP9-SWBS.png|caption-image1=It’s a 9x19mm bolt action inspired by an old 9mm bolt action pistol produced in the old war.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
e92152413fb9cea845a17a8bdc6055d358b9cf95
File:MAR-9-SWBS.png
6
595
1173
2024-07-07T00:27:13Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
MAR-9
0
596
1174
2024-07-07T00:27:16Z
Tayshawn07
506688
Created page with "The '''MAR-9 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=MAR-9 Pistol|[[File:MAR-9-SWBS.png|0x0px]]|price=?|accuracy=57% (71.25% max)|damage=83 (103.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=18/198 (18/247 max)|reload_speed=1.85 Seconds (1.3875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30..."
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The '''MAR-9 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=MAR-9 Pistol|[[File:MAR-9-SWBS.png|0x0px]]|price=?|accuracy=57% (71.25% max)|damage=83 (103.75 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=18/198 (18/247 max)|reload_speed=1.85 Seconds (1.3875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=MAR-9-SWBS.png|caption-image1=It’s a 9mm automatic pistol that features a polymer-framed, striker-fired, 4.4 inches barrel with 18 rounds capacity.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
3932a81d4a5cae6f770d518d3ffba7530e8344c5
File:PP-9L-SWBS.png
6
597
1175
2024-07-07T00:29:56Z
Tayshawn07
506688
File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
PP-9L
0
598
1176
2024-07-07T00:30:04Z
Tayshawn07
506688
Created page with "The '''PP-9L Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=PP-9L Pistol|[[File:PP-9L-SWBS.png|0x0px]]|price=?|accuracy=52% (65% max)|damage=90 (112.5 max)|stopping_power=15%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=2.25 Seconds (1.6875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=32.5% (2..."
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The '''PP-9L Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=PP-9L Pistol|[[File:PP-9L-SWBS.png|0x0px]]|price=?|accuracy=52% (65% max)|damage=90 (112.5 max)|stopping_power=15%|range=12.5 Units (15.625 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=2.25 Seconds (1.6875 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=32.5% (24.375% max)|image1=PP-9L-SWBS.png|caption-image1=It’s a modern striker-fired pistol that features a Picatinny rail, ambidextrous controls, a hammer forged polygonal barrel, and changeable back and side straps.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
7ea383dc34ba085386c974c85032bae142a97518
RASCAL 80 Pound Crossbow Pistol
0
599
1177
2024-07-07T00:32:49Z
Tayshawn07
506688
Created page with "The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:Rascal-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|p..."
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The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:Rascal-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|penetration=3 (8 max)|pnt_dmg_f-o=30% (22.5% max)|image1=Rascal-80-SWBS.png|caption-image1=It’s a small and compact crossbow with a pistol grip.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
4ac4765d03e3806819f23e8e79d2f729233850c9
1178
1177
2024-07-07T00:33:18Z
Tayshawn07
506688
wikitext
text/x-wiki
The '''Rascal 80 Pound Crossbow Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=Rascal 80 Pound Crossbow Pistol|[[File:RASCAL-80-PSWBS.png|0x0px]]|price=?|accuracy=90% (112.5% max)|damage=100 (125 max)|stopping_power=15%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=1/20 (1/25 max)|reload_speed=1.05 Seconds (0.7875 Seconds max)|penetration=3 (8 max)|pnt_dmg_f-o=30% (22.5% max)|image1=RASCAL-80-SWBS.png|caption-image1=It’s a small and compact crossbow with a pistol grip.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
1ead513644498c34db699ddd072495088aba74f8
File:RASCAL-80-SWBS.png
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
File:XM2020-SWBS.png
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
XM2020 Ausländer Pistol
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Tayshawn07
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Created page with "The '''XM2020 Ausländer Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=XM2020 Ausländer Pistol|[[File:XM2020-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=100 (125 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=3 Seconds (2.25 Seconds max)|penetration=1 (6 max)|pn..."
wikitext
text/x-wiki
The '''XM2020 Ausländer Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=XM2020 Ausländer Pistol|[[File:XM2020-SWBS.png|0x0px]]|price=?|accuracy=70% (87.5% max)|damage=100 (125 max)|stopping_power=10%|range=15 Units (18.75 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=17/204 (17/255 max)|reload_speed=3 Seconds (2.25 Seconds max)|penetration=1 (6 max)|pnt_dmg_f-o=40% (30% max)|image1=XM2020-SWBS.png|caption-image1=The semi-automatic features uncommon designs, including a low bore axis, gas piston delayed blowback, fixed barrel, and non-reciprocating top strap.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
08b98bbe535d44ef3875c098be7b67f711127604
MPK
0
155
1182
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text/x-wiki
The '''MPK Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=MPK Pistol|[[File:MPK-SWBS.png|0x0px]]|price=?|accuracy=84% (105% max)|damage=40 (50 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=324 Rounds Per Minute|max_ammo=10/150 (10/187 max)|reload_speed=0.75 Seconds (0.5625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=MPK-SWBS.png|caption-image1=A small caliber pistol that uses .380 ACP ammo. Its size makes it easy to conceal.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
81d74d9f13e8d2b9da8d8d80a71b3f6b44a20d2e
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text/x-wiki
The '''MPK Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=MPK Pistol|
[[File:MPK-SWBS.png|0x0px]]|price=?|accuracy=84% (105% max)|damage=40 (50 max)|stopping_power=10%|range=12.5 Units (15.625 Units max)|fire_rate=324 Rounds Per Minute|max_ammo=10/150 (10/187 max)|reload_speed=0.75 Seconds (0.5625 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=30% (22.5% max)|image1=MPK-SWBS.png|caption-image1=A small caliber pistol that uses .380 ACP ammo. Its size makes it easy to conceal.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
f38da66db6bbe913a565539ad6b40fa0982fb4ac
File:MPK-SWBS.png
6
603
1183
2024-07-07T00:40:00Z
Tayshawn07
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File uploaded with MsUpload
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text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
Automatic Pistols
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Tayshawn07
506688
/* Pistols that cost cash */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9
* [[PP-9L
* [[RASCAL 80 Pound Crossbow Pistol
* [[XM2020 Ausländer Pistol
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
0e130233b35e0d8d44743041855d22c991500b5a
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2024-07-07T00:41:13Z
Tayshawn07
506688
/* List of Automatic Pistols */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]]
* [[M99]]
* [[XM-4]]
* [[MK40]]
* [[DP-45]]
* [[Gigant-9 Silenced Pistol]]
* [[ST-5]]
* [[MXP-9]]
* [[M229]]
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
fb936f541405ae41e42caee048aa1c60f8b922a3
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Tayshawn07
506688
/* Pistols that cost gold */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] ($50)
* [[CP45]] ($100)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
839b8031a749dc36572bb01a51c5b61e317fb87b
1200
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2024-07-07T04:24:11Z
Tayshawn07
506688
/* Pistols that cost cash */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
b68f4bf0827f92825c812bff6acee5e1c883af3b
1201
1200
2024-07-07T04:31:30Z
Tayshawn07
506688
Added the two missing pistols
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in WW2 Package)
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
* [[CP1911A3 Pistol (HRT)]] (Available in HRT Package)
* [[M21 Pistol (Urban)]] (Available in Urban Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
be58fc914de39d9d399cbea54b9f1358fdbe6609
1202
1201
2024-07-07T04:31:50Z
Tayshawn07
506688
/* Pistols available in packages */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in [[WW2 Package]])
* [[Type-08]] (Available in WW2 Package)
* [[CP1911A1]] (Available in V-War Package)
* [[Type-33]] (Available in V-War Package)
* [[BR-93]] (Available in WWI Package)
* [[M57]] (Available in SpecOps Package)
* [[MR92 (Desert)]] (Available in Desert Warfare Package)
* [[M1896]] (Available in Paratrooper Package)
* [[Type-38]] (Available in Trench Warfare Package)
* [[BM45 (Arctic)]] (Available in Arctic Warfare Package)
* [[F45X]] (Available in Commando Package)
* [[Raider’s CP1911]] (Available in Raiders Package)
* [[CP50A1]] (Available in Heavy Fire Package)
* [[PAR45]] (Available in Night Ops Package)
* [[CP-1908]] (Available in Enforcers Package)
* [[M21 Pistol (Jungle)]] (Available in Jungle Warfare Package)
* [[CP1911A3 Pistol (HRT)]] (Available in HRT Package)
* [[M21 Pistol (Urban)]] (Available in Urban Warfare Package)
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
ccf858fcab914d2f550e6e086b7d90d3e17ca68b
1203
1202
2024-07-07T04:33:14Z
Tayshawn07
506688
Added hyperlinks to the packages
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in [[WW2 Package]])
* [[Type-08]] (Available in [[WW2 Package]])
* [[CP1911A1]] (Available in [[V-War Package]])
* [[Type-33]] (Available in [[V-War Package]])
* [[BR-93]] (Available in [[WWI Package]])
* [[M57]] (Available in[[ SpecOps Package]])
* [[MR92 (Desert)]] (Available in [[Desert Warfare Package]])
* [[M1896]] (Available in [[Paratrooper Package]])
* [[Type-38]] (Available in [[Trench Warfare Package]])
* [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]])
* [[F45X]] (Available in [[Commando Package]])
* [[Raider’s CP1911]] (Available in [[Raiders Package]])
* [[CP50A1]] (Available in [[Heavy Fire Package]])
* [[PAR45]] (Available in [[Night Ops Package]])
* [[CP-1908]] (Available in [[Enforcers Package]])
* [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]])
* [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]])
* [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]])
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
162c9bc282ed6838dfa7b905e747ba5d56163594
1208
1203
2024-07-07T04:38:22Z
Tayshawn07
506688
/* Pistols that cost gold */
wikitext
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'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[MPK]]
* [[XM23 (5G)
* [[M99 (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in [[WW2 Package]])
* [[Type-08]] (Available in [[WW2 Package]])
* [[CP1911A1]] (Available in [[V-War Package]])
* [[Type-33]] (Available in [[V-War Package]])
* [[BR-93]] (Available in [[WWI Package]])
* [[M57]] (Available in[[ SpecOps Package]])
* [[MR92 (Desert)]] (Available in [[Desert Warfare Package]])
* [[M1896]] (Available in [[Paratrooper Package]])
* [[Type-38]] (Available in [[Trench Warfare Package]])
* [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]])
* [[F45X]] (Available in [[Commando Package]])
* [[Raider’s CP1911]] (Available in [[Raiders Package]])
* [[CP50A1]] (Available in [[Heavy Fire Package]])
* [[PAR45]] (Available in [[Night Ops Package]])
* [[CP-1908]] (Available in [[Enforcers Package]])
* [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]])
* [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]])
* [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]])
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
d9d8e6e9c77ecbed1a709180614a9daab73b5c3d
1209
1208
2024-07-07T04:38:53Z
Tayshawn07
506688
/* Pistols that cost gold */
wikitext
text/x-wiki
'''Automatic Pistols''' or simply pistols or handguns, are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Automatic Pistols are well rounded weapons that can be pulled out quickly if the player runs out of ammo for their primary. Due to their fast reload speeds, they can be a good fallback weapon. As of yet, there are 43 Automatic Pistols in Stick Warfare, with 16 being available in purchasable packages.
== List of Automatic Pistols ==
=== Pistols that cost cash ===
* [[M17]] (unlocked by default)
* [[R92]] (50$)
* [[CP45]] (100$)
* [[UCP45]]
* [[JRC-41]]
* [[RP43]]
* [[M75]]
* [[Hawk-357]]
* [[M3]]
* [[M250]]
* [[Hawk-50]]
* [[VED-14]]
* [[M2000]]
* [[M95C]]
* [[SP9 Silenced Pistol]]
* [[MAR-9]]
* [[PP-9L]]
* [[RASCAL 80 Pound Crossbow Pistol]]
* [[XM2020 Ausländer Pistol]]
* [[MPK]]
=== Pistols that cost gold ===
* [[XM23]] (5G)
* [[M99]] (16G)
* [[XM-4]] (20G)
* [[MK40]] (24G)
* [[DP-45]] (60G)
* [[Gigant-9 Silenced Pistol]] (80G)
* [[ST-5]] (100G)
* [[Strykey Multishot Crossbow Pistol]] (100G)
* [[MXP-9]] (120G)
* [[M229]] (140G)
* [[Stringray Model 45 Pistol]] (150G)
=== Pistols available in packages ===
* [[CP1911]] (Available in [[WW2 Package]])
* [[Type-08]] (Available in [[WW2 Package]])
* [[CP1911A1]] (Available in [[V-War Package]])
* [[Type-33]] (Available in [[V-War Package]])
* [[BR-93]] (Available in [[WWI Package]])
* [[M57]] (Available in[[ SpecOps Package]])
* [[MR92 (Desert)]] (Available in [[Desert Warfare Package]])
* [[M1896]] (Available in [[Paratrooper Package]])
* [[Type-38]] (Available in [[Trench Warfare Package]])
* [[BM45 (Arctic)]] (Available in [[Arctic Warfare Package]])
* [[F45X]] (Available in [[Commando Package]])
* [[Raider’s CP1911]] (Available in [[Raiders Package]])
* [[CP50A1]] (Available in [[Heavy Fire Package]])
* [[PAR45]] (Available in [[Night Ops Package]])
* [[CP-1908]] (Available in [[Enforcers Package]])
* [[M21 Pistol (Jungle)]] (Available in [[Jungle Warfare Package]])
* [[CP1911A3 Pistol (HRT)]] (Available in [[HRT Package]])
* [[M21 Pistol (Urban)]] (Available in [[Urban Warfare Package]])
== Useful Tips ==
Automatic Pistols always start with maximum ammo and reload really fast. Its recommended to use them only as a fallback weapon. [[Gunslinger]] and [[Shield]] perks specialize in automatic pistols and increases damage, stopping power and reload speed with those perks equipped.
c8b59d3eff6411eb28fe65f4910531908a80855f
File:CAR-16.jpg
6
604
1195
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2024-07-07T02:26:23Z
Taffy Wolfy
506641
Taffy Wolfy uploaded [[File:CAR-16.jpg]]
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== Summary ==
M16
9dea516ff8a54d5843b0a1a4a1632736c2064247
File:Blackbear-MK1.jpg
6
605
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2024-07-07T02:26:25Z
Taffy Wolfy
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Taffy Wolfy uploaded [[File:Blackbear-MK1.jpg]]
wikitext
text/x-wiki
== Summary ==
Hahaha cool rifle
e84f6ae7d7827a2984c632dc24a62c92033c4329
Stick Warfare: Blood Strike Wiki
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161
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2024-07-07T03:26:56Z
Windilodo
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Added links and a sites section.
wikitext
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by either winning or losing. If you want to [[Editing|help this wiki]], consider clicking on the "Edit" button, it helps a lot!
</div>
== '''Content''' ==
Games content should be put here. Older version containing the table was removed.
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
aaeeaf5108e4a006240a0b16c4236dade3ee509f
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2024-07-07T18:10:07Z
Tayshawn07
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/* Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! */
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends.
</div>
== '''Content''' ==
Games content should be put here. Older version containing the table was removed.
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
194793cce68b3b2cdedf78b63bf9612104112973
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2024-07-07T18:15:22Z
Tayshawn07
506688
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends.
</div>
== '''Content''' ==
Keep this here unless you're going to remake it, it makes it easier to get around
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|[[Assault Rifles]]
|[[Designated Marksman Rifle|Designated Marksman Rifles (DMR)]]
|[[Light Machine Gun|Light Machine Guns (LMG)]]
|[[Sniper Rifle|Sniper Rifles]]
|[[Grenade Launcher|Grenade Launchers]]
|-
|[[Gadgets]]
|[[Rocket Launcher|Rocket Launchers]]
|[[Flame Weapon|Flame Weapons]]
|[[Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
4fc77ebd107c28750b19f6e9dbfab15d9da38d25
1214
1213
2024-07-07T18:16:39Z
Tayshawn07
506688
/* Content */
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends.
</div>
== '''Content''' ==
Keep this here unless you're going to remake it, it makes it easier to get around
{| class="fandom-table article-table" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|[[Assault Rifles]]
|[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]]
|[[Light Machine Guns|Light Machine Guns (LMG)]]
|[[Sniper Rifles]]
|[[Grenade Launchers]]
|-
|[[Gadgets]]
|[[Rocket Launchers]]
|[[Flame Weapons]]
|[[Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
a0e0eeb25c0595bc7d5ff8b7a9299ce3ff27d874
File:M99-SWBS.png
6
608
1204
2024-07-07T04:35:52Z
Tayshawn07
506688
File uploaded with MsUpload
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text/x-wiki
File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
M99
0
609
1205
2024-07-07T04:35:56Z
Tayshawn07
506688
Created page with "The '''M99 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike. {{SW:BS_Gun_Stat_Sheet|title1=M99 Pistol|[[File:M99-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=50 (62.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=16/154 (16/193 max)|reload_speed=1.25 Seconds (0.9375 Seconds max)|penetration=2 (7 max)|pnt_dmg_f-o=45% (33.75% max..."
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The '''M99 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=M99 Pistol|[[File:M99-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=50 (62.5 max)|stopping_power=10%|range=17.5 Units (21.875 Units max)|fire_rate=300 Rounds Per Minute|max_ammo=16/154 (16/193 max)|reload_speed=1.25 Seconds (0.9375 Seconds max)|penetration=2 (7 max)|pnt_dmg_f-o=45% (33.75% max)|image1=M99-SWBS.png|caption-image1=A classy 16 round semi-automatic pistol.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
aea9ecabe37551a331e7790fcc5f4260bbfd747e
File:XM23-SWBS.png
6
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2024-07-07T04:37:56Z
Tayshawn07
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File uploaded with MsUpload
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
XM23
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2024-07-07T04:37:59Z
Tayshawn07
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The '''XM23 Pistol''' is an [https://stickwarfarebloodstrike.wiki.gg/wiki/Automatic_Pistols automatic pistol] in Stick Warfare: Blood Strike.
{{SW:BS_Gun_Stat_Sheet|title1=XM23 Pistol|[[File:XM23-SWBS.png|0x0px]]|price=?|accuracy=72% (78% max)|damage=45 (56.25 max)|stopping_power=15%|range=15 Units (18.75 Units max)|fire_rate=279 Rounds Per Minute|max_ammo=12/136 (12/170 max)|reload_speed=1 Second (0.75 Seconds max)|penetration=0 (5 max)|pnt_dmg_f-o=22.5% (16.875% max)|image1=XM23-SWBS.png|caption-image1=A large semi-automatic .45 caliber pistol developed for special operation units.}}
Note: [[Skills]], [[Perks]], and [[Gadgets]] aren't included in weapon stats
[[Category:Automatic Pistol]]
251a46e89348720380a58036d52254ee65531b80
File:WW2 Package.png
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2024-07-07T04:51:36Z
Tayshawn07
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File uploaded with MsUpload
wikitext
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File uploaded with MsUpload
a655f04485ff507c02499d137d22a0d3e0ea32c2
WW2 Package
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2024-07-07T05:31:38Z
Tayshawn07
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Added 6 invis characters in | MK1 DMR|| || Steel Helmet for spacing
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The '''WW2 Package''' is the first DLC package in Stick Warfare: Blood Strike
[[File:WW2 Package.png|400px]]
{|
|+ It contains 7 weapons and 3 cosmetics:
|-
| MK1 DMR|| || Steel Helmet
|-
| MK1 SMG|| || Stahlhelm
|-
| KC41 SMG|| || Old Military Backpack
|-
| Type-08 Pistol||
|-
| PM44 Rifle||
|-
| Pm-40 SMG||
|-
| CP1911 Pistol||
|}
ab73bae62b595ebc5879b7cf38f92a353e60a6de
Gunslinger Guide
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Tayshawn07
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Added hyperlink
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a [[perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
de99be4190c1af1f24f1a71cdf93a1131b299829
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2024-07-07T18:25:26Z
Tayshawn07
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Fixed hyperlink?
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text/x-wiki
'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a [[perks perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
c7ef0aab4a914b4cf7b1f9877548e17bbc806364
1217
1216
2024-07-07T18:26:07Z
Tayshawn07
506688
Third tries the charm
wikitext
text/x-wiki
'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a [[Perks|perk]] that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
6d8e7aaa2ec555eaae9f515cc3def4f8f1204157
1220
1217
2024-07-07T18:29:29Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15%
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level (???)
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
c1b5c88f8b05a11f591e4e848292fe80577f656c
1222
1220
2024-07-07T18:34:39Z
Tayshawn07
506688
/* Perk Stats */
wikitext
text/x-wiki
'''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15% static
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: ~0.08% per level
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 1% per level
* Starting Pistol/Revolver Ammo: 50% static
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
79b72af61d442db75583b8c3bbc9dc18fbac9daa
1223
1222
2024-07-07T18:35:22Z
Tayshawn07
506688
/* Perk Stats */
wikitext
text/x-wiki
'''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15% static
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: ~0.08 per level
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 1% per level
* Starting Pistol/Revolver Ammo: 50% static
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
6221278b3337bc0474f6126b7c544d2c877bcf29
Rifleman
0
613
1218
2024-07-07T18:26:59Z
Tayshawn07
506688
Created page with "'''Gunslinger''' is a perk in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets and Misc Equipme..."
wikitext
text/x-wiki
'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
eb76b736884369ee38ff4ced53e4d7b893f2e51c
1219
1218
2024-07-07T18:28:09Z
Tayshawn07
506688
/* Overview */
wikitext
text/x-wiki
'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Rifle man is a [[Perks|perk]]
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
7b4e897fe260c39a694c5c1c9d511bd1c9bbd4bf
1221
1219
2024-07-07T18:30:06Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Rifleman''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
21263e5dc0eba24ff5346ec352775ddc4e71455b
Shotgunner (perk)
0
27
1224
41
2024-07-07T18:51:40Z
Tayshawn07
506688
/* Stats */
wikitext
text/x-wiki
'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* Shotgun Damage: 30% +1.4% per level
* Shotgun Fire Rate: +0.3% per level
* Shotgun Reload Speed: +0.5% per level
* Shotgun Penetration: ~ +0.08 per level
* Max HP: +100 static
* Increases chance to spawn shotgun in supply crates
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
a0dca526283ef09d7251a2544b01db5163a723b6
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'''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* Shotgun Damage: 30% +1.4% per level
* Shotgun Fire Rate: +0.3% per level
* Shotgun Reload Speed: +0.5% per level
* Shotgun Penetration: ~ +0.08 per level
* Max HP: +100 static
* Increases chance to spawn shotgun in supply crates
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
7dc857477c1ad7bf64990117aef5547f2d9ba50a
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2024-07-07T18:53:43Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* Shotgun Damage: 30% +1.4% per level
* Shotgun Fire Rate: +0.3% per level
* Shotgun Reload Speed: +0.5% per level
* Shotgun Penetration: ~ +0.08 per level
* Max HP: +100 static
* Increases chance to spawn shotgun in supply crates
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
dbc8844c36d208cf955036859fb8b3308a5a02dd
Assault Recon
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319
1227
680
2024-07-07T18:55:21Z
Tayshawn07
506688
wikitext
text/x-wiki
'''Assault Recon''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* SMG Damage: 1.25% per level
* SMG Penetration: ??? per level
* Reduces damage taken while using evasive jump by 30%
* Movement Speed: 15%
* 30% chance to dodge enemy attack
* Increases chance to spawn SMG in supply crates
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
dad3c27aa1085517b819d3d3182e1c132d974dcb
Perks
0
52
1228
113
2024-07-07T18:56:18Z
Tayshawn07
506688
/* Overview */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger Guide|Gunslinger]]
* [[Rifleman]]
* [[Shotgunner|Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
0ecabe0dc680c4fbcc668ae1bff082ece18b663d
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Tayshawn07
506688
/* Overview */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger Guide|Gunslinger]]
* [[Rifleman]]
* [[Shotgunner (perk)|Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
29a8a391d5a527ddff88c3368d744a18f683cd05
1230
1229
2024-07-07T18:57:02Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger Guide|Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
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1232
1230
2024-07-07T18:57:45Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
43e463da173f740118a2088731d821fc9907f2f4
1234
1232
2024-07-07T19:02:51Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
b5a6a4c9b5ac1194deff41e7e5328b2f707524df
Shotgunner
0
614
1231
2024-07-07T18:57:10Z
Tayshawn07
506688
Created page with "'''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === * Shotgun Damage: 30% +1.4% per level * Shotgun Fire Rate: +0.3% per level * Shotgun Reload Speed: +0.5% per level * Shotgun Penetration: ~ +0.08 per level * Max HP: +100 static * Increases chance to spawn shotgun in supply crates === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''..."
wikitext
text/x-wiki
'''Shotgunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* Shotgun Damage: 30% +1.4% per level
* Shotgun Fire Rate: +0.3% per level
* Shotgun Reload Speed: +0.5% per level
* Shotgun Penetration: ~ +0.08 per level
* Max HP: +100 static
* Increases chance to spawn shotgun in supply crates
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
dbc8844c36d208cf955036859fb8b3308a5a02dd
Gunslinger
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165
1233
417
2024-07-07T18:57:56Z
Tayshawn07
506688
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'''Gunslinger''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: 1.4% per level
* Pistol/Revolver Stopping Power: 15% static
* Pistol/Revolver Reload Speed; 0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: ~0.08 per level
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 1% per level
* Starting Pistol/Revolver Ammo: 50% static
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
6221278b3337bc0474f6126b7c544d2c877bcf29
Machine Gunner
0
615
1235
2024-07-07T19:28:35Z
Tayshawn07
506688
Created page with " '''Machine Gunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike. ==Overview == === Perk Type === === Perk Strengths === === Perk Weaknesses === === Perk Stats === === Privilege Skill === === Gamemodes === ==== ''Recommended'' ==== ==== ''Optional'' ==== === Loadouts === ==== Beginner (Starters' pack) ==== ==== Beginner 2 (Starters' pack) ==== ==== Intermediate (Cash) ==== ==== Advanced (Gold) ==== ==== Special (Package) ==== === Skill Upgrades === === Gadgets a..."
wikitext
text/x-wiki
'''Machine Gunner''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
cd5388c2bc8c425ba92789ef1f38e4605dcdd8ae
Perks
0
52
1236
1234
2024-07-07T19:34:36Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunne
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
265d33ac1c56fb7b2dbbeca6a276a978311ae865
1237
1236
2024-07-07T19:34:47Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
b5a6a4c9b5ac1194deff41e7e5328b2f707524df
1238
1237
2024-07-07T19:36:29Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapons]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
1e666ae2c78ca9c1044d92311d8c6ddcc82ddf9a
1239
1238
2024-07-07T19:38:01Z
Tayshawn07
506688
/* DPS */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
34c75144452358f4c2fa860b863a346c51aaf775
1244
1239
2024-07-07T19:41:48Z
Tayshawn07
506688
/* Tank */
wikitext
text/x-wiki
'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger]]
* [[Rifleman]]
* [[Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
c373c18592b1700de263791c6937abbfe8ca903f
Pyromaniac
0
616
1240
2024-07-07T19:39:59Z
Tayshawn07
506688
Created the outline for Pyromaniac
wikitext
text/x-wiki
'''Pyromaniac''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
fe1d38ebd1e622b794743f4cebeca5767107a676
Infiltrator
0
617
1241
2024-07-07T19:40:23Z
Tayshawn07
506688
Created the outline for Infiltrator
wikitext
text/x-wiki
'''Infiltrator''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
f8f0cb44635ea506ec2ffccdd1722a86aa7da2e5
Grenadier
0
618
1242
2024-07-07T19:40:47Z
Tayshawn07
506688
Created the outline for Grenadier
wikitext
text/x-wiki
'''Grenadier''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
e025eb8a47623d6b5aae73b86933a8338bf4e74d
Heavy Weapon
0
619
1243
2024-07-07T19:41:09Z
Tayshawn07
506688
Created the outline for Heavy Weapon
wikitext
text/x-wiki
'''Heavy Weapon''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
495164d5bc4152aa4456282ad74ea10a585504b0
Shield
0
620
1245
2024-07-07T19:42:18Z
Tayshawn07
506688
Created the outline for Shield
wikitext
text/x-wiki
'''Shield''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
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Field Medic
0
621
1246
2024-07-07T19:42:49Z
Tayshawn07
506688
Created the outline for Field Medic
wikitext
text/x-wiki
'''Field Medic''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
cc4bab98a0cd8a3dc584fe4862bbaf3c43a718b3
Corpsman
0
622
1247
2024-07-07T19:43:12Z
Tayshawn07
506688
Created the outline for Corpsman
wikitext
text/x-wiki
'''Corpsman''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
=== Privilege Skill ===
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
d74ae6b12d063b80aac84c30108ef4e007a05a87
User:Taffy Wolfy
2
641
1267
2024-07-08T02:15:44Z
Taffy Wolfy
506641
+GpOl7hQOdg=
wikitext
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I'm just a guy named Taffy
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Heavy Weapons
0
141
1248
264
2024-07-08T02:50:23Z
Taffy Wolfy
506641
Added the other Heavy Weapons and other relevant info.
wikitext
text/x-wiki
Heavy Weapons are a weapon class in Stick Warfare Blood Strike.
== Overview ==
Heavy Weapons are a mix between Miniguns, Heavy Machine Guns and Auto Cannons, Automatic Grenade Launchers and Artillery. They boast high damage and carry a lot of ammo at the cost of having a very slow reload speed. Currently, there are 21 Heavy Weapons in the game, 7 that cost Cash, 12 that cost Gold, and 2 obtainable in packages. They are only able to be used by the Juggernaut and Heavy Weapon perks.
== List of Heavy Weapons ==
=== Heavy Weapons that cost Cash ===
* [[MG30]]
* [[Meat-Grinder]]
* [[DGP-9 Anti-Air SMG]]
* [[XGM17 GMG]]
* [[M6 57mm Cannon]]
* [[M105 Rifled Tank Gun]]
* [[Tenderizer]]
=== Heavy Weapons that cost Gold ===
* [[DEATH MACHINE|Death Machine]] (50 G)
* [[MG50]] (60 G)
* [[DGP-18 Anti-Air SMG]] (80 G)
* [[MK40 GMG]] (120 G)
* [[KV50]] (120 G)
* [[XM-2400 25mm Auto Cannon]] (140 G)
* [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] (160 G)
* [[MK47 GMG]] (180 G)
* [[EDEN 30mm]] (200 G)
* [[M120 Smoothbore Gun]] (240 G)
* [[GC-46 Quad-Barrel GPMG]] (240 G)
* [[KVP-23 Barrage]] (300 G)
=== Heavy Weapons available in Packages ===
* [[GA21]] (Available in Heavy Fire Package)
* [[M138 Gatling Gun]] (Available in Future Warfare Package)
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File:M18-Carbine.jpg
6
623
1249
2024-07-08T05:14:37Z
Taffy Wolfy
506641
Carbine Rifle
wikitext
text/x-wiki
== Summary ==
Carbine Rifle
b5cb41eeb9b70f4ffa21a8cefcf8eb3f6ee15540
M18 Carbine
0
624
1250
2024-07-08T05:28:37Z
Taffy Wolfy
506641
Going back to my original page layout because idk how to insert infoboxes
wikitext
text/x-wiki
The '''M18 Carbine''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The M18 Carbine is one of the cheap end assault rifles in the game. It's stronger than some of the previous assault rifles available and carries more ammo, but is largely outclassed by the M36C because it deals more damage and carries more ammo than the M18 Carbine. Despite this, it's far from a bad gun, dealing average damage and having somewhat favorable stats in the assault rifle class. The Rifleman class can further help with the M18 Carbine's low damage, making it a slightly more competent weapon, but other than that, it's kind of mid. It is based off of the '''M4A1'''.
=== Stats ===
* Accuracy: 78%
* Damage: 28
* Stopping Power: 5%
* Range: 20 Units
* Fire Rate: 750 RPM
* Max Ammo: 30 / 180
* Reload Speed: 2.25S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 50%
== Gallery ==
<gallery>
M18-Carbine.jpg|The M18 Carbine as seen in the shop.
</gallery>
90e4fe95aa8fac3d5cd48b73e2d7530cf74f6a19
File:ST-1.jpg
6
625
1251
2024-07-08T08:41:37Z
Taffy Wolfy
506641
The baby Korean
wikitext
text/x-wiki
== Summary ==
The baby Korean
d5c80cbc91cdcbac901881e76cf9b0c6725ea037
ST-1
0
626
1252
2024-07-08T17:21:52Z
Taffy Wolfy
506641
Behold the baby Korean!
wikitext
text/x-wiki
The '''ST-1''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
One of the cheapest assault rifles available, the ST-1 features stats that are below-average for the assault rifle class, as to be expected from an assault rifle of this distinction. Upgrades will help it out a LOT, especially when maxed and using gadgets and the Rifleman perk. It's a good assault rifle to start off with but it is easily traded out for other assault rifles once a player is able to afford them. It is based off of the '''Daewoo K1'''.
=== Stats ===
* Accuracy: 77%
* Damage: 25
* Stopping Power: 5%
* Range: 17.5 Units
* Fire Rate: 750 RPM
* Max Ammo: 30 / 150
* Reload Speed: 2.15S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 75%
== Gallery ==
<gallery>
ST-1.jpg|The ST-1 as seen in the shop.
</gallery>
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File:SR556-CQC.jpg
6
627
1253
2024-07-08T18:06:30Z
Taffy Wolfy
506641
SCAR
wikitext
text/x-wiki
== Summary ==
SCAR
4a1b5a5dcade7b92245c363a9f445caac52cd13b
File:M416.jpg
6
628
1254
2024-07-08T18:06:59Z
Taffy Wolfy
506641
M416
wikitext
text/x-wiki
== Summary ==
M416
4032de4d709c24fcece7a7ab8fc3cc9e7f4b62f8
File:BA80.jpg
6
629
1255
2024-07-08T18:09:54Z
Taffy Wolfy
506641
Bri'ish rifle
wikitext
text/x-wiki
== Summary ==
Bri'ish rifle
2e97524d57c66fec6647104bbb4a12ce6ed44a7f
File:GV-3.jpg
6
630
1256
2024-07-08T18:11:11Z
Taffy Wolfy
506641
Big german man
wikitext
text/x-wiki
== Summary ==
Big german man
ff0c144b62ed370dfb459f4da0d59fc61d17093c
File:FA-1.jpg
6
631
1257
2024-07-08T18:13:56Z
Taffy Wolfy
506641
Falafel
wikitext
text/x-wiki
== Summary ==
Falafel
b6f70b19fc462cc70b18bb929b3385cd9c6f91ee
File:VAL-1.jpg
6
632
1258
2024-07-08T18:14:33Z
Taffy Wolfy
506641
AS VAL
wikitext
text/x-wiki
== Summary ==
AS VAL
613488934ed834f0b1e09159f868fe66266bc3d4
File:KV-91.jpg
6
633
1259
2024-07-08T18:16:42Z
Taffy Wolfy
506641
Russian baby boy
wikitext
text/x-wiki
== Summary ==
Russian baby boy
1b6c6ed89ade2fd3c2648e8228bee6acb65e9f3b
M416
0
634
1260
2024-07-08T18:40:53Z
Taffy Wolfy
506641
M416
wikitext
text/x-wiki
The '''M416''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The M416 is a moderately expensive assault rifle with solid stats overall. It deals a decent amount of damage as well as having an average fire rate and ammo capacity. The M416 is a balanced, well rounded weapon overall but is outclassed somewhat by other similar rifles such as the CAR-4. Nevertheless, it's a pretty good gun that's hard to pass up. It is based off the '''Heckler & Koch HK416'''.
=== Stats ===
* Accuracy: 80%
* Damage: 48
* Stopping Power: 6%
* Range: 20 Units
* Fire Rate: 750 RPM
* Max Ammo: 30 / 240
* Reload Speed: 2.65S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 25%
== Gallery ==
<gallery>
M416.jpg|The M416 as seen in the shop
</gallery>
98dd3f0476be8838d9a754f3ea15fa4ea3f50114
KV-91
0
635
1261
2024-07-08T22:28:45Z
Taffy Wolfy
506641
Yeah
wikitext
text/x-wiki
The '''KV-91''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
An assault rifle slightly on the expensive end, the KV-91 is a low capacity assault rifle which only carries 20 rounds per magazine in exchange for dealing slightly more damage than other assault rifles available before it. It is quite bizarre in that, despite it having a 20 round magazine, still has the same overall stats as most of the assault rifles proceeding it. Still, it's largely outclassed by the CAR-4 and other assault rifles and the former is cheaper than the KV-91, but its usage is the player's choice. It is based off of the '''9A-91'''.
=== Stats ===
* Accuracy: 74%
* Damage: 53
* Stopping Power: 10%
* Range: 22.5 Units
* Fire Rate: 750 RPM
* Max Ammo: 20 / 200
* Reload Speed: 2.75S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 31.5%
== Gallery ==
<gallery>
KV-91.jpg|The KV-91 as seen in the shop.
</gallery>
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File:G-2.jpg
6
636
1262
2024-07-08T23:57:39Z
Taffy Wolfy
506641
Baguette
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== Summary ==
Baguette
131d8876ee611b903e9e531c60f21f550594dbd0
G-2
0
637
1263
2024-07-08T23:58:27Z
Taffy Wolfy
506641
Frenchie
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The '''G-2''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The G-2 is a mildly expensive assault rifle. It features the highest fire rate of all assault rifles, firing at a gargantuan 1091 RPM, with only a few amount of assault rifles barely coming in a close second. However, it does have a slightly smaller magazine size of just 25 rounds and it deals less damage than other rifles to counter the fast fire rate. It is a very good assault rifle despite its weaknesses and when fully upgraded, can be easily relied on no matter the situation. It is based off of the '''FAMAS'''.
=== Stats ===
* Accuracy: 71%
* Damage: 27
* Stopping Power: 5%
* Range: 17.5 Units
* Fire Rate: 1091 RPM
* Max Ammo: 25 / 225
* Reload Speed: 2.45S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 50%
== Gallery ==
<gallery>
G-2.jpg|The G-2 as seen in the shop.
</gallery>
a62e1b4673f89b951814a306e043246e68b119af
FA-1
0
638
1264
2024-07-09T01:34:26Z
Taffy Wolfy
506641
FAL
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The '''FA-1''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
An expensive end rifle, the FA-1 is a battle rifle that has a small magazine yet deals a decent amount of damage. It's somewhat powerful but is held back by its small magazine size and its slow fire rate. It's not that bad though and it should never be overlooked, but it is vastly underrated. It is based off the '''FN FAL'''.
=== Stats ===
* Accuracy: 77%
* Damage: 72
* Stopping Power: 8%
* Range: 22.5 Units
* Fire Rate: 667 RPM
* Max Ammo: 20 / 220
* Reload Speed: 3S (Second/s)
* Penetration: 1
* Penetration Damage Falloff (Pnt. Dmg. F-O): 35%
== Gallery ==
<gallery>
FA-1.jpg|The FA-1 as seen in the shop.
</gallery>
== Trivia ==
* Despite being a NATO weapon, the F-A1 still uses Eastern attachments like the Kobra sight and the PSO-1 scope.
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File:HJ-20C.jpg
6
639
1265
2024-07-09T01:37:45Z
Taffy Wolfy
506641
China gun
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== Summary ==
China gun
a8c326151543d8c5c0602dbbcaf65d5a9e43ec54
File:XM-11.jpg
6
640
1266
2024-07-09T01:42:58Z
Taffy Wolfy
506641
Kraut Space Magic
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== Summary ==
Kraut Space Magic
cfe94f24659a19ac2dd0736ba5a6de774495e89a
File:M35.jpg
6
642
1268
2024-07-09T17:01:33Z
Taffy Wolfy
506641
German rifle
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== Summary ==
German rifle
164bb0be4deb001f1fd102a1d795340e1ef48383
XM-11
0
643
1269
2024-07-09T17:15:35Z
Taffy Wolfy
506641
Nvm I learned how to use infoboxes
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{{SW:BS_Gun_Stat_Sheet|image1=XM-11.jpg|caption-image1=An innovative, caseless ammunition rifle that fires 3-round bursts at 2,000 RPM. Manufactured by the Federation.|price=50 G|accuracy=77%|damage=65 (3X Burst-Fire|stopping_power=3%|range=22.5 Units|fire_rate=250 RPM (Burst-Fire 2000 RPM|max_ammo=45 / 180|reload_speed=3.15S|penetration=1|pnt_dmg_f-o=50%}}
The '''XM-11''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A moderately expensive Gold rifle, the XM-11 is one of the few burst rifles in the game. Statistically, it is one of the best, having a very high fire rate within the burst and having a large magazine size of 45 rounds. Its fire rate within the burst is incredibly fast, at 2000 RPM, but the delay between the burst is slower than its counterpart, the CAR-16, but the XM-11 is cheaper than the former and deals more damage. Overall, the XM-11 is a very good gun and shouldn't be passed up.
c94f493165e7b0fc8a095768af7352f5ed626003
File:VT-21.jpg
6
644
1270
2024-07-09T17:24:05Z
Taffy Wolfy
506641
bullpup
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== Summary ==
bullpup
dc630357891a74d69fd647a59cd12d7664a7717c
File:KV-74.jpg
6
645
1271
2024-07-09T18:54:25Z
Taffy Wolfy
506641
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:XMR-5.jpg
6
646
1272
2024-07-09T18:58:34Z
Taffy Wolfy
506641
H&K proto
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== Summary ==
H&K proto
83b908caa1e341ec41b3e4e74ce8253ede28dab7
File:XM-2000.jpg
6
647
1273
2024-07-09T21:37:55Z
Taffy Wolfy
506641
Tactical Tuna
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== Summary ==
Tactical Tuna
e224dd9c891e15d6ba57373c2c44ea23f08c5907
VT-21
0
648
1274
2024-07-09T23:11:26Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=VT-21.jpg|caption-image1=It's the latest bullpup rifle. The design is extremely cool. |price=35 G|accuracy=73%|damage=38|stopping_power=5%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 240|reload_speed=2.3S|penetration=1|pnt_dmg_f-o=25%}} The '''VT-21''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == The VT-21 is a cheap end Gold rifle, costing 35 G. It deals subpar damage but has a fast..."
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{{SW:BS_Gun_Stat_Sheet|image1=VT-21.jpg|caption-image1=It's the latest bullpup rifle. The design is extremely cool. |price=35 G|accuracy=73%|damage=38|stopping_power=5%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 240|reload_speed=2.3S|penetration=1|pnt_dmg_f-o=25%}}
The '''VT-21''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
The VT-21 is a cheap end Gold rifle, costing 35 G. It deals subpar damage but has a fast fire rate to more than make up for it. It is statistically similar to other fast firing assault rifles such as the KVE-97, though the latter is better since it deals more damage and costs Cash, but the VT-21 has a slightly faster reload speed. Overall, it's a good gun, but it's not the best. It is based off the '''IWI Tavor'''.
4fe4269ddce0cfe551a146088fae9bd92a3b9612
SR-556 CQC
0
649
1275
2024-07-09T23:17:24Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=SR556-CQC.jpg|caption-image1=An excellent automatic rifle designed for special operations. It's a favorite of the special forces. |price=Placeholder|accuracy=80%|damage=34|stopping_power=5%|range=20 Units |fire_rate=625 RPM|max_ammo=30 / 180|reload_speed=2.4S|penetration=1|pnt_dmg_f-o=50%}} The '''SR-556 CQC''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap assault rifle, the SR-55..."
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{{SW:BS_Gun_Stat_Sheet|image1=SR556-CQC.jpg|caption-image1=An excellent automatic rifle designed for special operations. It's a favorite of the special forces. |price=Placeholder|accuracy=80%|damage=34|stopping_power=5%|range=20 Units |fire_rate=625 RPM|max_ammo=30 / 180|reload_speed=2.4S|penetration=1|pnt_dmg_f-o=50%}}
The '''SR-556 CQC''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A cheap assault rifle, the SR-556 CQC is a subpar gun with low damage and a slow fire rate, both combining together to make this gun quite a run for a player's money. Upgrades will improve it only slightly, this gun isn't the best and it's best to ignore it, as many other assault rifles in the game are much better than it. It is based off the '''FN SCAR'''.
fceab9710559a184901d15437366b0246b8f63b8
XMR-5
0
650
1276
2024-07-10T19:35:30Z
Taffy Wolfy
506641
Cool boy rifle
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{{SW:BS_Gun_Stat_Sheet|image1=XMR-5.jpg|caption-image1=The XMR-5 is a lightweight, and highly reliable assault rifle developed to be the standard infantry service rifle for the next generation. Although it failed to be fully adopted, there is no doubt that it is an excellent gun. |price=40 G|accuracy=77%|damage=59|stopping_power=4%|range=Placeholder|fire_rate=750 RPM|max_ammo=30 / 210|reload_speed=2.9S|penetration=1|pnt_dmg_f-o=30%}}
The '''XMR-5''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A moderately expensive assault rifle at just 40 G, the XMR-5 is an above average weapon, dealing a decent amount of damage and having an average fire rate, as to be expected from any assault rifle. It can easily compete with any of the other Gold assault rifles in the game, especially when fully upgraded. The only problem is that it is incompatible with optical attachments, but that should only be a minor convenience to the player. Other than that, it is a formidable weapon nevertheless. It is based off the '''Heckler & Koch XM8'''.
070ee0b8e4a012d08ec1d0f8567865c171a47e98
BA-80
0
651
1277
2024-07-10T19:47:47Z
Taffy Wolfy
506641
Tea and crumpets
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=BA80.jpg|caption-image1=It's the standard rifle for the Royal Army.|price=1300$|accuracy=74%|damage=28|stopping_power=5%|range=20 Units|fire_rate=857 RPM|max_ammo=30 / 180|reload_speed=2.32S|penetration=1|pnt_dmg_f-o=65%}}
The '''BA-80''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A mildly expensive assault rifle, the BA-80 can be purchased for 1300$. It is very similar to the M36C, a cheaper assault rifle with a similar fire rate. It is statistically inferior to the latter, with it having more damage and carrying more reserve ammo in addition to being half the price of the BA-80. Even when fully upgraded, the BA-80 lags behind the M36C when it comes to performance. It's not the best or ideal assault rifle to use, but it's there. It is based off of the '''SA80'''.
8694573356375ccb459f7ff5e813008a826b9ea2
Blackbear MK1
0
652
1278
2024-07-10T19:55:18Z
Taffy Wolfy
506641
Bingo
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{{SW:BS_Gun_Stat_Sheet|image1=Blackbear-MK1.jpg|caption-image1=The latest tech CAR platform with enhanced MIL-SPEC bolt carrier group and one of their 16.1" 416R stainless steel barrels with mid-length gas, using .300 BLK.|price=Purchase Night Ops Package|accuracy=78%|damage=65|stopping_power=7%|range=20 Units|fire_rate=800 RPM|max_ammo=30 / 240|reload_speed=2.25S|penetration=2|pnt_dmg_f-o=45%}}
The '''Blackbear MK1''' is an assault rifle in Stick Warfare: Blood Strike. It is unlocked by purchasing the Night Ops Package.
== Overview ==
A mid tier DLC assault rifle, the Blackbear MK1 comes with the benefit of having an integral suppressor, which is perfect for Stealth gamemodes. It deals a pretty decent amount of damage and has a fast fire rate, in addition to having a penetration power of 2, shared with many other DLC rifles, allowing it to be significantly more effective than other assault rifles. It is not known what the Blackbear MK1 is based off exactly, but it mostly resembles the '''KAC SR-16'''.
f6e054c0b74a91a6a934b2d44310d46abc9de6bf
Designated Marksman Rifles
0
653
1279
2024-07-10T20:26:29Z
Taffy Wolfy
506641
DMR page done!
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'''Designated Marksman Rifles''' (DMRs) are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Bridging the gap between assault and sniper rifles, DMRs are middle class semi automatic rifles that often combine the capacity of assault rifles with the higher damage of sniper rifles. They are strange weapons indeed, since some either deal high damage but low capacity or have high capacity and low damage. They are the specialty weapon of the Marksman perk. Currently, there are 40 DMRs in the game, 11 that cost Cash, 11 that cost Gold, and 18 unlocked via Packages.
== List of DMRs ==
=== DMRs that cost Cash ===
* [[R556]]
* [[RAB]]
* [[Strelok]]
* [[DSG-1]]
* [[XM-2]]
* [[DMR-8]]
* [[ZVK-76]]
* [[VLAD-1]]
* [[M1896 Carbine]]
* [[VK-107]]
* [[Zdenek M2 DMR]]
=== DMRs that cost Gold ===
* [[M762]]
* [[Winston 2020]]
* [[Strelok-U]]
* [[DM-2000]]
* [[DSG-90]]
* [[FL-15]]
* [[VKS-1]]
* [[M716]]
* [[L1895]]
* [[M417]]
* [[Stark CAR-15]]
=== DMRs available in Packages ===
* [[MK1 (DMR)|MK1]] (available in WW2 Package)
* [[XM21]] (available in V-War Package)
* [[SL-1916]] (available in WW1 Package)
* [[Winston 1873C]] (available in Wild West Package)
* [[Heinfield Lever Action]] (available in Wild West Package)
* [[SLR-H]] (available in Spec Ops Package)
* [[BRT-10]] (available in Spec Ops Package)
* [[M762 (Desert)]] (available in Desert Warfare Package)
* [[MK1 Carbine]] (available in Paratrooper Package)
* [[XM-1903 Petersen]] (available in Trench Warfare Package)
* [[AAC-762 (Arctic)]] (available in Arctic Warfare Package)
* [[XM-14 (Arctic)]] (available in Arctic Warfare Package)
* [[GV-3A1]] (available in Commando Package)
* [[Raider's Lever Action]] (available in Raiders Package)
* [[SPR-12]] (available in Night Ops Package)
* [[Winston M1907]] (available in Enforcers Package)
* [[HMG-45 Carbine (Urban)]] (available in Urban Warfare Package, free)
* [[M1865 Stark]] (available in Civil War Package)
b8ace0ca6b94bc070e30491f4da70e2e8ec472ed
File:M36C.jpg
6
654
1280
2024-07-11T00:38:57Z
Taffy Wolfy
506641
Baby German
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== Summary ==
Baby German
7fe55bfdbbad04c03346ce89ea146762e204e65e
File:KV-74C.jpg
6
655
1281
2024-07-11T00:39:30Z
Taffy Wolfy
506641
Baby Russian
wikitext
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== Summary ==
Baby Russian
f06b7ebbf0cf2a5af3b7b028ccf6317e6bad107f
File:SR-762.jpg
6
656
1282
2024-07-11T00:41:22Z
Taffy Wolfy
506641
THE SCAR
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== Summary ==
THE SCAR
6f0fb3aaadceee777b63cd2a491ff3dabeb679eb
File:XM-16.jpg
6
657
1283
2024-07-11T00:41:48Z
Taffy Wolfy
506641
THE BLACK RIFLE
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== Summary ==
THE BLACK RIFLE
f989bf8ce372baf5cff8472f2cac439ef330d6d0
File:PM44.jpg
6
658
1284
2024-07-11T00:53:43Z
Taffy Wolfy
506641
German innovation
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== Summary ==
German innovation
8eb6f213f6fd195bbe2308f0ed4366b4c244f2f6
File:KV-Alpha.jpg
6
659
1285
2024-07-11T00:55:43Z
Taffy Wolfy
506641
Kalashnimodern
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== Summary ==
Kalashnimodern
9f1e76df52319781f360d9817ba3e125c2881b06
File:M47-S.jpg
6
660
1286
2024-07-11T00:56:06Z
Taffy Wolfy
506641
M u t a n t .
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== Summary ==
M u t a n t .
4567b92e35c50ca62a617f22b1f20b8beb2d3529
File:Hugo-AR.jpg
6
661
1287
2024-07-11T00:59:27Z
Taffy Wolfy
506641
Big Canadian boy
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== Summary ==
Big Canadian boy
4d89a2eb536be9edb85901683321330f2767a72d
File:XM-12G.jpg
6
662
1288
2024-07-11T01:00:35Z
Taffy Wolfy
506641
REDFIELD!
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== Summary ==
REDFIELD!
6119041dce70e6d10882b15637e82f9143580ca6
File:Lupara.jpg
6
663
1289
2024-07-11T01:03:04Z
Taffy Wolfy
506641
HAND CANNON
wikitext
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== Summary ==
HAND CANNON
154493bcfbfac92a2d6886ce6e29ec1e821db126
File:Jackal-12G.jpg
6
664
1290
2024-07-11T01:04:05Z
Taffy Wolfy
506641
Big Israeli shotty
wikitext
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== Summary ==
Big Israeli shotty
11bacfa300754a295efd0b91a9941eb79336cb5e
M36C
0
665
1291
2024-07-11T01:40:02Z
Taffy Wolfy
506641
Bo
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=M36C.jpg|caption-image1=It's the Federal Army's service rifle which is powerful, light, and sturdy. |price=850$|accuracy=65%|damage=33|stopping_power=5%|range=17.5 Units|fire_rate=857 RPM|max_ammo=30 / 240 |reload_speed=2.05S|penetration=1|pnt_dmg_f-o=40%}}
The '''M36C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A cheap and dependable assault rifle, the M36C has one of the best starting stats for a weapon of its price tag, dealing a good amount of damage and carrying a decent amount of ammo. It is the perfect assault rifle to start out with since it has strong stats by default. Upgrading it will only increase its power, and it will become a very powerful weapon very early on in the player's journey. It is a high tier weapon that is mostly overlooked at times. It is based off of the '''Heckler & Koch G36''', namely the compact carbine variant (G36C).
d911029f4ca695fc78bb1f53547b229d9df725c1
KV-74C
0
666
1292
2024-07-11T05:38:49Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=KV-74C.jpg|caption-image1=It's a smaller version of the KV-47 rifle. It kept the powerful firepower, but it's now compact. |price=1000$|accuracy=75%|damage=35|stopping_power=4%|range=17.5 Units|fire_rate=600 RPM|max_ammo=30 / 150|reload_speed=2.15S|penetration=1|pnt_dmg_f-o=65%}} The '''KV-74C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A cheap end assault rifle, the KV-74C is a slow..."
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{{SW:BS_Gun_Stat_Sheet|image1=KV-74C.jpg|caption-image1=It's a smaller version of the KV-47 rifle. It kept the powerful firepower, but it's now compact. |price=1000$|accuracy=75%|damage=35|stopping_power=4%|range=17.5 Units|fire_rate=600 RPM|max_ammo=30 / 150|reload_speed=2.15S|penetration=1|pnt_dmg_f-o=65%}}
The '''KV-74C''' is an assault rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A cheap end assault rifle, the KV-74C is a slow firing, moderately high damage weapon. It is not the best weapon per se, but it can be a good starter for those just getting used to the assault rifle class, though the M36C is better since it carries more ammo and shoots faster, but that's up to the player's preference. The KV-74C's stats might not seem good on paper, but upgrades, perks and gadgets can help. It is based off the '''AK-74U'''.
b39c5bc69a3bb5e98b61aba3f5379a1c934a4980
File:HJ.89.jpg
6
667
1293
2024-07-11T05:40:27Z
Taffy Wolfy
506641
Ramen
wikitext
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== Summary ==
Ramen
9e47bb3860f7f50a99043b81434e3d64d4e003d8
File:ST-2.jpg
6
668
1294
2024-07-11T05:40:57Z
Taffy Wolfy
506641
Big Korean
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== Summary ==
Big Korean
781cd02052749542fdc8417ebb1723901c236bd3
File:CQ-9.jpg
6
669
1295
2024-07-11T05:41:51Z
Taffy Wolfy
506641
Made in China
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== Summary ==
Made in China
e41624fa46116643a266fd03e713ee22f9e20300
XMG-9
0
670
1296
2024-07-11T05:51:18Z
Taffy Wolfy
506641
I was so focused on the AR class I forgot about SMGs-
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{{SW:BS_Gun_Stat_Sheet|image1=XMG-9.jpg|caption-image1=This compact, modular SMG has been tipped to replace the military and police close range weapon that has been used for a long time. |price=350$|accuracy=70%|damage=26|stopping_power=5%|range=15 Units|fire_rate=857 RPM|max_ammo=30 / 210|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=55%}}
The '''XMG-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A very cheap SMG, the XMG-9 is perfect for those who are just getting used to the SMG class of weapons. It has a pretty average rate of fire and carries a decent amount of ammo, but is slightly set back by its low damage profile, but upgrading it will make it better. It's not the best gun in the game, but it is a stepping stone for more powerful SMGs. It is based off the '''SIG MPX'''.
8f7b75ba7250553df323602f66a9197cf74d7d43
Rapidfire-45
0
671
1297
2024-07-11T06:03:54Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=Rapidfire-45.jpg|caption-image1=This futuristic looking compact SMG is a monster that can fire .45 caliber rounds at 1,200 RPM. Unlike the ACM-10, it's a gun that was properly manufactured.|price=48 G|accuracy=65%|damage=30|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=45 / 405|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=35%}} The '''Rapidfire-45''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased usin..."
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{{SW:BS_Gun_Stat_Sheet|image1=Rapidfire-45.jpg|caption-image1=This futuristic looking compact SMG is a monster that can fire .45 caliber rounds at 1,200 RPM. Unlike the ACM-10, it's a gun that was properly manufactured.|price=48 G|accuracy=65%|damage=30|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=45 / 405|reload_speed=2.1S|penetration=1|pnt_dmg_f-o=35%}}
The '''Rapidfire-45''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A highly reliable, moderately expensive SMG, the Rapidfire-45 features a gargantuan fire rate of 1200 RPM and a larger magazine size than the aformentioned ACM-10 and deals more damage. It is essentially an improved version of the latter and is statistically better as a result. This SMG is far from bad, but is still a mid tier weapon. It is based off the '''KRISS Vector'''.
1438bcef24aa7f0629e78515184c2c761e808a01
BMP-9
0
672
1298
2024-07-11T06:11:18Z
Taffy Wolfy
506641
Yeah
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=BMP-9.jpg|caption-image1=The fire rate might be a little slow, but it has a cool design and high accuracy.|price=450$|accuracy=88%|damage=30|stopping_power=15%|range=17.5 Units|fire_rate=600 RPM|max_ammo=32 / 224|reload_speed=1.35S|penetration=0|pnt_dmg_f-o=30%}}
The '''BMP-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A cheap end submachine gun, the BMP-9 has a slower fire rate but makes up for it by being more accurate and deals more damage. To say the least, it is a good starting SMG, but the fire rate is a bit slow, slower than most of the other SMGs, with only a few SMGs being slower. It's not the worst weapon in the game, but there's other SMGs that are significantly better than the BMP-9. That doesn't mean it shouldn't be used, however. It is based off the '''Beretta M12'''.
12275572228b570d67fba66c44a7f9532ff41b85
File:M550.jpg
6
673
1299
2024-07-11T09:09:13Z
Taffy Wolfy
506641
CS:S flashbacks
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text/x-wiki
== Summary ==
CS:S flashbacks
ee62d2c022434dd9ba3b11d44c3f62e128fca590
File:FC-1.jpg
6
674
1300
2024-07-11T09:12:14Z
Taffy Wolfy
506641
Herstal of FN
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== Summary ==
Herstal of FN
7a7d891f24f2988f60d5bb97c0940dddd046a01a
File:MPM-9.jpg
6
675
1301
2024-07-11T20:37:20Z
Taffy Wolfy
506641
Sushi gun
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== Summary ==
Sushi gun
baa6e5a97abfab2374e31ee6ffe5e010bcc35c2b
File:M18-Commando.jpg
6
676
1302
2024-07-12T01:30:27Z
Taffy Wolfy
506641
Commando gun
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== Summary ==
Commando gun
ab2eaa550bf89272bf469e5d0beac9d05b76d4ca
File:PA-2000.jpg
6
677
1303
2024-07-12T01:32:28Z
Taffy Wolfy
506641
Russian machine pistol
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== Summary ==
Russian machine pistol
39f861acd5e82a40972e828d0e40023989db9e58
File:SMG-7.jpg
6
678
1304
2024-07-12T01:34:18Z
Taffy Wolfy
506641
Heckler & Koch baby
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text/x-wiki
== Summary ==
Heckler & Koch baby
9a0b2e82c8e3fc25f5fc26386fa1bf360bb0eea7
File:MMP.jpg
6
679
1305
2024-07-12T01:35:07Z
Taffy Wolfy
506641
The Walther SMG
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== Summary ==
The Walther SMG
7e9427c718354c795abd2163362aa39074ecdb61
File:ST-7.jpg
6
680
1306
2024-07-12T01:40:39Z
Taffy Wolfy
506641
Korean MP5SD
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== Summary ==
Korean MP5SD
5a5273489b7ad745b8abacc6c590aa4ac217d611
File:HMG-9.jpg
6
681
1307
2024-07-12T01:42:00Z
Taffy Wolfy
506641
UMP9 GFL LOL
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== Summary ==
UMP9 GFL LOL
7937261215bca761500e4d0399aa6d9aec49aef6
File:Compact-SDW.jpg
6
682
1308
2024-07-12T01:42:34Z
Taffy Wolfy
506641
MP5SD
wikitext
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== Summary ==
MP5SD
03dd6a5853c7bb5de0b78606c2174b25f05adadc
File:SMG-5-Compact.jpg
6
683
1309
2024-07-12T04:57:25Z
Taffy Wolfy
506641
Baby MP5
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== Summary ==
Baby MP5
881132e673c614555b22fd54772959b31ccedbd1
SMG-5 Compact
0
684
1310
2024-07-12T05:01:06Z
Taffy Wolfy
506641
Yep...
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=SMG-5-Compact.jpg|caption-image1=It's a shortened version of the SMG-5 submachinegun|price=250$|accuracy=70%|damage=17|stopping_power=12%|range=15 Units|fire_rate=800 RPM|max_ammo=30 / 180|reload_speed=1S|penetration=0|pnt_dmg_f-o=60%}}
The '''SMG-5 Compact''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
Added in the 12.3.0 Update, the SMG-5 Compact is the new cheapest SMG in the game, at a mere 250$, and submits itself as the worst SMG you can buy in the game, featuring horrible stats that don't seem to get any better when upgrading and is similar to the equally terrible SC-61. Although it is cheaper than the SMG-5, it is '''NOT''' worth buying at all, and it's best to just ignore it. It is based off the '''Heckler & Koch MP5''', namely its MP5K variant.
e317e696acf8672441f00bc2ae4070853b4c5146
M18 Commando
0
685
1311
2024-07-12T18:11:03Z
Taffy Wolfy
506641
YEAH
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=M18-Commando.jpg|caption-image1=It's an excellent SMG modeled after a famous automatic rifle. Manufactured to be used by rearguard and low-budget units. |price=375$|accuracy=75%|damage=40|stopping_power=15%|range=20 Units|fire_rate=706 RPM|max_ammo=25 / 200|reload_speed=1.75S|penetration=0|pnt_dmg_f-o=50%}}
The '''M18 Commando''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A cheap end SMG, the M18 Commando is surprisingly good for its price tag, dealing a decent amount of damage as well as having an average fire rate. It does however have a low magazine capacity of just 25 rounds, but that shouldn't bother the player much and it reloads fairly quickly, which can be sped up with upgrades to skills and the gun itself and using the Mag Assist weapon gadget. Overall, it's a pretty decent gun and is good to start out with. It is based off the '''Colt 9mm SMG'''.
8debeac04f59088aef0c9439bfbde9b743b9eb82
File:XMG.jpg
6
686
1312
2024-07-12T18:14:17Z
Taffy Wolfy
506641
Cool machine pistol haha
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== Summary ==
Cool machine pistol haha
d20c6c6b6b67ca799041bcdfa5ae8041df22eb2d
XMG
0
687
1313
2024-07-12T18:16:52Z
Taffy Wolfy
506641
YEAH!
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=XMG.jpg|caption-image1=It's a light and fast fully-automatic pistol carbine|price=500$|accuracy=75%|damage=18|stopping_power=10%|range=17.5 Units|fire_rate=1200 RPM|max_ammo=32 / 320|reload_speed=1.1S|penetration=0|pnt_dmg_f-o=45%}}
The '''XMG''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap SMG, the XMG's stats are slightly subpar. Statistically, it is a slightly more accurate ACM-10 that sacrifices damage for being more accurate overall. It's not a bad gun per se, but its damage makes it a very unattractive choice for an SMG. Upgrades will be a huge help, as when fully upgraded it can easily surpass the ACM-10, featuring a fast reload speed that rivals most guns in the game. Overall, it's not a bad gun, but no one really uses it that much. It is based off the '''Magpul FMG-9'''.
068de90b26bab633981bb66fdc81b91537a32062
SMG-7
0
688
1314
2024-07-12T18:21:06Z
Taffy Wolfy
506641
YEE
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=SMG-7.jpg|caption-image1=The SMG-7 is the latest SMG that uses small-caliber, high-speed rounds. Although it lacks in stopping power, it makes it up with its high penetration and stable bullet trajectory.|price=750$|accuracy=60%|damage=25|stopping_power=15%|range=20 Units|fire_rate=952 RPM|max_ammo=45 / 360|reload_speed=1.45S|penetration=1|pnt_dmg_f-o=30%}}
The '''SMG-7''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap SMG, the SMG-7 is a very interesting weapon, being one of the cheapest SMGs to have a penetration stat of 1, and because of this stat, it makes it much easier to kill enemies and penetrate their armor easier. It also has an above average magazine size of 45 rounds, has a good fire rate, and deals a decent amount of damage. Overall, it's a pretty decent gun but it could be better. It is based off the '''Heckler & Koch MP7'''.
d5e51b28f60f268aedac12f123aa5c5be7d8e82b
File:KV-19C.jpg
6
689
1315
2024-07-12T18:22:26Z
Taffy Wolfy
506641
Vityaz
wikitext
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== Summary ==
Vityaz
d30ce8cdb287f9e6e11a92d313a2b7a8b22e8da8
File:XS-4.jpg
6
690
1316
2024-07-12T18:23:11Z
Taffy Wolfy
506641
Cute Italian baby
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== Summary ==
Cute Italian baby
4d49d0cf105ef083bcc7eae6b157f8b1bd6284a3
File:R556.jpg
6
691
1317
2024-07-12T18:30:03Z
Taffy Wolfy
506641
Rifle :P
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== Summary ==
Rifle :P
004c97dc9f732833ba8e9e97af67eb1691b2573c
File:RAB.jpg
6
692
1318
2024-07-12T18:31:05Z
Taffy Wolfy
506641
Bullpup rifle
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== Summary ==
Bullpup rifle
c614d0f4c95634a67f487eb88c196af797123bc0
File:Winston-2020.jpg
6
693
1319
2024-07-12T18:32:08Z
Taffy Wolfy
506641
Lever action
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== Summary ==
Lever action
0612d72b5f0e970dc91d348ceac85c1bd41205b8
File:M762.jpg
6
694
1320
2024-07-12T18:34:07Z
Taffy Wolfy
506641
MK14 EBR
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== Summary ==
MK14 EBR
1c8ed4361afa69872ad039f94148b9f0d3aebb09
File:DM-2000.jpg
6
695
1321
2024-07-12T18:36:13Z
Taffy Wolfy
506641
Big Walther boy
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== Summary ==
Big Walther boy
32231f1c6116e3a6e4d2425a8b91665540632d7a
File:DSG-90.jpg
6
696
1322
2024-07-12T18:37:08Z
Taffy Wolfy
506641
German semi auto
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== Summary ==
German semi auto
3469e54ad47b573ecd5daa6aa9d5708212d5fee5
File:K-90.jpg
6
697
1323
2024-07-12T18:38:16Z
Taffy Wolfy
506641
The Foundation.
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== Summary ==
The Foundation.
a07a2d3b39f5696a8de7dbdff1f609c20287c30b
File:VK-107.jpg
6
698
1324
2024-07-12T18:43:39Z
Taffy Wolfy
506641
man i wanna know what this is
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== Summary ==
man i wanna know what this is
38fca4bd5acbf76778b0fe3004ed3263a47fdf4c
R556
0
699
1325
2024-07-14T00:33:09Z
Taffy Wolfy
506641
First DMR
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{{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=500$|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}}
The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''.
3477d512b758de7a2510f11baf770a3887a78752
1328
1325
2024-07-14T07:56:34Z
Taffy Wolfy
506641
/* Overview */
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{{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=500$|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}}
The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''.
== Trivia ==
* It formerly costed 500$ but for an unknown reason it now costs 850$.
2ecfe22ab7dd9ca2cfc0e5f6f5046e7e6a590800
1329
1328
2024-07-14T07:57:16Z
Taffy Wolfy
506641
wikitext
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{{SW:BS_Gun_Stat_Sheet|image1=R556.jpg|caption-image1=A 5.56mm DMR with an old sensibility|price=850$, 500$ (formerly)|accuracy=81%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=10 / 80|reload_speed=1.9S|penetration=1|pnt_dmg_f-o=10%}}
The '''R556''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The cheapest DMR available, the R556 deals a low amount of damage but has a fast reload speed to make up for it. Statistically, it is inferior to the other more expensive DMRs in the game, but upgrades can improve it so it can have more edge against other DMRs, but it's outclassed by virtually every other DMR in the game. However, it's good to start out with since its cheap and can somewhat hold its own in any scenario. It is based off the '''Ruger Mini-14'''.
== Trivia ==
* It formerly costed 500$ but for an unknown reason it now costs 850$.
3949c6dd4b0a3128e70958eddacbf141b9eaff2b
Light Machine Guns
0
700
1326
2024-07-14T00:48:50Z
Taffy Wolfy
506641
Done with LMGs
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'''Light Machine Guns''' (LMGs) are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Light Machine Guns are large automatic weapons that have large magazine sizes at the cost of having a slow reload speed and being less accurate than most other weapons. However, some have pretty decent fire rates and deal an adequate of damage. They are the specialty of the Machine Gunner perk. There are a total of 36 LMGs in the game, 15 that cost Cash, 8 that cost Gold, and 13 that can be obtained in packages.
== List of LMGs ==
=== LMGs that can cost Cash ===
* UKV-8
* KVG-74
* M63A
* GVM-21
* MG-556
* GM-4
* GM-7
* CTAP
* VG-7
* GM36
* GC-3
* GM-240
* ST-12
* GC-556
* M86 LSW
=== LMGs that cost Gold ===
* KVG-16
* CQ-88
* PAR-3
* CAR-249
* M64
* Evelyn GPMG
* XM220 Buzzsaw
* MG556 MARK3
=== LMGs available in packages ===
* MG-60 (Available in V-War Package)
* KVD (Available in V-War Package)
* KPV (Available in Spec Ops Package)
* GM-240 (Desert) (Available in Desert Warfare Package)
* GC-34 (Available in Paratrooper Package)
* BRT (Available in Paratrooper Package)
* FM1915 (Available in Trench Warfare Package)
* M1917 Layton (Available in Trench Warfare Package)
* GVH-23 (Available in Commando Package)
* MG60 MOD0 (Available in Heavy Fire Package)
* MG338 (Available in Heavy Fire Package)
* MG556 MOD.1 (Available in Night Ops Package)
* MG556 MARK3 (Urban) (Available in Urban Warfare Package, free)
3e7836d0759f199cceec34ed42087d014a2420ff
1327
1326
2024-07-14T07:45:34Z
Taffy Wolfy
506641
I somehow forgot links-
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'''Light Machine Guns''' (LMGs) are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Light Machine Guns are large automatic weapons that have large magazine sizes at the cost of having a slow reload speed and being less accurate than most other weapons. However, some have pretty decent fire rates and deal an adequate of damage. They are the specialty of the Machine Gunner perk. There are a total of 36 LMGs in the game, 15 that cost Cash, 8 that cost Gold, and 13 that can be obtained in packages.
== List of LMGs ==
=== LMGs that can cost Cash ===
* [[UKV-8]]
* [[KVG-74]]
* [[M63A]]
* [[GVM-21]]
* [[MG-556]]
* [[GM-4]]
* [[GM-7]]
* [[CTAP]]
* [[VG-7]]
* [[GM36]]
* [[GC-3]]
* [[GM-240]]
* [[ST-12]]
* [[GC-556]]
* [[M86 LSW]]
=== LMGs that cost Gold ===
* [[KVG-16]]
* [[CQ-88]]
* [[PAR-3]]
* [[CAR-249]]
* [[M64]]
* [[Evelyn GPMG]]
* [[XM220 Buzzsaw]]
* [[MG556 MARK3]]
=== LMGs available in packages ===
* [[MG-60]] (Available in V-War Package)
* [[KVD]] (Available in V-War Package)
* [[KPV]] (Available in Spec Ops Package)
* [[GM-240 (Desert)]] (Available in Desert Warfare Package)
* [[GC-34]] (Available in Paratrooper Package)
* [[BRT]] (Available in Paratrooper Package)
* [[FM1915]] (Available in Trench Warfare Package)
* [[M1917 Layton]] (Available in Trench Warfare Package)
* [[GVH-23]] (Available in Commando Package)
* [[MG60 MOD0]] (Available in Heavy Fire Package)
* [[MG338]] (Available in Heavy Fire Package)
* [[MG556 MOD.1]] (Available in Night Ops Package)
* [[MG556 MARK3 (Urban)]] (Available in Urban Warfare Package, free)
3c434391d66c40e01853d57d1ce92418228088e9
RAB
0
701
1330
2024-07-14T08:01:49Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}} The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but hav..."
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{{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}}
The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the M556, essentially making it a more expensive clone of the M556. Buying this gun is questionable, as it essentially behaves similarly to the M556. It is based off the '''Kel-Tec RFB'''.
== Trivia ==
* It formerly costed 750$, but for unknown reasons it now costs 1200$.
37809d48fc416ec54426a252bc9399ddae9db428
1331
1330
2024-07-14T08:02:49Z
Taffy Wolfy
506641
/* Trivia */
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{{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}}
The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap DMR, the RAB is a slight upgrade over the M556, dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the M556, essentially making it a more expensive clone of the M556. Buying this gun is questionable, as it essentially behaves similarly to the M556. It is based off the '''Kel-Tec RFB'''.
== Trivia ==
* It formerly costed 750$, but for unknown reasons it now costs 1200$.
* It used to be a blue tier weapon but was changed to green tier at an unknown point for an unknown reason.
c264da298bac505b068e0d7305eeae6bdbd9365c
1332
1331
2024-07-14T08:03:49Z
Taffy Wolfy
506641
/* Overview */
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{{SW:BS_Gun_Stat_Sheet|image1=RAB.jpg|caption-image1=A compact bullpup DMR|price=1200$, 750$ (formerly)|accuracy=77%|damage=60|stopping_power=10%|range=20 Units|fire_rate=218 RPM|max_ammo=15 / 105|reload_speed=2S|penetration=1|pnt_dmg_f-o=60%}}
The '''RAB''' is a designated marksman rifle in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap DMR, the RAB is a slight upgrade over the [[R556]], dealing around the same damage but having a slightly larger magazine. Nothing much is changed however as it still has almost completely identical stats to the R556, essentially making it a more expensive clone of the R556. Buying this gun is questionable, as it essentially behaves similarly to the R556. It is based off the '''Kel-Tec RFB'''.
== Trivia ==
* It formerly costed 750$, but for unknown reasons it now costs 1200$.
* It used to be a blue tier weapon but was changed to green tier at an unknown point for an unknown reason.
3dfaa6e1d4475e728879ebe8aa6c08a0fa4a42c4
Shield
0
620
1333
1245
2024-07-16T14:21:53Z
Insônia primata
509535
Added perk stats and its privilege skill.
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'''Shield''' is a [[Perks|perk]] in Stick Warfare: Blood Strike.
==Overview ==
=== Perk Type ===
=== Perk Strengths ===
=== Perk Weaknesses ===
=== Perk Stats ===
* Maximum HP: 5 per level
* Maximum Armor: 5 per level
* Extra shield protection: 0,8% per level
* Pistol/Revolver damage: 1% per level
* Pistol/Revolver penetration: ~0,06 per level
* Pistol/Revolver reload speed: 1% per level
* Pistol/Revolver stopping power: 0,4% per level
* Only Pistols and Revolvers can use.
=== Privilege Skill ===
'''Tactical Titanium Shield'''
• Extra ballistic protection of Shield +20%
• Extra explosives protection of Shield +20%
• Extra flame protection of Shield +20%
=== Gamemodes ===
==== ''Recommended'' ====
==== ''Optional'' ====
=== Loadouts ===
==== Beginner (Starters' pack) ====
==== Beginner 2 (Starters' pack) ====
==== Intermediate (Cash) ====
==== Advanced (Gold) ====
==== Special (Package) ====
=== Skill Upgrades ===
=== Gadgets and Misc Equipment ===
==== Extra EXP earned when: ====
== Perk Rankings ==
== Special Thanks ==
[[Category:Perk Guides]]
33e26a5a23a95f1f223e36e6ea6b7e76521c2df5
UKV-8
0
209
1334
472
2024-07-16T16:54:38Z
Taffy Wolfy
506641
Remade the page
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{{SW:BS_Gun_Stat_Sheet|image1=UKV-8 LMG.jpg|caption-image1=This automatic rifle-looking LMG is actually an interesting hybrid between an automatic rifle and an LMG. It mixed the qualities of both weapons.|price=1000$|accuracy=56%|damage=27|stopping_power=10%|range=15 Units|fire_rate=600 RPM|max_ammo=40 / 280|reload_speed=2.6S|penetration=1|pnt_dmg_f-o=15%}}
The '''UKV-8''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The cheapest LMG available, the UKV-8 is one of the few low capacity LMGs in the game and magazine fed LMGs. While it only carries 40 rounds, the UKV-8 has the unique benefit of functioning more as an assault rifle than as an LMG, able to use the attachments of the assault rifles with the except of underbarrel grenade launchers. This makes the UKV-8 much more well rounded. However, its damage and accuracy is pretty subpar, but that's nothing upgrades can't fix. Overall, it's not a bad gun and is good to start with. It is unknown what this gun is based of, but it appears to be some sort of '''Beretta ARX-160''' looking gun.
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Dragunov
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== Summary ==
Dragunov
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File:KVG-74.jpg
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The big Russian
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== Summary ==
The big Russian
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File:M63A.jpg
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The Vietnam garbage collector
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== Summary ==
The Vietnam garbage collector
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File:DMR-8.jpg
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The long barrel small mag G36
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== Summary ==
The long barrel small mag G36
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File:GVM-21.jpg
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The HK21 BUT IT'S BELT FED
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== Summary ==
The HK21 BUT IT'S BELT FED
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Minimi, M249, whatever you call it, it's a machine gun.
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== Summary ==
Minimi, M249, whatever you call it, it's a machine gun.
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The German LMG
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== Summary ==
The German LMG
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An unknown prototype
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== Summary ==
An unknown prototype
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KVG-74
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{{SW:BS_Gun_Stat_Sheet|image1=KVG-74.jpg|caption-image1=It has a 7.62mm 100-round drum magazine and a stury barrel attached for long battles.|price=1200$|accuracy=45%|damage=27|stopping_power=10%|range=20 Units|fire_rate=600 RPM|max_ammo=100 / 300|reload_speed=4.5S|penetration=2|pnt_dmg_f-o=15%}}
The '''KVG-74''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The second cheapest LMG in the game, the KVG-74 is very similar to the cheaper UKV-8, dealing around the same damage but being less accurate, reloading much slower and has the exact same fire rate in exchange for a significantly larger magazine and a higher level of penetration. It is a somewhat middling weapon, and is the cheapest high capacity LMG available. When compared to the UKV-8, the KVG-74 is superior since it carries more ammo and has better penetration, though the other LMGs outclass both. It is based off the '''RPK-74'''.
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M63A
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{{SW:BS_Gun_Stat_Sheet|image1=M63A.jpg|caption-image1=The M63A can change into an assault rifle or an LMG but ust changing a few parts. Such innovative design!|price=1300$|accuracy=50%|damage=30|stopping_power=10%|range=17.5 Units|fire_rate=750 RPM|max_ammo=75 / 225|reload_speed=4S|penetration=1|pnt_dmg_f-o=20%}}
The '''M63A''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The third cheapest LMG in the game, the M63A is a lower capacity LMG with a slightly faster reload speed than the other LMGs but deals more damage and has a better overall fire rate: 750 RPM, which is average for an LMG but still somewhat slow, though not as slow as the KVG-74 and UKV-8 which fire at 600 RPM, respectively. It holds 75 rounds of ammo in a single magazine, which is more than enough ammo and it deals a good amount of damage per shot. However, it faces competition from the GVM-21, a similar LMG with similar stats. The GVM-21 has a slightly smaller magazine size in exchange for having a faster reload speed. However, both are statistically similar and their usage is up to the player's preference. It is based on the '''Stoner 63'''.
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Fixed dramatic spelling and grammar error
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{{SW:BS_Gun_Stat_Sheet|image1=M63A.jpg|caption-image1=The M63A can change into an assault rifle or an LMG by just changing a few parts. Such innovative design!|price=1300$|accuracy=50%|damage=30|stopping_power=10%|range=17.5 Units|fire_rate=750 RPM|max_ammo=75 / 225|reload_speed=4S|penetration=1|pnt_dmg_f-o=20%}}
The '''M63A''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
The third cheapest LMG in the game, the M63A is a lower capacity LMG with a slightly faster reload speed than the other LMGs but deals more damage and has a better overall fire rate: 750 RPM, which is average for an LMG but still somewhat slow, though not as slow as the KVG-74 and UKV-8 which fire at 600 RPM, respectively. It holds 75 rounds of ammo in a single magazine, which is more than enough ammo and it deals a good amount of damage per shot. However, it faces competition from the GVM-21, a similar LMG with similar stats. The GVM-21 has a slightly smaller magazine size in exchange for having a faster reload speed. However, both are statistically similar and their usage is up to the player's preference. It is based on the '''Stoner 63'''.
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GVM-21
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{{SW:BS_Gun_Stat_Sheet|image1=GVM-21.jpg|caption-image1=This LMG was manufactured based on the Federation's 7.62mm automatic rifle|price=1600$|accuracy=60%|damage=30|stopping_power=10%|range=20 Units|fire_rate=750 RPM|max_ammo=60 / 360|reload_speed=3.65S|penetration=2|pnt_dmg_f-o=30%}}
The '''GVM-21''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap LMG, the GVM-21 is a mid tier LMG with some average stats, featuring a good fire rate, good damage, and has a decent reload speed even for LMG standards, taking at least 3 seconds to reload. However, it is worth noting that it only carries 60 rounds, but this shouldn't be much of an inconvenience to the player since they can reload quickly. Upgrading reload speed will make this LMG even faster at reloading, and, when combined with the reload boost the Machine Gunner perk grants, it will be the fastest reloading LMG available, only second to the UKV-8. Overall, it's an average weapon but it could be better. It is based off the '''Heckler & Koch HK21'''.
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Sniper Rifles
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'''Sniper Rifles''' are a weapon class in Stick Warfare: Blood Strike.
== Overview ==
Sniper Rifles are high powered, usually bolt action (though some are semi automatic) rifles that deal a ton of damage at long range at the cost of being slightly less effective in close range. As expected, most sniper rifles will deal a lot of damage per shot, but because many are bolt action, their TTK can be a bit slower than other guns. They are the specialty of the Combat Sniper perk, increasing stats of them when the perk is equipped. Currently, there are 41 sniper rifles in the game, 12 that cost Cash, 13 that cost Gold, and 16 unlocked via Packages.
== List of Sniper Rifles ==
=== Sniper Rifles that cost cash ===
* [[SR-24]]
* [[Crossbow]]
* [[Magnum Sniper Rifle]]
* [[RSD-1]]
* [[Blaster-93]]
* [[MX-5000]]
* [[VT-50]]
* [[Void Anti-Tank Rifle]]
* [[AC-50]]
* [[Vapor Karabiner]]
* [[MDX-7]]
* [[VAR-15]]
=== Sniper Rifles that cost gold ===
* [[Combination Gun]]
* [[XM-201]]
* [[VR-98]]
* [[CIV-200]]
* [[DR-95]]
* [[DR-82]]
* [[DR-500]]
* [[MK45 Commando]]
* [[AMT-2000]]
* [[MAC-50]]
* [[XM-380 Crossbow]]
* [[Hades-II]]
* [[XM6 Tigress]]
=== Sniper Rifles available in packages ===
* [[Double-Barrel Elephant Gun]] (available in Wild West Package)
* [[Sharpshooter Rifle]] (available in Wild West Package)
* [[Tactical Crossbow]] (available in Spec Ops Package)
* [[SR-24 (Desert)]] (available in Desert Warfare Package)
* [[SV-110 (Arctic)]] (available in Arctic Warfare Package)
* [[Sawed-Off Dragoon]] (available in Raiders Package)
* [[Massdriver]] (available in Heavy Fire Package)
* [[PSRM]] (available in Night Ops Package)
* [[Winston Model-70]] (available in Enforcers Package)
* [[DR-82 (Jungle)]] (available in Jungle Warfare Package)
* [[XM-199 Gauss Rifle]] (available in Future Warfare Package)
* [[M308 (HRT)]] (available in HRT Package)
* [[SR-24 (Urban)]] (available in Urban Warfare Package, free)
* [[M1861 Rifled Musket]] (available in Civil War Package)
* [[M1855 Blaze Carbine]] (available in Civil War Package)
* [[Maelstrom Model 1841]] (available in Civil War Package)
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Stick Warfare Blood Strike Wiki:Copyrights
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Automated licencing updates
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<!--''[[GAME]]'' content and materials are the intellectual property of their respective owners.
-->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license.
All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
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Perks
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'''Perks''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things, these are now currently 29 perk of total. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
== Overview ==
=== DPS ===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
* [[Gunslinger Guide|Gunslinger]]
* [[Rifleman]]
* [[Shotgunner (perk)|Shotgunner]]
* [[Assault Recon]]
* [[Machine Gunner (perk)|Machine Gunner]]
* [[Specialist]]
* [[Pyromaniac]]
* [[Infiltrator]]
* [[Grenadier]]
* [[Heavy Weapon (perk)|Heavy Weapon]]
=== Tank ===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
* [[Juggernaut]]
* [[CQC Specialist]]
* [[Shield (Perk)|Shield]]
* [[Assault Juggernaut]]
=== Healer ===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
* [[Field Medic]]
* [[Corpsman]]
* [[Quick Fix]]
* [[Stimulator]]
* [[Medical Officer]]
=== Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
* [[Demolition]]
* [[Marksman]]
* [[Combat Sniper]]
* [[Technician]]
* [[Support]]
* [[Field Officer]]
* [[Tactician]]
* [[Combat Engineer]]
* [[Ammunition Specialist]]
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'''<nowiki>Perks</nowiki>''' are a feature in Stick Warfare: Blood Strike. They serve as "classes" and all specialize in certain weapons and playstyles, all of them offering bonuses, which can include increased damage and reload speed with certain guns, increased HP and Armor, regeneration, and other things, these are now currently ''29'' perk of total. Later, in an update, the Perks were divided into four different categories: DPS, Tank, Healer, and Support.
'''<nowiki>Perks</nowiki>''' can change a lot of things, and you should choose them based on your play style. Some perks give more bonuses than others, but that does not mean they are always better. As you get more Exp, they will also ''level up''. Some perks especially the tank '''<nowiki>Perks</nowiki>''' allows the player to use weapons not usable by other classes or gain access to special equipment.
.
==Overview==
===DPS===
DPS (Damage Per Second) are perks that specialize specifically in dealing damage. They typically increase the damage and other stats of specific guns and offer no HP boosts (except for the Shotgunner, which gives a +100 HP boost). Currently, there are 10 DPS classes.
*[[Gunslinger Guide|Gunslinger]]
*[[Rifleman]]
*[[Shotgunner (perk)|Shotgunner]]
*[[Assault Recon]]
*[[Machine Gunner (perk)|Machine Gunner]]
*[[Specialist]]
*[[Pyromaniac]]
*[[Infiltrator]]
*[[Grenadier]]
*[[Heavy Weapon (perk)|Heavy Weapon]]
===Tank===
Tanks are perks that specialize in absorbing a lot of damage and for more of an offensive role. Tank perks typically increase HP and Armor by massive amounts and add regeneration, but some increase damage of weapons. Currently, there are 4 Tank perks.
*[[Juggernaut]]
*[[CQC Specialist]]
*[[Shield (Perk)|Shield]]
*[[Assault Juggernaut]]
===Healer===
Healers are perks that specialize in the healing of allies and for more of a defensive role. Healer perks usually increase the Healing Efficiency (amount of HP healed overall) by Healing Weapons and medkits. However, except for the Corpsman and Medical Officer, these perks mainly only use Healing Grenades. Currently, there are 5 Healer perks.
*[[Field Medic]]
*[[Corpsman]]
*[[Quick Fix]]
*[[Stimulator]]
*[[Medical Officer]]
===Support ===
Supports are perks that specialize in providing support for allies and for more of a support role. The majority of these perks have access to abilities that can assist allies, such as ammo boxes and boosts that apply to all teammates (Tactician). Currently, there are 9 Support perks.
*[[Demolition]]
*[[Marksman]]
*[[Combat Sniper]]
*[[Technician]]
*[[Support]]
*[[Field Officer]]
*[[Tactician]]
*[[Combat Engineer]]
*[[Ammunition Specialist]]
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Gunslinger Guide
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'''Gunslinger''' is a perk in Stick Warfare: Blood Strike.
==Overview ==
Gunslinger is a perk that mainly specializes in using automatic pistols and revolvers. It is perhaps the most basic and simplest perk to use due to new players only having access to the [[M17]] and the [[SC-61]] anyways. It is good for beginners but may be ditched for other perks once a newbie gets enough cash to buy new guns.
An average perk suitable for beginners due to its reliability, cheap weapons and easy overall use. Due to the recent and persisting "Gunslinger Disease", most (if not all) beginners are using off-perk weapons not suitable for the Gunslinger. We highly recommend using pistols for this perk.
=== Perk Type ===
DPS (Balanced) - Built to be cheap and reliable (to be used by beginners)
=== Perk Strengths ===
* Great crowd control due to perk penetration buff
* Has good buff for damage, penetration and reload speed of pistols, machine pistols and revolvers. Mostly overall weapon damage buffs for perk weapons
=== Perk Weaknesses ===
* Can run out of ammunition without proper ammo conservation
* Weak against armored vehicles
* May get overwhelmed without proper perk usage
=== Perk Stats ===
* Pistol/Revolver Damage: +1.4% per level
* Pistol/Revolver Stopping Power: +15%
* Pistol/Revolver Reload Speed; +0.5% per level
* Pistol/Revolver Fire Rate: 0.3% per level
* Pistol/Revolver Penetration: 0.08% per level, up to 4
* Pistol/Revolver Penetration Damage: 0.3% per level
* Pistol/Revolver Ammo Pickup Bonus: 20%
* Starting Pistol/Revolver Ammo: 50%
=== Privilege Skill ===
'''Stopping Power'''
• Pistol/Revolver Damage +20%
• Pistol/Revolver Penetration +1
• Pistol/Revolver Penetration Damage +15%
=== Gamemodes ===
==== ''Recommended'' ====
Bodycount (Classic)
Onslaught (Classic)
Siege (Objective)
Zombie Invasion
Train Assault (Zombie)
Wave Defense Zombie)
Pilot Rescue (Zombie)
Frontline (Zombie)
Siege Z
==== ''Optional'' ====
TRM (Classic)
Termination (Classic)
Train Assault (Objective)
VIP escort (Objective)
Base Infiltration (Stealth)
Gun Game Z
Zombie Street
=== Loadouts ===
==== Beginner (Starters' pack) ====
SC-61 SMG
M17 Pistol
==== Beginner 2 (Starters' pack) ====
Hawk-357 Pistol
Hawk-50 Pistol
==== Intermediate (Cash) ====
M95CPist01
MAR-9 Pistol
SP9Silenced Pistol
==== Advanced (Gold) ====
DP-45 Pistol
GIGANT-9 Silenced Pistol
MXP-9 Pistol
Shark Teeth Machine Pistol
==== Special (Package) ====
CP50A1- Heavy Fire
SA Army Revolver - Wild West
RA1858 Revolver - Civil War
Le Fabeuleux 1858 Revolver - Civil War
BM45 Pistol (Arctic) - Arctic Warfare
PAR45 Pistol - Night Ops
CP1911A3 (HRT) - HRT
Attachments: HP Ammunition, Hologram Sight, Laser Sight, Silencer
=== Skill Upgrades ===
Note: All [[skills]] must be maxed generally. The skills below are only for priorities based on what the perk needs.
Tough Skin
Sprint
Hard Bullet
Munitionist
Backup Ammo
Quick Draw
Blood Powder
=== Gadgets and Misc Equipment ===
Stun Grenade
Extra Damage Gadget
Extra Ammo Gadget
Extra Ammo Gadget
Combat Armor
==== Extra EXP earned when: ====
* Full 'More EXP" Gadget equipped
* Enemy kills using perk main weapons
* Equipped Cowboy Hat equipment
* Equipped Lever action rifle back equipment
== Perk Rankings ==
■■■■□ Power (+Grenade, +Stopping Power)
□□□□□ Range
□□□□□ Health (+Resist)
□□□□□ Health Regen (+Healing, +Med Cap)
□□□□□ Armor (+Ignore, +Protection)
■■■□□ Movement Speed (+Dodge)
■■□□□ Reload Speed
■■■■□ Fire Rate
■■■■□ Penetration
■■■■□ Ammo bonus
□□□□□ Perk Ability
■■■■□ Perk Privilege
□□□□□ Difficulty
■■■■□ Win Rate
Difficulty is how hard it is for new players to operate (O = very easy, 5 = very hard)
Win Rate: The highest difficulty that a TO Lv50 perk can complete (5 = Hell's Highway, 3 = Extreme, O = Normal)
First created (as draft): 2 years ago
Latest important edit: 03/18/2024
== Special Thanks ==
to sig, Xyri, and Queen_R.M
And you. Thank you for reading this Guide, we greatly appreciate it
[[Category:Perk Guides]]
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Shotgunner (perk)
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30%
* Shotgun Fire Rate
* Shotgun Reload Speed
* Shotgun Penetration
* Max HP: +100
* Increases chance to spawn shotgun in supply crates
===Privilege Skill: Devastator===
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30%
* Shotgun Fire Rate
* Shotgun Reload Speed
* Shotgun Penetration
* Max HP: +100
* Increases chance to spawn shotgun in supply crates
===Privilege Skill: Devastator===
-Max HP +100
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30%
* Shotgun Fire Rate
* Shotgun Reload Speed
* Shotgun Penetration
* Max HP: +100
* Increases chance to spawn shotgun in supply crates
===Privilege Skill: Devastator===
-Max HP +100
- Melee shotgun damage +20%
- Shotgun damage to obstacles/vehcles +25%
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30% + 1.4% per level up to 70%
*Shotgun Fire Rate +0.3% per level up to 15%
*Shotgun Reload Speed +0.5% per level up to 25%
*Shotgun Penetration +? % per level up to ? %
*Max HP: +100
*Increases chance to spawn shotgun in supply crates.
- Melee shotgun damage +20%
- Shotgun damage to obstacles/vehcles +25%
- Max HP +100
'' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.''
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30% + 1.4% per level up to 70%
*Shotgun Fire Rate +0.3% per level up to 15%
*Shotgun Reload Speed +0.5% per level up to 25%
*Shotgun Penetration +? % per level up to ? %
*Max HP: +100
*Increases chance to spawn shotgun in supply crates.
===Privilege Skills : Devastator===
- Shotgun damage to obstacles/vehcles +25%
- Melee shootgun damage
- Max HP +100
'' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.''
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'''Shotgunner''' is a perk in Stick Warfare: Blood Strike.
== Overview ==
As the name suggests, Shotgunner specializes in using shotguns, increasing the damage, reload speed, penetration and fire rate of shotguns as well as adding a +100 HP boost (because why not). Shotgunner is a very powerful perk when used correctly as it can make shotguns shoot faster, which is a huge necessity since most shotguns shoot very slowly to begin with. The boosted reload speed can also help with tube fed shotguns because they are known for reloading very slowly. Overall, this is a very OP, high tier perk and is the best compliment for shotguns. Don't not use it.
=== Stats ===
* Shotgun Damage: +30% + 1.4% per level up to 70%
*Shotgun Fire Rate +0.3% per level up to 15%
*Shotgun Reload Speed +0.5% per level up to 25%
*Shotgun Penetration +? % per level up to ? %
*Max HP: +100
*Increases chance to spawn shotgun in supply crates.
===Privilege Skills : Devastator===
- Shotgun damage to obstacles/vehcles +25%
- Melee shootgun damage +20%
- Max HP +100
'' With one blow thanks to the ability to increase survivability and penetration that is comparable to that of Machine Gunner. So like ASS-ault Recon, run around and kills enemies or like Machine Gunner, he is good at position shooting.''
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Shield (Perk)
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'''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D)
''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...''
- The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%.
*The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem.
*The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type.
*The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion).
===Shield ''Perks'' stat===
- '''<nowiki>Shield Perks stat</nowiki>'''
l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here.
*Max health= +??? Per level (Up to + 250 Max)
*Max Armor= +??? Per level (up to + 250 Max)
*Shields= Damage protection +??% per level (up to 50 Max)
*Pistol/Revolver damage= +?% Per level (up to + 50% Max)
*Pistol/Revolver penetration= +? Per level (up to 3)
*Pistol/Revolver reloaded speed= +??% (up to 50%)
*Pistol/Revolver stopping power=+??% per lever (up to +20%)
*Only pistol and Revolver can Use.
===PRIVILEGE SKILLS===
''Tactical Titanium Shield''
*Extra Ballistic protection Shield +20%
*Etra Ballistic explosive protection of Shield +20%
*Etra Ballistic Flame protection of Shield +20%.
Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light.
===Overview===
The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count.
Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky.
Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks'''and only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''.
'''The shield Perks''' plays effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you.
Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells.
To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills.
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'''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D)
''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...''
- The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%.
*The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem.
*The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type.
*The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion).
===Shield ''Perks'' stat===
- '''<nowiki>Shield Perks stat</nowiki>'''
l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here.
*Max health= +??? Per level (Up to + 250 Max)
*Max Armor= +??? Per level (up to + 250 Max)
*Shields= Damage protection +??% per level (up to 50 Max)
*Pistol/Revolver damage= +?% Per level (up to + 50% Max)
*Pistol/Revolver penetration= +? Per level (up to 3)
*Pistol/Revolver reloaded speed= +??% (up to 50%)
*Pistol/Revolver stopping power=+??% per lever (up to +20%)
*Only pistol and Revolver can Use.
==PRIVILEGE SKILLS==
==''Tactical Titanium Shield''==
*Extra Ballistic protection Shield +'20'%
*Etra Ballistic explosive protection of Shield +'20'%
*Etra Ballistic Flame protection of Shield +'20'%.
Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light.
==Overview==
The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count.
Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky.
*You could possibilities choosing Hards difficulty
to earning Exp points
Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks''' only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''.
'''The shield Perks''' plays can be effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you.
*Once more things that Penetration DMG (damage) from Enemies can Buy-pass your shields, you and hitting Allies who stays behind you, but the DMG it given to is kinda lower, it highly risky when talking about the probably chance it trigger the penetration.
Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells.
To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills.
==Recommend weapons and others.==
Under writing. Heh
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Field Medic
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Created page with "<nowiki>'''Field Medic''' is one of early and the first '''Perks''' sort of Healing type allies, and also could be one of the '''Perks''' having a buff speed faster than any other '''Perks'''</nowiki>. === Under writing, resting. ==="
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<nowiki>'''Field Medic''' is one of early and the first '''Perks''' sort of Healing type allies, and also could be one of the '''Perks''' having a buff speed faster than any other '''Perks'''</nowiki>.
=== Under writing, resting. ===
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KV-19C
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I'm back
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{{SW:BS_Gun_Stat_Sheet|image1=KV-19C.jpg|caption-image1=The KV-19C is the latest SMG that kept the high performance of the KV-47 rifle while also being modified to be able to fire pistol rounds|price=900$|accuracy=80%|damage=36|stopping_power=15%|range=17.5 Units|fire_rate=750 RPM|max_ammo=30 / 180|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=23}}
The '''KV-19C''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap SMG, the KV-19C combines good stats with a decent amount of accuracy. It is a very good SMG for its price, but one will find most other SMGs outclass it in some shape or form, but nevertheless it is a very attractive option for a SMG, since it's cheap and available fairly early in the game due to most players at the start getting a lot of money quickly, though it is mostly overlooked. Nevertheless, it's a pretty good gun that should never be underestimated. It is based off the '''PP-19 Vityaz'''.
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XS-4
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Taffy Wolfy
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Created page with "{{SW:BS_Gun_Stat_Sheet|image1=XS-4.jpg|caption-image1=A light and sturdy SMG|price=1200$|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 210|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=37.5%}} The '''XS-4''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash. == Overview == A moderately expensive SMG, the XS-4 has a high fire rate of 1000 RPM combined with a decent amount of damage, making it a f..."
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{{SW:BS_Gun_Stat_Sheet|image1=XS-4.jpg|caption-image1=A light and sturdy SMG|price=1200$|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=1000 RPM|max_ammo=30 / 210|reload_speed=1.65S|penetration=0|pnt_dmg_f-o=37.5%}}
The '''XS-4''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately expensive SMG, the XS-4 has a high fire rate of 1000 RPM combined with a decent amount of damage, making it a fairly good and balanced choice for an SMG. It is fairly easy to use because of this, since it has a very fast TTK and has a decent fire rate. However, the fast fire rate tends to chew through ammo fast, so one must practice serious trigger discipline when using it. Overall, it's an alright SMG but it's not the best. It is based off the '''Beretta Mx4 Storm'''.
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MediaWiki:Sidebar
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Created page with "* navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * General Info ** Perks|Perks ** Skills|Skills ** Gadgets|Gadgets ** Game Modes|Game Modes * Weapons ** Automatic Pistols|Automatic Pistols ** Revolvers|Revolvers ** Machine Pistols|Machine Pistols ** Submachine Guns|Submachine Guns (SMG) ** Shotguns|Shotguns ** Assault Rifles|Assault Rifles ** Designated Marksman Rifles|Designated Mark..."
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* General Info
** Perks|Perks
** Skills|Skills
** Gadgets|Gadgets
** Game Modes|Game Modes
* Weapons
** Automatic Pistols|Automatic Pistols
** Revolvers|Revolvers
** Machine Pistols|Machine Pistols
** Submachine Guns|Submachine Guns (SMG)
** Shotguns|Shotguns
** Assault Rifles|Assault Rifles
** Designated Marksman Rifles|Designated Marksman Rifles (DMR)
** Light Machine Guns|Light Machine Guns (LMG)
** Sniper Rifles|Sniper Rifles
** Grenade Launchers|Grenade Launchers
** Rocket Launchers|Rocket Launchers
** Flame Weapons|Flame Weapons
** Healing Weapons|Healing Weapons
** Heavy Weapons|Heavy Weapons
* SEARCH
* TOOLBOX
* LANGUAGES
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
* General Info
** Perks|Perks
** Skills|Skills
** Gadgets|Gadgets
** Game Modes|Game Modes
* Weapons
** Automatic Pistols|Automatic Pistols
** Revolvers|Revolvers
** Machine Pistols|Machine Pistols
** Submachine Guns|SMGs
** Shotguns|Shotguns
** Assault Rifles|Assault Rifles
** Designated Marksman Rifles|DMRs
** Light Machine Guns|LMGs
** Sniper Rifles|Sniper Rifles
** Grenade Launchers|Grenade Launchers
** Rocket Launchers|Rocket Launchers
** Flame Weapons|Flame Weapons
** Healing Weapons|Healing Weapons
** Heavy Weapons|Heavy Weapons
* SEARCH
* TOOLBOX
* LANGUAGES
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Heavy Weapons
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Heavy Weapons are weapons that are a mix between Miniguns, Heavy Machine Guns and Auto Cannons. They boast high damage at the cost of having a very slow reload speed.
[[GM-262 BULLETSTORM]]
[[M138 Gatling Gun]]
[[GC-46 Quad-Barrel GPMG]]
[[KVP-23 Barrage Anti-Air Gun]]
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Undo revision [[Special:Diff/1373|1373]] by [[Special:Contributions/Encrypt23Rtkw09|Encrypt23Rtkw09]] ([[User talk:Encrypt23Rtkw09|talk]])
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Heavy Weapons are a weapon class in Stick Warfare Blood Strike.
== Overview ==
Heavy Weapons are a mix between Miniguns, Heavy Machine Guns and Auto Cannons, Automatic Grenade Launchers and Artillery. They boast high damage and carry a lot of ammo at the cost of having a very slow reload speed. Currently, there are 21 Heavy Weapons in the game, 7 that cost Cash, 12 that cost Gold, and 2 obtainable in packages. They are only able to be used by the Juggernaut and Heavy Weapon perks.
== List of Heavy Weapons ==
=== Heavy Weapons that cost Cash ===
* [[MG30]]
* [[Meat-Grinder]]
* [[DGP-9 Anti-Air SMG]]
* [[XGM17 GMG]]
* [[M6 57mm Cannon]]
* [[M105 Rifled Tank Gun]]
* [[Tenderizer]]
=== Heavy Weapons that cost Gold ===
* [[DEATH MACHINE|Death Machine]] (50 G)
* [[MG50]] (60 G)
* [[DGP-18 Anti-Air SMG]] (80 G)
* [[MK40 GMG]] (120 G)
* [[KV50]] (120 G)
* [[XM-2400 25mm Auto Cannon]] (140 G)
* [[GM-262 BULLETSTORM|GM-262 Bulletstorm]] (160 G)
* [[MK47 GMG]] (180 G)
* [[EDEN 30mm]] (200 G)
* [[M120 Smoothbore Gun]] (240 G)
* [[GC-46 Quad-Barrel GPMG]] (240 G)
* [[KVP-23 Barrage]] (300 G)
=== Heavy Weapons available in Packages ===
* [[GA21]] (Available in Heavy Fire Package)
* [[M138 Gatling Gun]] (Available in Future Warfare Package)
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Template:License/game
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<includeonly>{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is owned by [http://modernator.me/en Team Modernator] and/or its licensors.<br/>
All trademarks and registered trademarks present in the file are proprietary to Team Modernator and/or its licensors.
}}</includeonly>
<noinclude>{{documentation|Template:License/doc}}</noinclude>
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== Summary ==
{{License|CC-PD}}
[[Category:Images]]
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Main Page
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Replaced content with "#REDIRECT [[{{SITENAME}}]]"
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#REDIRECT [[{{SITENAME}}]]
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Redirected page to [[Stick Warfare: Blood Strike Wiki]]
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#REDIRECT [[Stick Warfare: Blood Strike Wiki]]
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Skills
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Skills are an important part of Stick Warfare: Blood Strike. They give permanent boosts to all characters for cash or gold. The Skills are located in the skills tab on the main menu.
=== Physical ===
{| class="wikitable"
|[[File:Screenshot 20220611-184535 Stick Warfare Blood Strike.jpg|61x61px]] Tough Skin
|Toughens your skin to protect you from enemy bullets.
| Increase max Hp
|40% when maxed
|-
|[[File:Screenshot 20220611-184537 Stick Warfare Blood Strike.jpg|60x60px]] Sprint
|Run faster, survive longer.
| Increase movement speed
|20% when maxed
|-
|[[File:Screenshot 20220611-184540 Stick Warfare Blood Strike.jpg|60x60px]] Duck and Cover
|Dodge enemy attacks by crouching behind obstacles.
| Increase damage reduction while crouched
|20% when maxed
|-
|[[File:Screenshot 20220611-184544 Stick Warfare Blood Strike.jpg|60x60px]] Adrenaline
|You just don't die, do you?
| Recover Hp 3 seconds after being hit
| +25 when maxed
|}
=== Combat ===
{| class="wikitable"
|[[File:Screenshot 20220611-184550 Stick Warfare Blood Strike.jpg|60x60px]] Hard Bullet
|Did you know? Hard bullets make you a better killer.
| Increase weapon damage
|30% when maxed
|-
|[[File:Screenshot 20220611-184554 Stick Warfare Blood Strike.jpg|60x60px|alt=]] Hawk-Eye
|Be polite, be professional, but have a plan to kill everybody you meet.
| Increase weapon accuracy
|25% when maxed
|-
|[[File:Screenshot 20220611-184557 Stick Warfare Blood Strike.jpg|60x60px]] Target Practice
|Train your shooting skills, and you will be able to shoot further.
| Increase weapon range
|30% when maxed
|-
|[[File:Screenshot 20220611-184601 Stick Warfare Blood Strike.jpg|60x60px]] Quick Reload
|Increase your reload speed.
| Increase weapon reload speed
|25% when maxed
|}
=== Defense ===
{| class="wikitable"
|[[File:Screenshot_20220611-184604_Stick_Warfare_Blood_Strike.jpg|60x60px]] Preparation
|To prepare for the next gunfight, you need armor.
| Increase starting armor
| +50 when maxed
|-
|[[File:Screenshot_20220611-184608_Stick_Warfare_Blood_Strike.jpg|60x60px]] Advanced Armor
|Your armor is upgraded so it can absorb more impact.
| Increase armor damage absorption
|15% when maxed
|-
|[[File:Screenshot 20220611-184614 Stick Warfare Blood Strike.jpg|60x60px]] Ammo Vest
|You can find extra ammo inside the armor of dead enemies.
| Increase ammo of current weapon when armor is picked up
|30% when maxed
|-
|[[File:Screenshot 20220611-184618 Stick Warfare Blood Strike.jpg|60x60px]] Medical Vest
|You will find medical supplies inside the armor of dead enemies.
| Increase health when armor is picked up
|30% when maxed
|}
=== Luck ===
{| class="wikitable"
|Critical Hit
|Increases chances of dealing double damage when shooting.
|Increase critical hit chance
|10% when maxed
|-
|Vampire
|Killing enemies may heal your wounds.
|Increase chance to recover 5 Hp after kill
|10% when maxed
|-
|Loads of Money
|Now your enemies will carry more money. Sweet.
|Increase chance of enemies dropping money
|10% when maxed
|-
|Millionaire
|Get rich!
|Increase game clear reward
|10% when maxed
|}
=== Avoidance ===
{| class="wikitable"
|Bunny Hop
|Jump quickly and evade enemy attacks.
|Increase evasive jump speed
|10% when maxed
|-
|Evasive Maneuver
|You figured out how to use evasive jumps more effectively.
|Increase chance of evading an attack while evasive jumping
|20% when maxed
|-
|Ghost
|Evade bullets while running.
|Increase chance of evading an attack while sprinting
|15% when maxed
|-
|Refuge
|Crouch and evade enemy attacks.
|Increase chance of evading an attack while crouching
|15% when maxed
|}
=== Tactics ===
{| class="wikitable"
|Reinforced Obstacle
|Reinforces obstacles to absorb more impact.
|Increase obstacle Hp
|200% when maxed
|-
|Munitionist
|More ammo is needed to continue the battle.
|Increase ammo obtained from ammo box
|50% when maxed
|-
|Backup Ammo
|Don't forget to take enough ammo for secondary weapon.
|Increase secondary weapon starting ammo
|50% when maxed
|-
|Military Academy
|With advanced military education, you will be able to grow and develop faster.
|Increase game clear exp
|20% when maxed
|}
=== Cost to Upgrade Skills ===
{| class="mw-collapsible mw-collapsed wikitable"
|-
|Starts at lvl 0.
|Free
|-
|Lvl 1.
|50$ (1G)
|-
|Lvl 2.
|100$ (2G)
|-
|Lvl 3.
|150$ (3G)
|-
|Lvl 4.
|200$ (4G)
|-
|Lvl 5.
|250$ (5G)
|-
|Lvl 6.
|300$ (6G)
|-
|Lvl 7.
|350$ (7G)
|-
|Lvl 8.
|400$ (8G)
|-
|Lvl 9.
|450$ (9G)
|-
|Lvl 10.
|500$ (10G)
|-
|Total to Max a Skill
|2750$ (55g)
|-
|To max every skill:
|132000$ (2640G)
|}
All skill cost the same amount to upgrade.<blockquote>- I wouldn't recommend using gold to upgrade skills</blockquote>
=== Character Upgrades ===
Character Upgrades are small permanent boosts. They are located in the small orange tab next to your character when you are on the main menu.
{| class="mw-collapsible mw-collapsed wikitable"
|+
|11250$ or (216G) to get to lvl 8.
|Level 9-10 are only upgradable by gold.
|Maxed Amount
|-
|Enhance Hp
| +5 Hp per level
| +50 when maxed
|-
|Enhance Armor
| +5 Ap per level
| +50 when maxed
|-
|Resistance
| +1% Resistance per level
|10% when maxed
|-
|Critical Hit
| +1% Critical hit per level
|10% when maxed
|-
|Stamina
| +5% Stamina per level
|50% when maxed
|}
64b55515ced6b764c9fda4be0adcadb2b74611fe
Combat Armor
0
349
1369
727
2024-07-24T13:31:57Z
Karmaworks
68963
wikitext
text/x-wiki
'''Combat Armor- One of the new armor type in game [[Stick Warfare: Blood Strike Wiki|Stick Warfare]]'''
== Descreption ==
''"A standart military-grade armor protects the wearer and also provides additional ammo place at the same time. It gives 125 armor that absorbs all damage by 50%, and gives extra 15% ammunition, but reduces move speed by 15%."''
== Prices ==
This new armor, to buy, you need pay 20000$ (Or 400 G)
{| class="wikitable"
|+Price
!20000
!$
!
!
|-
|400
|G
|
|
|-
|
|
|
|
|-
|
|
|
|
|}
== Сharacteristics ==
Combat Armor gives <ref>''additional ammo''</ref>Additional ammo, add <ref>''125 armor''</ref>125 Armor, absorbs damage by <ref>''absorbs all damage by 50%''</ref> ''absorbs all damage by 50%,'' also add <ref>''extra 15% ammunition''</ref> extra 15% ammunition...
bb04baf051e6c08f2a2675ddd1135f9cf6323d5e
Stick Warfare: Blood Strike Wiki
0
161
1370
1214
2024-07-24T13:32:15Z
Karmaworks
68963
wikitext
text/x-wiki
<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Unofficial Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends.
</div>
== '''Content''' ==
Keep this here unless you're going to remake it, it makes it easier to get around
{| class="wikitable" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|[[Assault Rifles]]
|[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]]
|[[Light Machine Guns|Light Machine Guns (LMG)]]
|[[Sniper Rifles]]
|[[Grenade Launchers]]
|-
|[[Gadgets]]
|[[Rocket Launchers]]
|[[Flame Weapons]]
|[[Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
461fcee31ef47fb9e2dcc4b66899d3714870701f
Codes
0
316
1371
677
2024-07-24T13:32:38Z
Karmaworks
68963
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 21 june
2024. Most codes are case sensii..ve
{| class="wikitable sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Love gift
|10,500$ 30g
| class="unsortable" style="text-align:center;" |Always Active
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Always Active
|-
| We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" | 30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
892bac2e5cc01da2037be4d700a4ce4dfda9fa41
1385
1371
2024-07-28T12:56:45Z
Hamburgtle
506693
Changing
wikitext
text/x-wiki
{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 28 July.
2024. Most codes are case sensii..ve
{| class="article-table sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Love gift
|10,500$ 30g
| class="unsortable" style="text-align:center;" |Expired (invalid code)
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Always Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
==OOf==
8d29200aa005fcaaa71b6354f464c5f07503a762
MediaWiki:Common.css
8
429
1372
934
2024-07-24T13:51:57Z
Karmaworks
68963
css
text/css
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/*****************************
* PortableInfoboxes *
******************************/
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* End PortableInfoboxes *
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**********************************************************************************************************************/
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}
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/*
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* We also want to reset margin-right in Minerva
*/
margin: 0;
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.hlist ul dl,
.hlist ul ol,
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}
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}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so: */
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}
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}
/********************************************
* End semantically-correct horizontal lists *
*********************************************/
/**********************************************************
* Template:Navbox (needs semantic horizontal lists above) *
***********************************************************/
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height: 2px;
}
/* Title bars and labels */
.navbox-title {
font-weight: bold;
font-size: 115%;
padding: 0.25em 0.6em;
line-height: 1.5em;
color: var(--wiki-accent-label-color);
background: var(--wiki-accent-color);
}
.navbox-title,
.navbox-abovebelow {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background: rgba(var(--wiki-accent-color--rgb), 0.18);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.navbox .navbox-title a,
.navbox .navbox-title a:visited,
.navbox .navbox-title a.external,
.navbox .navbox-title a.external:visited {
color: var(--wiki-accent-link-color);
}
.navbox-title .mw-collapsible-toggle {
font-weight: normal;
text-align: right;
}
.navbox-title-text {
font-size: 105%;
}
/* Navbox-related links */
.navbox-title .navbar {
float: left;
margin-right: 0.5em;
}
.navbox-title .navbar a.external::after {
content: unset;
}
/* Groups */
.navbox-group {
font-weight: bold;
padding: 0 0.5em;
white-space: nowrap;
text-align: center;
}
/* Zebra colouring for rows */
.navbox-even {
background: #fff1;
}
/* Subgroups: equal group labels between different child navboxes */
.navbox-subgroup > tbody > tr {
display: flex;
}
.navbox-subgroup .navbox-title {
width: 100%;
}
.navbox-subgroup .navbox-group {
display: flex;
align-items: center;
justify-content: center;
flex-basis: 11em;
flex-grow: 1;
flex-shrink: 0;
white-space: normal;
}
/* Lists */
.navbox-list {
width: 100%;
}
/* Mobile adjustments */
@media screen and (max-width: 1280px) {
.mw-body .navbox-inner table {
display: table;
}
}
@media screen and (max-width: 720px) {
.mw-body .navbox {
display: none;
}
}
/**********************
* End Template:Navbox *
***********************/
/*******************
* Main page layout *
********************/
#mp-box-welcome {grid-area: welcome;}
#mp-box-about {grid-area: about;}
#mp-box-links {grid-area: links;}
#mp-box-contribute {grid-area: contribute;}
#mp-box-featured {grid-area: featured;}
#mp-box-basics {grid-area: basics;}
#mp-box-gallery {grid-area: gallery;}
#mp-box-iconlists {grid-area: iconlists;}
/* Example Main Page 1 Grid Layout */
#mp-layout1-container {
display:grid;
grid-template-areas:
"welcome"
"about"
"featured"
"basics"
"gallery"
"links"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome"
"about about"
"featured basics"
"gallery links"
"contribute contribute";
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome welcome"
"about about basics"
"featured featured basics"
"gallery links links"
"contribute contribute contribute";
grid-template-columns: 2fr 1fr 2fr;
}
}
/* Example Main Page 2 Grid Layout */
#mp-layout2-container {
display:grid;
grid-template-areas:
"welcome"
"links"
"about"
"gallery"
"iconlists"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout2-container {
grid-template-areas:
"welcome links"
"gallery about"
"iconlists about"
"iconlists contribute";
grid-template-columns: 3fr 2fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout2-container {
grid-template-areas:
"welcome welcome links"
"welcome welcome about"
"gallery gallery about"
"iconlists iconlists contribute";
grid-template-columns: 3fr 2fr 2fr;
}
}
.mp-box {
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
padding:0px;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-box h2 {
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
overflow: initial;
border-bottom: 1px solid var(--wiki-content-border-color);
font-size: 150%;
margin: 0;
padding: 5px 0;
color:var(--wiki-heading-color);
}
.mp-box .welcome-message {
font-size: 200%;
font-family: var(--wiki-heading-font-family);
margin: 0;
padding: 5px 0;
color: #fff;
filter: drop-shadow(0px 2px 3px #000);
}
#mp-box-welcome {
text-align:center;
position:relative;
overflow:hidden;
}
#mp-welcome {
display:flex;
flex-flow:column nowrap;
position: relative;
height: 100%;
z-index: 2;
box-sizing: border-box;
}
#mp-welcome .welcome-subtitle {
height: 100%;
background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
padding:0.5em;
}
#mp-banner {
position: absolute;
width: 100%;
height: 100%;
filter: blur(5px);
z-index: -1;
background: url(/images/e/e0/MP_banner.jpg);
background-size: cover;
background-repeat: no-repeat;
background-position: top center;
}
.view-dark #mp-banner {
filter: blur(5px) brightness(50%);
}
.view-light #mp-banner {
filter: blur(5px) contrast(50%);
}
/* [[Template:MP_link]] */
.mp-links {
--gap:10px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:var(--gap);
}
.mp-links > ul > li {
display:flex;
flex-flow:column nowrap;
align-items:stretch;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - var(--gap)), 5em) 1 1;
outline:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;}
.mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;}
.mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: center;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
height:100%;
}
.mp-links > ul > li > a:last-child:not(:first-child) {
height:unset;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
.mp-links.side-image li {
flex-flow:row nowrap;
}
/* MP icon lists */
.mp-iconlists {
display: flex;
flex-flow: wrap;
gap: 5px 20px;
}
.mp-iconlists > .mp-iconlist {
flex: 1;
min-width: fit-content;
}
.mp-iconlist > h3 {
padding: 0;
margin: 0;
}
.mp-iconlist > ul {
list-style: none;
margin: 0;
}
/* MP gallery */
.mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display: flex;
flex-flow: wrap;
gap: 5px 10px;
align-items: flex-end;
justify-content: space-evenly;
margin: 0;
}
.mp-box ul.gallery .gallerytext {
margin-top: 1em;
padding: 0;
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-link-color);
}
.mp-box .gallerybox:hover .gallerytext {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-box ul.gallery .gallerytext > p {
margin: 0;
}
.mp-box ul.gallery .gallerytext a {
display: block;
padding: .5em 0;
}
/***********************
* End main page layout *
************************/
/***********************
* Start DRUID infoboxes *
************************/
.druid-container {
/* These variables are designed to inherit from your wiki's color variables.
If your wiki uses a different naming scheme, change the inner names to match yours.
If your wiki doesn't use color variables you should consider doing so,
otherwise you can replace the inner variables or the fallback values with colors that match your wiki.
*/
--druid-background-color: var(--wiki-content-background-color, #ffffff);
--druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255);
--druid-secondary-background-color: var(--wiki-accent-color, #36c);
--druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204);
--druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff);
--druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255);
--druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0);
--druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240);
--druid-border-color: var(--wiki-content-border-color, #a7d7f9);
--druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249);
--druid-link-color: var(--wiki-content-link-color, #0645ad);
--druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173);
--druid-link-label-color: var(--wiki-content-link-label-color, #fff);
--druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255);
}
.druid-container {
border: 4px solid var(--druid-border-color);
border-radius: 3px;
background: var(--druid-background-color);
float: right;
clear: right;
margin: 0 0 1em 1em;
width:100%;
max-width:22em;
box-sizing: border-box;
border-collapse: collapse;
}
@media screen and (max-width: 720px) {
.druid-container {
float: none;
margin: 0.5rem auto;
}
}
.druid-main-images-file,
.druid-main-image {
text-align:center;
}
.druid-infobox .druid-title,
.druid-infobox .druid-section {
background:rgba(var(--druid-secondary-background-color--rgb), 0.75);
color:var(--druid-secondary-background-label-color);
text-align:center;
font-size:1.5em;
padding:1px;
}
.druid-infobox .druid-section {
font-size: 1.25em;
font-weight: 500;
}
.druid-label {
font-weight:bold;
text-align: right;
box-sizing: border-box;
}
.druid-row > .druid-label {
width: 48%;
flex-shrink: 0;
}
.druid-row > .druid-label,
.druid-row > .druid-data {
padding-inline: 0.3em;
}
.druid-main-image,
.druid-main-images {
padding:5px;
}
.druid-main-image img,
.druid-main-images img {
max-width:100%;
height:auto;
}
.druid-main-images-labels {
display:flex;
flex-direction:row;
flex-wrap:wrap;
justify-content: space-evenly;
margin:0.25em;
gap:0.25em;
}
.druid-main-images-label {
cursor:pointer;
flex:1 1 auto;
text-align:center;
transition:.1s ease-in;
outline:1px solid var(--druid-link-color);
}
.druid-main-images-label.focused {
background:var(--druid-link-color);
color:var(--druid-link-label-color);
}
.druid-main-images-label:not(.focused):hover {
background:rgba(var(--druid-link-color--rgb), 0.25);
}
.druid-toggleable-data:not(.focused),
.druid-main-images-file:not(.focused),
.druid-toggleable-heading:not(.focused) {
display:none;
}
.druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) {
display:none;
}
.druid-section:has(.druid-toggleable-heading-empty.focused) {
display:none;
}
.druid-grid {
display:grid;
gap: 0.3em;
padding: 0.35em;
}
.druid-grid-item {
background:var(--druid-tertiary-background-color);
padding:0.25em;
border:1px solid rgba(var(--druid-border-color--rgb), 0.5);
border-radius: 2px;
}
.druid-grid-item > .druid-label,
.druid-grid-item > .druid-data {
text-align: center;
}
.druid-data-wide {
width:100%;
}
.druid-section-container > .druid-collapsible {
display: flex;
justify-content: space-between;
align-items: center;
}
.druid-collapsed {
display:none!important;
}
.druid-collapsible {
cursor:pointer;
position:relative;
}
.druid-collapsible::after {
content:'\2013';
display:block;
position:absolute;
right:10px;
font-size:20px;
font-weight:bold;
color:var(--druid-secondary-background-label-color);
}
.druid-collapsible-collapsed::after {
content:'+';
}
.druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) {
display: none;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/********
Custom display classes
*********/
div.druid-stacked.druid-row,
.druid-stacked div.druid-row {
flex-direction: column;
}
.druid-stacked.druid-row > .druid-label,
.druid-stacked .druid-row > .druid-label {
text-align: left;
width: 100%;
flex-basis:unset;
}
.druid-stacked.druid-row > .druid-data,
.druid-stacked .druid-row > .druid-data {
padding-left: .75em;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/***********************
* End DRUID infoboxes *
************************/
/*** Miscellaneous ***/
.responsive-image {
max-width:100%;
height:auto;
}
.view-dark .invert-on-dark,
.view-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px) {
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/*** Utility classes for standard MW galleries ***/
/* it's important that spaced comes before centered in the sheet */
.gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
}
/**************************
* Start Modular Templates *
**************************/
/********* [[Template:Ambox]] *********/
.ambox {
border: 1px solid var(--wiki-content-border-color);
border-left: 10px solid var(--wiki-accent-color);
border-radius: 2px;
display: flex;
align-items: center;
gap: .6em;
margin: 1em 0;
padding: 3px .6em;
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 2px 2px 5px 0px #0002;
}
@media (min-width: 720px) {
.ambox {
margin-inline: 10%;
}
}
.ambox.tiny {
padding: .04rem .5em;
margin-inline: 0;
width: fit-content;
}
.ambox + .ambox {
margin-top: -.6em;
}
.ambox-content p {
margin: .15em 0;
}
.ambox-title {
font-weight: bold;
}
/********* [[Template:Hatnote]] *********/
.hatnote {
padding: 1px 0 1px 1.6em;
margin-bottom: 0.5em;
font-style: italic;
border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
}
.hatnote.icon {
padding-left: 0;
}
/********* [[Template:Spoiler]] *********/
.spoiler-content {
background-color: rgb(127, 127, 127);
transition: all 0.3s;
cursor: pointer;
}
.spoiler-content > span {
opacity: 0;
transition: all 0.3s;
}
.spoiler-content > * {
pointer-events:none;
}
.spoiler-content.show > * {
pointer-events:unset;
}
.spoiler-content.show {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content.show > span {
opacity: 1;
}
/********* [[Template:Link icon]] *********/
.link-icon {
--link-icon-line-height: 1.5em;
--link-icon-size: 1.5em;
display: inline-flex;
align-items: center;
height: var(--link-icon-line-height);
vertical-align: bottom;
}
.link-icon .regular {
align-self: center;
}
.link-icon .regular a {
display: flex;
}
.link-icon .regular img {
height: var(--link-icon-size);
max-width: var(--link-icon-size);
}
.link-icon .fallback {
outline: 1px solid var(--wiki-content-text-color);
border-radius: 50%;
text-align: center;
width: var(--link-icon-size);
line-height: var(--link-icon-size);
}
.link-icon.notext .fallback {
display: inline-block;
}
.link-icon.notext {
display: inline;
}
/********* [[Template:Quote]] *********/
.quote {
background: var(--wiki-content-background-color--secondary);
border-radius: 5px;
border: 2px solid var(--wiki-content-border-color);
margin: .5em 0;
padding: .5em;
}
.quote .block {
display: block;
}
.quote .title {
font-size: large;
font-weight: bold;
}
.quote .content {
font-style: italic;
}
.quote .author {
font-weight: bold;
text-align: end;
}
.quote .marks-wrapper {
display: flex;
gap: 5px;
}
.quote .marks-wrapper::before,
.quote .marks-wrapper::after {
font-size: 100px;
line-height: 0px;
}
.quote .marks-wrapper::before {
content: "\201C";
margin-top: 40px;
}
.quote .marks-wrapper::after {
content: "\201D";
align-self: end;
margin-bottom: -10px;
}
/************************
* End Modular Templates *
*************************/
44b7ae354a6a06d046b7cda2ae9d2e9ca6bee962
MPM-9
0
718
1375
2024-07-26T18:38:25Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=MPM-9.jpg|caption-image1=It was developed to replace the 45 caliber SMG. Its insane fire rate is first class|price=16 G|accuracy=70%|damage=25|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=40%}} The '''MPM-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == A cheap end Gold SMG, the MPM-9 functions as a slightly more powe..."
wikitext
text/x-wiki
{{SW:BS_Gun_Stat_Sheet|image1=MPM-9.jpg|caption-image1=It was developed to replace the 45 caliber SMG. Its insane fire rate is first class|price=16 G|accuracy=70%|damage=25|stopping_power=10%|range=15 Units|fire_rate=1200 RPM|max_ammo=30 / 240|reload_speed=1.3S|penetration=0|pnt_dmg_f-o=40%}}
The '''MPM-9''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
A cheap end Gold SMG, the MPM-9 functions as a slightly more powerful version of the ACM-10 and the XMG, featuring a similarly fast fire rate as both but having more accuracy and carrying more ammo. It is statistically better than the two guns, especially when maxed, though it is outclassed by the Rapid-Fire 45 and the SCR-3 since both have the same fire rate but have better stats overall, but the MPM-9 is cheap and just as reliable as the two guns. It is based off the '''Minebea PM-9'''.
d6071ab7382bc952000c8c933592bfafd2ac350c
KV-19
0
719
1376
2024-07-26T18:45:43Z
Taffy Wolfy
506641
Created page with "{{SW:BS_Gun_Stat_Sheet|image1=KV-19.jpg|caption-image1=This SMG can fire rounds for a long time due to its 64-round helical magazine|price=18 G|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=750 RPM|max_ammo=64 / 256|reload_speed=1.85S|penetration=0|pnt_dmg_f-o=35%}} The '''KV-19''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold. == Overview == Another cheap end Gold SMG, the KV-19 features one of the highest capac..."
wikitext
text/x-wiki
{{SW:BS_Gun_Stat_Sheet|image1=KV-19.jpg|caption-image1=This SMG can fire rounds for a long time due to its 64-round helical magazine|price=18 G|accuracy=77%|damage=35|stopping_power=15%|range=20 Units|fire_rate=750 RPM|max_ammo=64 / 256|reload_speed=1.85S|penetration=0|pnt_dmg_f-o=35%}}
The '''KV-19''' is a submachine gun in Stick Warfare: Blood Strike. It can be purchased using Gold.
== Overview ==
Another cheap end Gold SMG, the KV-19 features one of the highest capacity SMGs in the game that isn't purchased from a DLC package, with only the KC41 having a larger magazine, the latter which can only be obtained by buying the WW2 Package. Its large 64 round magazine ensures that the player will not run out of ammunition too easily. It also features favorable stats even for its price range, dealing a decent amount of damage, is fairly accurate and has a good reload speed and average fire rate. Overall, it's a pretty decent gun, and is worth purchasing. It is based off the '''PP-19 Bizon'''.
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File:RK-9 9mm.jpg
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The Glock carbine
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== Summary ==
The Glock carbine
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File:XM-95.jpg
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The 9mm bullpup
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== Summary ==
The 9mm bullpup
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File:Crossbow.jpg
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Just some crossbow
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== Summary ==
Just some crossbow
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File:ML-45.jpg
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Striker 45 baby!
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== Summary ==
Striker 45 baby!
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File:Magnum Sniper.jpg
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Arctic Warfare
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== Summary ==
Arctic Warfare
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File:DSR.jpg
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Cool Bullpup sniper
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== Summary ==
Cool Bullpup sniper
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File:AC-50.jpg
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Taffy Wolfy
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The British Barrett
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== Summary ==
The British Barrett
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MG-556
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Created page with "{{SW:BS_Gun_Stat_Sheet|image1=MG-556.jpg|caption-image1=How destructive would it be for a military automatic rifle to fire 5.56mm standard rounds unendingly? Here it is. Pulverize your enemies using its 200-round box magazine|price=1850$|accuracy=60%|damage=20|stopping_power=8%|range=20 Units|fire_rate=750 RPM|max_ammo=200 / 400|reload_speed=5.15S|penetration=1|pnt_dmg_f-o=50%}} The '''MG-556''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased..."
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{{SW:BS_Gun_Stat_Sheet|image1=MG-556.jpg|caption-image1=How destructive would it be for a military automatic rifle to fire 5.56mm standard rounds unendingly? Here it is. Pulverize your enemies using its 200-round box magazine|price=1850$|accuracy=60%|damage=20|stopping_power=8%|range=20 Units|fire_rate=750 RPM|max_ammo=200 / 400|reload_speed=5.15S|penetration=1|pnt_dmg_f-o=50%}}
The '''MG-556''' is a light machine gun in Stick Warfare: Blood Strike. It can be purchased using Cash.
== Overview ==
A moderately cheap LMG, the MG-556 features a gargantuan capacity of 200 rounds, allowing it to shoot for basically forever before reloading. However, all of its other stats are pretty horrendous, only dealing 20 damage per shot without upgrades or skills and has a reload speed of around 5 seconds, which is somewhat slower than other LMGs. It has an average fire rate of 750 RPM, which is irrelevant considering most other LMGs shoot faster. Nevertheless, it's an okay gun. It is based off the '''M249 SAW'''.
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Shield (Perk)
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'''Shield''' one of the '''perk''' sort of in the game. ( l need a image of the shield perk logo l would appreciate it someone could do :D)
''Be prepared with a shield to deflect bullets and protect your allies as you aim with your pistol (or something). Stand guard against any adversaries approaching your position!, fortifying your defenses, While heavily armored foes may advance slowly like a tank, the key advantage lies in your substantial health point, ensuring high survivability. Remember, your pistol/revolver serves solely as you instrument of self self-defense...''
- The '''Shield Perks''' as the name is called, Players choosing this '''Perks''' carrying a ''Ballistic Shield'' - a Ballistic shield that protect from the User (Players) it absorbs an/all the damage from the front by 30%.
*The Ballistic Shield can't not block the fire penetration by the enemies,it still reduce damage take by the user, but about the fire penetration toward behind your allies would be another problem.
*The ballistic shield is the strongest shield needed to be equipment, even these currently 3 difference shield type.
*The Ballistic shield can't resist a explosive push, you could be push back and take parity number or something like that (opinion).
===Shield ''Perks'' stat===
- '''<nowiki>Shield Perks stat</nowiki>'''
l need a imagine of the user carrying a shield,;-; or a screenshoot of someone playing shield in multiplayer mode over here.
*Max health= +??? Per level (Up to + 250 Max)
*Max Armor= +??? Per level (up to + 250 Max)
*Shields= Damage protection +??% per level (up to 50 Max)
*Pistol/Revolver damage= +?% Per level (up to + 50% Max)
*Pistol/Revolver penetration= +? Per level (up to 3)
*Pistol/Revolver reloaded speed= +??% (up to 50%)
*Pistol/Revolver stopping power=+??% per lever (up to +20%)
*Only pistol and Revolver can Use.
==PRIVILEGE SKILLS==
''Tactical Titanium Shield''
❝l'm may slows as a turtle...a defense would wealthy work as effective from myself, my goal is to prevent harm my allies, they called me..'''Shield'''❞
(The Title line does not exist when you got privilege skills, is just my ideas produced)
*Extra Ballistic protection Shield +'20'%
*Etra Ballistic explosive protection of Shield +'20'%
*Etra Ballistic Flame protection of Shield +'20'%.
Note : Your Ballistic Shield will chance from Premium Steel turning into Urani- l mean Titanium Shield, it look light, and also bright light.
*Can't prevent penetration from enemies completely if they shoot your shield, but decrease damage penetration from enemies it deals after have Privilege skills - According Experience Gameplay.
==Overview==
The '''Shield Perks''' is only one of perk that can only equip Pistol or Revolver,plus Automatic Pistol it if count.
Mostly all of Pistol/Revolver deal not-so high damage, especially you are gonna to plays Elite Bodycount,oh...well to gained Exp (Experience) in order to level up easily but high risky.
*You could possibilities choosing Hards difficulty
to earning Exp points
Player who was likely choosing '''Shield Perks''' will have a hard time to gained EXP, since this '''Perks''' only work effective in Multiplayer mode, mostly you will spending your money kinds of... '''"Wealthy"''' ways, you could wasted your money to this little one '''Shield Perks'''.
'''The shield Perks''' plays can be effective as Hit-and-Run tactics, as well as crouching down your legs,and steady move back-row to killed enemies, as well as your allies who stay behind you.
*Once more things that Penetration DMG (damage) from Enemies can Buy-pass your shields, you and hitting Allies who stays behind you, but the DMG it given to is kinda lower, it highly risky when talking about the probably chance it trigger the penetration.
Since the '''Shield Perks''' is a sort of Tanks Perks, A Wealthy Health Par will be high-ready prepared your front line, And don't forget to check your left-side or right side, As well someone who playing Medic Perks work very wells.
To efficiently playing '''Shield Perks''' l advisor to Upgraded your '''Physical''', '''Tatical''' and '''Defense''' and some '''Comebat''' Skills.
==Bug Issues.==
Under writing. Heh
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== Licensing ==
{{License|game}}
[[Category:Wiki skin images]]
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Protected "[[File:Site-favicon.ico]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))
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== Licensing ==
{{License|game}}
[[Category:Wiki skin images]]
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File:Site-logo.png
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== Licensing ==
{{License|game}}
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== Licensing ==
{{License|game}}
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Protected "[[File:Site-logo.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))
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== Licensing ==
{{License|game}}
[[Category:Wiki skin images]]
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Stick Warfare: Blood Strike Wiki
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<div style="text-align: center; padding: 1em;">[[File:Stick warfare background.jpg|center|frameless|593x593px]]
== Welcome to the Stick Warfare: Blood Strike Wiki! ==
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Stick Warfare: Blood Strike] is a game created by [http://modernator.me/en Team Modernator Games] on May 10 2020. Players can play various game modes ranging from Classic game modes, Objective game modes to Zombie game modes! Players can also earn cash by playing online with friends.
</div>
== '''Content''' ==
Keep this here unless you're going to remake it, it makes it easier to get around
{| class="wikitable" style="text-align:center; vertical-align:middle; margin: auto"
|[[Perks]]
|[[Automatic Pistols]]
|[[Revolvers]]
|[[Machine Pistols]]
|[[Submachine Guns|Submachine Guns (SMG)]]
|[[Shotguns]]
|-
|[[Skills]]
|[[Assault Rifles]]
|[[Designated Marksman Rifles|Designated Marksman Rifles (DMR)]]
|[[Light Machine Guns|Light Machine Guns (LMG)]]
|[[Sniper Rifles]]
|[[Grenade Launchers]]
|-
|[[Gadgets]]
|[[Rocket Launchers]]
|[[Flame Weapons]]
|[[Healing Weapons]]
|[[Heavy Weapons]]
|[[Game Modes]]
|}
=='''Other Sites'''==
[https://discord.com/invite/tmgamesofficial Official Discord Server]
[https://youtube.com/@modernator?si=lAhyghCbAT5cQ0JV Modernator's YouTube Channel]
[https://youtube.com/@modernatorgaming?si=2L1Pe6qSHGTWGL8h Modernator's Gaming Channel]
[https://play.google.com/store/apps/details?id=me.modernator.stickWarfareBloodStrike Google Play Store Link]
{{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}}
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[[Category:{{SITENAME}}| ]]
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Category:Stick Warfare: Blood Strike Wiki
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Created blank page
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Category:Assault Rifle
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An all-rounder weapon type that is suitable for all situations. Certain assault rifles always have different stats.
[[Category:Weapons]]
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Category:Weapons
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Category:Classes
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В этой статье написаны лишь основы, нету рекомендаций к классам и т.п.
Рейнджер - класс, с которого начинается игра. Этот класс имеет бонусы к пистолетам револьверам и автоматическим пистолетам.
Джаггернаут - это класс танка, имеет бонусы к броне, здоровью и может носить тяжёлое оружие как основное, но скорость передвижения снижена на 10%
Стрелок - этот класс имеет бонусы к штурмовым винтовкам, уменьшена скорость восстановления стамины.
Бричер - этот класс играется больше за танка, имеет бонусы к дробовикам и здоровью.
Штурмовой разведчик - этот класс имеет бонусы к ПП и имеет сопротивление к урону во время прыжка.
Пулеметчик - этот класс имеет бонусы к лёгким пулеметам и сопротивление урону когда стоит.
Специалист - этот класс имеет бонусы ко всем видам оружия кроме тяжёлого(этот тип оружия может носить только Джаггернаут), бонус к количеству гранат и не основное оружие полностью заряжено.
Разрушитель - это класс имеет бонусы к гранатомётам, противотанковым ракетницам и гранатам.
Марксман - этот класс имеет бонусы к марксманским винтовкам.
Боевой снайпер - этот класс имеет бонусы к снайперским винтовкам.
Пироман - этот класс имеет бонусы к огнемета, снижение урона от огня и горения.
Инженер - этот класс носит с собой турель и имеет бонусы к ней.
Лазутчик - этот класс имеет бонусы к приглушенному оружию, сложнее заметить в скрытных режимах, увеличено количество носимой взрывчатки.
Полевой медик - имеет бонусы к лечащему оружию, может носить только лечащие гранаты, имеет БОЛЬШОЙ процент увеличения носимых аптечек, может восстанавливать себе здоровье в течение времени, имеет бонус к максимуму носимой взрывчатки, имеет бонусы к здоровью и броне.
Поддержка - имеет бонусы к здоровью, броне патронам, гранатам, ко времени прибытия патронов и их увеличения. Может выбросить на поле мешки с патронами.
CQC специалист - я так и не понял что этот класс делает.
Щит - этот класс может носить щит, но может использовать только пистолеты, револьверы и автоматические пистолеты, имеет бонусы ко всему перечисленному в этом пункте.
Corpsman(Санитар) - имеет бонусы к здоровью, броне, скорости и может восстанавливать себе здоровье. Может носить с собой больше взрывчатки и может выбросить на пол 4 аптечки.
Полевой офицер - этот класс имеет личного солдата, который будет вам помогать. Имеет бонусы к солдату.
Гренадер - этот класс имеет бонусы к гранатомётам и гранатам, может носить больше взравчатки.
Тактик - этот класс предназначен для мультиплеера, имеет бонусы к здоровью, броне, скорости перезарядки, урону, скорости воскрешения игрока, увеличивает максимальное количество взрывчатки всем игрокам на сервере.
Надеюсь я кому-то помог(вряд-ли)
[[Category:{{SITENAME}}]]
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Category:Designated Marksman Rifle
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AKA DMR, these rifles boast impressive firepower and stunning design, so they are a great gun to use when you don't know what gun is for you. Just don't think you can take on an army with one. That won't end well...
[[Category:Weapons]]
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Category:Flame Weapon
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Are you a pyromaniac? Do you want to ditch bullets for fuel powered tools of death? Then be sure to try out a Flame Weapon, and enjoy burning barricades, vehicles, and the number remaining walking marshmallows waiting to be roasted,(enemies) to the ground.
[[Category:Weapons]]
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Category:Gadgets and Cosmetics
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This page will contain all the gadgets, just yapping so I can link to it for now.
[[Category:{{SITENAME}}]]
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Category:Grenade Launcher
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Who needs to throw grenades when you can have a cannon that shoots em at enemies? Destroy everything with a grenade launcher. Inflict Maximum Carnage. End The World. Ok, maybe not that far, but they're insanely fun to use!
[[Category:Weapons]]
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Category:Light Machine Gun
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The LMG's are Stick Warfare's fun way to unload a boat load of bullets onto your enemies. Who cares about High reload times when you shoot 200 rounds of at least .5mm bullets at 1000rpm? Paint the battle field with bodies and used shells.
[[Category:Weapons]]
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Category:Revolver
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Revolvers are weapons that have a slow fire rate, but usually have either high accuracy, high damage or high range to compensate for it.
[[Category:Weapons]]
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Category:Rocket Launcher
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Essentially Launchers that fire rockets. Perfect for blowing up the competition, destroying vehicles and barricades, and above all else, causing total carnage, But be careful use it on the right time because of the reload speed.
[[Category:Weapons]]
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Category:Shotgun
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Shotguns are a marvel of a gun. There's something special about shooting a weapon that bursts in all directions with bullets that are fate-bound to hit something. With that being said, from the pump to the load, these guns deliver very satisfying firepower to their wielders.
[[Category:Weapons]]
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Category:Sniper Rifle
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Sniper Rifles are weapons that usually boast high range, high accuracy and very high damage, at the cost of low ammo and slow fire rate.
[[Category:Weapons]]
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Category:Submachine Gun
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The SMG's are the little monsters that spit deadly bullets at an even more deadly rate. HOWEVER, due to their small size, the can't actually hold that much ammo. If you're looking for a weapon that will rain bullets on your foes, pick up one of these bad boys today!
[[Category:Weapons]]
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Codes
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{{DISPLAYTITLE:Rewards Codes}}
[[File:Reward Code.jpg|none|thumb]]
Codes are little gifts that the developers sometimes give out that can be redeemed for cash and gold. There could be hidden codes that we do not know of.
To redeem codes click on Reward Code on the right side of the main menu below the Data Recovery button. Codes last checked at 28 July.
2024. Most codes are case sensii..ve
{| class="wikitable sortable" cellspacing="5" style=" width:100%"
|+
|-
! class="unsortable" style="text-align:center;" |Code
! class="unsortable" style="text-align:center;" |Rewards
! data-sort-type="text" |Status
|-
|Love gift
|10,500$ 30g
| class="unsortable" style="text-align:center;" |Expired (invalid code)
|-
|Merry Christmas 2020
| class="unsortable" style="text-align:center;" |1,225$, 25g
| style="background: Green; color:#FFF" |Always Active
|-
|We wish you a Merry Christmas!
| class="unsortable" style="text-align:center;" |1,500$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2021
| class="unsortable" style="text-align:center;" |2,021$, 40g
| style="background: Green; color:#FFF" |Expired
|-
|Happy New Year 2022
| class="unsortable" style="text-align:center;" |2,022$, 409g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 1st Anniversary
| class="unsortable" style="text-align:center;" |5,000$, 50g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 2nd Anniversary
| class="unsortable" style="text-align:center;" |6,000$, 60g
| style="background: Green; color:#FFF" |Expired
|-
|Happy 3rd Anniversary
| class="unsortable" style="text-align:center;" |30,000$, 100g
| style="background: Green; color:#FFF" |Expired
|-
|}
{{DEFAULTSORT:Rewards_Codes}}
==OOf==
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MediaWiki:Common.css
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--wiki-body-dynamic-color--secondary: #333333;
--wiki-body-dynamic-color--secondary--rgb: 51,51,51;
--wiki-body-dynamic-color--secondary--inverted: #dddddd;
--wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-body-font-family: sans-serif;
--wiki-content-background-color: #ffffff;
--wiki-content-background-color--rgb: 255, 255, 255;
--wiki-content-background-opacity: 1;
--wiki-content-background-color--secondary: #fbfbfb;
--wiki-content-background-color--secondary--rgb: 251, 251, 251;
--wiki-content-border-color: #a7d7f9;
--wiki-content-border-color--rgb: 167, 215, 249;
--wiki-content-text-color: #111111;
--wiki-content-text-color--rgb: 17, 17, 17;
--wiki-content-link-color: #0645ad;
--wiki-content-link-color--rgb: 6, 69, 173;
--wiki-content-link-label-color: #ffffff;
--wiki-content-link-label-color--rgb: 255,255,255;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-link-color--hover: var(--wiki-content-link-color);
--wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-redlink-color: #ba0000;
--wiki-content-redlink-color--rgb: 186,0,0;
--wiki-content-text-mix-color: #8a8b8b;
--wiki-content-text-mix-color--rgb: 138,139,139;
--wiki-content-text-mix-color-95: #eef0f0;
--wiki-content-text-mix-color-95--rgb: 238,240,240;
--wiki-content-dynamic-color: #000000;
--wiki-content-dynamic-color--rgb: 0,0,0;
--wiki-content-dynamic-color--inverted: #ffffff;
--wiki-content-dynamic-color--inverted--rgb: 255,255,255;
--wiki-content-dynamic-color--secondary: #333333;
--wiki-content-dynamic-color--secondary--rgb: 51,51,51;
--wiki-content-dynamic-color--secondary--inverted: #dddddd;
--wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
--wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif;
--wiki-accent-color: #3366cc;
--wiki-accent-color--rgb: 51, 102, 204;
--wiki-accent-color--hover: #447ff5;
--wiki-accent-color--hover--rgb: 68, 127, 245;
--wiki-accent-label-color: #ffffff;
--wiki-accent-label-color--rgb: 255, 255, 255;
--wiki-accent-link-color: #22214d;
--wiki-accent-link-color--rgb: 34, 33, 77;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: 0.0;
--wiki-sidebar-border-color: var(--wiki-body-background-color);
--wiki-sidebar-border-color--rgb: var(--wiki-body-background-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover);
--wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: #e8f2f8;
--wiki-navigation-background-color--rgb: 232, 242, 248;
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover);
--wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #bf0017;
--wiki-alert-color--rgb: 191,0,23;
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-color: #cf721c;
--wiki-warning-color--rgb: 207,114,28;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12,116,47;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: ;
--wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%);
}
.view-dark {
--wiki-body-background-image: none;
--wiki-body-background-color: #171717;
--wiki-body-background-color--rgb: 23, 23, 23;
--wiki-body-dynamic-color: #ffffff;
--wiki-body-dynamic-color--rgb: 255,255,255;
--wiki-body-dynamic-color--inverted: #000000;
--wiki-body-dynamic-color--inverted--rgb: 0,0,0;
--wiki-body-dynamic-color--secondary: #dddddd;
--wiki-body-dynamic-color--secondary--rgb: 221,221,221;
--wiki-body-dynamic-color--secondary--inverted: #333333;
--wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51;
--wiki-body-font-family: sans-serif;
--wiki-content-background-color: #444444;
--wiki-content-background-color--rgb: 68, 68, 68;
--wiki-content-background-opacity: 0.9;
--wiki-content-background-color--secondary: #2b2b2b;
--wiki-content-background-color--secondary--rgb: 43, 43, 43;
--wiki-content-border-color: #ededed;
--wiki-content-border-color--rgb: 237, 237, 237;
--wiki-content-text-color: #ededed;
--wiki-content-text-color--rgb: 237, 237, 237;
--wiki-content-link-color: #56FFD2;
--wiki-content-link-color--rgb: 86, 255, 210;
--wiki-content-link-label-color: #000;
--wiki-content-link-label-color--rgb: 0, 0, 0;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-link-color--hover: var(--wiki-content-link-color);
--wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-redlink-color: #FF6000;
--wiki-content-redlink-color--rgb: 255, 96, 0;
--wiki-content-text-mix-color: #868686;
--wiki-content-text-mix-color--rgb: 134,134,134;
--wiki-content-text-mix-color-95: #2a2a2a;
--wiki-content-text-mix-color-95--rgb: 42,42,42;
--wiki-content-dynamic-color: #ffffff;
--wiki-content-dynamic-color--rgb: 255, 255, 255;
--wiki-content-dynamic-color--inverted: #000000;
--wiki-content-dynamic-color--inverted--rgb: 0, 0, 0;
--wiki-content-dynamic-color--secondary: #dddddd;
--wiki-content-dynamic-color--secondary--rgb: 221, 221, 221;
--wiki-content-dynamic-color--secondary--inverted: #333333;
--wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
--wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif;
--wiki-accent-color: #ff1980;
--wiki-accent-color--rgb: 255,25,128;
--wiki-accent-color--hover: #D82073;
--wiki-accent-color--hover--rgb: 216,32,115;
--wiki-accent-label-color: #000;
--wiki-accent-label-color--rgb: 0,0,0;
--wiki-accent-link-color: #22214d;
--wiki-accent-link-color--rgb: 34, 33, 77;
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover);
--wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
--wiki-navigation-background-color: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover);
--wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color-rgb: var(--wiki-content-text-color--rgb);
--wiki-alert-color: #ce0018;
--wiki-alert-color--rgb: 206,0,24;
--wiki-alert-label-color: #000000;
--wiki-alert-label-color--rgb: 0,0,0;
--wiki-warning-color:#cf721c;
--wiki-warning-color--rgb: 207,114,28;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12,116,47;
--wiki-success-label-color: #000000;
--wiki-success-label-color--rgb: 0,0,0;
--wiki-icon-general-filter: invert(100%);
--wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%);
}
/*****************************
* PortableInfoboxes *
******************************/
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/*****************************
* End PortableInfoboxes *
******************************/
/*********************************************************************************************************************
* Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) *
**********************************************************************************************************************/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so: */
.hlist dt:not(:last-child)::after {
content: ": ";
}
.hlist dd:not(:last-child)::after,
.hlist li:not(:last-child)::after {
content: " \00B7 ";;
font-weight: bold;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
/********************************************
* End semantically-correct horizontal lists *
*********************************************/
/**********************************************************
* Template:Navbox (needs semantic horizontal lists above) *
***********************************************************/
.navbox {
clear: both;
margin: 1em 0;
padding: 3px;
font-size: 90%;
width: 100%;
border: 1px solid var(--wiki-content-border-color);
box-sizing: border-box;
}
.navbox-inner,
.navbox-subgroup {
border-spacing: 0;
width: 100%;
}
/* Reduce spacing between adjacent navboxes */
.navbox + .navbox {
margin-top: -1px;
}
/* Spacing between rows */
.navbox-spacer {
height: 2px;
}
/* Title bars and labels */
.navbox-title {
font-weight: bold;
font-size: 115%;
padding: 0.25em 0.6em;
line-height: 1.5em;
color: var(--wiki-accent-label-color);
background: var(--wiki-accent-color);
}
.navbox-title,
.navbox-abovebelow {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background: rgba(var(--wiki-accent-color--rgb), 0.18);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.navbox .navbox-title a,
.navbox .navbox-title a:visited,
.navbox .navbox-title a.external,
.navbox .navbox-title a.external:visited {
color: var(--wiki-accent-link-color);
}
.navbox-title .mw-collapsible-toggle {
font-weight: normal;
text-align: right;
}
.navbox-title-text {
font-size: 105%;
}
/* Navbox-related links */
.navbox-title .navbar {
float: left;
margin-right: 0.5em;
}
.navbox-title .navbar a.external::after {
content: unset;
}
/* Groups */
.navbox-group {
font-weight: bold;
padding: 0 0.5em;
white-space: nowrap;
text-align: center;
}
/* Zebra colouring for rows */
.navbox-even {
background: #fff1;
}
/* Subgroups: equal group labels between different child navboxes */
.navbox-subgroup > tbody > tr {
display: flex;
}
.navbox-subgroup .navbox-title {
width: 100%;
}
.navbox-subgroup .navbox-group {
display: flex;
align-items: center;
justify-content: center;
flex-basis: 11em;
flex-grow: 1;
flex-shrink: 0;
white-space: normal;
}
/* Lists */
.navbox-list {
width: 100%;
}
/* Mobile adjustments */
@media screen and (max-width: 1280px) {
.mw-body .navbox-inner table {
display: table;
}
}
@media screen and (max-width: 720px) {
.mw-body .navbox {
display: none;
}
}
/**********************
* End Template:Navbox *
***********************/
/*******************
* Main page layout *
********************/
#mp-box-welcome {grid-area: welcome;}
#mp-box-about {grid-area: about;}
#mp-box-links {grid-area: links;}
#mp-box-contribute {grid-area: contribute;}
#mp-box-featured {grid-area: featured;}
#mp-box-basics {grid-area: basics;}
#mp-box-gallery {grid-area: gallery;}
#mp-box-iconlists {grid-area: iconlists;}
/* Example Main Page 1 Grid Layout */
#mp-layout1-container {
display:grid;
grid-template-areas:
"welcome"
"about"
"featured"
"basics"
"gallery"
"links"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome"
"about about"
"featured basics"
"gallery links"
"contribute contribute";
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout1-container {
grid-template-areas:
"welcome welcome welcome"
"about about basics"
"featured featured basics"
"gallery links links"
"contribute contribute contribute";
grid-template-columns: 2fr 1fr 2fr;
}
}
/* Example Main Page 2 Grid Layout */
#mp-layout2-container {
display:grid;
grid-template-areas:
"welcome"
"links"
"about"
"gallery"
"iconlists"
"contribute";
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-layout2-container {
grid-template-areas:
"welcome links"
"gallery about"
"iconlists about"
"iconlists contribute";
grid-template-columns: 3fr 2fr;
}
}
@media screen and (min-width:1350px) {
#mp-layout2-container {
grid-template-areas:
"welcome welcome links"
"welcome welcome about"
"gallery gallery about"
"iconlists iconlists contribute";
grid-template-columns: 3fr 2fr 2fr;
}
}
.mp-box {
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
padding:0px;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-box h2 {
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
overflow: initial;
border-bottom: 1px solid var(--wiki-content-border-color);
font-size: 150%;
margin: 0;
padding: 5px 0;
color:var(--wiki-heading-color);
}
.mp-box .welcome-message {
font-size: 200%;
font-family: var(--wiki-heading-font-family);
margin: 0;
padding: 5px 0;
color: #fff;
filter: drop-shadow(0px 2px 3px #000);
}
#mp-box-welcome {
text-align:center;
position:relative;
overflow:hidden;
}
#mp-welcome {
display:flex;
flex-flow:column nowrap;
position: relative;
height: 100%;
z-index: 2;
box-sizing: border-box;
}
#mp-welcome .welcome-subtitle {
height: 100%;
background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
padding:0.5em;
}
#mp-banner {
position: absolute;
width: 100%;
height: 100%;
filter: blur(5px);
z-index: -1;
background: url(/images/e/e0/MP_banner.jpg);
background-size: cover;
background-repeat: no-repeat;
background-position: top center;
}
.view-dark #mp-banner {
filter: blur(5px) brightness(50%);
}
.view-light #mp-banner {
filter: blur(5px) contrast(50%);
}
.page-Stick_Warfare_Blood_Strike_Wiki img {
max-width: 100%;
height: auto;
}
/* [[Template:MP_link]] */
.mp-links {
--gap:10px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:var(--gap);
}
.mp-links > ul > li {
display:flex;
flex-flow:column nowrap;
align-items:stretch;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - var(--gap)), 5em) 1 1;
outline:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;}
.mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;}
.mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: center;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
height:100%;
}
.mp-links > ul > li > a:last-child:not(:first-child) {
height:unset;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
.mp-links.side-image li {
flex-flow:row nowrap;
}
/* MP icon lists */
.mp-iconlists {
display: flex;
flex-flow: wrap;
gap: 5px 20px;
}
.mp-iconlists > .mp-iconlist {
flex: 1;
min-width: fit-content;
}
.mp-iconlist > h3 {
padding: 0;
margin: 0;
}
.mp-iconlist > ul {
list-style: none;
margin: 0;
}
/* MP gallery */
.mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display: flex;
flex-flow: wrap;
gap: 5px 10px;
align-items: flex-end;
justify-content: space-evenly;
margin: 0;
}
.mp-box ul.gallery .gallerytext {
margin-top: 1em;
padding: 0;
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-link-color);
}
.mp-box .gallerybox:hover .gallerytext {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-box ul.gallery .gallerytext > p {
margin: 0;
}
.mp-box ul.gallery .gallerytext a {
display: block;
padding: .5em 0;
}
/***********************
* End main page layout *
************************/
/***********************
* Start DRUID infoboxes *
************************/
.druid-container {
/* These variables are designed to inherit from your wiki's color variables.
If your wiki uses a different naming scheme, change the inner names to match yours.
If your wiki doesn't use color variables you should consider doing so,
otherwise you can replace the inner variables or the fallback values with colors that match your wiki.
*/
--druid-background-color: var(--wiki-content-background-color, #ffffff);
--druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255);
--druid-secondary-background-color: var(--wiki-accent-color, #36c);
--druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204);
--druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff);
--druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255);
--druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0);
--druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240);
--druid-border-color: var(--wiki-content-border-color, #a7d7f9);
--druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249);
--druid-link-color: var(--wiki-content-link-color, #0645ad);
--druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173);
--druid-link-label-color: var(--wiki-content-link-label-color, #fff);
--druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255);
}
.druid-container {
border: 4px solid var(--druid-border-color);
border-radius: 3px;
background: var(--druid-background-color);
float: right;
clear: right;
margin: 0 0 1em 1em;
width:100%;
max-width:22em;
box-sizing: border-box;
border-collapse: collapse;
}
@media screen and (max-width: 720px) {
.druid-container {
float: none;
margin: 0.5rem auto;
}
}
.druid-main-images-file,
.druid-main-image {
text-align:center;
}
.druid-infobox .druid-title,
.druid-infobox .druid-section {
background:rgba(var(--druid-secondary-background-color--rgb), 0.75);
color:var(--druid-secondary-background-label-color);
text-align:center;
font-size:1.5em;
padding:1px;
}
.druid-infobox .druid-section {
font-size: 1.25em;
font-weight: 500;
}
.druid-label {
font-weight:bold;
text-align: right;
box-sizing: border-box;
}
.druid-row > .druid-label {
width: 48%;
flex-shrink: 0;
}
.druid-row > .druid-label,
.druid-row > .druid-data {
padding-inline: 0.3em;
}
.druid-main-image,
.druid-main-images {
padding:5px;
}
.druid-main-image img,
.druid-main-images img {
max-width:100%;
height:auto;
}
.druid-main-images-labels {
display:flex;
flex-direction:row;
flex-wrap:wrap;
justify-content: space-evenly;
margin:0.25em;
gap:0.25em;
}
.druid-main-images-label {
cursor:pointer;
flex:1 1 auto;
text-align:center;
transition:.1s ease-in;
outline:1px solid var(--druid-link-color);
}
.druid-main-images-label.focused {
background:var(--druid-link-color);
color:var(--druid-link-label-color);
}
.druid-main-images-label:not(.focused):hover {
background:rgba(var(--druid-link-color--rgb), 0.25);
}
.druid-toggleable-data:not(.focused),
.druid-main-images-file:not(.focused),
.druid-toggleable-heading:not(.focused) {
display:none;
}
.druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) {
display:none;
}
.druid-section:has(.druid-toggleable-heading-empty.focused) {
display:none;
}
.druid-grid {
display:grid;
gap: 0.3em;
padding: 0.35em;
}
.druid-grid-item {
background:var(--druid-tertiary-background-color);
padding:0.25em;
border:1px solid rgba(var(--druid-border-color--rgb), 0.5);
border-radius: 2px;
}
.druid-grid-item > .druid-label,
.druid-grid-item > .druid-data {
text-align: center;
}
.druid-data-wide {
width:100%;
}
.druid-section-container > .druid-collapsible {
display: flex;
justify-content: space-between;
align-items: center;
}
.druid-collapsed {
display:none!important;
}
.druid-collapsible {
cursor:pointer;
position:relative;
}
.druid-collapsible::after {
content:'\2013';
display:block;
position:absolute;
right:10px;
font-size:20px;
font-weight:bold;
color:var(--druid-secondary-background-label-color);
}
.druid-collapsible-collapsed::after {
content:'+';
}
.druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) {
display: none;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/********
Custom display classes
*********/
div.druid-stacked.druid-row,
.druid-stacked div.druid-row {
flex-direction: column;
}
.druid-stacked.druid-row > .druid-label,
.druid-stacked .druid-row > .druid-label {
text-align: left;
width: 100%;
flex-basis:unset;
}
.druid-stacked.druid-row > .druid-data,
.druid-stacked .druid-row > .druid-data {
padding-left: .75em;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/***********************
* End DRUID infoboxes *
************************/
/*** Miscellaneous ***/
.responsive-image {
max-width:100%;
height:auto;
}
.view-dark .invert-on-dark,
.view-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px) {
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/*** Utility classes for standard MW galleries ***/
/* it's important that spaced comes before centered in the sheet */
.gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
}
/**************************
* Start Modular Templates *
**************************/
/********* [[Template:Ambox]] *********/
.ambox {
border: 1px solid var(--wiki-content-border-color);
border-left: 10px solid var(--wiki-accent-color);
border-radius: 2px;
display: flex;
align-items: center;
gap: .6em;
margin: 1em 0;
padding: 3px .6em;
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 2px 2px 5px 0px #0002;
}
@media (min-width: 720px) {
.ambox {
margin-inline: 10%;
}
}
.ambox.tiny {
padding: .04rem .5em;
margin-inline: 0;
width: fit-content;
}
.ambox + .ambox {
margin-top: -.6em;
}
.ambox-content p {
margin: .15em 0;
}
.ambox-title {
font-weight: bold;
}
/********* [[Template:Hatnote]] *********/
.hatnote {
padding: 1px 0 1px 1.6em;
margin-bottom: 0.5em;
font-style: italic;
border-top: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
border-bottom: 1px solid var(--wiki-body-dynamic-color--secondary--inverted);
}
.hatnote.icon {
padding-left: 0;
}
/********* [[Template:Spoiler]] *********/
.spoiler-content {
background-color: rgb(127, 127, 127);
transition: all 0.3s;
cursor: pointer;
}
.spoiler-content > span {
opacity: 0;
transition: all 0.3s;
}
.spoiler-content > * {
pointer-events:none;
}
.spoiler-content.show > * {
pointer-events:unset;
}
.spoiler-content.show {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content.show > span {
opacity: 1;
}
/********* [[Template:Link icon]] *********/
.link-icon {
--link-icon-line-height: 1.5em;
--link-icon-size: 1.5em;
display: inline-flex;
align-items: center;
height: var(--link-icon-line-height);
vertical-align: bottom;
}
.link-icon .regular {
align-self: center;
}
.link-icon .regular a {
display: flex;
}
.link-icon .regular img {
height: var(--link-icon-size);
max-width: var(--link-icon-size);
}
.link-icon .fallback {
outline: 1px solid var(--wiki-content-text-color);
border-radius: 50%;
text-align: center;
width: var(--link-icon-size);
line-height: var(--link-icon-size);
}
.link-icon.notext .fallback {
display: inline-block;
}
.link-icon.notext {
display: inline;
}
/********* [[Template:Quote]] *********/
.quote {
background: var(--wiki-content-background-color--secondary);
border-radius: 5px;
border: 2px solid var(--wiki-content-border-color);
margin: .5em 0;
padding: .5em;
}
.quote .block {
display: block;
}
.quote .title {
font-size: large;
font-weight: bold;
}
.quote .content {
font-style: italic;
}
.quote .author {
font-weight: bold;
text-align: end;
}
.quote .marks-wrapper {
display: flex;
gap: 5px;
}
.quote .marks-wrapper::before,
.quote .marks-wrapper::after {
font-size: 100px;
line-height: 0px;
}
.quote .marks-wrapper::before {
content: "\201C";
margin-top: 40px;
}
.quote .marks-wrapper::after {
content: "\201D";
align-self: end;
margin-bottom: -10px;
}
/************************
* End Modular Templates *
*************************/
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